Barracks

"Nice place you've got here. Sterile, but nice."

- Merdith Jernic

The Barracks houses and trains all Terran infantry units. Like the Command Center, it is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.

Interior
The Barracks is divided into a number of sections;

Bunk Room
The Bunk Room, as the name suggests, contains the bunks of soldiers residing in the Barracks, along with places to stow their belongings.

Deployment Room
The Deployment Room is located at the entrance/exit to the Barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.

Galley
The Galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables to have them at.

Resocialization Chamber
"It was a coffin...a nightmare in a coffin."

- Ardo Melnikov

The Resocialization Chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.

The Barracks in StarCraft I
The Barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the Barracks can only produce Marines for 50 minerals a piece. With the Academy building, the Terran Firebat can be produced for 50 minerals and 25 gas. With an Academy and a Science Facility building with an attached Covert Ops add-on, The Terran Ghost can be trained for 25 minerals and 75 gas. If playing The Brood War expansion pack, the Terran Medic is produced here at the same cost for a Firebat, and same requirements (Barracks & Academy). The Barracks itself requires 150 minerals to be built.

StarCraft II
The Barracks generally remains the same in StarCraft II although now they can be attached to a Tech Lab or Nuclear Reactor add-on, albeit not both at the same time. It produces Marines, Marauders, Ghosts, and Reapers. The former is required to produce Marauderss.

Abilities

 * Lift Off