StarCraft campaign quotations

These quotations are from cinematics, mission briefings, and in-game cutscenes from StarCraft and its expansions.

Chapter 0: Loomings
As a stalwart defender of the Sector-spanning Terran Confederacy, you have been sent on a clandestine mission to the remote border-colony of Chau Sara. The local Magistrate, fearing that the population is preparing to revolt has asked that you and your alpha squadron troops intervene and quell any uprisings that might occur.

Tutorial: "Boot Camp"
Confederate Base Camp Chau Sara 3:22 SCT, 11.07, 2499 Adjutant: Welcome to Chau Sara, Lieutenant. General Duke has instituted a brief field training exercise for all new Alpha Squadron commanders. The training grounds are prepared and the exercise may be initiated at your convenience. Adjutant: Simply press "Start" to begin the exercise. You may skip the exercise by selecting "Skip Tutorial".
 * Briefing

Adjutant: Whenever you feel you are ready, you may select "Start".

Advisor: The T-280 SCV is the cornerstone of our hostile-environment construction and resource gathering operations. SCV: Roger that! Advisor: In order to build a thriving colony, numerous SCVs are necessary. Advisor: You can build additional SCVs at a Command Center.
 * During Mission

Advisor: In order to equip additional personal you must have enough supply depots to support them. Advisor: You can use SCVs to build additional supply depots.

Advisor: Our stockpile of minerals has run out. Advisor: Select an SCV and use the gather command on the crystals to collect more minerals Advisor: It is these blue crystals that are the source of minerals. Use your SCV's to gather additional minerals

Advisor: The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather.

Advisor: This ends the field training exercise. A review of colonial diplomatic protocol begins in one hour.

Mission 1: "Strongarm"
Confederate Base Camp Chau Sara 2:12 SCT, 11.08, 2499 Adjutant: Adjutant online. We have entered into a low orbit over Chau Sara and are preparing to descend to the planet. Receiving incoming transmission... Magistrate Collins: Lieutenant, it appears you've arrived just in time. As you know, the renegades who call themselves the Sons of Korhal have been working for months to undermine Confederate authority in the fringe colonies. Well, they're on Chau Sara now, and I'd like to take care of them without involving the local militia. That's where your Alpha Squadron boys come in. There are to be no arrests, Lieutenant. I hope you understand what I mean. I want this problem solved once and for all. Good hunting.
 * Briefing

Marine: Permission to speak freely, sir? Marine: I'm not sure you know what you're doing. If you're going to send us into hostile territory and you want us to defend ourselves, use the ATTACK command. If you want us to ignore enemy fire and go exactly to the spot you've targeted, use the MOVE command. Now which'll it be? Marine: (at a dead end)Sir, it looks like a dead end.
 * During Mission

(at Zerglings' attack) Marine: Sir! We've got incoming! And I'll be damned if I can identify 'em! Magistrate Collins: Whatever they are, you must destroy them, Lieutenant! That is a direct order! Cerberus Commander: Recon squad Cerberus reporting. We're here to oversee the extermination of these xenomorphs and contain the spread of any hostile infestation on this colony. Magistrate Collins: Why wasn't I informed of this? Confederate Command never consulted ― Cerberus Commander: We have our own orders, Magistrate. We don't answer to you. I suggest we get on with this mission.

Mission 2: "The Gauntlet"
With the destruction of their base camp, and the subsequent arrival of the mysterious Cerberus unit, the Sons of Korhal withdrew their remaining forces from Chau Sara.

Unfortunately, a darker presence had taken root upon the planet: The alien xenomorphs had infested one of the Colony’s most secure research facilities, the Flannum Installation. Now, spurred by the dire Cerberus Commander, you must enter into the installation and rescue any survivors.

Confederate Base Camp Chau Sara 1:20 SCT, 11.09, 2499 Adjutant: Receiving incoming transmission... Magistrate Collins: Greetings again, Lieutenant. I know you're anxious for some answers about those creatures. Suffice to say they are the subject of current high-level research. We had quarantined a number of these creatures for study, but shortly after our science crews began their experiments all communications with the Flannum Installation was lost. Cerberus Commander: The Installation has been compromised, and preliminary scanner sweeps indicate the area is crawling with hostiles. My Cerberus unit will handle the situation inside, but we require Alpha Squadron's assistance getting here. Any other information is on a strict need to know basis.
 * Briefing

Marine: We can take cover in these bunkers if things get too dicey. Cerberus Goliath: (on a bridge which Mutalisks defend)Lieutenant, I recommend bringing along an SCV for emergency repairs. Cerberus Firebat: (on arrival at the beacon)Sir, tac team has reached the installation. You watch things out here. We'll take care things inside.
 * During Mission

Mission 3: "Den of the Beast"
Confederate Base Camp Chau Sara 23:45 SCT, 11.08, 2499 Cerberus Commander: Lieutenant, we have accessed the installation's primary bio-scanners and have ascertained that there is still a number of Confederate scientists inside. Magistrate Collins: What? I'm the only one who has the installation's access codes! How did you override my security clearance? Cerberus Commander: I told you before, Magistrate, we don't answer to you. We are to infiltrate the installation and evacuate any remaining Confederate personnel. Now let's move, gentlemen. We're on a tight schedule.
 * Briefing

Adjutant: (at the first beacon)Security cameras activated. Cerberus Firebat: Sir, we've located the scientists. Cerberus Commander: Watch your backs; this place must be crawling with xenomorphs.
 * During Mission

(at the door which Marines are locked on the inside of) ** ACESS DENIED** Marine: Hey, they must be the rescue unit! Open the door.(The door is opened.) Marine: The security system's all outta whack. Be careful boys.

(at the second beacon) ** ACCESS TO CENTRAL ENGINEERING AUTHORIZED**

Marine: (on being rescued alone)Er... Heh. Room secure, sir!

(at the third beacon) ** RECEIVING EMERGENCY TRANSMISSION** Marine: We're trapped in here surrounded by hostiles. Requesting immediate backup! Marine: (on finding locked zerglings)Check that out. They're trapped. Marine: (zerglings get released)Look out! Civilian: (at the fourth beacon)Wait! Don't open the doors yet... Civilian: Let's get out of here! Marine: (after being rescued)Let's go!

Mission 4: "Force of Arms"
Confederate Base Camp Chau Sara 6:01 SCT, 11.12, 2499 Cerberus Commander: Lieutenant, the scientists have been evac'ed to our main stronghold. They are confident that their findings can help us to defeat the xenomorphs before their influence can spread any further. Adjutant: Receiving emergency transmission from the Office of the Colonial Magistrate... Magistrate Collins: The city of Los Andares has fallen under attack by a large force of the creatures. General Duke himself has volunteered to aid you in retaking the city. Good luck, Lieutenant. Los Andares and the Confederacy are counting on you.
 * Briefing

Mission 5: "Extermination"
Magistrate Collins: Well done, Lieutenant. I wish there were more Colonial officers that had your tenacity and spirit. But right now we need to plan a tight defense. I've consulted with my top advisors, and I believe that if we can establish a perimeter, we can ― Cerberus Commander: There's no time for that, Magistrate. our intelligence confirms that the time to strike the xenomorphs' primary clusters is now. Lieutenant, you will command the assault. Magistrate Collins: By who's authority? I am still Magistrate of this colony! And I will ― Cerberus Commander: By order of the Colonial Crisis Act under sub-section 1602, I hereby supersede your authority in this matter. Lieutenant, you may commence with the operation.
 * Briefing

(Xenomorphs colonies exterminated) Adjutant: Receiving incoming transmission... Cerberus Commander: Lieutenant. By edict of Confederate High Command, all matters regarding these xenomorphs are under Class 7 Seal. Do not speak of the existence of the xenomorphs or in any way relay the events surrounding their appearance on Chau Sara. Failure to comply with these orders will result in immediate termination. This conversation never took place. We were never here.
 * During Mission

Epilogue
Over the following weeks the Confederacy instituted a planet-wide lock down which restricted all travel and communication to and from Chau Sara. By imposing these harsh constraints, the Confederates hoped to contain the knowledge of the Xenomorphs' existence.

Meanwhile, a barrage of Confederate propaganda ensure that the operation would only be remembered as a triumphant police action against the Sons of Korhal. The general populace would never suspect that the events on Chau Sara were an omen of darker days to come.

Chapter I: Rebel Yell
In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonized space.

All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara.

The Confederacy, fearing that the alien fleet's next target will be the colony Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their state of panic from escalating any further.

Tutorial: "Boot Camp"
Office of the Colonial Magistrate Mar Sara Colony 2:25 SCT, 12.12, 2499 Adjutant: Welcome to Mar Sara, Magistrate. The equipment demonstration you requested is prepared and may be initiated at your convenience. Adjutant: Simply select "Start" to begin the demonstration. You may skip the demonstration by selecting "Skip Tutorial."
 * Briefing

Adjutant: Whenever you feel you are ready, you may select "Start". Adjutant: Anytime is fine. Adjutant: You're okay to go. Adjutant: Magistrate? Are you all right? Adjutant: End of Briefing. Adjutant: End of Briefing. (Really.) Adjutant: End of Briefing. (This time I mean it!) Adjutant: End of Briefing. (Hey, it's your dime anyway.)

Adjutant: CHINESE LEMON CHICKEN 1 pound sliced chicken brst. 1 tsp corn starch. 3 tbsp soy sauce(dark). 1 sliced lemon.

Advisor: The T-280 SCV is the cornerstone of our hostile-environment construction and resource gathering operations. SCV: Roger that! Advisor: In order to build a thriving colony, numerous SCVs are necessary. Advisor: You can build additional SCVs at a Command Center.
 * During Mission

Advisor: In order to equip additional personal you must have enough supply depots to support them. Advisor: You can use SCVs to build additional supply depots.

Advisor: Magistrate, our stockpile of minerals has run out. Advisor: Select an SCV and use the gather command on the crystals to collect more minerals Advisor: It is these blue crystals that are the source of minerals. Use your SCV's to gather additional minerals

Advisor: The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather.

Marine: Permission to speak freely, sir? Marine: I'm not sure you know what you're doing. If you're going to send us into hostile territory and you want us to defend ourselves, use the ATTACK command. If you want us to ignore enemy fire and go exactly to the spot you've targeted, use the MOVE command. Now which'll it be?

Advisor: This concludes the equipment demonstration. There will now be a fully catered reception at Mar Sara Base.

Mission 1: "Wastelands"
Office of the Colonial Magistrate Mar Sara Colony Adjutant: Adjutant online. Good evening, Magistrate. I'll fill you in on what's been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara colony. The Confederates have tightened security on all outlying systems, and it's likely that this colony will be locked-down as well. An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission: Edmund Duke: Greetings, Magistrate. I'm General Edmund Duke of the Confederate Security Forces, Alpha Squadron. The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours. You're to relocate your core colonists to the outlying wastelands. Now I know there won't be any problems with this new arrangements. Adjutant: Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personal en route and escort them to the new wasteland site.
 * Briefing

SCV Pilot: I can't believe we've been sent to a wasteland! These Confederates think they can push anybody around. Jim Raynor: (upon meeting the Magistrate's forces) Howdy boys, I'm Jim Raynor, the Marshal of these parts. Adjutant: (on completing a construction of a barrack) Infantry units, such as Marines, can be trained at this facility.
 * During Mission

Mission 2: "Backwater Station"
Office of the Colonial Magistrate Mar Sara Colony Adjutant: Receiving incoming transmission. Com-link established: Jim Raynor: Hey, what's up man? Got yer refugees tucked in nice and tight. provided you can sidestep anymore surprises from our confederate friends, and we can keep them away from those critters, they should have an easy time. Adjutant: Priority alert! Backwater station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis... Stand by for incoming transmission. Edmund Duke: We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight. You'll be notified if there's anything we think you need to know. Jim Raynor: Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there now, do what I can. You send in some militia, and we'll save those folks. Trust me.
 * Briefing

Jim Raynor: Glad to see you, boys. Time to kick some serious butt.
 * During Mission

Jim Raynor: (on finding a crept ground) What the hell is that? Looks like the ground there is alive. SCV: (after being rescued by Raynor) Thanks for the rescue. We've been holed up for days hiding from the Zerg! Jim Raynor: (after recovering a abandoned base) These things have been out here a while. But they could be pretty useful. Firebat: Need a light?

Marine or Firebat: (on finding a Infested Command Center) What the hell did they do to that Command Center?! Jim Raynor: Whatever it is, it ain't natural. Burn it, boys!

(after destroying the Infested Command Center) Adjutant: Receiving incoming transmission. Edmund Duke: Marshal Raynor, by destroying a vital Confederate installation, you and your men have violated standing colonial law. As of right now, you're all under arrest. I suggest you throw down your weapons and come peaceably. Jim Raynor: Are you outta your mind!? If we hadn't burned that damn factory, this entire colony could have been overrun! Maybe if you hadn't taken your sweet time in getting here - Edmund Duke: Now I asked you nice the first time, boy. I didn't come here to talk with you. Now throw down them weapons! Jim Raynor: Guess you wouldn't be a Confederate if you weren't a complete pain in the ass.

Mission 3: "Desperate Alliance"
Office of the Colonial Magistrate Mar Sara Colony Adjutant: Receiving incoming transmission. Com-link established: Edmund Duke: I got your message, Magistrate, and frankly I don't care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don't know where your loyalties lie. Y'all have a real good day now, y'hear? Adjutant: Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We've been unable to locate any source of military relief except... the extremist faction known as the Sons of Korhal. Their liaison is holding on line. Arcturus Mengsk: Good day, Magistrate. My name is Arcturus Mengsk, and I represent the Sons of Korhal. You're familiar with the Confederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, Magistrate. I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors. Arcturus Mengsk: You know, of course, that my organization operates outside the bounds of Confederate law. That's why they spread their lies and misinformation. If you decide to accept my help, you'll be branded as an outlaw too. But, it's a chance to save those people. Time to make a stand, Magistrate. Adjutant: Ending transmission. Priority alert! Evacuation zone under attack by Zerg forces. Distress beacon activated at 1220.
 * Briefing

Vulture: Hey, this thing's on fire! You oughta' send an SCV out here and repair it, and fix my bike up too while he's at it. Marine: We can take cover in these bunkers if things get to dicey. Adjutant: Ten minutes until dropship arrival. Adjutant: Five minutes until dropship arrival. Adjutant: One minute until dropship arrival. Adjutant: Sons of Korhal dropships approaching. Dropship Pilot: Strap yourselves in, boys.
 * During Mission

Mission 4: "The Jacob Installation"
Office of the former Colonial Magistrate Mar Sara Colony Three hours after colonial evacuation Adjutant: Your tenure as Colonial Magistrate is suspended, pending an official Investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission... Jim Raynor: Hey, man. Arcturus' boys sprung me from the prison ship. Apparently, they're as frustrated with the Confederate as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you... Arcturus Mengsk: Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I'd like to do before we leave. Arcturus Mengsk: I want you to raid this colony's Confederate outpost and retrieve whatever design or weapons' schematics that you can find in their networks. With the chaos of the Confederates' evacuation, you shouldn't have any trouble getting in or out of their installation. Jim Raynor: I'm into it.
 * Briefing

Adjutant: Security cameras Activated. Civilian: You rebel scum! Jim Raynor: (meeting Zerg)Zerg! I don't believe this! Arcturus Mengsk: Believe it. I saw Zerg within Confederate holding pens myself, and that was over a years ago. It's clear the Confederates have known of this creatures for some time. For all we know they could be breeding the things! Be that as it may, our priority here is accessing the Confederate network. We'll deal with the Zerg another day. Adjutant: Teleportation field activated. Adjutant: Unauthorized entry detected. Marine: It's them! Blast them! Civilian: Hey! You're not allowed in here! Jim Raynor: Hey, we've found the plans, man. Have the transports waiting when we come out.
 * During Mission

Mission 5: "Revolution"
In the wake of the chaos resulting from the Zerg invasion, The Sons of Korhal escaped with the stolen data discs.

Fleeting to the border colony of Antiga Prime, Arcturus' group now plans its next crucial moves against the Confederacy.

Thirteen hours after the evacuation of Mar Sara, Protoss warships took up orbit around the colony and unleashed a massive planetary bombardment.

All life upon the surface was extinguished.

Secret Staging Area Second moon of Antiga Prime Jim Raynor: Hey, man. Headquarters has begun analysis of the discs. They expect to have them decoded shortly. I hope whatever's on those discs is worth it. Adjutant: Receiving incoming transmission from Arcturus Mengsk: Arcturus Mengsk: You and Captain Raynor have done well, commander. I believe our efforts have weakened the Confederacy's grip on the fringe worlds, but our job out here isn't don't yet. Lieutenant Kerrigan, my second in command, will elaborate. Sarah Kerrigan: I'll get straight to the point. Our sources tell us that Antiga Prime is ready to begin open revolt against the Confederacy. Unfortunately, the Confederates seem to be aware of this as well. They've stationed a large detachment of Alpha Squadron troops there, under the command of General Duke. Arcturus Mengsk: It will be your job, Commander, to free this colony and show our good intent to the Antigan people. Lieutenant Kerrigan will help you deal with Duke's officers. The rest of the Confederates are yours to deal with.
 * Briefing

Sarah Kerrigan: Captain Raynor, I've finished scouting out the area, and-you pig! Jim Raynor: What? I haven't even said anything to you yet! Sarah Kerrigan: Yeah, but you were thinking it. Jim Raynor: Oh yeah, you're a telepath. Look, lets just get on with this, okay? Sarah Kerrigan: Right. Sarah Kerrigan: (referring to a Terran Missile Turret)I hate these things. They can sense me even when I'm cloaked. We should take these out. Sarah Kerrigan: (after killing the Confederate Officer)I've taken care of business on this end, Commander. I think the Antigans are ready to back us up, too. Antigan Marine: That's right. We've tolerated these Confederate goons long enough! Adjutant: (after Raynor and his men entering to Antigan base)Commander, I'm picking up a large Confederate strike force advancing on our position. Sarah Kerrigan: Well, they're not wasting any time.
 * During Mission

Mission 6: "Norad II"
Secret Staging Arer Antiga Prime Colonoy Adjutant: It appears that the Confederates are in a state of a panic about the Antigan revolt. I'm picking up a high number of Confederate transmissions going back and fourth between their outposts and their headquarters on Tarsonis. Most of the transmissions are heavily coded, but wait, here's something: Edmund Duke: This is General Duke calling from Alpha Squadron Flagship Norad II! We've crash-landed and are being hit hard by the Zerg! Request immediate backup from anyone receiving this signal! Repeat, this is a priority one distress call- Jim Raynor: Zerg? Here? Serves'em right. 'Bout time they got a taste of what it's like to be in there mixin' it up. Arcturus Mengsk: Jim, I want you to move in and save that base. Jim Raynor: I'm positive I didn't hear that right. Sarah Kerrigan: Arcturus, have you lost your mind? Arcturus Mengsk: Listen, I know Duke's a cold hearted bastard, but an entire colony shouldn't have to suffer for that. Besides, a Confederate general could prove to be a powerful ally. This is an opportunity we cannot miss. Sarah Kerrigan: I don't like this at all. Arcturus Mengsk: I'm not asking you to like it. I'm asking you to do it. Sarah Kerrigan: Yes, sir. Jim Raynor: Great. Let's get this over with.
 * Briefing

Jim Raynor: If we're doin' this, we'd better hurry. That ship won't last long against those Zerg.
 * During Mission

Edmund Duke: You're about the last folks I expected to show up. What's your angle here, Mengsk? Jim Raynor: (to Edmund Duke) Our angle? I'll give you an angle, you slimy Confederate piece of sh- *cut off* Arcturus Mengsk: Jim, enough! I'll handle this. The Confederacy is falling apart, Duke. Its colonies are in open revolt. The Zerg are rampaging unchecked. What would have happened here today if we hadn't shown up? Edmund Duke: Your point? Arcturus Mengsk: I'm giving you a choice. You can return to the Confederacy and lose, or you can join us and help save our entire race from being overrun by the Zerg. I don't think it's a difficult decision. Edmund Duke: Join forces? With you? I'm a general, for God's sake! Arcturus Mengsk: A general without an army. I'm offering you a position in my cabinet, not just some backwater post. Don't test my patience, Edmund. Edmund Duke: All right, Mengsk. You've got a deal. Arcturus Mengsk: You've made the right choice, General Duke. Jim Raynor: (about Gen. Edmund Duke) I can't believe you're really going to trust this snake! Arcturus Mengsk: Don't worry, Jim. He's our snake now. (Reference to a Franklin D. Roosevelt quote: "[Anastasio] Somoza [Garcia] may be a son of a bitch, but he's our son of a bitch")

Mission 7: "The Trump Card"
Secret Staging Area Antiga Prime Colony Adjutant: Commander, our position has been discovered. As of two hours ago, a large Confederate strike force arrived on Antiga Prime and established a base camp within our defensive perimeter. Arcturus Mengsk is calling a meeting. Arcturus Mengsk: Greetings. I know you're all concerned about the Confederate strike force, but first we have a grave matter to discuss. It seems our data discs didn't hold weapon designs after all. Lieutenant Kerrigan will explain. Sarah Kerrigan: You all know that the Confederates run a program for psychically gifted humans, training them to be Ghosts. Those running the program found that the Zerg are attuned to the psychic emanations of Ghosts. Jim Raynor: So the Zerg are here for you, darlin'? This keeps gettin' better and better. Sarah Kerrigan: Shut up. There's been a lot of secret Confederate research surrounding Ghosts and the Zerg. What we stole was a small but critical piece of the puzzle: design for a Transplanar Psionic Waveform Emitter. The emitters broadcast the neural imprint of a Ghost, but at a much greater magnitude. These things reach across worlds. Arcturus Mengsk: The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas. Your colony-Mar Sara-Commander, was one such location. Jim Raynor: What are you saying? Arcturus Mengsk: I'm saying the Zerg are a secret weapon developed by the Confederacy. I'm saying you were all subjects of a Confederate weapons test. Just as they destroyed Korhal with nuclear weapons to establish dominance a generation ago, they would use the Zerg to put an end to their rivals. Only this time there'd be no outrage; who could suspect the aliens were their creation? No, they'd be lauded as heroes for coming in and destroying the Zerg. It's time the Confederacy paid for its crimes. And I know just the way. Lieutenant Kerrigan is going to plant an emitter at the Confederate base camp. Commander, you will provide her with an escort. When the Zerg arrive, they'll break the blockade for us and we'll make our escape. Now, get moving.
 * Briefing

Sarah Kerrigan: I'm having doubts about this, Arcturus. I just don't think anyone deserves to have the Zerg unleashed on them. Arcturus Mengsk: I know you have personal feelings abuot this, but you can't let your past Cloud your judgment. Carry out your orders, lieutenant. Sarah Kerrigan: Yes, sir.
 * During Mission

Sarah kerriga: (completed establishing a psi-emitter)Psi-Emitter in place. Just promise me we'll never do anything like this again. Arcturus Mengsk: We will do whatever it takes to save humanity. Our responsibility is too great to do any less.

Cut Mission: "Biting the Bullet"
Secret Staging Area Antiga Prime Colony 08:56 SCT, January 3rd 2500 Adjutant: We're getting distress calls from several of the fringe colonies. The Zerg have initiated a new offensive, and Protoss warships are wreaking havoc on some of the outer worlds. I'll patch you in to the emergency planning commission: Jim Raynor: This defensive crap just isn't working! This is just like Mar Sara, man... Look, it's risky, but I think we can save the Colonists and still buy time to get off-world. If we attack the main Zerg Hive Cluster, they'll have to recall their forces to protect the nerve center. Edmund Duke: That'll never work. Where'd you study tactics, boy? You'd be outnumbered at least twenty to one. Jim Raynor: You damn coward! What, does the prospect of saving innocent civilians istead of wiping 'em out churn your stomach? Edmund Duke: I don't need to take that from you, boy! Sarah Kerrigan: Are you two through? Arcturus Kerrigan: She's right. Save it for the Zerg. I think your plan's a wild one Jim, but its worth a try. Lieutenant Kerrigan? Sarah Kerrigan: Agreed. Arcturus Mengsk: Very well, then. Commander, you have tactical authority. Captain Raynor and General Duke will assist you.
 * Briefing

(on destroying the Zerg hive) Edmund Duke: We kicked those Zergs' butts, but nobody start pattin' yerselves on the back just yet. I've picked up a whole new load of Zerg signals commin' straight for us. Jim Raynor: Yeah, just what we need... How many are out there, Dukie? Edmund Duke: Well... more than we can handle... Jim Raynor: Great.
 * During Mission

(The Protoss Fleet appears) Adjutant: Commander, I have an incoming transmission from the Protoss flagship, Gantrithor... I'll patch it through. Jim Raynor: Oh, man... What the hell do they want? Stay alert people, these guys play hardball. Tassadar: Terran Commander, I am Tassadar, High Templar and Executor of the Protoss Fleet. I come bearing no ill will towards you or your brethren. I have watched your battle with the Zerg and stand ready to aid you in your struggle against them. Jim Raynor: Wow... well, hell. The more the merrier. Tassadar: I commend your courage.

Mission 8: "The big Push"
The Zerg, lured by the Psi Emitter's signal, descended upon the unsuspecting Confederate forces and annihilated them.

Once again, the Protoss fleet, under the command of High Templar Tassadar, arrived and incinerated the planet.

Command Ship Hyperion Holding perimeter orbit over Confederate Capital world Tarsonis Adjutant: Greetings, Commander. Receiving incoming transmission: Arcturus Mengsk: The time of our final strike against the Confederacy is close at hand. Before we can strike at Tarsonis itself, however, we must break through the Confederacy's most potent defenses. General Duke will brief you. Edmund Duke: I've defended Tarsonis in over thirty major battles, so I know its defenses inside and out. There are three primary orbital platforms that serve as staging areas for the Confederate fleet. If we assault the central platform, we should cause enough of a ruckus to allow a small force to break through the planetary defenses. Jim Raynor: General, I'm impressed. I never figured you for the frontal assault type. Edmund Duke: Well, the Confederates have Omega and Delta Squadron troops defending the platform. They're nothing compared to my Alpha Squadron boys. Jim Raynor: Right.
 * Briefing

(on finding an abandoned base) Edmund Duke: I can't believe this! Alpha Squadron never would've left this equipment behind! That's what I call sloppy!
 * During Mission

(on destroying all enemy buildings) Edmund Duke: This is Duke. The emitters are secured and on-line. Sarah Kerrigan: Who authorized the use of Psi-Emitters? Arcturus Mengsk: I did, lieutenant. Sarah Kerrigan: What? The Confederates on Antiga were bad enough, but now you're going to use the Zerg against an entire planet? This is insane. Jim Raynor: She's right, man. Think this through. Arcturus Mengsk: I have thought it through. Believe me. You all have your orders. Carry them out.

Cut Mission: "Operation Silent Scream"
Command Ship Hyperion Holding close orbit over Confederate Capital world Tarsonis 10:45 SCT, January 12th, 2500 Adjutant: I've monitored Confederate Satellite data as you requested. Confederate forces are still mobilizing for their counterstrike. Arcturus has called for a quick round-table before continuing with our assault. Patching you in... Arcturus Mengsk: We stand now upon the very threshold of victory over the Confederacy. The only thing that can save them now is if we falter in our resolution. And we are not going to falter. Commander, you've demonstrated exemplary skills thus far. You will spearhead our invasion. Take your force straight to New Gettysburg and establish control over the area. Sarah Kerrigan: Arcturus, that's not what we discussed! Even if we can capture it, how will we ever hold that area? Edmund Duke: Once the area has been secured, I'll come in to put down any attempted counter-strike. Jim Raynor: How are you going to do that? Edmund Duke: I'll do it, boy. You just wait... I'll do it.
 * Briefing

(on destroying all Confederate Starports and Factories) Edmund Duke: This is Duke. The emitters are secured and on-line. Sarah Kerrigan: Who authorized the use of Psi-Emitters? Arcturus Mengsk: I did, lieutenant. Sarah Kerrigan: What? The Confederates on Antiga were bad enough, but now you're going to use the Zerg against an entire planet? This is insane. Jim Raynor: She's right, man. Think this through. Arcturus Mengsk: I have thought it through. Believe me. You all have your orders. Carry them out.
 * During Mission

Mission 9: "New Gettysburg"
Like a beacon, the combined power of the Psi Emitters reached out to the far corners of the Terran Sector, luring billions of Zerg to the capital world of Tarsonis.

The Zerg, overrunning the Confederacy's best defenses, proceeded to lay waste to Tarsonis' major cities and industrial centers.

Command Ship Hyperion Holding close orbit over Confederate Capital World Tarsonis Adjutant: I've picked up several dozen Protoss warships descending upon Tarsonis. They seem to be heading on a direct course to the primary Zerg Hive. Arcturus Mengsk: If they engage the Zerg, the Confederates may escape. Commander, send Lieutenant Kerrigan with a strike force to engage the Protoss. Captain Raynor and General Duke will stay behind with the command ship. Jim Raynor: First you sell out every person on this world to Zerg, then you ask us to go up against the Protoss? And you're goin' to send Kerrigan down there with no backup? Arcturus Mengsk: I have absolute confidence in Kerrigan's ability to hold off the Protoss. Jim Raynor: This is bullshit. Kerrigan, are you reading this? Sarah Kerrigan: I heard. I'm going down there. Arcturus knows what he's doing. I can't back out on him now. Jim Raynor: Funny. I never thought of you as anyone's martyr.
 * Briefing

Jim Raynor: Why are you doing this, Kerrigan? Look. I know about your past. I mean, I've heard the rumors. I know you were a part of those experiments with the Zerg; that Mengsk came and saved you, but you don't owe him this! Hell, I've saved your butt plenty of times. Sarah Kerrigan: Jimmy, drop the knight-in-shining-armor routine. It suits you sometimes. Just not... not now. I don't need to be rescued. I know what I'm doing. The Protoss are coming to destroy the entire planet, not just the Zerg. I know that because... well I just know it. I am a Ghost, remember? Once we've dealt with the Protoss, we can do something about the Zerg. Arcturus will come around. I know he will. Jim Raynor: I hope you're right, darlin'. Good huntin'!
 * During Mission

(on being killed one of your units) Marine: All right! Let's wax these critters! Arcturus Mengsk: Stay cool, Commander. Remember the plan: the Zerg are to remain unharmed.

(the Protoss bases are destroyed and a wave of Zerg is charging) Adjutant: Receiving incoming transmission: Sarah Kerrigan: This is Kerrigan. We've neutralized the protoss, but there's a wave of zerg advancing on this position. We need imediate evac. Arcturus Mengsk: Belay that order. We're moving out. Jim Raynor: What? You're not just gonna leave them? Arcturus Mengsk: All ships prepare to move away from Tarsonis on my mark. Sarah Kerrigan: Uh, boys? How about that evac? Jim Raynor: Damn you, Arcturus! Don't do this. Arcturus Mengsk: It's done. Helmsman, signal the fleet, and take us out of orbit. Now! Sarah Kerrigan: Commander? Jim? What the hell's going on up there-

Mission 10: "The Hammer Falls"
Command Ship Hyperion Holding perimeter orbit over Confederate Capital World Tarsonis Adjutant: The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across toe core continent of Tarsonis. Receiving incoming transmission: Jim Raynor: I can't believe he actually left her down there! I'm gone, and you'd better come with me. There's no tellin' who Arcturus'll screw over next. Adjutant: Receiving incoming transmission: Arcturus Mengsk: Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sown, and if we hope to reap- Jim Raynor: Aw, to hell with you! Arcturus Mengsk: You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart. Jim Raynor: You mean like you sacrificed Kerrigan? Arcturus Mengsk: You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederates, or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me. If you try to get in my way- *cut off* Adjutant: The fleet is prepped and ready, Commander. Awaiting orders. Jim Raynor: (to the Magistrate) To hell with him. We're gone. Adjutant: It appears that General Duke has successfully activated Tarsonis' primary defensive weapon, the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made.
 * Briefing

Jim Raynor: Well, Commander, it looks like we're on our own. It's funny... It seems like yesterday Arcturus was the idealistic rebel crusader. Now he's the law, and we're the criminals. It kills me to know that we helped him achieve his goals of conquest. Damn it! I shouldn't have let her go alone.
 * During Mission

Cinematic - The Inauguration
Transcribed from Universe News Network (UNN) Broadcast: Arcturus Mengsk: Fellow Terrans, I come to you in the wake of recent events to issue a call to reason. Let no human deny the perils of our time. While we battle one another, divided by the petty strife of our common history, the tide of a greater conflict is turning against us, threatening to destroy all that we have accomplished. It is time for us as nations and as individuals to set aside our long-standing feuds and unite! The tides of an unwinnable war are upon us, and we must seek refuge upon higher ground, lest we be swept away by the flood.

The Confederacy is no more. Whatever semblance of unity and protection it once provided is a phantom; a memory. With our enemies left unchecked, who will you turn to for protection? The devastation brought by the alien invaders is self-evident. We have seen our homes and communities destroyed by the calculated blows of the Protoss. We have seen first-hand our friends and loved ones consumed by the nightmarish Zerg. Unprecedented and unimaginable though they may be, these are the signs of our time.

The time has come, my fellow Terrans, to rally to a new banner. In unity lies strength; already many of the dissident factions have joined us. Out of the many, we shall forge an indivisible whole, capitulating only to a single throne. And from that throne, I shall watch over you!

From this day forward, let no human make war upon any other human. Let no Terran agency conspire against this new beginning. And let no man consort with alien powers. And to all the enemies of humanity, seek not to bar our way, for we shall win through, no matter the cost!

Chapter II: Overmind
Ths Swarms have crushed the meager human resistance and laid waste to nine of the thirteen Terran worlds. Shortly after the fall of the Terran capitol world of Tarsonis, the main Protoss fleet abandoned the Terran Sector. Now, efforts continue on Tarsonis to weed out the remaining Protoss forces.

Mission 1: "Among the Ruins"
Confederate Capitol World Tarsonis The Overmind: Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
 * Briefing

Behold that I shall set you amongst the greatest of my Cerebrates, that you might benefit from their wisdom and experience. Yet your purpose is unique. While they carry forth my will to the innumerable Broods, you have but one charge entrusted to your care.

For I have found a creature that may yet become the greatest of my agents. Even now it resides within a protective Chrysalis, awaiting its rebirth into the Swarm.

You must watch over the Chrysalis, and ensure that no harm comes to the creature within it. Go now and keep safe my prize.

Daggoth: The Hatchery is the heart of any Zerg colony. It spontaneously generates larva, which in turn are used to spawn your various warriors and minions. Now, create a Drone and start gathering resources. Daggoth: (on being full of controls)Overlords provides control for your minions. As your forces grow in number, you must hatch more Overlords to control them. You have enough minerals. Select a larva and mutate it into a Overlord. Daggoth: (after mutating an Overlord)To create new warrior strains, you must generate the various hive structures. The Drones themselves mutate into these structures. Yet be careful: Never use your last Drone to make a building. Daggoth: (when enough minerals are gathered)Now, order your Drone to become a Spawning Pool. You'll notice that structures can only implant themselves upon the creep. You can make Creep Colonies to extend the creep, but only a Hatchery can be built upon open ground. Zasz: (completed construction of a Spawning Pool)Greetings, I am Zasz. I too am a Cerebrate of the Overmind. I have located a small band of Terrans who could threaten the Chrysalis and the Hive Cluster. You must not allow them to leave here alive.
 * During Mission

Mission 2: "Egression"
Confederate Capitol World Tarsonis Overmind: I am well pleased you Cerebrate, and so long as my prize remains intact, I shall remain pleased. Thus, it's life and yours shall be made as one. As it prospers, so shall you. For you are part of the Swarm. If ever your flesh should fail, that flesh chall be made anew. That is my covenant with all Cerebrates. Overmind: Now you have grown strong enough to bear the rigors of warp travel with the Swarm. Thus we shall make our exit from this blasted world and secure the Chrysalis within the Hive Cluster, upon the planet Char. Zasz: Remnants of the Protoss fleet still linger within this planet's orbit. They will attempt to block our exodus at every turn. Daggoth: My brood shall aid you, Cerebrate, should you require assistance.
 * Briefing

Daggoth: (getting hunter-killers)Do with my minions as you will, Cerebrate. They will serve you unquestioningly. Go now and bring swift wrath to all who would oppose the Swarm. Daggoth: (Chrysalis under the enemies)The Chrysalis is in danger! Recover it before all is lost! Zasz: (chrysalis on the targeted beacon)Prepare yourself, Cerebrate. Your first jump through warp space could be... unsettling.
 * During Mission

Mission 3: "The New Dominion"
With the Protoss forces beaten and scattered, the Overmind has withdrawn the Swarms to the remote ash world of Char.

Primary Hive Cluster Planet Char Overmind: Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power. Zasz: The psionic emanations of the Chrysalis have reached out into the depths of space and lured our enemies to us! Even now, we are aware of their plans: Edmund Duke: All right. All squadrons close formation and scan for hostiles. Emperor Arcturus believes that there's Zerg out here, so it's our job to flush 'em out! I don't want any slip-ups this time! We'll show these critters that they can't run from the Terran Dominion! Daggoth: Engage the Terran forces with care. Your priority is to protect the Chrysalis at all costs.
 * Briefing

(destroying Duke's base) Edmund Duke: All right, you sorry bastards! Fall back! Fall back! Daggoth: Hold, Cerebrate! Do not pursue them. Zasz: Cerebrate, you must stay and relocate the Chrysalis to a more secure location. Daggoth shall deal with the remaining Terran forces.
 * During Mission

Cinematic: "The Dream"
Jim...

Mission 4: "Agent of the Swarm"
Primary Hive Cluster Planet Char Zasz: Cerebrate, be warned. While Daggoth is occupied with the forces of the Dominion, the emanations of the Chrysalis have called even more of our enemies to Char! Overmind: These too shall be eradicated by your hand, Cerebrate, for you grow more cunning with each passing battle. Indeed, you are a testament to my will and the fury of the Swarm. Overmind: Yet first must you stay your wrath, and watch over the Chrysalis a while longer. For the very hour of the sleeper's rebirth is at hand, and soon my greatest creation shall be loosed.
 * Briefing

Jim Raynor: All right. All crews, stay frosty, and keep your eyes peeled for our target. Remember, not only are we up against the Zerg here, but our old pal General Duke may be creepin' around too. Let's hope this trip wasn't a big mistake...
 * During Mission

Zasz: (30 seconds left)Cerebrate! The Chrysalis is opening! Do not allow any Terrans near it!

(Kerrigan arised) Overmind: Arise, my daughter. Arise... Kerrigan. Kerrigan: By your will, father, I live to serve... Let all who oppose the Overmind feel the wrath of the swarm. Overmind: Well done, Cerebrate! What I have wrought this day shall be the undoing of my enemies! Let not a Terran survive! Jim Raynor: Mother of God... Kerrigan what have they done to you?

(after destroying Raynor's Command Center) Jim Raynor: Sarah, is that really you? Kerrigan: To an extent... I'm far more than I once was, Jim. You shouldn't have come here. Jim Raynor: But the dreams... I dreamed you were still alive... that somehow... you were calling to me. Kerrigan: I was. While I was in the chrysalis, I instinctively reached out to you and Arcturus telepathically. Apparently, Arcturus sent Duke here to reclaim me. But that was then, Jim. I am one of the Zerg, now. And I like what I am. You can't imagine how this feels... Jim Raynor: So what? Are you goin' to kill me now, darlin'? Kerrigan: It is certainly within my power. But you're not a threat to me, Jim. Be smart. Leave here now, and never seek to confront the Zerg again. Jim Raynor: Doesn't look like I have much choice.

Mission 5: The Amerigo
Kerrigan, the newest and most powerful agent of the Overmind, has arisen from her embryonic Chrysalis, but her formidable powers are still not fully functional.

Kerrigan must now seek to unravel the Ghost conditioning that keeps her powers in check. Once done, she will lead the Overmind's minions to complete domination over the unsuspecting Protoss.

Primary Hive Cluster Planet Char Kerrigan: Cerebrate, you watched over me during my incubation, and I am grateful to you. It is my wish that you continue your vigil, so that I might strengthen my powers to better aid the Swarm. Kerrigan: I have been unable to access the totality of my latent powers, and as such, I would like to infiltrate a Terran science vessel and uncover the secrets of their abandoned Ghost projects. If I can learn more about their mental conditioning, I can undo the damage their tinkering scientists have done to my mind. Zasz: Though you be the favored servant of the Overmind, you would do well to remember that you are just a servant. You know of our grand mission, Kerrigan. Would you put your personal whims before the will of the Overmind? Kerrigan: Do not cross me, Zasz. I will do as I see fit, and not you or any other Cerebrate shall stand in my way. Overmind: Let her go, Zasz. The greatness of her spirit has een left to her; that the Swarms might benefit from her fierce example. Fear not her design, for she is bound to me as intimately as any Cerebrate. Truly, no Zerg can stray from my will, for all that you are lies wholly within me. Kerrigan is free to do as she desires. Zasz: By your will, Overmind. Cerebrate, you must see that she comes to no harm.
 * Briefing

Daggoth: Cerebrate, take these, the deadliest of my minions. They shall aid you in your search. Adjutant: Unauthorized entry detected. Marine: We got company! Civilian: Call for help! Civilian: She's infested, stay away from her. (locked zerglings) Marine: See? They ain't so tough. these critters bleed just the anybody else. (finding some marines) marine: All right! Let's wax these critters! (Kerrigan trapped) Marine: You'll never make it out of here alive, bitch! Adjutant: Teleportation field activated. (Kerrigan digs secrets of the Ghost projects) Kerrigan: Cerebrate, I've located the records I sought. We have everything we need here. Daggoth: Kerrigan, I suggest you leave behind some Hunter Killers to keep the Terran off our trail.
 * During Mission

Cinematic: "Battle on the Amerigo"
Terran Marine: (taking a beer out of the container for a nuclear bomb) Thank God for cold fusion! Terran Marine: Hey, are we really gonna blow this place? Terran Marine: Only if we see a Zerg! Terran Marine: Yeah, I got your Zerg right here. Heh heh. (takes a swig of beer and gets impaled by a Hydralisk)

Terran Marine: (shouting at the demolitions operative without CMC armor) We're hosed man! Blow it! Blow it!

Mission 6: "The Dark Templar"
Primary Hive Cluster Plante Char Kerrigan: Do you feel that, Cerebrate? The Protoss are here. On Char. They have been here for some time now... Hiding. Kerrigan: Protoss commander, it was folly of you to come here. For I am Kerrigan, and I am Queen of the Zerg! Tassadar: I know of you well, O Queen of the Zerg, for we have met before. I am Tassadar, of the Templar! I remember your selfless exploits, defending humanity from the Zerg. Unfortunate it is, to see that one who was once so honorable and full of life would succumb to the twisted wiles of the Overmind. Kerrigan: Do no presume to judge me, Templar. You'll find my powers to be more than a match for yours. In fact, I sense that your vaunted power has diminished since last we met. Tassadar: Mayhap, O Queen. Or is it that I need not flaunt my power in such an infantile test of will? Kerrigan: Foolish Templar. Prepare your defenses! I will come for you soon.
 * Briefing

Zasz: Kerrigan, I sense something strange about this Templar. Perhaps you should reconsider your attack. Kerrigan: For the last time, Zasz, you question my motives and authority at your own peril. Zasz: You dare threaten a Cerebrate? You'll be the doom of us all! (after destroying Protoss base) Kerrigan: Where are you, Tassadar? Do your underlings always do your fighting for you? Tassadar: (as pointing to the central island)This shall be our battleground, O Queen. Face me here, and I will defeat you myself. (after eliminating Tassadar's illsion) Kerrigan: An illusion? Are you afraid to face me, Templar? Tassadar: So long as you continue to be so predictable, O Queen, I need not face you at all. You are your own worst enemy.
 * During Mission

Mission 7: "The Culling"
Primary Hive Cluster Planet Char One hour later Kerrigan: Insufferable Protoss coward! Tassadar cannot evade my wrath forever! I shall find him and-- Daggoth: Kerrigan, Zasz is dead! Kerrigan: Oh? It is a pity that Cerebrates cannot truly be killed. I expect that the Overmind will reincarnate him soon. Daggoth: No. He will not! The Protoss have devised some new attack. An attack powerful enough to nullify our reincarnation and give pause to the Overmind itself! Kerrigan: So, Tassadar's plan was merely a diversion. I should not have underestimated him so. Daggoth: Without its master, Zasz's Brood has run amok and even now threatens the Hive Cluster. Cerebrate, you must eradicate the rampaging Brood and stern any further damage it might cause. I shall deal with the Protoss myself.
 * Briefing

Mission 8: "Eye for an Eye"
Primary Hive Cluster Planet Char Overmind: Behold, my long silence is now broken, and I am made whole once more. The cunning Protoss have dared strike down that which was immortal. For the Protoss who murdered Zasz are unlike anything we have faced before. These Dark Templar radiate energies that are much like my own, and it is by these energies that they have caused me harm. Overmind: Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz, his mind touched with mine, and all his secrets were made known to me. I have taken from his mind the secret location of Aiur, the Protoss Homeworld. Overmind: At long last, my children, our searching is done. Soon we shall assault Aiur directly. Daggoth: For now we must ensure that the Dark Templar can cause no more harm. Cerebrate, you shall set a trap for our foes. Kerrigan will lead them to you.
 * Briefing

(when Overlords fall out of Zerg beacons) Daggoth: Cerebrate, your Overlords are in place. Be certain that they remain there. Daggoth: Re-position your Overlords, Cerebrate! They've fallen out of place!
 * During Mission

Kerrigan: Once again, I grow tired of slaughtering your servants. Have the mighty Templar lost their infallible courage? Zeratul: Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light. You would do well to abandon this attack. Kerrigan: You seem overconfident of your abilities dark one. I am no helpless Cerebrate to be assailed under cover of darkness. I am the Queen of Blades, and my stare alone would reduce you to ashes. You and your ilk cease to amuse me. Prepare yourself for oblivion's embrace.

Kerrigan: (on destroying the Protoss bases)Now, Protoss, you shall know my wrath. Now you will know the fury of the Queen of Blades!

Cinematic: "The Warp"
HIGH ORBIT: TERRAN DOMINION BORDER WORLD CHAR

Mission 9: "The Invasion of Aiur"
Tassadar and the Dark Templar Zeratul survived Kerrigan's vicious attacks, but their Templar armies have been decimated. Kerrigan, left behind to hunt down and eradicate the remaining Protoss warriors, begins to scour the burning wastelands of Char for her elusive prey.

Meanwhile, the entirety of the extended Zerg Swarm teleported through space-time and began its long awaited invasion of the hated Protoss Homeworld of Aiur.

Zerg Swarm High orbit over Protoss Homeworld of Aiur Overmind: My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect. Overmind: Yet before I can be made manifest upon this world, the way must be prepared. You must seize the Khaydarin Crystals. For within them lies power undreamed of by the Protoss. Overmind: Go now, my Cerebrate. Secure the crystals, and bring swift wrath to all who oppose the Swarm!
 * Briefing

Daggoth: (a Drone arrives at the crystal)The Crystal is being harvested. Daggoth: (on arriving of a Drone with Khaydarin Crystals)Cerebrate, the Khadarin Crystals are now in our possession. Now, all shall tremble before the might of the Swarms
 * During Mission

Mission 10: "Full Circle"
Zerg Swarm High orbit over Protoss Homeworld of Aiur Overmind: You have done well, my Cerebrate. The Protoss can do nothing but flee before the onslaught of the Swarm. But now you must assault one final site before our conquest is assured. Overmind: Behold, there is a temple, not far from here, that lies upon ground must hallowed. Though I have born witness to the passing of countless millennia, the temple which you must assault is older by far. For it was constructed by my creators, the Xel'Naga, and it marks the site where the Xel'Naga first set foot upon Aiur. Overmind: The temple must be cleared, and the Khaydarin Crystal set in its place. Only then shall the way be made ready. For it is upon that ground alone that I may be manifest.
 * Briefing

Daggoth: (on destroying Protoss temple)Cerebrate, the Protoss have launched a final offensive to keep us form the ruins. You must hold them at bay for awhile longer!
 * During Mission

Overmind: (the Crystal is sets on the beacon)Now shall the events set into motion so long ago be made complete. For the Protoss, too, were created by the Xel'Naga. They were the first creation, gifted with a purity of form. And we were the second creation, blessed with a purity of essence. Indeed, our two species are but opposite facets of a greater whole. Soon shall our two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm... For the hour of judgement is come!

Cinematic: "The Invasion of Aiur"
HIGH ORBIT: PROTOSS HOMEWORLD AIUR

Chapter III: The Fall
The Zerg Overmind has succeeded in invading the Protoss Homeworld of Aiur and has embedded itself into the crust of the planet.

Now, as the agents of the sinister Overmind spread chaos and destruction across the face of Aiur, the stalwart Protoss defenders prepare themselves for the coming onslaught.

Mission 1: "First Strike"
Citadel of the new Protoss Executor Two days after the Zerg invasion Aldaris: En Taro Adun, Executor. I am Judicator Aldaris, and I have been sent by the Conclave to serve and counsel you. The former Executor, Tassadar, was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds. Aldaris: Unfortunately, he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly, Tassadar has failed us. You must not. Aldaris: The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade, Praetor Fenix, will meet you there and assist you in this endeavor.
 * Briefing

(Meet Fenix at Antioch) Fenix: Ah, Executor! En Taro Adun! It is good to see you once more into the field of battle.
 * ''During Mission

Fenix: Alas, all of our Probes were lost in the last Zerg attack, and we had no resources with which to replace them.

Fenix: I had intended to construct Photon Cannons here for defence, but without Probes, we could not do so.

Fenix: You know, Executor, although we two have marched across hundreds of worlds together, I never imagined that we would be fighting on Aiur. The Zerg are indeed worthy foes.

Mission 2: "Into the Flames"
Citadel of the new Executor The following night Aldaris: En Taro Adun, Executor. Your defence of Antioch has restored my faith in the Templar caste. I admit that Tassadar's desertion had shaken my faith. Tassadar: Indeed, Aldaris? I would hope that the Judicator would put more faith in their Templar brethren. Aldaris: Tassadar! Where have you been? Tassadar: Be silent, Judicator. There is no time to waste, and I have much to tell you. As you know, the Zerg vanished after the fall of the Terran world of Tarsonis, and though the Conclave bid me return home, I was compelled to remain. Tassadar: A powerful psionic call drew my attention to a remote, barren world named Char. Apparently, the call was answered by others as well. For upon Char, I encountered those who were once our brethren - the Dark Templar. Aldaris: Consorting with the Fallen Ones is heresy! Tassadar: Enough! Hear me, Executor, for I have learned much from the Dark Templar Prelate, Zeratul. Tassadar: The Overmind controls its minions through agents called Cerebrates. Strike down the Cerebrates, and the Swarms will surely fall. Fenix: Executor, Tassadar may be right. If you can keep the Zerg occupied, my force may be able to penetrate their perimeter and slay the abomination. Aldaris: I pray we can trust you, Tassadar. Already I can sense the taint of the Fallen Ones' influence on your mind. You must return to Aiur at once! Tassadar: My concern is for the safety of Aiur, not the judgements of the Conclave. I will return when the time is right.
 * Briefing

Fenix Reinforcements Arrive Fenix: Executor, we are in position. I await your orders.
 * During Mission

Kill Cerebrate Fenix: I will remain behind and observe the effects of our attack. Return to the Citadel. I shall notify you when the Broods becomes erratic.

Mission 3: "Higher Ground"
Citadel of the Executor Two hours later Fenix: Executor, I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated, despite the considerable damage we inflicted upon it. Even now, the Cerebrate drives its Brood in preparation for their next offensive. Aldaris: It is as I feared. It was folly to believe Tassadar could be trusted. The Conclave will not soon forget his wanton betrayal. Nevertheless, we must stand resolute. For attacking defenseless Cerebrates is not the way of true Protoss warriors! We shall overcome the entire Swarm with the might and the fury that is our heritage! Aldaris: Executor, we shall lead our main strike force to the province of Scion which has fallen to the Zerg. It's time the Zerg felt the wrath of the Sons of Aiur! Praetor Fenix will remain here with a small detachment and guard Antioch from any further assaults. Fenix: Adun be with you, Executor. Bring swift death to the enemies of Aiur.
 * Briefing

Defeat Zerg Fenix: Executor! Antioch is under attack by overwhelming Zerg forces! Aldaris: Praetor, you must hold your position for as long as possible. Fight on, brave Fenix. And know that the gods watch over you. En Taro Adun!
 * During Mission

Mission 4: "The Hunt For Tassadar"
The Zerg Hive cluster near the Scion province was destroyed, but the Protoss forces paid a high price for their victory.

Praetor Fenix, here and Steward of the Templar, was killed during the assault. The Conclave, convinced that its stratagems are winning the war against the Zerg, have let down their guard and turned their attention to personal matters. The Judicator Aldaris was ordered to find and arrest the wayward Tassadar and bring him home to stand trial for his crimes of treason.

Now, with only a small fleet for protection, Aldaris and the Executor have traveled to the ash world of Char, hoping that Tassadar is still somewhere to be found.

Protoss Command Ship Gantrithor Holding orbit over the planet Char Aldaris: Executor, I know that you were reluctant to leave Aiur in this dark hour, and that you still grieve for the lost of your comrade, Fenix. But remember that he lived and died as a Templar. He has reached the Khala's end. There is no greater glory than that. Aldaris: We Judicator are called to look beyond such matters; to ensure the safety and future of our people. It is not the Zerg, but the rogue Tassadar, who represents the greatest threat to us now. Aldaris: If he is allowed to spread the Dark Templar's tainted influence to Aiur, all will be lost. We will find him and bring him to judgment. Aldaris: Tassadar claimed that this world was abandoned by the Zerg just prior to the invasion of Aiur. Yet, I still sense a lingering darkness here. Be prepared for anything, Executor. If there are still Zerg on this world, then they must surely know of our arrival.
 * Briefing

Meet Tassadar with Units Tassadar: Aldaris? Executor? How is it that you've come here? I was about to abandon all hope of rescue! Aldaris: I have come to arrest you and bring you home to Aiur to stand trial. Tassadar: Arrest me? Aiur burns at the touch of the Zerg, and you travel all this way to arrest me? Raynor: Don't let it get to you, man. This happened to me once... Aldaris: Who is this human, Tassadar? Raynor: The name's Jim Raynor, pal. And I won't be talked down to by anybody. Not even a Protoss. Aldaris: Amusing... Tassadar, your taste in companions grows ever more inexplicable. Executor, prepare to take Tassadar into custody. Tassadar: Executor, wait. I do not know what they have told you about me, but what I've done, I've done for Aiur. Help me find Zeratul and his Dark Templar. They alone can defeat the Overmind's Cerebrates. Once we've won I'll gladly submit myself to the judgement of the Conclave. Aldaris: Unthinkable! You presume that we would side with the Dark Ones as you have? You have gone quite mad, Tassadar. Tassadar: You shall speak of them with respect, Aldaris. Executor, there is much that I can explain to you, if only you'll help me find Zeratul.
 * During Mission

Sound of Zerg Closing In High Templar: We've been surrounded!

Bring Tassadar and Raynor to Beacon Tassadar: You have my thanks, Executor. Now let's find Zeratul and speed our way home.

Mission 5: "Choosing Sides"
Protoss Command Ship Gantrithor Low orbit over the planet Char One hour later Aldaris: Executor, by following Tassadar and attempting to rescue the Dark Templar, you have openly defied the will of the Conclave. Abandon this mad scheme now, and the Conclave may show you mercy. Tassadar: Don't let him control you, Executor. The Judicator have long since steered the actions of the Templar to their own ends. It's time we acted of our own accord. Aldaris: Ah, Tassadar, have you fallen so far? To think that you were our brightest hope; our most beloved son. Now you are everything that we are not. You are lost to us. Not only have you damned yourself, but you have damned those who have followed you. Tassadar: Such is the price for our race's salvation, Judicator! I have been here, with the Dark Templar, these last few months. While I helped them in their fight against the Zerg, I learned many of their secrets from their Prelate, Zeratul. Tassadar: Apparently, the energies which empower the Dark Templar also course through the Overmind and its Cerebrates. Aldaris: The same Cerebrate which you told us to destroy. Your advice was useless, for the creature was reincarnated before our eyes! Tassadar: Unfortunately, yes. Your attack on the Cerebrate failed because the energies that you wield are useless when used directly against the Overmind and its Cerebrates. Tassadar: Only the Dark Templar's power can truly harm the Zerg. That is why we must rescue Zeratul and return him to Aiur! Aldaris: You were warned, Executor. The Conclave will not be pleased.
 * Briefing

Destroy Terran Structure General Duke: Protoss Commander, this is General Edmund Duke of the Terran Dominion Armada. You are in violation of our air-space and have endangered human lives in your reckless attack against the Zerg. I order you to withdraw your ships immediately. If you fail to comply, I will not hesitate to open fire upon your vessels. Tassadar: General Duke, I am Tassadar, and you are well known to me. Whatever leniency I extended to you and your comrades before, may have been in error. If you persist in halting our course, we will burn your pathetic fleet down to the last man. General Duke: I'm going to have to assume that was a hostile response...
 * During Mission

Mission 6: "Into the Darkness"
Protoss Command Ship Gantrithor Low orbit over the planet Char Tassadar: Executor, I sense that Zeratul and his brethren are close by. But I have been unable to make contact with them. I fear they may be in grave danger. We must scour this area immediately and find the Dark Templar, lest they be overcome by the Zerg. (The next two quotations were cut) Raynor: That won't be easy, man. That's Kerrigan down there leading those Zerg. She won't let us go without a fight. Tassadar: I know, my friend. With all due respect to you, and to the feelings you once had for her, you must know that I will not hesitate to destroy her should she pose a threat to us. Nothing shall prevent me from delivering the Dark Templar to Aiur. Nothing.
 * Briefing

Find Marines Marine: Mind if we tag along?
 * During Mission

Firebat: Need a light?

Marine: Did you hear that?

Marine: We gotta move!

Marine: What was that?

Find Zeratul Tassadar: Greetings, Dark One. I have come to bring you home. Zeratul: Greetings to you, mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us, you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus you alone have found completeness beyond the scope of the Khala. But I fear that the Conclave, in its pride, could never bring itself to welcome outcasts such as we. Tassadar: Outcasts though you may be, it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you, Zeratul, return with us to Aiur. Though they are petty, and have, in ignorance cursed your kind for generations... help me save our people. Zeratul: Since our banishment long ago, we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more, we shall return with you, Tassadar. We will do what we can.

Mission 7: "Homeland"
Protoss Command Ship Gantrithor Holding Orbit over the planet Aiur Fenix: Greetings Executor! And greetings to you, Tassadar. I am overjoyed to see you both return home in this dark hour. The Zerg have redoubled their efforts, and it seems- Tassadar: Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe? Fenix: Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon. Tassadar: Old friend-would that this never came to pass... Fenix: Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this. Fenix: There is much you both need to know. You have been branded as traitors by Aldaris and the Conclave. Even now they seek to arrest you and execute the Dark Templar, Zeratul. Tassadar: I never believed that they would go so far. In the face of total annihilation they still cling to their failing traditions! Fenix: Yes, and that makes them all the more dangerous. They hunt you even now, Tassadar. And though I damn myself by doing so, I shall stand by you till the end. Tassadar: En Taro Adun, noble Fenix. Executor, it seems that if our world is to live, we must protect the Dark Templar from our own brethren. Although it pains me greatly, not even the Conclave shall stand in our way.
 * Briefing

Aldaris: Executor, you and the traitor Tassadar are to cease your resistance and surrender yourselves to the judgment of the Conclave. We will take the outlaw, Zeratul, into custody and deal with him as is written by the Khala's law. Tassadar: Flee back to your masters, Aldaris, and huddle with them in darkness! For your actions shall set us all unto the Zerg!
 * During Mission

Destroy Main Conclave Base Tassadar: Executor! Aldaris! This madness must stop! The sight of my brethren slaughtering one another is more than I can stand. Though I fear you would doom us all, Aldaris, I surrender myself to the Conclave. En Taro Adun, Executor. Don't give up the fight! Aldaris: Tassadar of the Templar, by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the Terran worlds as was commanded. You have questioned time and time again, the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones, and learned to utilize their profane powers in tandem with our own! What say you, oh fallen Templar? Tassadar: Aldaris, I submit myself to the Conclave's judgment. But know this, given the same choices again, I would surely have made them. I have sacrificed all that our world might live. I have sullied my honor, I have discarded my rank and standing, and I have even broken our own most ancient traditions. But never think that I would, for one moment, regret my actions. For I am Templar, and above all else, I have sworn to Protect our Homeworld 'till the end.

Mission 8: "The Trial of Tassadar"
Tassadar was taken into Judicator custody and sentenced to stand trial for his crimes against the Conclave. Fenix, Raynor and Tassadar's followers escaped from the Conclave's agents, as the Dark Templar slipped aWay in the chaos.

Protoss Command Ship Gantrithor Holding orbit over the planet Aiur Fenix: En Taro Adun, Executor. All seems lost now, but still we must fight on. We must find Tassadar and secure his release from the Judicator before they can execute him for treason. Without him, I fear there is no way to defeat the Zerg and their Overmind. Fenix: Zeratul and his Dark Templar have vanished, leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them. We are receiving a transmission from Captain Raynor's command ship. Raynor: This is Raynor. I'd like to help if I can. Tassadar laid it on the line for me and my crew on Char. I'd like to repay the debt. Besides, I'm a long way from home, surrounded by hostile aliens. I've got to do something. Fenix: Then you shall, bold human. You shall.
 * Briefing

Reach Stasis Cell Fenix: Executor, we have found Tassadar's Stasis Cell. We will attempt to free him now.
 * During Mission

Destroy Stasis Cell Aldaris: I expected you to attempt to retrieve your hero. You will learn that the will of the Conclave is absolute. Make peace with Adun. Zeratul: Stay thy hand, Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise. Aldaris: I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors. Zeratul: Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? Your Conclave believes that they are winning this war, but all they've succeeded in doing is helping the Overmind to win. Aldaris: What could you possibly know about our designs, blasphemer? Zeratul: You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare. Aldaris: We shall see...

Mission 9: "Shadow Hunters"
Protoss Command Ship Gantrithor Holding orbit over the planet Aiur Tassadar: En Taro Adun Executor! My gratitude to you, for having secured my release, knows no bounds. By all the gods, we may win yet! The time has come to let loose the fury of the Dark Templar. Zeratul, perhaps the time has come to tell our friends of the foe we face. Zeratul: Indeed. When I slew the Cerebrate on Char, I touched briefly with the essence of the Overmind. In that instant, my mind was filled with its thoughts, and I tell you now our worst fears have come true. Zeratul: The Zerg were indeed created by the ancient Xel'Naga, the same beings that empowered us in our infancy. But the Overmind grew beyond their constraints and has at last come to finish the experiments they began so long ago. Tassadar: So you see my friends, we fight not only to save Aiur, but all creation! If we fall to the Zerg then the Overmind will run rampant throughout the stars, consuming all sentience - all life. It is up to us to put an end to this madness, once and for all. Fenix: Our forces shall engage the primary Zerg Hive clusters in an attempt to weaken their defences. Once their numbers have thinned out, Zeratul and his companions can infiltrate the clusters and assassinate the Cerebrates. Adun willing, the Cerebrates' deaths will distract the Overmind long enough for us to assault it directly.
 * Briefing

Mission 10: "Eye of the Storm"
Protoss Command Ship Gantrithor Low orbit over the planet Aiur Fenix: Executor, our plan worked perfectly. The Zerg defences are broken, and the way to the Overmind is laid bare! The time for our stand has come. Tassadar: Indeed. My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path. Tassadar: And now it has reached the end of its long journey. The Overmind has come to destroy all that we hold dear and assimilate us into itself. And I say to thee, this shall not come to pass! Aiur shall not fall! Executor, I stand ready! Zeratul: As do I. Raynor: Well, I guess all I have left is to see this through. The Zerg have taken everything from me: my home, my family, my friends. I know that nothing I do can bring those things back, but I'll be damned if I just sit on my hands and wait for the end. I want a piece of 'em, all right. I'm in. Tassadar: Then let our actions speak for us! For Adun! For Aiur!
 * Briefing

Aldaris: Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the Cerebrate. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you, while it was we who were in error. You represent what is greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur! Jim Raynor: (listening in on the Protoss comm-channel) Wow. Does that mean they're goin' ta send some back-up for us?
 * During Mission

Defeat The Overmind Tassadar: Executor, the Overmind has been weakened, but I fear we have sustained severe damage ourselves. I will steer the Gantrithor into a collision course with the Overmind. If I can channel enough of the Dark Templars' energy through the hull of the Gantrithor, I should be able to bring swift death to the accursed abomination. Remember us, Executor. Remember what was done here today. May Adun watch over you.

Epilogue
As the chaotic, swirling energies subsided, a heavy silence settled over the battlefield of Aiur. Due to Tassadar's noble sacrifice, the Overmind was now dead and the Zerg Swarms were scattered and broken. But as the heroes surveyed their once glorious homeland, they realized that their victory had cost them all but their lives. Aiur was left nothing more than a smoldering ruin. Those few Protoss who survived the final battle could only wonder what the future would hold for their race.

And far away, on the distant planet Char, Kerrigan, the self-styled Queen of Blades, knew that the time of her ascension was at hand.

Opening Cinematic
Alexei Stukov: So. Gerard, I suspect you have a good reason for pulling me away from my... duties. Gerard DuGalle: Your vodka can wait, my good Alexei. Come, stand here. You need to see this. Alexei: I know all about the Zerg, Gerard. We've all seen the tapes a hundred- Gerard: You've seen nothing! Dissecting a dead Zerg in a lab is one thing, unleashing them on man is another. You must go into this with both eyes open. Once started there is no going back. Are you prepared to go all the way with this Alexei? Stukov: [looks down and then rises up] Yes...Yes I am prepared to go all the way with this, my good admiral. DuGalle: [smiles] Good...good, I knew that I could count on you. Battlecruiser captain: [a symphony of Toreador starts] Admiral, the colonists' base will be overrrun in a matter of minutes. Shall we intervene? DuGalle: Take us into orbit, Mr. Malmsteen. We've seen enough.

Chapter IV: The Stand
The nefarious Zerg Overmind has been destroyed and the Protoss homeworld of Aiur now lies in smoking ruin. As the Executor of the remaining Protoss forces, you must now attempt to reunite your beleaguered people and save them from the ravenous Zerg who still roam mindlessly across the blackened fields of Aiur.

Mission 1: "Escape From Aiur"
Isolated Protoss base on the planet Aiur Aldaris: Greetings, Executor. Though we all grieve for the loss of mighty Tassadar, we must find the resolve to carry on. He sacrificed himself to destroy the Overmind, but many Zerg still rage across our ruined homeworld. Without the Conclave to lead us, or the protection of our great fleets, it seems we must fend for ourselves. Zeratul: Aldaris is correct, Executor. As we have both seen, the Zerg will not halt their rampage until every last one of us is dead. I suggest that we retreat to our last functional warp gate and travel to where the Zerg cannot follow us. Aldaris: With all due respect, Zeratul, the Protoss do not run from their enemies. Aiur is our homeworld. It is here that we shall make our stand! Zeratul: Just as you Conclave did? They are dead now, Aldaris, dead because they allowed their pride to blind their reason. Only if we learn from their mistakes can we live to avenge them. Now, Executor, I know of a place where we can find solace. It is Shakuras, the secret homeworld of my people the Dark Templar. Aldaris: Your people? We would be seen as tyrants to them! Why would they shelter us? Zeratul: Have I not pledged myself to your cause? Not all beings are as unforgiving as your lamented Conclave, Aldaris. Aldaris: You are right, of course. Executor, Zeratul shall find us passage to the warp gate. Alter the gate has been secured, Fenix and the new Praetor Artanis shall lead our surviving brethren to Shakuras. Artanis: Executor, I am Artanis. Though I have only recently been appointed Praetor, you can trust that I will uphold the honor and traditions of the Templar. Aldaris: We shall see. Raynor: Hey boys, mind if we tag along? I figure headin' anywhere's got to be better that stayin' here with the Zerg! Zeratul: Commander Raynor. As ever, your assistance is appreciated. We would be honored if you joined us.
 * Briefing

Zeratul: We should destroy these nydus canals to stern the flow of Zerg reinforcements through them. Protoss Zealot: En taro Adun! There is no time to waste. We must join our brethren in battle! Zeratul: Ah, it is good to see more of our brethren on the battlefield. High Templar: En Taro Adun, Zeratul! This is all that remains of our forces in this province. We have found the location the warp gate, but there is a sizeable Zerg force blocking the way. Zeratul: Executor, I have located the warp gate. We must hurry and evacuate the Khalai survivors before the Zerg return! Raynor: Just worry about getting your people through the gate, Executor. Fenix and I will hang back and protect our flank until everyone is through.
 * During Mission

Mission 2: "Dunes of Shakuras"
Protoss base camp on the planet Shakuras Artanis: En Taro Tassadar, Executor. The survivors from Aiur have made it safely through the gate. Yet, amidst the chaos of our retreat we lost contact with Fenix and Raynor. I fear that they may have been overrun by the Zerg. Zeratul: Fear not, Artanis. Fenix is as stalwart a warrior as I have ever known, and the Terran Raynor has proven himself to be highly resourceful in the past. I for one believe that they made it here safely. But while we wait for word from them, we must reconnoiter the surrounding area and find a suitable location for a more permanent settlement. Once we're situated we can begin to search for the Dark Templar.
 * Briefing

Artanis: Executor! There are Zerg on Shakuras! They must have taken control of the warp gate on Aiur! Under Zerg Attack Dark Templar: Neraz Gulio! Dark Templar: Ner'mah! Dark Templar: Zerashk gulida! Dark Templar: Adun Toridas, Zeratul! Glad I am to see that you've returned home after these many decades. But the strange guests that have followed you here seem ill-tempered. Zeratul: Well met, my brother! Indeed, these creatures knows as the Zerg have no regard for the sanctity of life. Once we have secured this area, I shall tell you everything I know about them in council. Dark Templar: (upon meeting Zeratul and hearing that he has much to tell)I am sure the Matriarch will be eager to hear your tale as well. Artanis: Executor! We have received a transmission from Raynor and Fenix! They are still alive, and are fighting to retake the warp gate on Aiur! We must secure the gate on this side without delay! Find Warp Gate Artanis: There is no sign of Fenix or Raynor. They must still be on Aiur! Defeat the Zerg Jim Raynor: Executor, my crew and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the Zerg won't send more reinforcements to Shakuras. Artanis: You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun. Jim Raynor: Yeah, well... I'm a man of action. What can I say? Fenix: I shall remain with Raynor as well, Executor. My duty is to Aiur, after all. Artanis: Farewell then, brave warriors. We will send through all the troops we can spore. Jim Raynor: Thanks. You kids just remember to play nice from now on, ok? Wish us luck.
 * During Mission

Mission 3: "Legacy of the Xel'Naga"
Main Protoss settlement at New Antioch, Shakuras Raszagal: I am Raszagal, Matriarch of the Dark Templar, and I welcome you and your companions to our world. Zeratul has informed me of the fall of Aiur, and I am deeply grieved. I am one of the few Dark Templar old enough to remember our ancestral home with clarity. Yet, no matter how tragic the circumstances, it is clear that fortune has reunited our people. We Dark Templar will never forget our banishment from Aiur, nor the Conclave's sins against us. But you and your companions are no longer of the Conclave. The example set by your fallen hero, Tassadar, has shown you that when the light and dark sides of our energies are united, our power is undeniable. Aldaris: But Matriarch, the Zerg who have followed us here are unlike any enemy the Protoss have ever known! Raszagal: You speak the truth, Judicator. And yet, there lies a dormant power here that can help us to scour the Zerg from Shakuras forever. Long ago, we Dark Templar were a nomadic people. But when we found a remarkable monument upon this world, we decided to remain here to study it. We discovered that the enormous structure is actually an ancient Xel'Naga Temple, dedicated to the race that sired us all. The Temple is situated above a nexus of powerful cosmic energies. If we were to access those energies... Aldaris: Then we should strike now while the Zerg still muster their forces! Raszagal: Alas, we cannot. in order to properly channel the energies of the Temple, we will need the twin crystals, Uraj and Khalis, that legends say were separated many years ago. The Uraj is laced with pure Templar energies, while the Khalis is comprised of Dark Templar energy. Only by using these two crystals in unison, can we hope to channel the potent energies of the Temple. Artanis: Then it is clear that we must retrieve these crystals wherever they may be. Raszagal: agreed. But first, we must deal with the Zerg and their two cerebrates who have already taken up station around the Temple itself. To arms, my children! Scour the Temple grounds of this foul infestation!
 * Briefing

Zeratul: Remember, young Templar, cerebrates can be killed only by Dark Templar weapons and energies. My brethren will make short work of any cerebrates! Corsairs Appear Zeratul: Executor, our sensors show that the two cerebrates are surrounded by spore colonies. we will deploy our Corsairs to compensate for their defenses. Defeat the Zerg before Kerrigan Appears Kerrigan: Well done, mighty Protoss! I'm glad to see that you all are as violent as ever. Zeratul: Kerrigan! What mockery is this? Kerrigan: Relax, warriors. Despite what you may think, I haven't come here to fight you. Aldaris: This is laughable! Do you truly expect us to believe that your intentions here are honorable? That these Zerg here are not under your sway? Kerrigan: Look, the Cerebrates you've killed were my enemies as well. If you let me explain, I'm sure you'll understand tha― Zeratul: You are the enemy of all who live, Kerrigan. What makes you think we would have anything to do with you? Kerrigan: Because, Zeratul, I bring news of an event that threatens us all. If you'd be so good as to escort me back to your Citadel, I'll tell you everything I know. Raszagal: Very well, Kerrigan. We shall hear what you have to say. But be warned: We will not suffer your treachery here.
 * During Mission

Mission 4: "The Quest For Uraj"
Protoss fleet orbiting the planet Braxis Raszagal: Now then, Kerrigan. Perhaps you had best explain yourself. What is this news you've come to give? Kerrigan: There is a new Overmind growing on Char. Zeratul: What? Impossible! Why should we believe anything you have to say? Kerrigan: Because, Zeratul, I'm no longer the mindless murderess whom you fought on Char. The Overmind is dead. Whatever warped control it once had over me is gone. I know that this is a lot to take in all at once, but you've got to believe me! There's more at stake here than- Aldaris: She lies! She is infested to the core! I for one will not listen to any of this... Raszagal: Silence, Judicator. Continue, Kerrigan. Aldaris gets out. Kerrigan: Apparently, many of the renegade Cerebrates, commanded by Daggoth, have merged into a new Overmind. Fortunately, the creature is still in its infant stages. It can't control the Swarm yet, but Daggoth and the others still have control over most of the Broods. The two Cerebrates you killed here were part of Daggoth's forces. Look, I don't need to tell you all what might happen if that thing reaches maturity. I can guarantee you that should it awaken, it'll take full control of me just like it did before. I don't want that to happen, and I'm pretty sure you don't want it to happen either. Zeratul: Even if what you say is true, our priority is to save this world, not assault the new Overmind! We must find the crystals Uraj and Khalis before we are all vanquished. Kerrigan: Then I'll help you with you search. If you can defeat the renegade Zerg gathered here, it'll weaken the efforts of Daggoth and his ilk. Raszagal: My children, you must put aside your fears and misgivings to accomplish what must be done. For the time being, Kerrigan will assist you in your endeavors. Though she has been your enemy, it is enough that we share the same agenda now. Allow her time enough to prove herself to you, and you may find her to be a valued ally. For now, you must focus on the task at hand. Search for the Uraj on the planet Braxis, and let nothing stop you from recovering it. Artanis: We will do what you ask, Matriarch. But you cannot expect us to forgive Kerrigan's crimes against our race! Executor, prepare our forces. We shall debark for the planet Braxis before the next moonrise.
 * Briefing

Kerrigan: Explain something to me, Zeratul. Why would your people leave such a sacred crystal in the hands of these Terrans? Zeratul: We didn't. Long ago, this world was a Protoss colony called Khyrador. When the strife between our tribes escalated, this planet and the Uraj Crystal were abandoned. These Terrans have come here only recently. Construct a Nexus Artanis: Executor, we have a problem. Our warp matrix was damaged during transit. Because of the extensive damage, we will be unable to warp in stargates to this location! Secure the Uraj Kerrigan: The Crystal's here, boys! Send in a probe to gather it up and our work here is done. Zeratul: You have done well, Kerrigan. There is more to you than it seems. Perhaps I have misjudged you. Kerrigan: Given our past history, I can't say I blame ya. Let's just get the job done.
 * During Mission

Mission 5: "The Battle of Braxis"
Protoss fleet, high orbit over the planet Braxis Artanis: Executor! Our sensors have just identified a large group of Terran vessels. However, there configuration profile is unlike any Terran group yet encountered. We are receiving a transmission from the fleet's command ship, identifying itself as the Aleksander. Alexei Stukov: Protoss Commander, I am Admiral Alexei Stukov of the United Earth Directorate. We are here to take control of the Terran Dominion and all of its outlying colonies. You are in direct violation of Terran space and have openly attacked Terran troops. Lower your shields and power down your ships and whatever spoils you have garnered from this planet. Zeratul: United Earth Directorate? Raynor spoke of the distant Terran homeworld called Earth. These humans have come a long way to make war on us. Artanis: Have faith, Zeratul! You almost sound as if you fear these humans. What are they to such as we? Was it not we who defeated the dreaded Overmind? Zeratul: Yes, Artanis. We did vanquish the Overmind. But we did so with the help of humans. Do not be so quick to underestimate them. Artanis: Of course. Executor, I shall test the mettle of these humans by scouting ahead of your ships, and finding a way through this blockade! En Taro Tassadar!
 * Briefing

Destory the first Generator Artanis: Executor, with the power generator destroyed, the missile turrets on this platform are no longer operational. However, we will need reinforcements to finish the job. Zeratul: Reinforcements are on route now, young templar.
 * During Mission

Mission 6: "The Return to Char"
Protoss fleet, high orbit over the planet Char Artanis: Executor, the Uraj is secured and the UED has given up the chase. We are currently holding perimeter orbit over the planet Char. Zeratul have you locked onto the location of the Khalis? Zeratul: Yes. I remember sensing its power the last time I was on this world. however, our sensors indicate a massive, fluctuating energy signature at its location. I am, however, unable to identify the signature's source. Kerrigan: That should be obvious, gentlemen; the source is the Overmind itself. When the Cerebrates merged together, they must have locked onto the Khalis' energies and nested near it. It's probable that there'll be a number of Broods protecting that area. It's risky, but if we can strike hard and fast, we might be able to fight our way through their defenses and escape with the crystal. Artanis: Comrades, I may have an alternative. seeing as how the Overmind is still in its infant stages, I wonder if we might be able to disrupt its control over those Broods. If we can do enough superficial damage to the creature, it might pacify the Zerg nearest to it, allowing us some time to receive the Khalis. Zeratul: A bold plan, young Artanis. Your Courage rivals that of mighty Tassadar himself! Artanis: You give me too much credit, noble Zeratul. I am not worthy enough to even speak his name. Kerrigan: Touching. Look, boys, either of these plans will work, but let's not waste any time. I'll be able to exert limited control over a few of the Zerg here and provide you with some back-up. But the longer we stay, the more we risk losing both the crystals again. Artanis: Agreed. Executor, deploy your forces. may Adun be with you!
 * Briefing

Destroy the Overmind Artanis: Executor, the Overmind has been rendered inert, though we've only bought ourselves a few precious minutes. We must claim the Khalis without delay! Secure the Khalis Artanis: Executor, the Khalis is ours! Let us depart this wretched world and return to Shakuras! Provided there is still a Shakuras to return to...
 * During Mission

Mission 7: "The Insurgent"
Executor's Citadel at New Antioch, Shakuras Raszagal: Congratulation, Executor. Your success has brought us the promise of hope against the Zerg. However, we face a new threat within our own ranks. In your absence, Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us. Zeratul: By the gods, this is ill news indeed! Why would Aldaris betray us so? Raszagal: He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sin against us! Even now, Aldaris and his loyalist Templar forces are preparing to attack our Citadel. Artanis: I can scarcely believe this. As if the Zerg were not enough! Matriarch, are you certain of this? Raszagal: All too certain, young Templar. Executor, as Matriarch of the Dark Templar and custodian of this world, I hereby order you to terminate Judicator Aldaris, and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike! Zeratul: There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision, this is very unlike her. Artanis: That may well be... But right now we have a friend to kill. May Adun forgive us.
 * Briefing

Artanis: Be advised, Executor, our forces are divided. Aldaris has taken control of our Templar warriors and Arbiters. It is possible that he may even send Archons against us. Zeratul: Fear not, comrades, for we have Archons of our own! Should the dire need arise, all Dark Templar may merge to become Dark Archons. Though we sacrifice our warriors in doing so, only the might of the Dark Archons can match the forces of Aldaris. First Eliminate Aldaris Aldaris: You didn't think I'd be caught so easily did you, Executor? You have only destroyed a phantom. Second Eliminate Aldaris Aldaris: Yet again, Executor, you destroy only a simulacrum of myself! You believe me to be a traitor, but it is you and the Matriarch who will usher our race to oblivion! Third Eliminate Aldaris Zeratul: It is finished, Judicator. Surrender your remaining forces, and join us in eradicating the Zerg. Aldaris: I would sooner die, dark one, than tarnish the memory of Aiur by joining with you. Your fate was sealed the moment your Matriarch allied herself with the Queen of Blades! Those of us still loyal to Aiur will never be slaves to Kerrigan and her Broods. Artanis: Aldaris, be reasonable! Kerrigan has changed. She no longer seeks to enslave anyone. Do not force us to destroy you. Aldaris: You can no longer afford to be so naive, Artanis. While you were securing the crystals, I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de― Kerrigan: We have no time for this! Kerrigan kills Aldaris Zeratul: Kerrigan... What have you done? Kerrigan: I just cleaned up your mess, Protoss. Don't be so squeamish. Zeratul: Wretched creature! This was a protoss matter; you had no right to interfere!Begone from this world! You are no longer welcome among us! Kerrigan and her troops become enemies Kerrigan: Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates, and I used you to do it. Have fun, mighty Protoss... We'll be seeing each other again, real soon...
 * During Mission

Mission 8: "Countdown"
Main Protoss base on the planet Shakuras Artanis: This entire chain of events has been masterminded by Kerrigan, and we played right into her hands! Zeratul: Yes we did, Artanis. Yet our course is set nonetheless. Using the Temple's energies against the renegade Zerg may accomplish Kerrigan's aims, but it is still our only chance of survival. Raszagal: And survive we will, my warriors. For too long have we labored in futile defense as our enemies push us further and further away from victory. The time has come to let loose the full fury of our powers! Never again shall Shakuras be despoiled by the foul touch of alien species! These Zerg shall be the first to fall before us! Zeratul: Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains? Raszagal: Be at ease, Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you, and light your path to victory. Zeratul: Indeed. Artanis: The time for action is upon us! The crystals must be taken to the Temple while the Zerg still muster their forces. I shall carry the Uraj myself, while Zeratul handles the Khalis. Raszagal: Executor, you shall provide escort for Artanis and Zeratul as they make their way to the Temple. Gods willing, we will channel the energies of the Zel'naga, and scour this world clean of the Zerg! Go now, my children, and know that the survival of our entire race depends upon your actions!
 * Briefing

Raszagal: When you bring the crystals to the Temple, the Zerg will surely send all of their legions to destroy you. You must be prepared to protect the Temple itself from the Swarm! Artanis Arrival at the Temple Artanis: The Uraj is secured! Zeratul Arrival at the Temple Zeratul: The Khalis is secured! Two Heroes Arrival at the Temple Artanis: Executor, Zeratul and I will begin to channel the Temple's energies. You must prevent the Zerg from destroying the Temple while we work! Adun be with you, Executor! Countdown Complete Zeratul: Executor, the channeling is complete! Withdraw our forces into the Temple... and brace yourself!
 * During Mission

Chapter V: The Iron Fist
Since the conflict began in the Koprulu sector, the ruling council of the United Earth Directorate has closely monitored its wayward Terran colonies. Having witnessed the steady advancement of the Zerg infestation and the maneuverings of the Protoss throughout the Colonies, the ruling council has finally agreed to take control over the war-torn sector.

Learning that a new Zerg Overmind has manifested itself upon the planet Char, the UED has sent its greatest Admiral, Gerard DuGalle, to capture the creature. As Captain of the UED fleet under DuGalle, your objective will be to storm the Terran Dominion and depose of its dictator, Emperor Mengsk I.

Mission 1: "First Strike"
UED Flagship Aleksander, High Orbit over the planet Braxis; Outlying Dominion stronghold Adjutant: Adjutant online. Good morning, Captain. Our long voyage from Earth is over, and we are holding a stationary position near the borders of Dominion space. I trust that the effects from your long cold sleep have worn off by now. If not, the Med Officer can provide you with additional CryoStim supplements. Admiral DuGalle has issued a proclamation to the entire fleet via transmat. I'll patch it through to you now. Gerard DuGalle: Attention! Defenders of the United Earth Directorate, this is Admiral DuGalle. You were all briefed before we left Earth, so you know that we have come here to conquer this sector in the name of Humanity. Should any of you have second thoughts about performing your assigned duties, be reminded that if we fail in our mission here, not one of us will be going home. We stand or fall together in this forsaken wasteland!
 * Briefing

Serve the Directorate. Serve Humanity. All other priorities are secondary to victory! DuGalle out. Adjutant: Transmat completed. Receiving incoming transmission: Alexei Stukov: Good morning, Captain. I am Vice Admiral Stukov, tactical advisor to Admiral DuGalle. I see you've already reviewed his proclamation. I'm sure it doesn't cover anything you weren't already familiar with. Once you get to know the Admiral, I'm sure you'll find that he's actually quite personable. Alexei Stukov: At any rate, Captain, I do have orders for you. As we are about to begin our invasion of the Dominion, we will need access to their primary datanet and weapons diagnostics. To this end, you are to assault the outlying planet of Braxis, and take control of its capital city of Boralis. You are to deploy your forces within two standard hours. The Admiral expects perfect results, Captain. Stukov out.

Beginning of the mission Marine: Ah, crap! This landing site doesn't have any gas! Guess we better start looking for another geyser.
 * During Mission

Found Duran's base Samir Duran: Captain, I am Lieutenant Samir Duran of the Confederate Resistance Forces. I've been monitoring your attack against the Dominion, and I'd like to offer you my services and skills in return for amnesty. Alexei Stukov: Intriguing. Lieutenant, you have absolutely no ideas as to who we are or what we have come here to do. Why do you wish to side with us? Samir Duran: Because my men and I have sworn to fight against the Dominion and its Emperor. Seeing as how your forces have been laying into this Dominion base, I figured we were on the same side. Alexei Stukov: I see. How exactly do you propose to be of service to us, Lieutenant? Samir Duran: Well, I possess intimate knowledge of the surrounding area. I can show you an alternate route that leads to the rear of the main Dominion base. Alexei Stukov: Very well, Lieutenant. Consider yourself and your men the first colonial conscripts of the United Earth Directorate. Captain, see that the Lieutenant is given our full cooperation. We shall see if he's worth the effort.

Dominion command center destroyed Samir Duran: Mission successful, Admiral. Alexei Stukov: Excellent, Lieutenant. This planet's primary defenses are now crippled. Our Tac Teams can now begin to decode the Dominion's security datalink.

Mission 2: "The Dylarian Shipyards"
UED Flagship Aleksander, holding perimeter orbit over the Dylarian Shipyards; outlying Dominion trade center Adjutant: Receiving incoming transmission. DuGalle: Captain, Vice Admiral Stukov has informed me of your flawless sortie upon Braxis. I must commend you for beginning our campaign with such a decisive victory. Our Tac Teams have decrypted the Dominion's datalink and have gained access to Mengsk's most guarded files. However, our work is not yet complete. DuGalle: We have ascertained the location of the Dylarian shipyards. These shipyards, serving as a fueling and repair station for the Dominion, house a number of functional Battlecruisers in dry-dock. To assure that our domination of this sector remains uncontested, you are to assault the shipyards and liberate as many of these capital ships as possible. Duran: Gentlemen, I recommend that you launch this attack using the utmost caution. Dominion Command can typically reinforce its outlying bases within sixteen standard hours. You should expect some sort of reprisal from Emperor Mengsk shortly. DuGalle: Ah, the turncoat. I suggest that you pay keen attention to rank when you address the Captain and myself, Lieutenant Duran. Is that understood? Duran: Of course, Admiral. Duran disappears Stukov: Heh heh. You're beginning show your age, Gerard. Give the boy some credit. He just tipped us off to a preeminent attack. DuGalle: However useful he may prove to be, Alexei, he will always be a traitor in my eyes. And you know that I cannot abide a traitor. Stukov: Only too well, Gerard. Captain, when you are ready, you may commence with the operation. Once you have commandeered the enemy's battlecruisers, be prepared to repel the Dominion reinforcements when they arrive.
 * Briefing

Beginning of the mission Stukov: Once your forces have landed, Captain, you'll need to escort our pilots to the battlecruisers themselves. They will be able to commandeer the ships and turn them over to our control. Each time of pilot lost DuGalle: I'm sending you a few backup pilots. Our pilots are a valued resource, Captain. Watch over them carefully. DuGalle: Additional pilots are on route now to your location, Captain. Try not to be so careless with them in the future. DuGalle: Your careless tactics are costing us valuable time and resources, Captain. Several reserve pilots are on the way to help you finish the job, and I expect results. DuGalle: Captain, if you cannot protect your pilots, I will find someone who can. I am sending one last flight crew to your position. Finish you mission; we will discuss your tactics when you return. Each time Battlecruiser commandeer Battlecruiser: Battlecruiser operation. Landing at first shipyard Medic: All right, troops, listen up! Each squad will have a Medic assigned to it to patch up the wounded. But that doesn't mean you can get careless! Stay frosty and get the job done! Landing at second shipyard Medic: Sir, permission to blind that tank with an Optical Flare. Landing at third shipyard Ghost: Sir, the nuke silos are secured. We've got four nukes on standby, awaiting your orders. Landing at fourth shipyard Marine: Heads up, we got company! Siege Tank: We gotta shake this lockdown pronto! Medic! Restore us! Commandeer all Battlecruisers Adjutant: Captain, we are tracking a large fleet of Dominion ships in you vicinity. DuGalle: Ah, these must be the reinforcements that Lieutenant Duran warned us about. Captain, prepare our newly acquired fleet to battle the intruders. Dominion fleet appears Adjutant: Captain, we are being hailed by the Dominion flagship, Norad III. Duke: Well, now. I don't know which militia you all are from, but I advise ya' to back down... NOW! I'm General Edmund Duke of the Dominion armada. Abd in the name of Emperor Mengsk, I order you to surrender you forces immediately and unconditionally. Stukov: Ah, General Duke. I had expected your forces to arrive sooner. You should know that we represent not one of your rag-tag peasant Militias, but the combined might of the United Earth Directorate. Duke: Earth Directorate? You mean to tell me that you've come all the way out here from Earth? Stukov: That is correct, General. We're here to take control over this sector and its occupants for the betterment of mankind. Duke: Over my dead body. I don't care where yer' from, son. No one pushed around the Terran Dominion on my watch! All units, fire at will!
 * During Mission

Mission 3: "Ruins Of Tarsonis"
UED flagship Aleksander, low orbit over the planet Tarsonis; former capital world of the Terran Confederacy Adjutant: Captain, the Dominion shipyards have been destroyed, and it seems that General Duke has withdrawn his forces from this quadrant. We have impressed most of the remaining Dylarian defense forces into the fleet and stand ready to move to the next phase of our invasion. Stukov: We've just received word from our research team that they've uncovered some kind of hidden weapons relay upon the planet Tarsonis. They report that it's called a Psi Disrupter, and that its purpose is somehow connected with the Zerg. Duran: Admiral, during the Zerg invasion of these colonies, the Confederacy had manufactured a number of portable machines called Psi Emitters which had the uncanny ability to lure Zerg to their signals. It was rumored that they had created a specialized emitter that could disrupt the Zerg's communications, but Emperor Mengsk was able to never find it. It appears that this Psi Disrupter is the machine he was looking for. I must humbly suggest to you, Admiral, that the Disrupter be destroyed as quickly as possible. If it should fall into the hands of the Dominion we could face some very serious problems. DuGalle: Hmm. A prudent call, Lieutenant. I am inclined to agree. Stukov: But Admiral, this device could insure our victory over the Zerg! It is foolhardy to discard such an advantage! Duran: Surely, Vice Admiral, you don't doubt the tenacity of your own fleet? Your Directorate forces will devastate the Zerg without the need for such a device. Stukov: Listen here, Lieutenant, I've had just about enough your― DuGalle: This conversation is over, Alexei. Given the true nature of our mission to enslave the Overmind, we could hardly stand to have Mengsk control a device of this magnitude. This Psi Disrupter must be destroyed in order to safeguard our mission. Ensign, set your course for Tarsonis.
 * Briefing

Dropship: Go ahead, HQ. Admiral DuGalle: Lieutenant Duran, since you have shown such concern for this device's inherent danger, I charge you with finding the Disrupter and securing it. We will commence with its destruction once we've cleared the area.
 * During Mission

Zerg Hives Detected Adjutant: Captain, our sensors are tracking Zerg signals in every direction. It appears that our intelligence was correct. Duran: Admiral, if we focus on destroying all of the hives in this area, we may be able to neutralize these Zerg without too much trouble.

Destroy a Hive Duran: Just as I thought. This brood can't operate without its primary Hive cluster.

Destroy all Hive Clusters Duran: Captain, we've located the Psi Disrupter. Shall we plant the explosives on it? Ghost: Lieutenant Duran, we're here to relieve you. We've come with orders from Admiral Stukov himself to facilitate the Disrupter's disassembly. Duran: Very well. Take it away. Captain, I'll be returning to the command ship presently.

Mission 4: "Assault on Korhal"
UED flagship Aleksander, low orbit over the planet Korhal; Dominion throne-world DuGalle: Captain, once again your leadership has set a fine example to the rest of my officers. Vice Admiral Stukov has informed me that the Psi Disrupter has been accounted for, so we can now proceed with the next phase of our operation. The time has come to begin our primary invasion of the Dominion throne world of Korhal. Alexei, fill the Captain in on the current situation. Stukov: As you may know from your research, Captain, Korhal was a hotbed of anti-Confederate sentiment for years. The Confederacy hope to contain Kohral's civil unrest by decimating it and its population with a massive nuclear barrage. Though the radiation levels on the planet are at an all time low, its surface is now nothing more than a smoldering desert. Duran: The catch, Admiral, is that because this world has already been devastated by nuclear fire, Mengsk has no compunction against using Nukes on us. We have detected a large cluster of missile silos on the outskirts of Augustgrad. If those silos were destroyed, we believe that Mengsk would lose his core nuclear capabilities. Stukov: We also face a different obstacle, Captain. Intelligence has informed us that Mengsk employs multiple battlecruisers for his planetary defense. It is possible to nullify these battlecruisers by taking out strategic physics labs. Without these labs, Mengsk will be unable to power-up his ships' weapons systems. DuGalle: Though we know how to compensate for Mengsk's defenses, we don't have enough time to follow through on them both. Therefore, Captain, you must choose to either counter his nuclear capabilities of his battlecruisers. Once you've taken care of this operation, we can begin to plan our final assault against Augustgrad.
 * Briefing

Destroy Nuclear Silos Stukov: Well done, Captain. We won't need to worry about nukes when we siege Mengsk's palace.
 * During Mission

Destroy Physics Labs Stukov: Superbly done, Captain. Mengsk's battlecruisers are now effectively powerless. He won't be able to use them against us when we assault his palace.

Mission 5: "Emperor's Fall"
UED command center, near the outskirts of Augustgrad; capital city of Korhal Adjutant: Captain, Admiral DuGalle has ordered a final tactical meeting before the siege of Augustgrad commences. I'll patch you through to his war room. DuGalle: Ah, Captain, we've been expecting you. As you may have guessed, we are coordinating our final attack plans. you should know, that even though Mengsk cannot reinforce his numbers, his standing forces are substantial. Augustgrad is easily the most heavily fortified city in all of Dominion space. And remember that Mengsk is an accomplished tactician so you had best be wary of any counter attacks he may attempt.
 * Briefing

Ground Zero Stukov: Also, despite the fact that we have crippled his fleet of battlecruisers, we suspect that Mengsk will unload his nuclear silos whenever the opportunity presents itself. Keep security tight at all of your bases, and watch our for enemy Ghosts. DuGalle: That should cover it, Captain. Be careful and good luck. By the day's end, the Terran Dominion will be nothing more than a bad memory.

Birds of War Stukov: And Captain, remember that although we disabled Mengsk's nuclear capabilities, he still commands a large number of Battlecruisers. We suspect that he will use these ships against us at every turn. Be on your guard, Captain. Show this 'Emperor' what the UED thinks of his rule.

Ground Zero Adjutant: Abandoning auxiliary structure. Adjutant: Reinforcements already in transit. Just sit tight.
 * During Mission

Either Way Destroy Mengsk's Command Center Adjutant: Captain, I'm tracking the Dominion flagship, Norad III, in low orbit. Emperor Mengsk may be attempting an escape. Receiving incoming transmission. Emperor Mengsk: This is Emperor Mengsk of the Terran Dominion. I wish to parlay with your Executive Officer at once! Gerard DuGalle: So, the elusive Arcturus Mengsk at last. I was hoping to speak with you before we finished our business here. I am Admiral Gerard DuGalle, and I must commend you, Sir, for holding back our advance for as long as you have. You are indeed a worthy opponent. Emperor Mengsk: My thanks to you, Sir. But you must know that your victory here means little to me. It might have taken me awhile, but I did over-throw the Confederacy. I'll overthrow your rule as well. Gerard DuGalle: That seems unlikely, Sir, seeing as how you'll be publicly executed along with the rest of your ranking officers. Emperor Mengsk: You wouldn't dare! Gerard DuGalle: Hah! The man who crowns himself 'Emperor' speaks to me of daring? You have far outlived your reputation, citizen Mengsk. Captain, prepare to take the Emperor into custody. James Raynor: You'll have to postpone those plans, gentlemen. Adjutant: Sir, the rebel command ship, Hyperion, has just entered our sensor range. It is accompanied by a small Protoss fleet. Gerard DuGalle: What? Who are these intruders! Emperor Mengsk: Jim Raynor... What the hell are you doing here?! James Raynor: I'm pullin' your ass out've the fire, Arcturus. So shut up and sit tight. Make no mistake about it; we've got us a serious score to settle, but right now a mutual acquaintance of ours wants you alive. Prepare you ships for dimensional recall. Gerard DuGalle: This is intolerable! They're escaping right out from under us! Track them! Track them!

Mission 6: "Emperor's Flight"
UED flagship, Aleksander, en route to the planet Aiur Adjutant: Captain, we have tracked the fugitives Mengsk and Raynor to the devastated Protoss homeworld of Aiur. Apparently, these two have taken shelter within a fortified Protoss encampment that lies at the base of a fully functional warp gate... DuGalle: I don't understand this. Why would the Protoss harbor these men? Stukov: I have no idea, Gerard, but the Protoss aren't our only problem. Our sensors have identified multiple Zerg broods surrounding the Protoss base. Presently, the broods seem to be passive, but there's no telling what might set them off. Should the broods attack, we'd be hard pressed to hold them at bay. DuGalle: I see. It is a risk we'll need to take. Mengsk represents a considerable threat to our agenda and must be eliminated. Captain, you will focus your attack against the rebel command center in the middle of the Protoss encampment. That must be where Mengsk and Raynor are hiding. We will deploy our own Valkyrie frigates and tighten up our air defenses. Vice Admiral Stukov and Lieutenant Duran will provide cover for your forces, and insure that no external threats interfere with your mission.
 * Briefing

Secure a Beachhead Stukov: Captain, the warp gate at the center of the Protoss encampment has been activated! Our sensors show that the gate's energies are inciting the Zerg to attack. Be prepared for anything, Captain.
 * During Mission

Destroy Raynor's Command Center Stukov: Good work, Captain. The Command center is destroyed, but it looks like Mengsk and Raynor will try to escape through the warp gate. Make ready to move in and intercept their vessel before... Wait, I've just picked up multiple Zerg signals coming in from the northeast. That's Durna's position, but he seems to have moved his forces out of place! Lieutenant Duran, this is Stukov! Come in! I'm tracking a massive Zerg swarm in your quadrant! Respond, damnit! Duran: That is strange, Vice Admiral. My scanners don't show any Zerg at all. Maybe you have a technical problem with your equipment? Stukov: Lieutenant, if these Zerg get through, we'll never be able to capture Mengsk! I'm giving you a direct order to return to your position and reinforce my troops! Duran: Oh, I'm sorry sir, but it seems your signal's... fading out. I couldn't... make out that last part. I'll try to... reestablish contact later. Stukov: Duran! Captain, your position will be overrun by superior Zerg numbers within fifteen minutes. I suggest you retreat back to the fleet immediately. Inform Admiral DuGalle that I have a personal matter to take care of...

Mission 7: "Patriot's Blood"
Terran Marine: It says press any key....but which one's the any key?!

Computer: Access denied. Terran Marine: I hate computers!

Mission 8: "To Chain the Beast"
Adjutant: Captain, with the Psi Disrupter's signal hampering the Zergs' communications to one another, the Swarms over Char have scattered in disarray, allowing the fleet to penetrate to the planet's surface. However, there is still a considerable number of defenders nestled around the fledgling Overmind. Admiral DuGalle: Alexei was right. The Disrupter is the key to victory here. If I had destroyed the machine as Duran suggested we would never have made it this far... Nevertheless, the time is upon us, Captain, to do what we came here for. We will claim the Overmind in the name of Humanity! Adjutant: Be advised, Captain: our sensors have identified three cerebrates who constitute the core of the Overmind's defenses. Each cerebrate's distinct capabilities are still unknown, so proceed with extreme caution. Admiral DuGalle: Launch your forces and let not a Zerg survive! Once you have reached the Overmind and crushed its defenders, you are to send in specially trained medics who will pacify the creature with potent Neurostim drugs. Only then will our victory be assured. And Captain, remember that Duran is still out there somewhere. I'd venture a guess that his treachery has only just begun. Be careful and good luck. I am sure that this will be our finest hour.
 * Briefing

Marine: Sir, these sunken colonies aren't being affected by anything we hit 'em with. I'll bet there's one of those cerebrate critters pumpin' 'em full of energy nearby.
 * During Mission

After Killing Torrasque the first time Marine: Sir, we've just had a whole cargo-ship full of whoop-ass dumped on us! We ran into a new strain of ultralisk and it took a lot o' pepper to bring it down. To top it all off, our recon squad reports that the critter's been reincarnated by nearby cerebrate and is on its way back for more!

After Killing the Cerebrate who control the sunken colonies Marine: Sir, this cerebrate's been whacked! We shouldn't have anymore trouble with those sunken colonies!

After Killing the Cerebrate who controls Torrasque Marine: Sir, we've eighty-sixed this cerebrate! We shouldn't run up against any smacked-up ultralisks anytime soon!

Reach the Overmind Ghost: Captain, we've reached the perimeter of the Overmind's nesting area. We can launch the Med Team at any time, Sir.

Bring 4 Medics to the Overmind Ghost: Captain, the medics are in place and are administering the Neurostim treatments to the Overmind.

Duran: Uh, excuse me Admiral...but I'd like to introduce someone to you. DuGalle: Duran! You son of a bitch, what's the meaning of this?! Kerrigan: Admiral DuGalle, I've heard a lot about you. DuGalle: Who the...what the hell are you? Kerrigan:I am Kerrigan. The Zerg here, and the Overmind you've come to collect, are mine. As is our mutual friend Lieutenant Duran. You see Admiral, there are several groups in this sector who feel your presence here causes certain...complications. I am here to make sure your reign is short-lived. DuGalle: You may find that difficult, you abomination, seeing as how I have the means to disrupt your control of the Zerg. Kerrigan: Ah yes, you're referring to your vaunted Psi Disrupter. It won't last you forever. Sooner or later, I'll destroy it. Then I'll show you what the Zerg are really capable of. Oh, and by the way Admiral, your friend Stukov was twice the man you are. I'm glad you saved me the trouble of having to kill him.

Cinematic: "UED Victory Report"

 * United Earth Network reporter:
 * ZERG! The very mention of this terrifying race once brought fear to all who heard it. But now we can all rest easy as our own forces now occupy their very home world of Char.
 * Months have passed since our initial confrontation with the Zerg and now Directorate forces have taken control of the planet Char, long since rumored to cradle the malevolent Overmind of the Zerg. The Overmind itself -- an enormous, living brain-like entity -- dictates control of all the myriad Zerg forces, and it was believed to be planning an invasion of the Earth itself. Once on the offensive, our highly-trained Directorate forces were more than a match for the beast-like Zerg. Even their fiercest warrior breed could not defeat the greatest military technology in the galaxy. The Zerg forces on Char were completely decimated, and their losses were tallied in the millions.
 * But all wars have casualties, and, while Directorate losses were minimal, the fleet's Vice Admiral Stukov gave his life during the final valiant assault on Char. Memorial services were held aboard the Directorate flagship Aleksander. Vice Admiral Stukov truly knew the meaning of sacrifice.
 * Yet, his sacrifice was not in vain; the Overmind itself was the prize of the battle. Even now, Directorate psychics and powerful drugs are keeping the creature pacified. The Overmind will undergo extensive research to ensure the continued safety of the United Earth Directorate and of all Mankind!
 * But all wars have casualties, and, while Directorate losses were minimal, the fleet's Vice Admiral Stukov gave his life during the final valiant assault on Char. Memorial services were held aboard the Directorate flagship Aleksander. Vice Admiral Stukov truly knew the meaning of sacrifice.
 * Yet, his sacrifice was not in vain; the Overmind itself was the prize of the battle. Even now, Directorate psychics and powerful drugs are keeping the creature pacified. The Overmind will undergo extensive research to ensure the continued safety of the United Earth Directorate and of all Mankind!
 * Yet, his sacrifice was not in vain; the Overmind itself was the prize of the battle. Even now, Directorate psychics and powerful drugs are keeping the creature pacified. The Overmind will undergo extensive research to ensure the continued safety of the United Earth Directorate and of all Mankind!

Mission 2: "Reign of Fire"

 * Raynor: Alright boys and girls, listen up! Our objective is to locate and disable the Psi Disrupter's primary power generator. Once we've done that, we'll turn over the mission to Mengsk and Kerrigan. Let's move out!

Mission 3: "The Kel-Morian Combine"
Raynor: You sound like a tired old man, Fenix! Fenix: Don't let the fact that I am 368 years older than you dull your impression of me, young Raynor. I can still - how do you terrans say it? - 'Throw down with the best of them!' Raynor: I stand corrected.
 * Fenix: It is difficult to believe that I am working along side my greatest enemy in order to save this sector.... Fortune has been whimsical of late.


 * Fenix: It is strange that this Kel-Morian Combine continues to operate while the UED grips the Dominion with an iron fist. I'll never underestimate the motivational effects of Terran greed again!

Mission 5: "True Colors"

 * Kerrigan: Failure is not an option. Slaughter them all in my name!

Kerrigan: Oh, come on, Arcturus. Did you really think that I would allow you to come into power again? You practically fed me to the Zerg on Tarsonis, you're directly responsible for the hell I've been through. Did you honestly think that I would let you get away with that? Arcturus Mengsk: But you said revenge was secondary to defeating the UED! Kerrigan: I lied. I liberated this planet because it was the UED's primary staging point, not because I was under any obligation to you. I used you to destroy the Psi Disrupter and now that I've got my broods back, you're no longer necessary for my plans. I think I'll leave you here, Arcturus, among the ashes of your precious Dominion. I want you to live to see me rise to power and I want you to always remember, in your most private moments, that it was you who let me loose in the first place.
 * Arcturus Mengsk: Kerrigan, you murdering bitch! We had a deal.

Kerrigan: You're right, Fenix. I used you to get the job done, and you played along just like I knew you would. You Protoss are so headstrong and predictable. You are your own worst enemies. Fenix: That's ironic, I can remember Tassadar teaching you a very similar lesson on Char. Kerrigan: I took that lesson to heart, Praetor. Now, are you ready to die a second time? Fenix: The Khala awaits me, Kerrigan, and although I am prepared to face my destiny, you'll not find me easy prey. Kerrigan: Then this shall be your epitaph.
 * Fenix: This is a betrayal most foul, Kerrigan. We were fools to have gone along with this charade!

Kerrigan: (joking) What are you worried about, Jim? He died the way all Protoss hope to: in combat! Jim Raynor: He died because you betrayed him. How many more noble souls do you need to consume before you're satisfied?! How many more innocent people have to die before you realize what you've become?! Kerrigan: You don't even know what you're talking about, Jim. Jim Raynor: Don't I? I'll see you dead for this, Kerrigan! For Fenix, and all the others who got caught between you and your mad quest for power! Kerrigan: Tough talk, Jimmy, but I don't think you have what it takes to be a killer. Jim Raynor: It may not be tomorrow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing yah!
 * Jim Raynor: (Fenix's death) Fenix! No!

Mission 9: "The Reckoning"
Zeratul: Better that I killed her than let her live as your slave, Kerrigan. Kerrigan: Well, I have misjudged you, warrior. You are worthy indeed. You are free to go. Zeratul: What? Kerrigan: I said you are free to go. I've already taken your honor. I'll let you live because I know that from now on your every waking moment will be torture. You'll never be able to forgive yourself for what I've forced you to do. And that, Zeratul, is a better revenge than I could have ever dreamed of. Zeratul: You will regret this decision, Kerrigan. We shall meet again.
 * Kerrigan: I can hardly believe this! You've killed your own Matriarch!

Mission 9.5: "Dark Origin"

 * Duran: Magnificent isn't it?
 * Zeratul: What? Who are you?
 * Duran: I've had many names throughout the millennia, young prodigal. You would know me best as Samir Duran.
 * Zeratul: Kerrigan's consort! Is this part of her twisted schemes?
 * Duran: No. Young Kerrigan could not have engineered this grand experiment. Although her rebirth into the Zerg Swarm has sped up my progress, I can assure you that this endeavor is quite beyond her narrow understanding.
 * Zeratul: If you are not her pawn, then what are you?
 * Duran: I am a servant of a far greater power. A power that has slept for countless ages. And is reflected in the creature within that cell.
 * Zeratul: Have you any conception of what you've created here? Do you have any idea what this... this Hybrid is capable of?
 * Duran: Of course I do. This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history.
 * Zeratul: All I behold is an abomination.
 * Duran: "Your violence, young prodigal, is typical. As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good. For I have seeded the Hybrid on many, many worlds. You will never find them all before they awaken... And when they do... your universe will be changed... forever.

Mission 10: "Omega"
Kerrigan: You're not in a position to offer me anything, Admiral. And I don't take prisoners. I'll tell you what... Turn your remaining ships around and start heading back towards the Earth. I'll even let you have a head start, before I send the Swarms after you. It'll be interesting sport to see how far you get before you die.
 * Kerrigan: You see at this point, I'm pretty much the Queen Bitch of the Universe, and not all of your little soldiers or space ships will stand in my way again.
 * Arcturus Mengsk: Congratulations, Kerrigan. You've beaten me again. Just remember that I'll be out there... waiting for you to slip up. Because sooner or later you'll make a mistake. And when you do...
 * Artanis: Savor this victory, Kerrigan! For the Protoss will never forget your treachery. We shall be watching you.
 * Gerard DuGalle: Kerrigan...I am prepared to offer terms of surrender. It is my wish that you allow my men to live.

Ending Cinematic: "The Ascension"

 * Kerrigan: Once again, I stand atop the broken bodies of my enemies, victorious, but not unscarred. The Earth-borne Directorate has been destroyed, and the Overmind lies dead and trampled beneath the ashes of Char. As for my unlikely allies, I think that I shall allow them to reprieve. For in time, I will seek to test their resolve, and their strengths. They will all be mine in the end. For I am the Queen of Blades. None shall ever dispute my rule again!

Dearest Helena, By now, the news of our defeat has reached the Earth. The creatures we were sent here to tame are untameable, and the colonies we were sent to reclaim have proven to be stronger than we anticipated. Whatever you may hear about what has happened out here, know this: Alexei did not die gloriously in battle. I killed him -- My pride killed him. And now my pride has consumed me as well. You will never see me again, Helena. Tell our children that I love them, and that their father died in defense of their future. Au Revoir. (As this is read, Admiral Dugalle is shown drinking some wine, listening to his favorite music, and then taking a gun, loading it, and aiming it at his head. The screen then goes black, and a gunshot is heard)
 * Admiral Gerard DuGalle: