AGR-14 rifle

The AGR-14 Assault Rifle is seemingly a scaled down version of the C-14 Gauss Rifle. It is often referred to simply as the AGR-14, AGR-14 Gauss Rifle or simply an Assault Rifle.

History
It appears that the AGR-14 was originally used for training of recruits in the Confederate Marine Corps rather than being used as a standard weapon in combat. By the time of the Terran Dominion however, the AGR-14 had become part of the armament of Ghosts, serving as their standard issue weapon. The AGR-14 is also mercenary Rosemary Dahl's weapon of choice.

Properties
Modes: Auto, burst fire Range: 750m Reload: 2.5s

Firing at supersonic speeds through magnetic acceleration The AGR-14 fits 30 rounds to a clip. Utilizing 8mm jacketless slugs, it is capable of firing armor piercing, depleted uranium and steel tipped infantry rounds. In addition can launch grenades in secondary fire mode.

A larger variant of the AGR-14 seemingly exists, one with a larger clip located at the front and a scope. This version is seemingly used in heavy combat operations.

Trivia
The AGR-14 has undergone a long and varied development over the course of the StarCraft universe. It's first appearance was in StarCraft: Speed of Darkness, referred to as an AGR-14 Gauss Rifle. This may have been in preperation for the announcement of StarCraft: Ghost, which was announced four months later. However, the AGR did not appear in this version, only coming to light in a later build, replacing the C-20A Canister Rifle in function. Its role as an assault rifle was rounded up in the novel StarCraft Ghost: Nova a year later. Finally, the AGR-14 designation was brought full circle with the designation of Dahl's rifle in the novel StarCraft: The Dark Templar Saga: Firstborn the following year.