StarCraft II version history/Patch 4.3.0

General

 * New premium Arcade content is now available for purchase.
 * ARK Star
 * All new single-player, tactical, turn-based RPG, from Pirate.
 * Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
 * Learn more in our blog.
 * Direct Strike
 * An upgraded version of Desert Strike HotS from Tya.
 * Classic Tug-of-War gameplay with new free Commander Modes.
 * Premium content unlocks more modes and cosmetics rewards.
 * Learn more in our blog.
 * A new ‘Premium Content’ filter has been added to the Arcade section.
 * New visual indicators have been added for the following upgrades:
 * Anion Pulse-Crystals
 * Extended Thermal Lance
 * Advanced Ballistics

Bug Fixes

 * General


 * Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.


 * Campaign


 * Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
 * Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.


 * Co-Op


 * Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
 * Loading screen tips no longer overlap with the Co-op map tips for certain languages.
 * Artanis
 * Researching the "Charge" upgrade in a Co-op mission no longer grants the player 400 XP.
 * Alarak
 * When cancelling a structure, the full death animation will no longer be triggered.
 * Han and Horner
 * The Widow Mine will now display a targeting laser indicating the unit they are locked onto.
 * Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
 * Karax
 * Fixed an issue where Sentinels would sometimes revive and become unresponsive.
 * Nova
 * The Raven no longer loses armor upgrades when in cloaked mode.
 * Removed placeholder text from the Raven's "Deploy Bio-Mechanical Repair Drone" tooltip.
 * Raynor
 * Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units" mastery.
 * Swann
 * Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.


 * UI
 * The ranking in the Versus A.I. queue will now increase and decrease properly.
 * The Simple Commands card no longer have art issues with the new console skins.
 * The Pin Map button no longer overlaps with long map names.
 * Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
 * The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
 * The 'Select Builder' universal hotkey no longer appears unbound on the Standard layout
 * Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
 * Fixed an issue where the icon for Adept's Resonating Glaives upgrade was using the old art in Production tab


 * Versus


 * The Research Extended Thermal Lance upgrade new displays the range increase.
 * The Auto-Kill achievement has been relocated to the "Unranked/Ranked" category instead of the "Melee Combat.”
 * When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
 * The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
 * Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
 * Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
 * Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
 * Fixed an issue where, under certain circumstances, canceling 'Spawn Creep Tumor' caused the original Creep Tumor to retain the 'active' model but could not activate ‘Spawn Creep Tumor.’
 * Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
 * Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
 * Adjusted the art for the Mira’s Marauders Marine skin to help differentiate them from the default Ghost skin.