StarCraft II version history/Patch 3.12.0

General

 * New products are available in the Collection.
 * Junker Hellion Skin
 * Bone Ravager Skin
 * Adun Immortal Skin
 * D.Va Announcer
 * Nova Announcer
 * Elite Skins Bundle
 * For more information, see our blog.
 * Noble Garden event is coming!
 * Three exclusive portraits, one for each race, can be earned by completing 15 games in any combination of the following game modes from April 17th to May 8th:
 * Co-op Missions and Mutations
 * Multiplayer vs AI
 * Multiplayer Ranked or Unranked
 * For more information, see our blog.
 * A new “Large Format Games” UI has been added to the Skins section of the Collection.
 * Players will be allowed to choose up to four units per race for use in “large format games” (games with five or more total players, including AI).
 * The currently equipped skin for the selected units will be used in large format games.
 * Only units that have a non-default skin equipped will appear as selectable under Large Format Games.
 * If a selected unit’s default skin is equipped, it will automatically be removed from Large Format Games.
 * Units that are not selected for use in large format games will not have their skins display in these games even if a skin is equipped. The equipped skin will still display in games with four players or less.
 * This limitation is a necessity to keep StarCraft II’s memory use at an acceptable level for a wide variety of computers.
 * We are looking forward to hearing your feedback regarding the Large Format Games unit selection experience and will continue to make improvements.

General

 * Fixed an issue where the API document in Archives could not update the Clan tag change properly.
 * Fixed an issue where players could be redirected to the home screen upon reconnecting.

Campaign

 * Wings of Liberty
 * Fixed a display issue with the Thor model in the Mission Pitch screen of Wings of Liberty campaign.
 * Heart of the Swarm
 * The MinedCraft achievement now can be properly granted by meeting the requirements.
 * Nova Covert Ops
 * Nova now properly receives kill credit for units killed by the damage-over-time portion of the Plasma Shot ability.
 * Blazefire Gunblade now properly benefits from the Rangefinder Oculus.
 * The Units Killed with Gorgons, Units Killed with Yamato Cannon, and Units Killed with Nova scores now accurately display how many units were killed.
 * Updated tooltip descriptions for multiple abilities.

Co-op Missions

 * General
 * Fixed an issue where Lurkers could unburrow and burrow repeatedly.
 * Enemy Adepts now properly attack structures and units as intended.
 * Maps
 * Chain of Ascension
 * The Void Reanimators can no longer reanimate the Solarite Cocoons.
 * Dead of Night
 * Fixed an issue where air units could clip into the building structures at certain locations.
 * Oblivion Express
 * Fixed an issue with the last attack wave on Brutal difficulty to be consistent with the rest of the mission.
 * Rifts to Korhal
 * Fixed an issue where units could target an invisible target when the Pirate Capital Ship was extracting the Vespene Gas.
 * Updated a tooltip description for the Pirate Ship’s Electric Field debuff.
 * Void Launch
 * Fixed an issue where the Tech Reactors were not properly attached to their corresponding Starports for the enemy Terran at a certain location.
 * Mutators
 * Enemy units now properly display the Plague debuff when they have the Black Death mutator active on them.
 * The Just Die! mutator is now properly removed after it is cycled out of Chaos Studios.
 * Fixed an issue where the Just Die! mutator could cause the trains to be destroyed more than twice on the Oblivion Express.
 * Infested Units now properly interact with the Just Die! mutator when the Day cycle starts on Dead of Night.
 * The Void Reanimators can no longer reanimate the M.U.L.E.’s.
 * Torrasque rebirth cocoons no longer leave behind invisible units after being hit by the Fatal Attraction mutator.
 * The Mutually Assured Destruction mutator no longer damages the Pirate Capital Ship on the Rifts to Korhal, and the Slayn Elementals on Chain of Ascension.

User Interface

 * The Recently Played list for Multiplayer and Arcade games now properly sorts the most recently played map to the top.
 * Fixed multiple display issues with the Clan tag.
 * Fixed an issue with the dropdown menu in the Arcade or Custom game lobby.
 * The mouse cursor can no longer block the worker and army supply count tooltip.
 * Fixed a display issue where text could remain after entering an invalid search on the Portraits or Decals section under Collection.

Gameplay and Races

 * Protoss
 * Removed an Attack hotkey from the Nexus.