Void ray

The void ray, formerly known as the warp ray, is a Protoss ship to be featured in StarCraft II.

Overview
The void ray is a protoss escort ship that is the product of the divergent advancements from the joining of the Khala-following protoss and the Dark Templar in the aftermath of the Brood War.

A void ray is a ship virtually built around a single gigantic power source: the prismatic core. This device seethes with energy drawn from two realms: the Void, which is truly understood only by the Dark Templar, and the Psionic Matrix, which underpins the technologies of the Khalai from Aiur. In combination these two energies form a self-sustaining reaction of great potential and powers the primary armament of the void ray, a prismatic beam system.

Normally the prismatic core is held in check by an arrangement of flux field projectors. When a void ray locks on to a target, the projector arms smoothly part like the petals of a flower. A complex array of warp lenses and phase-crystals works to focus the energies of the prismatic core into a powerful beam. As the prismatic beam is held on the target, more of the focusing array becomes aligned, and up to three individual power streams combine together. Over a few seconds the beam's intensity and power grow exponentially. Few enemies can withstand the power of the prismatic beam for long: even large and heavily armored targets like buildings or Battlecruisers are incinerated in moments.

Game Unit
The void ray is produced at the Stargate, and does not require further technological advancements to be built. It can be immediately constructed after the Stargate is built.

Attacks
The beam is capable of engaging both land and air targets, and is powerful against heavily armored structures and units, such as terran battlecruisers, as there is a longer time required to destroy such targets, and therefore, a longer time for all of the void ray's three primary arms to align onto target and activate successively. The damage multiplies by 4 after 2 seconds and 8 after 4 seconds.

The beam attack is weak against low hit point units such as Terran marines, because the short amount of time required to kill a marine does not allow the void ray to take advantage of all three of its projector arms, and there is a notable cooldown between engaging different targets.

When a void ray attacks a target, it continues to follow.

The beam attack cannot be stopped by a Mothership's Time Bomb ability.

Quotes
Main article: Void Ray Quotations