Medic

"Bein' a medic isn't too different from being a soldier. I just kill in reverse."

- Petty Officer Lisa Cassidy

The medic is a terran unit that can heal friendly biological ground units.

Overview
During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.

Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions.

As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.

The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery. However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol."

Despite their armor and arm-mounted shields, medics are still vulnerable. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets. The Alliance's medics use the C-7 gauss pistol and wear CMC-405 light combat suits.

Following the Brood War, the Koprulu Sector factions continue to use medics. The Terran Dominion still maintains a combat medic program, as medivac dropships are expensive to deploy.

StarCraft
s and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind-control ability.

In StarCraft: Brood War they were voiced by Glynnis Talken-Campbell.

Quotations

 * See: StarCraft I Medic Quotations

StarCraft II
Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission The Outlaws. Like the medivac dropship they are now equipped with "healing beams" which allow them to heal friendly units from a short distance, unlike medics of a previous era this flexibility allows them to generally stay out of immediate danger and heal front row troops at the same time.

Development
In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship. The medics could not jump and made reapers much less useful.

The medic's abilities remained largely the same as in StarCraft I. Medics were produced from barracks with attached tech labs.

The medic's campaign-only upgrades would make them overpowered in multiplayer.


 * Flare
 * The grenade launcher ability had been changed to reveal an area rather than blind a target unit. It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).

Known Medics

 * Lieutenant Mari Suzek
 * Sergeant Scheeler
 * Petty Officer Lisa Cassidy
 * Private Maren Ayers
 * Private Cat
 * Private Gina Elani
 * Private Slug
 * Private Trent
 * Doctor Egon Stetmann
 * Amanda Haley
 * Romy Pyrius
 * UED Genetic Engineers