StarCraft II version history/Patch 4.7.0

Patch 4.7.1

 * General
 * New Hydralisk Trophy Top for Season 4.

Versus

 * Terran
 * Widow Mine
 * The Drilling Claws upgrade now permanently cloaks Widow Mines when they're burrowed.
 * If Drilling Claws is researched, the Widow Mine will have a visual indicator to show that the unit has the upgrade.
 * Cyclone
 * Now requires a Tech Lab to be built at the Factory.
 * Health decreased from 180 to 120.
 * Movement speed increased from 4.13 to 4.73.
 * Tornado Blaster weapon changed to the Typhoon Missile Pod weapon:
 * Damage changed from 3 (+2 vs Armored) to 18.
 * Can target air and ground units.
 * Weapon speed changed from 0.1 to 0.71.
 * Range decreased from 6 to 5.
 * Weapon upgrades changed from +1 to +2 to account for the new damage value.
 * Lock On ability changed:
 * Ability can auto cast.
 * Can now target ground and flying units and structures.
 * Damage changed from 160 to 400 damage over 14 seconds.
 * Rapid Fire Launchers upgrade removed.
 * Added Mag-Field Accelerator upgrade:
 * After researching Mag-Field Accelerator upgrade, Lock On will deal 400 (+400 vs Armored) over 14 seconds to ground and flying targets.
 * Thor
 * Armor reduced from 2 to 1.
 * Explosive Payload AoE radius reduced from 0.6 to 0.5.
 * 250mm Punisher Cannons damage changed from 35 (+15 vs Armored) to 40 (+15 vs Massive).
 * Vehicle Weapons upgrade bonuses for 250mm Punisher Cannons changed from +3 (+2 vs Armored) to +4 (+2 vs Massive).
 * 250mm Punisher Cannons weapon speed changed from 2.14 to 1.71.
 * Medivac
 * High Capacity Fuel Tanks upgrade name changed to Rapid Reignition System.
 * Rapid Reignition System upgrade no longer increases Ignite Afterburners duration from 4.29 seconds to 6.43 seconds. Now, it decreases its cooldown duration from 8.57 seconds to 6.43 seconds.
 * Medivacs can now heal units Graviton'd by Phoenix.
 * Banshee
 * Hyperflight Rotors upgrade cost decreased from 200/200 to 150/150.
 * Raven
 * Anti-Armor splash damage decreased from 15 to 0.
 * In addition to armor reduction, Anti-Armor Missile will also reduce Protoss shield armor by 3.
 * Battlecruiser
 * Removed random delay between shots.
 * ATA Laser Battery damage decreased from 6 to 5.
 * Can now move while shooting.
 * Yamato Cannon damage decreased from 300 to 240.
 * Engineering Bay
 * Neosteel Frame and Structure Armor upgrades merged. The new upgrade is called Neosteel Armor and will retain the functionality of both upgrades combined. It will cost 150/150 and take 100 seconds to research.
 * Barracks, Factory, Starport - Tech Lab
 * If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, they will not be able to do so and will receive a red text error message.
 * Sensor Tower
 * The structure's pre-placement selection display will now show a range indicator on the mini-map.


 * Zerg
 * Queen
 * Transfusion no longer restores 125 health instantly. Now, it restores 75 health instantly plus an additional 50 health over the next 7.14 seconds.
 * Creep Tumor, Nydus Worm
 * Time in between creep growth increased from 0.3 to 0.45.
 * Overlord
 * Time between Generate Creep growth periods increased from 0.36 to 0.45.
 * Zergling
 * Unburrow speed decreased from 0.71 to 0.36.
 * Unburrow random delay decreased from 0.36 to 0.08.
 * Roach
 * Tunneling Claws cost decreased from 150/150 to 100/100.
 * Tunneling Claws no longer increases the health regeneration rate of Roaches from 7 HP/second to 14 HP/second.
 * Hydralisk
 * Unburrow speed decreased from 0.71 to 0.36.
 * Unburrow random delay decreased from 0.36 to 0.08.
 * Needle Spines attack speed changed from 0.54 to 0.59.
 * Infestor
 * Unit radius decreased from 0.75 to 0.625.
 * Model scale decreased from 0.85 to 0.75.
 * Burrowed unit radius now matches the new unborrowed unit radius.
 * Infestors can now move through units while burrowed.
 * Fungal Growth no longer allows affected units to Blink, Tactical Jump, or load into transport sand buildings.
 * Infested Terran cast range increased from 7 to 8.
 * Ultralisk
 * New upgrade added: Evolve Anabolic Synthesis
 * Cost: 150 Minerals/150 Gas/42.85 second research time
 * Increases Ultralisk speed when off creep from 4.13 to 4.55. The Ultralisk on-creep speed will remain the same at 5.36.
 * If Anabolic Synthesis is researched, Ultralisks will have visual indicators to show that they have the upgrade.
 * Nydus Network/Nydus Worm
 * Nydus Network cost decreased from 150/200 to 150/150.
 * Nydus Worm cost decreased from 100/100 to 50/50.
 * Nydus Worm are no longer be invincible when emerging. Now, they have 6 armor while emerging from the ground.
 * Burrow/Unburrow
 * Burrow and Unburrow have been separated into two separate buttons.
 * Burrowed and Unburrowed Zerg unit types will now be on the same tab-select, and both will be selected when double clicking on units.


 * Protoss
 * Nexus
 * Mass Recall renamed to Strategic Recall.
 * Strategic Recall radius decreased from 6.5 to 2.5.
 * Strategic Recall cooldown decreased from 130 to 85 seconds.
 * Chrono Boost will now display a visual status on boosted structures.
 * Sentry
 * Hallucination energy cost decreased from 100 to 75.
 * Guardian Shield radius increased from 4 to 4.5.
 * High Templar
 * Feedback now deals 0.5 damage per point of energy drained, down from 1 damage per point of energy drained.
 * Dark Templar
 * Shadow Stride research time decreased from 121 to 100 seconds.
 * Shadow Stride cooldown decreased from 21 to 14 seconds.
 * Robotics Bay
 * Cost decreased from 200/200 to 150/150.
 * Colossus
 * Colossus weapons now have turret tracking.
 * Disruptor
 * Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius.
 * Purification Nova no longer detonates on contact with enemy units.
 * Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase.
 * Void Ray
 * Prismatic Alignment speed reduction decreased from 40% to 25%.
 * Tempest
 * Cost decreased from 300/200 to 250/175.
 * Supply cost decreased from 6 to 5.
 * HP/Shields decreased from 300/150 to 150/125.
 * Movement speed increased from 2.63 to 3.5.
 * Acceleration increased from 1.49 to 2.8.
 * Carrier
 * Build time decreased from 86 seconds to 64 seconds.
 * HP/Shields increased from 250/150 to 300/150.
 * Interceptor build time increased from 6 seconds to 11 seconds.
 * Graviton Catapult upgrade removed from the Fleet Beacon.
 * Interceptor release period changed from 0.36 to 0.27.
 * Mothership
 * Strategic Recall name changed to Mass Recall.
 * In addition to slowing unit movement speed by 50%, Time Warp now also reduces unit and structure attack speed by 50%.
 * Assimilator
 * HP/Shields decreased from 450/450 to 300/300.
 * Shield Battery
 * HP/Shields decreased from 200/200 to 150/150.
 * Shield Battery can now regenerate shields of units Graviton'd by Phoenix.
 * Gateway
 * Transform to Warp Gate will now be an auto-cast ability.

Bug Fixes

 * Maps
 * Stats LE: Fixed an issue that allowed melee units to attack destructible debris from the low ground.
 * Kairos Junction LE: The lighting status is no longer out of date.
 * Multiprocessor LE: Fixed an issue that allowed flying units to clip into certain doodads.
 * Emerald City LE: Fixed an issue that slightly restricted the pathing of ground units on certain ramps.


 * Versus
 * Battlecruiser
 * The upper turrets will no longer track its last target through the fog of war.
 * The bottom turrets will now track their target.

General

 * New Co-op Commander and Announcer: Zeratul
 * Collect Xel’Naga artifacts to power up your army.
 * Customize your abilities to deal with any foe.
 * Learn more in our blog.
 * New weekly Mutations have been added.

Versus

 * It is now easier to select an SCV that is currently constructing a building using mouse click selection
 * Added a button to the “Language and Region” panel of the Options menu that manually refreshes ping time to all game servers.
 * This function is most useful immediately after a connection change such as a switching to a new ISP or moving your computer to a new location.
 * Although StarCraft II automatically adjusts networks settings to provide the most responsive gameplay, this function will make these adjustments immediately, ensuring the lowest latency available to you.

Editor

 * New sub field added: Parent Behavior Link
 * Located under Unit -> Addon On Units.
 * Applies the specified behavior to its parent unit from the addon unit.
 * Allows control over the parent unit based on the Addon’s state.
 * Added Height Range field to CActorQuad.
 * Allows the quad to change its height based on the position of the player cursor.

Bug Fixes

 * Co-op
 * Raynor: Fixed an issue that allowed the Hyperion to still attack even when under the effect of the Moment of Silence Mutator.
 * Kerrigan: Fixed a bug a bug that caused the Pneumatized Carapace icon on Overlords and Overseers to appear inactive when it had already been researched.
 * Swann: The Vespene Harvester can no longer be cast on enemy or neutral harvesters.
 * Vorazun: Shadow Fury upgrade icon no longer displays the Protoss Ground Level 3 icon.
 * Karax: Mind controlled Colossi will now properly attack after researching the Fire Beam ability.
 * Alarak: Custom hotkeys are now retained for Protoss Weapon and Armor upgrades.
 * Fenix: Fixed a typo in his level 11 upgrade on the Co-op Commander selection screen.
 * Tychus
 * Fixed an issue with the sound of Nux’s normal attack.
 * The Odin can no longer damage Invulnerable Units and Structures with its splash damage.
 * Units affected by the Polarity Mutator will no longer display an icon, even when they are inside a Bunker.
 * Temple of the Past: Fixed several areas near ramps that units could become stuck in if they were unloaded by a transport.


 * Maps
 * Automaton LE, Port Aleksander LE, Emerald City LE: Fixed an issue that caused several ramps and doodads to not display Creep spread.
 * Port Aleksander LE: Fixed a bug that allowed players to build structures on a particular ramp.
 * Emerald City LE: Unit outlines will now be displayed when units are positioned behind ramps.


 * Campaign
 * Fixed an issue that allowed players to build units in the second part of ‘Enemy Intelligence.’
 * Tal’darim Probes and Stalkers are now using the correct Tal’darim portraits in Legacy of the Void campaign.
 * Instigators from the mission ‘Purification’ are no longer missing their 2D portrait.


 * Versus
 * Heart of the Swarm: The Mothership Core model is no longer a placeholder model if the Golden Age Protoss Mothership skin is equipped.
 * Fixed an issue that caused Broodlings with the Simulant skin to produce overly large corpses.
 * Roaches using the Simulant skin now have the Tunneling Claws upgrade indicator on Low settings.
 * The Dark Shrine now has a research animation.