Barracks

"Ya ever notice that nobody ever comes back to the barracks?"

- A marine

The barracks houses and trains all terran infantry units. Like the command center, it is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.

Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design.

Interior
"Nice place you've got here. Sterile, but nice."

- Merdith Jernic

The barracks is divided into a number of sections;

Bunk Room
The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.

Deployment Room
The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.

Galley
The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables to have them at.

Resocialization Chamber
"It was a coffin...a nightmare in a coffin."

- Ardo Melnikov

The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.

StarCraft
The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, The ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks & academy). The barracks itself requires 150 minerals to be built.

StarCraft II
The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or reactor add-on, but not at the same time.