Roach

"Blah blah blah. They hide and they heal. And it sucks."

- A Dominion marine mocking analysis of the roach.

The roach is a zerg ground unit in StarCraft II.

Overview
The roach is a particularly tough, armored breed which possesses a high-speed regeneration ability when burrowed. A roach is just slightly shorter than a terran wearing CMC armor.

Roaches evolved from the fast-healing zantar slug of Garxxax and were in use by 2501, taking part in a battle on Shi. Their ranged acid saliva attack is capable of penetrating neosteel and armor, and violently dissolving flesh on multiple entry points. This saliva is derived from the zantar slug and is expelled with considerable force through the muscles that surround the roach's salivary glands&mdash;highly specialized striated ducts that produce a unique enzyme that weaponizes the creature's already corrosive saliva.

If pressed into close quarters, roaches use scythe-like blades on their backs to dispatch the enemy. The hardness of these scythes allows roaches to scythe through neosteel and armor with ease.

The roach's metabolism is ten times greater than that of the zantar slug (increased through assimilation), and gained the ability to quickly regenerate even the most grievous wounds when burrowed. This is through a process known as osmotic epithelium. The absorption of soil compounds, especially rare earths and metals, has allowed roaches to develop extremely thick carapaces. Some Dominion scientists have theorized that the roach is not immune to the ravages of its acidic body fluids, and the creature's potent regeneration capabilities ensure tissue integrity in spite of constant corrosion.

The Leviathan Brood roaches are known to be incredibly aggressive due to vespene exposure.

After the ascension of Zagara to supreme ruler of the swarm, Abathur was ordered to continue to experiment with the roach genome in a continuing pursuit of perfection. This resulted in variant strains of the roach.

Tactics
"Use heaviest weapons only and confirm kill shot. I repeat, be 100 percent sure of total kill! Those bastards heal real fast, so do not settle for injury! If they burrow, grenade them as they go down!"

- Major Lee Treicher directing marines against roaches

One on one, few are capable of taking on a roach and winning. They are deployed when zerglings start to be thinned out and are sometimes supported by infestors. When paired with zerglings, they can be nearly unstoppable against marines bereft of siege tank or bunker support. Roaches are nearly impervious to small-arms fire, and nigh immune to flame-based weapons, and explosives and artillery are a must for terran forces when these creatures are deployed.

Game Unit
The roach is a ranged unit, giving it added utility at choke points. The roach rises slightly when it attacks. It also has a melee attack that it, like the hydralisk, performs at close range for the same damage as the ranged attack.

Roaches are strong against hellions, s, and s, and weak against MMM, immortals, and ultralisks. Thors, stalkers, and s also pose a strong threat to roaches due to their bonus damage against armored targets.

They have no anti-air attack. Roaches inherit the roles of medium attacker and ambusher from the original StarCraft's hydralisk and lurker. To compensate for its lack of anti-air attack, it is common to see roaches combined with hydralisks. A common strategy is for roaches to absorb damage while hydralisks deal it.

Heart of the Swarm
In the campaign of Heart of the Swarm, roaches may be evolved into either corpsers or vile roaches after completing the required evolution mission.

Legacy of the Void
In Legacy of the Void, the roach gains the ability to mutate into a ravager, a specialist artillery unit.

Co-op Missions
Zagara is able to summon sacs of roaches with timed life in Co-op Missions. Otherwise, roaches are exclusive to Abathur and Dehaka. Abathur is able to evolve his roaches into ravagers, and they upgrade to the vile strain when he reaches Level 14. Additional upgrades for roaches and ravagers are unlocked when Abathur reaches Level 4.

Roach Strategies
On normal and rush maps, roaches are well suited for the early and mid-game.

Zerg vs Terran


A roach/baneling combo is very powerful against terrans, as the roaches will soak damage, enabling the banelings to get close to the enemy and deal their high damage attacks.

Zerg vs Zerg
Roaches and zerglings are used early in ZvZ matches. Roaches are a more defensive unit compared to zerglings. Cost for cost, roaches win against zerglings at chokepoints but lose in open areas. Later in the game, numerous roaches can defeat numerous zerglings even in open areas.

As a game progresses, a roach/hydralisk combo can defeat a zergling/mutalisk combo.

Zerg vs Protoss
Roaches are a great way to defend an early expo against 2 Gate push. Mass overwhelming roaches is also quite strong against a fast teching opponent, even one who goes air. Use roaches to soak up colossus damage until ultralisks or air units can support.

General
Roaches, coupled with their speed and burrow move upgrades, make great harassment units at exposed bases.

Roaches are a great staple unit and have great value for cost, but take up control quickly. In direct encounters with enemy armies of equal supply, mass roach is more likely to lose.

Special Roach Strains

 * Corpser
 * Leech (cut content)
 * Primal roach
 * Prowler (cut content)
 * Scavenger (cut content)
 * Vile