Jim Raynor

"James Raynor was the most decent man I ever encountered during the fall of the Confederacy. Everyone else, I can safely say, was either a victim or a villain or quite often both. At first glance, Raynor seems like a backwoods cowboy, one of those good old boys swapping lies about the days gone by. There's a cocksureness, an overconfidence about him that makes you bridle initially. Yet over time you come to see him as a valuable ally and-dare I say it?-a friend. It all comes from belief. Jim Raynor believed in himself and believed in those around him. And from that strength came the strength that allowed him and those who followed him to survive everything else the universe threw at him. Jim Raynor was a most decent and honorable man. I suppose that's why his is the greatest tragedy in this godforsaken war."

- Michael Liberty

James "Jim" Raynor was a terran marshal from Mar Sara, who became one of the major figures in the Koprulu Sector through his work to bring down the Confederacy and, later, in the struggle against the Confederacy's successor, the Dominion. Raynor is one of the few terrans to engage in a long-term alliance with the protoss.

Biography
Jim Raynor was born a farm boy on the Fringe World of Shiloh. In his youth, he was taught outdoor skills such as hunting and shooting by his grandfather, skills which would later prove useful as a marshal.

Raynor learned how to drive vehicles and became an expert demolition player for the Centerville team. His father taught him how to brawl, and to stand up to bullies. Raynor would later say that his father taught him where to draw the line, rather than to take a stand.

The Heaven's Devils
During the Guild Wars, Raynor enlisted in the Confederate Armed Forces at the age of eighteen, fighting against the Kel-Morian Combine as a member of the Confederate Marine Corps. Raynor was quickly promoted for distinguishing himself in battle.

Raynor met Tychus Findlay at Fort Howe, Turaxis II. The two would become members of the elite 321st Colonial Rangers Battalion.

Raynor spent some time in a P.O.W. camp, where he believed he would have died or gone insane if it wasn't for Cole Hickson, a soldier he met there from another unit. The two were tortured and continually questioned about neural resocialization.

A mission was botched due to Confederate officers and a friendly fire incident occurred. Raynor and Findlay abandoned the military thereafter and the duo was charged with manslaughter in absentia.

Following the war, Raynor and Findlay became outlaws, conducting a series of heists over the years all across the Koprulu Sector. During one such exploit, the authorities captured Findlay, but Raynor was able to escape.

Civilian Life
Jim Raynor married Lidya and tried to settle down into a quiet life as a civilian. After their son, John was born, Jim Raynor struck a bargain with the local magistrate—if he would become the local marshal and enforce the law, the magistrate would erase his army record. Lidya made Jim promise to always stand up for what he believed in.

John was considered "gifted" with psychic powers by the Tarsonis Institute of Health and Research and requested the Raynors hand over their son. Jim didn't like the idea, but Lidya believed Jim's distrust of the Confederacy was unwarranted. Months later, they received a letter from the institute saying John had been killed in a shuttle accident. Lidya, blaming herself, died of grief.

Jim Raynor buried himself in his work to escape his losses. He learned how to describe plots for potential colony use as well.

Raynor was 29 years old when the protoss attacked his world's neighbor, Chau Sara.

The Great War Begins
"Howdy, boys. I'm Jim Raynor, Marshal of these parts."

- Raynor introducing himself to the Mar Sara colonists

In December 2499, in the wake of the protoss attack on Chau Sara and the beginning of the zerg incursion on Mar Sara, Raynor received orders from the Office of the Colonial Magistrate to escort the core Mar Saran colonists to the outlying wastelands. Here he was partnered with the local Magistrate, with whom he would share a close working relationship with.

While safeguarding the colonists, the evacuation base received a distress signal from Backwater Station. Alpha Squadron commander Edmund Duke ordered the colonials to ignore it, saying that Alpha Squadron would handle it. However, Raynor believed that Confederate forces would be unable to respond in time, and set off to relieve Backwater in defiance of orders, the Magistrate sending in some militia as support. During a lull in the battle, he rescued Universe News Network reporter Michael Liberty at Anthem Base, who then joined the party. Arriving at Backwater they successfully drove the zerg from the immediate area and destroyed a nearby infested command center. However, this put them at odds with Duke. Raynor and his men were subsequently arrested for destroying government property and taken to the prison ship Merrimack. He would not remain imprisoned for long.

The Sons of Korhal
"Ah, Marshal Raynor. Michael apparently thinks very highly of you and your men. I was wondering if you would be willing to help me in a small matter."

- Mengsk to Raynor after the latter's rescue.

Michael Liberty and a Sons of Korhal task force boarded Merrimack and rescued Raynor and the Mar Saran militia. Thoroughly dissatisfied with the Confederacy, and with the protoss sterilization of his homeworld imminent, it did not take Arcturus Mengsk much to persuade Raynor and the militia to join the dissident group. Raynor was awarded the rank of captain and assigned to lead the newest unit of the Sons of Korhal, unofficially named "Raynor's Rangers". He became acquainted with young Matt Horner, then second-in-command of the Cormorant, a Sons of Korhal merchantman which had assisted in the evacuation of Mar Sara.

Raynor led a raid on the Jacobs Installation to access the Confederate network and retrieve what he believed to be weapon designs. Inside he discovered live zerg in captivity and was horrified when he realized that the Confederacy had known about the zerg but decided to keep that knowledge secret. In the aftermath, Raynor was ferried to the Hyperion, where he watched the protoss bombard the planet. He was sickened at the sight.

Antiga Prime
"James, on the other hand, is all courage and honor looking for a place to explode."

- Arcturus Mengsk explaining to Mike Liberty how he manipulated Raynor

The Sons of Korhal then withdrew to Antiga Prime, a border world whose colony was on the verge of revolt but effectively suppressed by Alpha Squadron. Together with Mengsk's second in command, Lieutenant Sarah Kerrigan (albeit with mutual resentment), Raynor freed the colony by destroying the local Confederate detachment.

Shortly afterward, General Duke's command ship, Norad II, crash landed after a zerg attack in orbit and then besieged by zerg forces on the ground. Raynor, under orders from Mengsk, unenthusiastically rescued the general, an act that directly precipitated General Duke's and Alpha Squadron's defection to the rebellion. It was at this point that unease began to swell within Raynor. Although he believed in Mengsk's cause and felt indebted to him for his rescue from the Merrimack, he was uneasy at what Mengsk was asking of them.

Over the next six months Raynor took part in the three way fighting on Antiga Prime between the Confederacy, zerg and rebel forces. Things took a drastic turn however, when the Sons of Korhal used a psi-emitter to lure a wave of zerg to attack the Delta Squadron detachment sent to retake the colony, the same type of device which had led to the infestation of Raynor's homeworld.

Biting the Bullet
With the Sons of Korhal preparing to evacuate the planet, Raynor led a force to rescue the remaining colonists. During the battle, the protoss and Executor Tassadar arrived and made contact with the terrans, even providing timely assistance.

Push toward Tarsonis
Raynor and the Sons of Korhal escaped from Antiga Prime and made their way to Tarsonis. The protoss then sterilized the planet.

Departing the planet, Raynor was disturbed, courtesy of Mengsk's hunger for power and his growing lack of scruples. Kerrigan was faring little better, haunted by her role in drawing the zerg to the planet. Despite his past history with telepaths, Raynor possessed genuine sympathy for her. Sympathy gave way to mutual friendship.

Tarsonis
"Don't go following causes. They'll just break your heart. When idealism meets reality, it's rarely reality that backs down."

- Michael Liberty to Raynor

Prior to their invasion of Tarsonis, the Sons of Korhal held a conference. Raynor remarked that he was "impressed" by Duke's strategy of frontally assaulting the central of the three primary orbital platforms, although he may have been being sarcastic. Once above the Confederate capital, General Duke led the attack to break through to the surface. Raynor, alongside Kerrigan and Liberty, found himself fighting tooth and nail in the streets of Tarsonis City. The means with which the rebellion would defeat the Confederacy became clear when Mengsk ordered Duke to activate psi-emitters on the secured space platforms. Raynor and Kerrigan protested the unleashing of the zerg on the Confederate capital but were coldly rebuffed by Mengsk. Raynor later brought his objections personally to Duke and Mengsk, coming to blows with the former. Anticipating trouble, he began gathering his men together. Raynor was angered and frustrated when Kerrigan was dispatched to defend the primary zerg hives at New Gettysburg from the pursuing protoss; Mengsk feared the protoss would prevent the zerg from delivering the fatal blow to the Confederacy. Raynor could not convince Kerrigan to refuse the order and later regretted not accompanying her.

Raynor's Raiders
"The protoss and the zerg aren't going to give a rat's ass that Mengsk is running things now. They don't care about human wars or human leaders. They're battling throughout humanspace. It's not over."

- Raynor after his defection.

With Kerrigan's mission a success, the zerg suddenly began to attack her forces. To Raynor's disbelief, Mengsk ordered the Sons of Korhal to withdraw, abandoning Kerrigan and her troops instead of evacuating them.

Raynor decided on a rescue. He gathered a number of troops along with Michael Liberty. However, they were stopped by General Edmund Duke and a group of his neurally resocialized marines, who were using their StimPacks. Duke took Raynor's rescue attempt as a sign of mutiny, but was surprised when Liberty injured him with a needle gun. As Duke passed out, his marines took him to a medical center. Matt Horner was one of the first men to join Raynor as he left.

Raynor attempted to rescue Kerrigan with a dropship but could not locate her. With the situation on the ground deteriorating instead he evacuated a number of human troops. Mengsk's callousness led Raynor, Liberty, and the remnants of the Mar Sara Colonial Militia to sever their ties with the megalomaniac Mengsk and the Sons of Korhal.

Raynor was picked up by the former Confederate battlecruiser, the Thunder Child, on his way from Tarsonis. Raynor's Rangers, now known as Raynor's Raiders, had become rebel movement of their own. The Raiders fought their way from Tarsonis, destroying the Ion Cannon, before escaping out of the system.

Although Liberty and the Commander left the Raiders, Raynor did not find himself without company. He had originally expected to be down to a handful of troops. Instead, virtually every member of his unit followed him, and even a few from outside it. To obtain transport, Raynor led a raid on the Dylarian Shipyards, obtaining a number of transport vessels and the Hyperion itself. In the aftermath however, Raynor found himself without direction. While he'd made a few strikes against the forces of the Terran Dominion, he was at a loss as to how to proceed, especially with so many looking up to him.

And the recurring dreams he was having wasn't helping matters...

Protoss Friendship
"Heh. If I ever meet this Raynor fellow, I'm gonna shake his hand and thank him for being such a good ambassador"

- Rosemary Dahl after hearing about Raynor's history with the protoss.

Six weeks after the fall of the Confederacy, Raynor's dreams led him to the planet of Char. The Raiders established themselves on Char, avoiding conflict with arriving Dominion forces led by Duke, but were overrun by the zerg led by, much to Raynor's surprise and shock, a very much alive and newly "hatched" Infested Kerrigan. She'd been calling to him via her telepathy, but now possessed no desire to return to her former life. Kerrigan allowed Raynor to flee but the psychic connection between the two remained. However, Raynor and the surviving Raiders were temporarily stranded on Char when Kerrigan attacked the Raiders' ships. Hyperion was able to escape by making a risky emergency jump. Tassadar's forces arrived and began destroying the "infested" ships including escaping shuttles and escape pods. Raynor kept this knowledge from his men.

Raynor used his tracking skills to find Tassadar (and his force) and, later, Zeratul. Despite initial animosity the three decided to cooperate out of necessity and fight the zerg together, aided by Raynor's psychic connection to Kerrigan ; the mutual respect and friendship resulting from the alliance would be pivotal in the continuing struggle. However, the motley force of Templar, Dark Templar, and Raiders were soon forced onto the defensive, with Tassadar's forces and Raynor ending up surrounded on an orbiting platform. There they awaited reinforcements which came in the form of a protoss fleet from Aiur sent to arrest Tassadar. The newcomers opted to join Tassadar instead. With the return of the Hyperion, the Raiders accompanied their protoss allies back to Aiur.

On Aiur they were joined by Fenix who was rallying forces to resist the zerg invasion. Fenix would become another of Raynor's close friends. Raynor refused to be idle when Tassadar was arrested by the Conclave, and brought the Raiders into battle to help free him. The rescue succeeded with the timely intervention of Zeratul's Dark Templar. . Raynor's Raiders joined Tassadar in the final assault that destroyed the Overmind.

The Brood War
The death of the Overmind caused the zerg to rampage, killing 70% of Aiur's population. The only realistic option was for the protoss and the terrans to leave the planet through a to Shakuras. Raynor and Fenix remained behind covering the retreat, and for a time both were thought lost by their comrades. The two survived, with a small group of refugees on Aiur. They managed to establish an enclave on Aiur near a warp gate. Kerrigan contacted Raynor and Fenix there, warning them about the new Overmind and the UED's plan to control it. Raynor begrudgingly rescued Terran Dominion Emperor Arcturus Mengsk from the United Earth Directorate, traveling through the warp gate, which then self-destructed. They did so at the request of Infested Kerrigan, who contacted them again on Shakuras. Assembling on Tarsonis, the four forged an uneasy alliance against the UED. Together they rescued the remains of the Dominion fleet from the UED.

Raynor helped Kerrigan destroy the UED's Psi Disrupter and retake Korhal for the Dominion. After the victory on Korhal, Kerrigan promptly turned on her puppet allies. Fenix's death at Kerrigan's hands dashed Raynor's hopes that she had "reformed." Enraged, and convinced of her treacherous nature Raynor vowed to one day kill Kerrigan in righteous vengeance. In the aftermath of the Brood War, a grieving Raynor said his farewells to Zeratul on Shakuras then vanished.

Dark Times
"I heard all about you becoming a big time freedom fighter while I was away. What happened Jimmy? The war for truth and justice get too much for ya?"

- Tychus Findlay

Raynor continued his activities against the zerg after the Brood War, personally taking part in a mission to Braxis alongside protoss forces led by Praetor Taldarin in order to de-infest the resurrected Alexei Stukov.

Freedom Fighter
Raynor knew that his chances of achieving vengeance against Kerrigan were slender at best. He returned to terran space to lead the Raiders against the spreading power of the Dominion.

Raynor networked and struck alliances with various anti-Dominion groups, including the Kel-Morian Combine, which he and his "mob" visited c. 2502. The Combine became very protective of this friendship. Raynor would frequently hide out on zerg-infested worlds.

The War Pigs
In 2502 the director of the Dominion Internal Security Division, Tamsen Cauley, targeted Jim Raynor for assassination, dispatching a band of outlaws known as the War Pigs to do so. Cauley believed this would increase his own personal power. The War Pigs encountered Dark Templar on their journeys, who read their minds and learned what they were planning.

Raynor's Raiders hid out on the zerg-infested world of Urona Sigma, settling in a water-access-only tunnel system lair. The Dark Templar delivered a warning about the War Pigs to Raynor. The outlaws were led by Cole Hickson, Raynor's old friend, who had been altered by a subconscious form of neural resocialization to assassinate Raynor (something neither Raynor nor the War Pigs were aware of). The Raiders planned on leaving Urona Sigma, as the protoss felt the planet was a lost cause and they would begin a purification attack on it.

The War Pigs discovered the Raiders' underground lair. The forewarned Raiders captured the War Pigs, but since Raynor trusted Hickson he left himself open to attack.

As Raynor explained part of the history between Hickson and himself&mdash;Hickson had saved his sanity years ago&mdash;Hickson pointed his pistol in Raynor's face, surprising the War Pigs. Raynor recognized that Hickson was being controlled by neural resocialization. The zerg then broke into the Raiders' lair, resulting in Hickson's escape. Raynor, separated from his crew, was forced to team up with the War Pigs. Together they escaped to the surface, with the War Pigs sealing the way behind them. However, Hickson ambushed Raynor again. Raynor made Hickson remember his sanity-saving techniques and the resocialization procedure. Hickson, overcome with stress, fell to the ground screaming. At that moment, the protoss began the purification of Urona Sigma. Raynor and the War Pigs were trapped on the surface, away from the Raiders' dropships and the War Pigs' transport vessel.

The protoss only purified the area away Raynor and the War Pigs (which was also the area of heaviest zerg concentration). While Raynor and the War Pigs prepared for the end, Romy Pyrius took his "best" drugs. Lars Trakken, unable to contain his hatred of Cole Hickson, descended to the surface with a dropship full of Cerberus heavies. He offered to take Hickson but leave the rest of the War Pigs. Raynor noted the odd behavior&mdash;Trakken could have just let the purification kill them&mdash;and proposed a ruse which would enable them to steal the dropship. They pretended to hand over the unconscious Hickson. While Trakken was distracted expressing his rage, Hickson awoke and began grappling with Trakken as Raynor and the War Pigs began killing Cerberus troopers. Then the zerg appeared on the battlefield. Pyrius rescued Hickson and injured Trakken, causing the latter to fall to the zerg. However, Pyrius was killed during the escape.

Raynor and the surviving War Pigs made it to the General Lee, where Raynor revealed he believed the protoss were not attempting to kill them, but instead knew what was coming and had simply let the situation play out.

Prelude to the War
Raynor's fight against the Dominion did not go well, Mengsk utilizing the state-controlled media, oratory and propaganda to marginalize Raynor's efforts. With Raynor and his faction viewed as a terrorist organization and "public enemy number one," Mengsk took steps to keep Raynor and his followers constantly hunted and harried and deny them any chance to gain a respite and build their strength. While Mengsk refused to have Raynor assassinated in fear of turning him into a martyr, he forced Raynor to take up mercenary work to make the cut. That a price of 500,000 credits had been put on his head for crimes of mass murder, terrorism, sabotage, rebellion, incitement, grand larceny, piracy and sedition didn't help matters either. He was especially unpopular amongst Dominion marines, who would use his visage for target practice on firing ranges. Four years after the, Raynor was still active in the Sector, though had begun losing faith, drinking heavily and blaming himself for Kerrigan's being taken by the zerg. His hatred for Arcturus Mengsk became a festering wound. Raynor's first officer, Matt Horner, still believed in him and in the revolution even though some of Raynor's doubts were spreading to his crew. Horner did a lot to keep things going over the years, always having faith that Raynor's innate heroism would resurface and lead the rebels to victory.

Return to Mar Sara
Raynor returned to his old home, digging up mementos and reminiscing about his wife and child. He then turned up at Joeyray's Bar, where he watched a news report about the Terran Dominion annexing Mar Sara. Raynor admitted to the bartender that he kept fighting the Dominion because of a promise he had made.

Raynor supported a rebellion by the colonists against the Dominion, and refused to take their resources once they'd achieved victory.

Jim Raynor reunited with his old friend, Tychus Findlay, at Joeyray's Bar. His companion offered him a business proposition to "liberate" alien artifacts from the Dominion to sell to the. After some bargaining, Raynor agreed. They were successful in recovering an artifact from White Rock. Not long after this however, the zerg launched an invasion of Mar Sara, landing at White Rock and moving towards Riksville. Raynor and Tychus escaped on the Hyperion, but learned from Horner that the invasion of Mar Sara was simply part of a wider zerg offensive against the Dominion. Caught up in the conflict, Raynor was presented with the choice of answering a distress call from Agria or retrieve another artifact located on Monlyth.

Hidden Missions

 * Main article: Biting the Bullet

Raynor's efforts to help Antiga Prime's colonists flee the planet was supposed to have been the premise for a mission in the original game.

Alternity
At some point Raynor became affiliated with the Alliance, rising to the point of general and taking part in a mission on Dylar IV, though his time at a desk job did not do his physical state any favors.

StarCraft: Ghost
Robert Clotworthy was hired to voice act for Raynor in StarCraft: Ghost. Other StarCraft characters such as Infested Kerrigan or Zeratul were not projected to play an important role in the game.

Battle.net
As of October 9th 2005 the classic battle.net web site contained a hidden image of Infested Kerrigan saying "Help me Jim Raynor...you're my only hope!". The animated GIF image and the text can be found at the bottom of the main page. In order to reveal them the user has to click the round object above the Blizzard image (this doesn't work with all browsers).

StarCraft Maps
In the map Operation Claws, Raynor sent troops to defend Planet Christmas from the Zergrinch. In Round-Up, he faced Edmund Duke in a game of zergling round-up.

World of WarCraft

 * Main article: Lord Marshal Raynor

A character similar to Raynor appears in World of Warcraft.

Failoc-alypse
Jim Raynor stars as one of the heroes of Failoc-alypse, killing failocs as they rush by BlizzCon. As he gains levels he can fire more shots. In addition to the abilities of the other heroes (jumping and eventually double jumping, and dashing) he can charge up his rifle with energy; depending on how long he does this, he can clear the screen of failocs by firing a massive red energy beam. He can call upon Grunty the murloc marine for assistance.

"Noobz"
The BlizzCon 2009 grab bag includes "noobz", Blizzard-inspired vinyl toys. One is of Jim Raynor. It stands at 6.25 inches tall.

Collector's Edition
The Collector's Edition of StarCraft II: Wings of Liberty will include a USB key replicate Raynor's dog tags.

StarCraft
Jim Raynor appeared in each episode of StarCraft and StarCraft: Brood War as one of three unique units.

In Episode I he was first depicted piloting a hover cycle, and later as a  during the raid on Jacobs Installation.

In Episode II he was seen as a vulture pilot once more, after Infested Kerrigan's rebirth and her defeat of his forces.

In Episode III he was represented by the  Hyperion.

In Brood War he also appeared in all three forms but was rarely a playable character. During the first mission of Episode IV Raynor was playable as a vulture, and was also notable for being the only time players could command an invincible hero. He reappeared in the secret mission Resurrection IV as a marine. Backed up by and capable of using a StimPack, he made a formidable hero.

StarCraft II
Jim Raynor will be returning in StarCraft II as a playable hero.

In Wings of Liberty, the player will have the choice of bending Raynor towards good (by taking missions from certain characters such as Ariel Hanson) or evil (by taking missions from characters such as Tychus Findlay and Gabriel Tosh).

Quotations

 * See: Jim Raynor Quotations


 * "Guess you wouldn't be a Confederate if you weren't a complete pain in the ass." (Jim Raynor to Edmund Duke in Backwater Station, upon being arrested by the latter.)


 * (Jim Raynor and Arcturus Mengsk discuss General Duke joining the Sons of Korhal.)
 * Jim Raynor: "I can't believe you're really going to trust this snake!"
 * Arcturus Mengsk: "Don't worry, Jim. He's our snake now."


 * (Raynor to Infested Kerrigan after she kills Fenix)
 * Raynor: "It may not be tomorrow, darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you."

Inspiration and Personality
Jim Raynor was created by Chris Metzen and James Phinney. He is based on the undercover police officer of the same name in the film Rush. Metzen and voice actor Robert Clotworthy based his character in part on an image of a space cowboy riding a hover cycle.

Clotworthy describes Raynor as simple, honest, direct and passionate. He does what is right, even if it's the difficult choice. He won't go looking for trouble, but he won't run if it comes looking for him. Clotworthy gave him a quiet, raspy voice to signify that he is a "badass"; it is up to the others to shut up and listen to him.

Chris Metzen describes Raynor as an "honest cop in a universe full of demigods walking around." He has no superpowers and isn't the brightest guy, but he's just a cool cat and doesn't give up. He is the "loneliest person in the universe and his journey for redemption and rocky relationship with Kerrigan makes up the heart of the StarCraft universe in his mind.

Raynor is a good leader and an excellent tactician although he lacks any formal training or background. He has learned his skills through experience, and so he is unfettered by preconceived notions of what "the book" says is the right or wrong approach. Raynor will seldom plan things out in very much depth, but he has an excellent ability to improvise and turn the tables in a situation by using whatever he has at hand. Zeratul even remarked that Raynor had proven himself to be highly resourceful given his position. Indeed, Raynor is highly respected by the protoss, being one of the very few terrans, if not the only one to be fully trusted and accepted and some even consider him as a hero. The depth of this relationship was described by Tassadar, Fenix and Zeratul who considered him as one of their own and called him brother. They have aided him in many way they can against many enemies: as seen when the Dark Templar warned him against the attack by the War Pigs as well as an attempt to rescue him.

Raynor is one of the very few major terran characters in StarCraft to be fundamentally good throughout the game. Even when he assisted Infested Kerrigan, it was to overthrow the UED, which he suspected would enslave all three races in the sector (in essence, he chose what appeared to be the lesser of two evils). However, he may drift towards "morally gray" following the Brood War.