Huge queen

The Huge Queen is a Zerg strain evolved from the Large Queen, which in turn evolves from the Queen. It appears in StarCraft II.

Game Unit
Queens move slowly except when on the Creep due to their Creep Move ability, making "Queen-rushing" difficult. Queens are much more powerful in overall combat ability on the Creep.

The Huge Queen is produced from a morph of the Large Queen. If the Huge Queen dies, it can be produced again at the Hatchery/Lair/Hive as a Huge Queen.

Abilities
In addition to the abilities of its predecessor, the Huge Queen has new abilities.


 * Burrow
 * Main article: Burrow
 * Like many other Zerg ground units, the Queen can burrow.


 * Deep Tunnel
 * Ability Cost: Cooldown (15 seconds)
 * "Queen tunnels deep underground and surfaces at target Zerg building."
 * This ability enables the Queen to "teleport" underground from one friendly structure to the next, even to another base.


 * Swarm Infestation
 * Main article: Swarm Infestation


 * Ability Cost: 100, 10 seconds cooldown.
 * "Makes Zerg buildings in target area rapidly launch attacks at nearby enemies."
 * The Queen can temporarily alter any Zerg structure to grow an organic turret, which attacks enemy units. The attack appears as small colored flies.

Development
The Queen used to spawn numerous types of structures upon the Creep. Creep does not belong to any one player, which gave the Queen the ability to spawn structures upon "enemy" Creep in enemy bases. This ability has since been lost.

When the Queen created a structure, she was not required on-site like an SCV; rather, she builds in much the same way that a Probe creates Protoss structures.

The Queen had base defense duties, including laying eggs that hatch into suicide attackers.

And the Huge Queen no longer has:


 * Toxic Creep
 * Ability Cost: 100
 * This ability enables the Queen to "poison" a small area of Creep, injuring enemy units over that Creep.