Mutalisk

The mutalisk is an airborne zerg breed.

Overview
Occasionally refered to as "mutas" by terrans, mutalisks are evolved from the mantis screamer from the desolate Dinares Sector. The mutalisk has retained its predecessor's ability to travel through both air and space, although what other forms of propulsion it may have aside from its wings is unknown. The mutalisk spawns small, voracious creatures called "glaive wurms", or "glave wurms", and projects these creatures to attack. Glaive wurms fly between multiple targets as they degrade explosively. A mutalisk's fangs are also deadly and given that mutalisk blood is acidic, able to melt through even CMC armor, such close quarters are hardly favorable to a mutalisk's intended victim(s). This being said, the mutalisk is not without its vulnerabilities. Its own acidic blood is just as deadly to itself as it is to its foes and its wings are exceptionally fragile, able to be shredded even by glass. As such, it is a viable tactic for terrans to aim for the wings when trying to down a mutalisk.

In battle, mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed. Conversely, powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. In large numbers or against weak defenses, mutalisks will always be a deadly threat.

The mutalisk is not an especially intelligent creature and exercises little initiative, preferring to drift lazily through the air. Once engaged however, it demonstrates a blind bloodlust that makes it dangerous to all those around it, including itself. In addition, mutalisks are able to trace terran transmissions to their source.

StarCraft
It Farts Acid to kill people, dealing 9 damage to the first, 3 to the second, and 1 to the last. Unlike many other air units, the mutalisk is small, making it more resistant to explosive damage, a common damage type found on anti-air units like dragoons and goliaths. The mutalisk deals normal damage and is only affected by the armor of the target. Large groups of mutalisks tend to clump together making them ideal targets against attacks with area of effect or splash damage.

Mutalisks in small groups are also fairly useless; their armor and size is easy for units that deal normal damage such as large groups of marines and battlecruisers. Compared to its terran and protoss counterparts (the Wraith and Scout), the Mutalisk's attack is individually weaker and its attack is not as effective against capital ships. Mutalisks are also fragile against corsairs and valkyries due to their wide area-of-damage and marine-filled bunkers serve as fairly decent counters in defensive terms.

Pre-Release
Originally the mutalisk was armed with an "acid spray" attack rather than glaive wurms. References to the acid spray may be found in the StarCraft manual. It can also be seen in The Death of the Overmind, the final cinematic for StarCraft Episode III where mutalisks attack the Gantrithor.

StarCraft: Ghost


The mutalisk cannot regenerate like most other zerg units; instead, it can "abduct" land-bound terran units, draining their life (which restores the mutalisk's health). The mutalisk's attack is a powerful bio-plasma attack that does splash damage; the attack becomes more powerful if "charged up".

The mutalisk is the most expensive zerg unit in the Invasion Mode, costing five points.

StarCraft II
The mutalisk reappears in StarCraft II.

In StarCraft II, the mutalisk's attack is still be able to strike multiple targets, bouncing to strike up to two additional targets as before. The attack automatically bounces towards the next closest enemy.

Mutalisks are able to stack quite well but it is difficult for them to remain clumped. Mutalisks spread out when they move or attack.

With some micromanagement, mutalisks are able to attack on the move as in StarCraft I.

Mutalisks lost the ability to morph into anti-ground flyers because the anti-air corruptor became "useless" once the zerg player had "swept the sky". The corruptor needed the morph more.

Mutalisks are weak against s, thor, phoenixes, and corruptors.

Strategies
The mutalisk is countered by s (especially equipped with combat shields and StimPacks). The 's high damage against lightly-armored units also makes it effective against mutalisks.

Special Mutalisk Strains

 * Cardis the Destroyer
 * Evolved Mutalisk
 * Kukulza
 * Zergrinch Drake