Nydus network

The nydus network is a zerg structure in StarCraft II. It enables access to the "nydus system".

Overview
The nydus network is a nest-like structure, inside which nydus worms dwell. It directs peristatic motion and chemical stimuli to the worms as a form of control. It provides nourishment for the worms.

Game Structure
The nydus network creates nydus worms. All networks and worms are accessed and connected through the user interface. Units within the nydus system may not be attacked or harmed.

Allied units, air units and mobile crawlers cannot enter the system.

The network may transport as many units as are selectable (up to 255 in patch 1.1). Units enter and exit in a queue. Only the first several units are visible from the interface.

A network's rally point orders exiting units to attack-move to the rally point.

The system persists unless all networks and worms are destroyed, in which case all units being transported are lost.

Allied units cannot enter the nydus network.

Heart of the Swarm
A variant of the nydus network can be found in the game files for Heart of the Swarm. It has three abilities; summon nydus destroyer, summon creep tower, and summon greater nydus worm.

Development
The network used to be called the "nydus warren". The warren was needed to build and research abilities for the infestor. However, this function has been moved to the infestor pit. The queen's nest model from StarCraft was used as a placeholder for the the nydus warren. Allies were once able to enter another player's nydus network, however allied zerg networks would not be linked

Known Nydus Networks

 * Char nydus network