Template:Infobox/metacampaign mission

Metagame  ==Overview== This box provides metacampaign information for an object.

Usage
Copy and paste the following into the article and fill in the fields. This template must be used within Template:Infobox/start and Template:Infobox/end.

Optional Fields
The following are some notes on optional fields.
 * racecolor
 * Sets the background color based on a race's name.
 * This is a raceid value as defined in Template:ColorRace
 * bgcolor
 * Manually sets the background color of the header text. Overrides racecolor.
 * This is a CSS color code.
 * fgcolor
 * Manually sets the foreground color of the header text.
 * This is a CSS color code.
 * colspan
 * The number of table columns the image should span. Defaults to 2.
 * altmission
 * An alternative mission which is mutually incompatible with the mission in question. For instance, it seems you cannot rescue Agria and retrieve an artifact from Monlyth; you can only do one mission or the other.
 * client
 * The character who made the offer. For instance, Tychus Findlay "offered" the mission to Monlyth, while Matt Horner offered the mission to Agria. (Note that Dr. Hanson called for help, but it was still Horner who actually offered the mission.)
 * newchar
 * A new character you can pickup for completing the mission. For doing the Agria mission, the Raiders can pick up Dr. Hanson.
 * heroeunits
 * Hero units that appear during a missions. Raynor may have been the commander for Zero Hour, but he didn't appear on the field of battle. The Hyperion did, however, so it appears in this slot for Zero Hour.
 * mercunits
 * Units that may be hired for the mission.
 * reqmissnum
 * Some missions only become available once a certain number of other missions have been completed. These don't need to follow any other mission.
 * newunit and newtech
 * Usually new units and technologies are bought in between missions, but sometimes they may be acquired as part of conducting a mission. At Wings of Liberty some missions start out with reinforcements (Bunkers at Zero-Hour, Firebats at Saviour and Marauders at Queen's Gambit).
 * priority
 * The priority a unit is assigned for targeting. High-value units, especially spellcasters, tend to have a high priority, causing other units to target them first.
 * killscore
 * The score you get for killing a unit. High value units are worth more. This adds to your score screen at the end of the game.
 * makescore
 * The score you get for making a unit. High value units are worth more. This adds to your score screen at the end of the game.