Zealot

"My life for Aiur!"

- Protoss Zealot

Zealots are the basic Protoss infantry units.

Overview
Zealots are lower-ranked Templar used as assault troops. Zealots are enhanced with cybernetic implants and outfitted with a power suit. Thr power suit contains focus crystals in heavy forearm units that channel the wearer's strength of will and create psionic blades. The technology is coupled with the Zealot's intense training and physique. Each Zealot is further assisted by limited precognition, allowing them to avoid attack and strike accurately. After the Brood War some Zealots became able to transform their bodies into energy for a few microseconds allowing them to close the distance between themselves and their their foes with lightning speed.

StarCraft
Zealots are the most powerful of the basic starting units and are correspondingly more expensive. Being modestly outnumbered by Marines or Zerglings is not a major cause for concern given the quality of the Zealot. Their high hit points and excellent base ground attack with normal-type damage ensure that they are useful until late in the game, and they are arguably the best breakthrough unit due to their cost and lack of need for micromanagement compared to the unwieldy Archons.

Upgrades

 * Ground Weapons
 * Ground Armor
 * Plasma Shields
 * Leg Enhancements
 * Cost: 150 0 150
 * Upgraded at: Citadel of Adun
 * Increases Zealot speed.

Quotations

 * See: StarCraft Quotations

StarCraft: Ghost
Zealots appear as enemies to Nova in StarCraft: Ghost. They appear identical to their portrayal in StarCraft.

Abilities

 * Charge
 * Cost: unknown
 * Researched at: Twilight Council
 * Increases the speed of the Zealot for a limited time.

Quotations

 * See: StarCraft Quotations

Known Zealots

 * Argus
 * Edullon
 * Fenix (later transplanted into a Dragoon)
 * Thuras - A member of Tassadar's expeditionary fleet to the Koprulu Sector, he accompanied his superior to the surface of Mar Sara.
 * Zyrkhan