Zealot

Zealots are the base ground unit for the Protoss. They are the most powerful of the basic units, usually able to kill large numbers of Zerglings and Marines with few losses.

Zealots are trained in hand-to-hand combat, pain tolerance, tactics and discipline. The Protoss Zealot's weapon is generated by focusing psionic energy into their forearms, projecting deadly psionic blades on both arms. Some Zealots have the ability to see a very brief period in the future, enhancing their ability to make and dodge strikes. In StarCraft II, Zealots can charge enemies rapidly, briefly transforming into energy to do so.

Zealots are fast, and a large portion of their hit points are in shields, meaning that they are very hard to eliminate, because if they escape, they will essentially be able to return with almost half health. Their high hitpoints and excellent base ground attack with normal-type damage ensure that they are useful until late in the game, and they are arguably the best breakthrough unit due to their cost and lack of need for micromanagement compared to the unwieldy Archons.

Upgrades

 * Ground Weapons
 * Ground Armor
 * Plasma Shields

Leg Enhancements
Increases Zealot speed.
 * Cost: 150 0 150
 * Upgraded at: Citadel of Adun

StarCraft II Quotes

 * My Meditation is Over
 * En Taro Tassadar
 * By your will
 * We stand as one
 * Khasar De'Templari
 * My life for Aiur
 * We are the blades of Aiur

Famous Zealots

 * Fenix

StarCraft II Upgrade
In StarCraft II Zealots will have a new charging attack that enables them to quickly face an opponent in melee.