Ghost of a Chance

Ghost of a Chance is a StarCraft II: Wings of Liberty mission. It is an alternate to Breakout.

Background
As the Hyperion approached New Folsom, Gabriel Tosh slipped away early while a heavily encrypted transmission was picked up by Matt Horner. It was Nova, whom Jim Raynor recognized as a Dominion ghost. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that "you just couldn't handle it, little girl". Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.

Despite working previously with the spectre Gabriel Tosh, Jim Raynor was convinced by Nova, that Tosh and his spectres were too dangerous and had to be stopped. Nova offered Raynor's Raiders the technology to train ghosts of their own if they assist her in raiding and destroying Tosh's facility where he was making spectres.

Ghost in the Machine
Nova explained there were three key parts of the facility to hit - the jorium stockpile, where special psionic-attuned crystals were being processed, the terrazine tanks which were filled with the augmentative gas, and finally the psi indoctrinator. There were several spectres already present on the platform, which Tosh used to call down nukes in an attempt to halt the attack. With Raynor's assistance Nova infiltrated the facility and destroyed the three machines Tosh was using, occasionally hacking his computers to take control of nuclear silos to assist them.

Nova
thumb|300px|left|Nova assassinates Tosh. Tosh survived the attack and contacted Raynor. The spectre was very displeased with the betrayal and tried to harm the rebel leader with a voodoo doll; however, the doll was attuned to Tychus Findlay instead. While they were talking, Nova sneaked up behind Tosh and stabbed him in the back of the head with a combat knife. With Tosh dead and his spectre program destroyed, the Raiders received materials needed to train ghosts from Nova. Tosh's voodoo doll was attached to a voodoo totem and hung in the Hyperion's cantina.

Aftermath
Doctor Ariel Hanson said that she did not like Nova, and wondered "how many people she had killed".

Conversations After Mission

 * Main article: campaign quotations''

Gameplay
The player will be given command of Nova, but later will receive a number of marines and medics. The player will have to make use of Nova's abilities - permanent cloaking, psionic radar, domination, and snipe- to complete the given objectives. At some points of the mission, Nova will be able to hack nuclear silos, which give her access to nukes.

The mission is split up into three maps, progress to the next being made by destroying the target building. First off Nova clears a landing zone for Raynor's Raiders, the Raiders should be sent northeast to deal with a missile turret and some enemy forces. Nova heads east and snipes a few unsuspecting Tosh's men.

On the third platform, a pair of s can be found behind destructible debris. One is chained up and unselectable, the other will go on a rampage. Nova is permanently cloaked, and so won't be attacked. She can "guide" the ultralisk toward enemy units after it finishes its rampage, or if she chooses she can Dominate it. Furthermore, she can find a thor to the southeast and can Dominate that as well.

Different Difficulties
On hard or brutal powerful units will include s, thors, and mercenary units like War Pigs.