Bunker

"We can take cover in these bunkers if things get too dicey!"

- Mar Sara Colonial Militia marine

The bunker is a terran defensive structure.

Overview
"Now we could use some chairs please. Pretty please."

- A Dominion marine commenting on the bunker's interior.

Bunkers, sometimes referred to as "battlefield coffins", are low-domed structures that may be constructed with paristeel or neosteel plating. They may be built almost anywhere using manufacturing processes which are standard for SCVs. Once erected the armor plating makes them very difficult to take apart.

The bunker typically accommodates, but is not limited to, four individuals. Weapon ports are located on all sides, with ammunition racks above them. Entry and exit is through a single hatch to the rear. Wolfe Industries sold an improved bunker firing port with a magnetic rail during the Second Great War; the rail increased the muzzle speed of fired projectiles. Raynor's Raiders also developed upgrades during the war. The shrike turret added an automated gun on the roof and was based on the zerg spore crawler. Another upgrade added an armored carapace to the exterior and was based on the ultralisk.

StarCraft
The bunker may garrison any four terran infantry units. While inside units may not be harmed by enemy fire although they are still affected by any affects they had prior to entering. Units with ranged attacks may fire out with +2 added to their range. Units may not activate any abilities while inside, although stimmed marines and firebats will still enjoy the benefits of stimpacks if they used the ability right before entering a bunker. If a bunker is destroyed its occupants emerge unharmed. The bunker's fire can not be directed by the player.

While adept at dealing with en masse attacks of weak units, the bunker is vulnerable against heavy ones. Bunkers are effective holding off chokepoints when backed by missile turrets, goliaths and siege tanks. This makes them very deadly against many zerg units and several terran units, but against the protoss, they do little to prevent a large-scale attack from zealots and dragoons, which can take far more punishment compared to most basic ground units. In addition, the bunker's range is outclassed by siege tanks, guardians and occasionally reavers.

In addition, bunkers can provide more damage and receive a lower chance of being hit back when on high ground.

Protoss and zerg units such as Infested Duran cannot enter the bunker. Only SCVs, marines, firebats, ghosts, medics, civilians and non-infested hero versions of those terran infantry units may enter.

StarCraft: Ghost
Bunkers featured in the multiplayer of StarCraft: Ghost. They had three gun ports, the fourth side of the structure being open for entry.

StarCraft II
The bunker in StarCraft II has a similar function as in StarCraft.

Wings of Liberty
Bunkers now display how many units they have currently "loaded" without needing to select them. Some units, such as firebats, marauders or ghosts, take up two slots.

Units within bunkers gain +1 range.

Units can be rallied to automatically enter bunkers.

In gameplay, bunkers serve well against the zerg in gaining ground.

Upgrades and Abilities
s and marauders in a bunker can use their stimpacks. Stimpack becomes available within the bunker commands (load, unload, etc.). Bunkered medics may heal units in the same bunker.

Ghost abilities are not available.



Co-op Missions
Jim Raynor gains the following upgrades to bunkers in Co-op Missions.

Heroes of the Storm
Bunkers appear as the fortresses and keeps on the Warhead Junction and Braxis Holdout maps of Heroes of the Storm.

A modified version of the bunker appears as the model for the egg of Murky's Grunty skin in Heroes of the Storm.

Known Bunkers

 * Bunker 54

Bunker Variants

 * Infested bunker
 * Battle bunker