StarCraft II

"Hell,it's about time!"

- Tychus Findlay StarCraft II is the long awaited sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. Though currently no release date has been given, it has been stated that development on the game began shortly after Warcraft III: The Frozen Throne back in 2003 and that the game development is "very far along," and already playable in multiplayer. The game is currently in internal alpha. StarCraft II will support the DirectX 9 (Pixel Shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team has not yet decided whether to add exclusive DirectX 10 graphic effects. The Mac client will utilize OpenGL, instead. The game will also feature the Havok physics engine, allowing realistic interaction with the environment, such as "debris roll[ing] down a ramp". Game unit models will feature more polygons than World of Warcraft player models. The lead designer for StarCraft II is Dustin Browder.

History
StarCraft II has been in development since Blizzard released WarCraft III: The Frozen Throne (July, 2003). As such it has been in development for roughly four years. The development was ramped up shortly after the production of World of Warcraft which was when Blizzard Entertainment hired Dustin Browder on March 14th, 2005 to the position of senior designer. He was later promoted to lead designer.

The team devoted to StarCraft II consists of only about 40 developers, including many of the same people who worked on StarCraft, StarCraft: Brood War, and Warcraft III.

Gameplay
StarCraft II retains some units from the original game, although some of these units have been given new abilities. Due to story events from the previous game, some units have been phased out or replaced. For example, the conquest of the Protoss homeworld of Aiur has prevented the creation of more Dragoons - the transplanted souls of Protoss warriors in exoskeletons - resulting in the remaining Dragoons to be redesigned with different weaponry and a shield that absorbs heavy damage and renamed to "Immortals".

The demo reveals new abilities that involve more complex interaction with the game environment than in StarCraft I. Terran units known as Reapers can swiftly leap over cliffs, and Protoss Stalkers are capable of short-range teleportation to pursue fleeing enemies. Additionally, new abilities have been extended to structures. The Protoss are able to warp prefabricated units within range of their Pylons, and also possess the Phase Prism, a unit that acts as a mobile Pylon, providing power to Protoss buildings in the absence of conventionally built Pylons.

The number of units in the game will not significantly change. For every new unit added, one "underused" unit has been removed although Blizzard Entertainment may have changed its intentions afterwards - many new Protoss units have been introduced, resulting in more Protoss units than existed in StarCraft: Brood War.

Multiplayer Gaming
StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games, and new matchmaking mechanics – designed to "match-up" players of equal skill levels. In addition, the replay function, which allows players to record and review past games, will be improved. Resource sharing between allies may also be allowed.

The game is currently set to have eight players but this may change.

Control Notes &amp; Differences from Classic StarCraft/Brood War

 * When a Ghost paints a target area for a nuclear weapon, a large visible nuclear symbol appears to the player. The small red dot is still all that is seen by other players.
 * You can select multiple buildings and an unlimited number of units.
 * You can set a rally point for a Nexus/Command Center/Hatchery to a mineral resource or Vespene Assimilator/Refinery/Extractor and probes/SCVs/drones will mine the resource automatically when built.
 * Idle worker units can be quickly selected with an idle worker button.
 * You may be able to change the hotkeys around.
 * Spellcasting units will use "smart casting".
 * Control group tabs will display what units are bound to each group number.
 * The AI has been improved. The computer AI must scout, while player units "won't line up like ants" when given a move command.
 * Holding the Alt button will show unit and building hit points overhead.
 * SCVs can autocast their Repair ability.

Gold Minerals
Gold-colored "High Yield Mineral Fields" have been added to the game. These minerals are worth more per "chunk" transported by a worker unit; 12 instead of the regular 8. Expansion sites containing gold minerals will be worth fighting over, creating a new strategy around which expansion sites to claim.

Races
StarCraft II will only feature the three original races: Protoss, Terran, and Zerg. It has been confirmed that there will not be a fourth race introduced.

Returning Protoss Units

 * Probe
 * Zealot: Will have a new charge ability, allowing a Zealot to quickly close the distance between itself and an enemy unit.
 * High Templar: Gained the ability of trapping an enemy in a forcefield and/or creating barriers that can create an effective bottleneck point but lost the hallucination ability.
 * Dark Templar; now requires the Dark Obelisk to be created.
 * Observer
 * Carrier

New Protoss Units

 * Colossus: A large quad-legged vehicle that fires strong dual lasers in a "wave-like" pattern well-suited to destroying swarms of weaker units; when one unit is destroyed, the laser "sweeps" towards another unit. Shown in the video destroying a large wave of Zerglings. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. The Colossus has no anti-air weapons.


 * Immortal: Replaces the Dragoon. Strong defense against powerful attacks, but vulnerable to weaker attacks.


 * Mothership: A powerful flying unit which consumes an extreme amount of resources to produce. Has the Timebomb ability, which slows all enemy missile attacks, and the Planet Cracker, a large laser that obliterates anything in its path, in the style of the original StarCraft intro. It also has a cloaking field ability similar to the Arbiter.


 * Phase Prism: A dual-purpose unit, able to transport units or act as a mobile Pylon. Apparently obsoletes and replaces the Shuttle.


 * Phoenix: This anti-air unit can overcharge its guns for a multiple projectile blast, but after the blast the ship is rendered inert for a short period. The Phoenix is very weak versus large enemy air units such as a Battlecruiser, but is powerful versus small and medium air units. It can also strafe ground targets.


 * Stalker: A Dragoon-like unit of the Dark Templar, able to blink (short-range teleport) and deliver ranged attacks against air and ground units.


 * Stasis Orb: A ground support unit which slows down attackers.


 * Twilight Archon: A large ground unit, swirling with blue energy and shooting short-ranged blasts of energy, very similar to the Archon of classic StarCraft.
 * Warp Ray: Flying unit that deals damage with a blue laser that does more damage as it focuses on the same target. Good versus heavily armored targets like Battlecruisers and buildings, weak against small arms fire.

Cancelled Protoss Units
During the StarCraft II development process, some units were cancelled. The Soul Hunter was the first unit to fall by the wayside.


 * Reaver: The Reaver was originally supposed to make it into StarCraft II, but was cancelled before BlizzCon 2007. Its current fate is unresolved.


 * Soul Hunter: The Soul Hunter was a Protoss infantry unit that many fans believed resembled the Vindicator from StarCraft: Ghost. The Soul Hunter's attack was effective against biological units and buildings but weak against mechanical units and robots; Soul Hunters could gain power from draining biological units as well, firing one beam (originally) going up to three beams when fully powered up.


 * Tempest:Originally set to replace the Carrier, the original was brought back, due to "emotional connections with the original unit. link


 * Star Relic: Replaced by the Stasis Orb (and its Cloaking Field ability went to the Mothership).

Non-Returning Units

 * Arbiter: The cloaking ability of the Arbiter is with a new unit called a Star Relic.


 * Archon: Replaced by the Twilight Archon.


 * Corsair: Replaced by the Phoenix. However, they appear in artwork for the Colossus.


 * Dark Archon: Replaced by the Twilight Archon.


 * Dragoon: Replaced by the Immortal and the Stalker. However, in Colossus artwork, one can be seen at the base of its right leg. The Dragoon will be available in the map editor.


 * Scout: Replaced by the Phoenix and Warp Ray. The Warp Ray has the same air-to-air combat role as the Scout.


 * Shuttle: Replaced by the Phase Prism.

Returning/Upgraded Protoss Buildings

 * Cybernetics Core: The Cybernetics Core has been moved higher into the tech tree.


 * Fleet Beacon


 * Forge


 * Gateway: Has the ability to be upgraded into a Warp Gate, which can "warp in" units across the map to any spot within the range of Pylons or deployed Phase Prisms. Each Warp Gate can only "warp in" one unit at a time and is subject to a cooldown period before it can use the ability again. In addition, newly warped in units will gradually materialize and be vulnerable for a period (like a newly warped in Protoss structure), and if the Pylon or Phase Prism is destroyed while the unit is being warped in, the unfinished unit will be lost.


 * Nexus


 * Pylons


 * Robotics Facility


 * Robotics Support Bay


 * Templar Archives

New Protoss Buildings

 * Dark Obelisk: It allows Dark Templar to be built.


 * Null Circuit: This structure enables a Robotics Facility to produce Observers and Reavers.


 * Phase Cannon: A defensive building very similar to a Photon Cannon but with the ability to be transform into an energy structure within a Pylon's psionic matrix radius and then move, albeit slowly (compared with a Stalker's blink ability or a Gateway's warp-in). The Phase Cannon replaces the Photon Cannon.


 * Twilight Council

Returning Terran Units

 * SCV: Repair will be "autocast".
 * Marine: Will be able to upgrade hit points with a shield.
 * Medic: Mentioned by associate producer Tony Hsu in an interview at E3.
 * Siege Tank
 * Dropship: Must land to release cargo.
 * Ghost: Equipped with sniping and Marine summoning abilities.
 * Battlecruiser: Gains new Plasma Torpedo ability.

Non-Returning Units

 * Firebat
 * Wraith Replaced by the Viking.
 * Valkyrie Replaced by the Predator.
 * Goliath Replaced by the Viking.

New Terran Units

 * Banshee: A cloak-capable bomber.


 * Cobra: A fast hover capable vehicle equipped with twin rail guns.


 * Reaper: Uses dual pistols, can jet pack up and down ledges and lay mines.


 * Thor: This intimidating mechanical unit is named after the Norse god of thunder. A tough siege unit, it is not a super-unit like the Protoss Mothership.


 * Viking This Terran vehicle can transform from a walking robot into a spacecraft.


 * Predator: An air to air unit.

Existing/Updated Terran Buildings

 * Command Center: Has the ability to carry up to five SCVs and can upgrade to the powerful armed Planetary Fortress.


 * Missile Turret: The Missile Turret loses its detector ability and relies on the Sensor Tower to grant it detection.


 * Planetary Fortress: This upgrade of the Command Center greatly increases its power and grants it weapons to attack enemy units with.


 * Supply Depot: The new Supply Depot can submerge, enabling troops to walk over it. It is smaller and can be made into an important part of Terran base defenses at tier I.


 * Surveillance Station: This upgrade of the Command Center enables scanning of troop movements through the fog of war.

New Terran Buildings

 * Sensor Tower: This structure enhances detection.


 * Radar Tower: This building can sense enemy units, even if they are moving in unexplored terrain. However, it is exposed to the enemy, which can avoid its sensing area while rushing to the base.


 * Merc Haven: This structure produces Reapers.

Add-Ons
In StarCraft II, Terran Add-Ons work quite differently. There are only two add-ons which have been described, the Nuclear Reactor and the Tech Lab. Instead of being specific to an associated structure, each add-on can be added to any Terran unit-producing structure, granting a specific benefit. One structure may only have one add-on attached to it, so it cannot benefit from the Reactor's bonus and the Tech Center bonus simultaneously.
 * Nuclear Reactor: When added to a Terran structure, this doubles the number of units produced from a building. (For instance, adding two to a Factory will enable it to create two Vikings at the same time.) It is not known if unit costs will change as a result of using the Reactor.
 * Tech Lab: When added to a Terran structure, the Tech Center enables that structure to produce "higher tech" units. For instance, adding a Tech Center to a Barracks will allow it to produce Medics, while adding one to a Factory will enable it to build Siege Tanks.

Returning Zerg Units

 * Hydralisk
 * Zergling: New ability to mutate into suicidal "Baneling", that can roll across the terrain.
 * Mutalisk

New Zerg Units

 * Baneling: This green rolling unit is mutated from the Zergling. It has a suicidal attack that does about 40 damage.


 * Nydus Worm: Can be used to transport small units such as Zerglings underground.


 * Succubus: An Infested Terran-based unit which can take control of enemy unit for a brief period of time, then force that unit to explode.

Campaigns
The game takes place four years after StarCraft: Brood War, approximately the same time as the storyline of StarCraft: Ghost. The storyline is being written by Chris Metzen and Andy Chambers, concurrently with the Dark Templar Saga which is written by Christie Golden.

StarCraft II will take place both in new worlds and in worlds that had appeared in the original game. Char is back as is Mar Sara. One of the new worlds is Bel'Shir, a jungle Protoss world that was a religious retreat until it was attacked by the Zerg; it now houses many ruined temples. The world or space platform shown in the cinematic is Braxis Alpha. Other new worlds include Red Stone and Jotun.

Jim Raynor is set to continue his adventures. Chris Metzen has stated that "everyone who survived will have their stories told".


 * 1) The United Earth Directorate forces were destroyed by Infested Kerrigan's Zerg armies (though a few surviving companies may still be around somewhere).
 * 2) The biggest Terran faction in StarCraft II will be the "evil empire" of the Terran Dominion. The Kel-Morian Combine and Umojan Protectorate are currently independent from the Dominion, which is trying to consolidate its power. However, Raynor's Raiders are the main playable faction, and Jim Raynor is referenced as the central character of the Terran campaign.
 * 3) The Zerg, under the command of Infested Kerrigan, have pulled back to Char and been quiet for four years. No one knows what Kerrigan is planning.
 * 4) The Xel'Naga will fit into the story "in a rather epic tale". It is important to note that the "greater whole" of the Xel'Naga race was wiped out, which means some of them may still be alive. According to Zeratul, the "cycle nears its end." This involves the finding of Xel'Naga artifacts.

Terran Campaign
In the Terran campaign, players will be able to choose their own missions in the middle part of the campaign rather than progress through a set series. Interactions in briefings will also change, as Jim Raynor can interact with those around him (eg he can walk around the Hyperion, talk to characters like Tychus Findlay and his second-in-command Matt Horner and even play around with his armory's crane). Also, (access to) units and upgrades for them are purchased outside actual missions, at least in the Terran Campaign.

Heroes
Heroes will not be buildable in multiplayer maps. They will fill the same role they did in StarCraft I, "but they will have even more unique abilities from standard units".

Hybrids
The Hybrid is not available as a playable race in StarCraft II, but a strange creature which may be a Hybrid is portrayed in a StarCraft II trailer. Blizzard Entertainment promised that "the Zerg/Protoss hybrid would be dealt with."

Scumedit
The game will come with a map editor called "scumedit". The editor features a proprietary scripting language based on C, but users will also have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the scripting language.

Trailers, Demonstrations & Other Videos
Blizzard Entertainment made the very first publicly playable demo of StarCraft II available at BlizzCon.

StarCraft II was featured at E3 2007, July 11th 2007. Only a demo was viewable, not a playable version.

A number of videos have surfaced on the anticipated game.

Official Videos
The official videos are stored on the official website for StarCraft II, established and maintained by Blizzard Entertainment.


 * First artwork trailer, showing a large number of scanned Concept Art drawings/paintings for StarCraft II and another Protoss/Terran battle on a different map than the first official gameplay demo video.


 * First cinematic trailer, introducing Tychus Findlay and showing in detail the involved, robotic process of installing a Terran Marine's armor.


 * First official gameplay demo, giving a tour by means of a video recorded from an apparently mission-like game that demonstrates and describes the Protoss Gateway ability, updated Protoss Zealot, the new Protoss Immortal, the new Terran Reaper, the new Protoss Phase Prism, the Protoss Stalker, the new or updated Zerg Nydus Worm and classic Zerglings, the ability to combine Protoss Phase Prisms and Gateway ability to create a significant force anywhere on the map, massive new Protoss Colossus units, the ability for classic Zerglings to mutate into new Banelings, the classic Zerg Mutalisks, new Protoss Phoenix, classic Terran Battlecruiser, new Protoss Warp Ray, and the "ultimate" unit of StarCraft II: the Protoss Mothership.  It finishes with a Terran/Protoss brawl which ends with three Ghosts each launching a Nuke that wipes out the entirety of the Protoss and Terran forces involved in the brawl (with the exception of the Ghosts) and Zerglings killing the Ghosts and forming up the letters 'GG' as they mutate into Banelings.

Observations
Several interesting things are seen briefly in the first officially released gameplay demo video. In the beginning of the video, what appears to be a new Terran structure can be seen mining minerals with a laser-like beam and extracting them without the involvement of SCV's or similar mining units. Also interesting is that no Command Centers are seen in the vicinity, indicating that these structures are independent and self sufficient. The structure may be a graphical doodad however, rather than representative of resource gathering (Terran SCVs mining minerals and bringing the resource to a Command Center have been observed). The use of an advanced shadowing engine is also apparent, allowing shadows to behave realistically and stretch or compress according to the curvature of the texture they are falling upon. Debris and doodads also appear to cast their own dynamic shadows. It is also interesting to note that a sign doodad seen partway through the video advertises the name Mengsk, feasibly in reference to Arcturus Mengsk whose inclusion in the plot of StarCraft II is the subject of much speculation. Other doodads feature holograms or make references to the Kel-Morian Combine.

BlizzCon Videos
Blizzard Entertainment showcased several videos at BlizzCon 2007. Three were relevant to StarCraft II; the Terran gameplay and campaign video, an art video and a lore video.

PC Gamer Preview
A video surfaced on youtube and other sites showing four new units: the Soul Hunter, Phase Cannon (a Photon Cannon that can move), the Twilight Archon and the Tempest (a new version of the Carrier). Karune, a recently appointed new official Blizzard Entertainment staffer on battle.net forums, confirmed in a post the video is genuine.

Prose from the same issue of PC Gamer details what appears to be the entirety of Protoss units. In addition to the officially confirmed units in both the first Gameplay demo video and the PC Gamer video, the Observer and Reaver are confirmed, and the "Star Relic" is listed.

SuperPlay Preview
Images from SuperPlay magazine, a video game magazine based in Sweden, appeared on Imajr showing several previously seen Protoss units, what may have been a Protoss hero, a new Terran structures (the Sensor Dome), two Terran building upgrades (Planetary Fortress and submersible Supply Depot) and several new Terran units (the Thor and the Viking). The article describes a trio of test battles; in one a Mothership undergoes some kind of repair. The article was confirmed genuine by Karune.

Media.Daum Preview
A Korean website claims to have information on Terran units and buildings. Images can be found at graphics page, unit information can be found at unit page and building information can be found at building page. This information has been confirmed by Karune.

GameStar Preview
The German magazine Gamestar has a preview for an article featuring elements of StarCraft II. The article became available Wednesday July 25th.

Other Unofficial Videos
Variants of all videos can be found here, and youtube is where videos first popped up of StarCraft II, including a recording of the debut announcement in Korea.
 * YouTube

Fan sites

 * StarCraft Infoceptor
 * StarCraft 2 News