Disruptor

The disruptor is a protoss ground mechanized unit that will be introduced in Legacy of the Void.

Overview
Disruptors are purifier devices controlled by an artificial intelligence that is capable of fluent speech. They generate energy spikes to wreck havoc against swaths of ground forces.

By supercharging their power cores, disruptors can become invulnerable, turning its physical form into energy for a short period of time. This allows it to advance unhindered towards their enemies, releasing a destructive blast called a "purification nova." This blast is especially destructive against enemy forces that are tightly clustered together.

Game Unit
The disruptor is a light-mechanical unit. The disruptor is extremely potent versus any force that clumps its units together, as well as against worker lines. It can be countered with skilled micromanagement. The disruptor's attack inflicts damage on friendly units as well as hostile targets.

Quotations

 * See: StarCraft II Disruptor Quotations

Development
''Legacy of the Void beta testing showed that disruptors were surviving longer than they should when caught offguard. It was made an armored unit to provide opponents an extra means of countering the unit (through units that do bonus damage against armored units).

Beta feedback has shown that the disruptor has often conformed to an "all or nothing" approach, that it is very effective when it works, but almost always destroyed if it does not take out enough enemy units. The following changes are expected to be made:


 * A reduction of the blast radius.
 * Lower cost.
 * Faster activation speed.
 * Less delay before firing.

The disruptor's aesthetics changed during development.

Removed Abilities
During development, the disruptor would enter an invulnerable state, and then explode to damage nearby enemies. The disruptor had increased movement speed during its invulnerable state Damages ground units only.