Barracks

"Home Sweet Hell."

- A marine's description of the barracks

The barracks houses and trains all terran infantry units.

Overview
"Ya ever notice that nobody ever comes back to the barracks?"

- A marine

Like the command center, the barracks is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.

Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design. The Terran Dominion consider the bunkers to be a safe, comfortable staging point for marines on the field, a statement that many marines vehemently disagree with.

By the Second Great War, Remedius Medical Systems had developed a medpack storage facility that could be placed within a barracks without the need for a tech lab.

Interior
"Nice place you've got here. Sterile, but nice."

- Merdith Jernic

The barracks is divided into a number of sections;

Bunk Room
"You ever been inside a barracks? Let’s just say there’s a reason most marines would rather die than go back in there."

- Tychus Findlay

The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.

Deployment Room
"Why do they call it 'boot camp'? Because if they called it 'beat your ass camp,' nobody would go."

- Tychus Findlay

The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.

Galley
The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables at which to consume them.

Resocialization Chamber
"It was a coffin...a nightmare in a coffin."

- Ardo Melnikov

The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.

StarCraft
The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, the ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks and academy). The barracks itself requires 150 minerals to be built.

Development
"That looks like a barracks&mdash;actually, it looks more like a toaster, but we’ll call it the barracks."

- Samwise Didier

Along with the game's other terran structures, the barracks was designed by Trevor Jacobs.

StarCraft II
The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or reactor add-on, albeit not both simultaneously.

Co-op Missions
Jim Raynor and Nova Terra build barracks in Co-op Missions. Raynor barracks build and training infantry 50% faster and can be upgraded with Orbital Drop Pods. Nova barracks take double hit points and instantly calldown infantry in target point (4 charges per unit with 6 minute cooldown), but build has one only. Alexei Stukov build infested barracks with can create infested marines.

Development
The barracks underwent an artistic redesign during development, the structure receiving an underframe in the process.

Heroes of the Storm
Visually modified barracks were present in early builds of Heroes of the Storm.