Medic (StarCraft II)

"To good marines, the only thing more important than the rifle in their hand is the medic at their back."

- Morales

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws". The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered s to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

In Co-op Missions, players have access to medics if they play as Jim Raynor.

Co-op Missions
Medics are exclusive to Jim Raynor in Co-op Missions.

Quotations

 * See: StarCraft II Medic Quotations

Development
In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship. The medics could not jump and made reapers much less useful.

The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.

The medic's campaign-only upgrades would make them overpowered in multiplayer.


 * Flare
 * The grenade launcher ability had been changed to reveal an area rather than blind a target unit. It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).

In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).

The Galaxy Map Editor contains a "mercenary" medic model that is unused in Wings of Liberty. The model was later used for Skibi's Angel in Left 2 Die, and then Field Response Theta in Heart of the Swarm.