Mutators

Mutators are an upcoming feature of Co-op Missions that will be introduced in patch 3.3.

Overview
Mutators are special conditions that bring additional challenge and diversity to existing Co-op Missions. Mutators can vary wildly, from having to fight a completely cloaked army, to dodging lava erupting from the ground. Mutators vary on a weekly basis. Each week, players have the chance to take on a Weekly Mutation where several Mutators are applied to a Co-op Mission. The mutation will be available for seven days with a break before the next one begins. Difficulty levels can still be selected, as can normal Co-op Missions, with the ability to toggle between the two modes.

List of Mutations
The following mutations are listed in order of release:

Train of the Dead
This mutation applies to "Oblivion Express." The following mutators can be applied:


 * Walking Infested: Every enemy commanders destroy will spawn infested terrors. The bigger the unit, the more infested will rise from it's corpse.


 * Outbreak: Continuous waves of the infested horde march against the commanders' bases.


 * Darkness: The fog of war is replaced with pure darkness and the mission’s objectives are hidden from the mini-map. Players won’t know where the trains are or where attacks are coming from.

Time Lock
This mutation applies to "Lock & Load". These mutations are designed to hinder movement speed and army positioning:


 * Speed Freaks: The enemy moves faster than any unit a player has at their disposal.


 * Time Warp: – The Time Warp ability will be used against allied commanders, slowing the movement and attack speed of their units. These areas of time distortion can be avoided.


 * Mag-nificient: Mag mines will be scattered all over the map, forcing armies to move with extreme caution. If you trip their proximity sensors, they’ll fly straight towards the unit that triggered them, causing terrible, terrible damage to friendly units.