Forum:Causes of the zerg woes in WoL.

I believe a major cause of the zerg woes in WoL is the zerg tech tree shift from StarCraft to StarCraft II. The hydralisk moved to tier 2, which forced the zerg to rely on queens for AA defense in the beginning. The roach attempted to replace the hydralisk at tier 1.5, but with the control cost increase from 1 to 2 that happened later on, it lost some viability. These changes in turn moved the lurker to tier 3, were it just simply isn't viable against all of the detection available at that point, to no fault of its own. Why did they make such a dramatic tech tree shift?

Also, the zerg only have the zergling and the baneling that can really be amassed, while all other military units use two or more control. I don't have WoL, but this is what I am seeing. Zeta1127 of the 89th Legion (talk) 05:22, July 16, 2011 (UTC)