StarCraft II version history/Patch 1.3

Patch 1.3.6
StarCraft II: Wings of Liberty - Patch 1.3.6 July 28 Version 1.3.6.19269

Bug Fixes
 * General
 * Fixed an issue where using the Fun or Not system would sometimes cause players to be disconnected from the game.
 * Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout.


 * StarCraft II Editor
 * Fixed an issue that prevents using Value to set Player parameter in the Modify Player Property function.
 * Fixed an issue when using Unit Can Attack Unit Type function that could cause the game to become unresponsive.

Tools Update
StarCraft II: Wings of Liberty - Tools Update 2.1.2.2525

When downloading multiple patches concurrently, the launcher will now show the combined progress of all patches instead of showing the progress of each individual patch.

Patch 1.3.5
StarCraft II: Wings of Liberty - Patch 1.3.5 July 19 Version 1.3.5.19132

General
 * Players from Latin America and North America will soon be able to play games together, add each other to their in-game friends list, and compete on the same ladder. For more information on region linking, please visit the official community site.
 * Several performance and memory improvements have been made.
 * "Player Left" messages will once again appear in replays.
 * The Hellion's Infernal Pre-Igniter upgrade icon has been updated(now with more blue flames!).

StarCraft II Editor Improvements
 * UI errors will now go into a newly-created Error Display Message window.
 * Cooldowns shorter than 1/4 of a second no longer display on the command card.

PTR Version
StarCraft II: Wings of Liberty - Patch 1.3.5 July 13 Version 1.3.5.19122

General
 * A special sneak peek at new ladder maps is now available!
 * Several performance and memory improvements have been made.
 * "Player Left" messages will once again appear in replays.
 * The Hellion's Infernal Pre-Igniter upgrade icon has been updated (now with more blue flames!).

StarCraft II Editor Improvements
 * UI errors will now go into a newly-created Error Display Message window.
 * Cooldowns shorter than ¼ of a second no longer display on the command card.

Patch 1.3.4
StarCraft II: Wings of Liberty - Patch 1.3.4 Version 1.3.4.18701

Bug Fixes
 * Fixed a bug that would cause some Leagues & Ladder pages not to show correctly.

Patch 1.3.3
StarCraft II: Wings of Liberty - Patch 1.3.3 Version 1.3.3.18574

General
 * The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Balance
 * PROTOSS
 * Archon
 * Now a Massive unit.
 * Range increased from 2 to 3.
 * Cybernetics Core
 * Research Warp Gate research time increased from 140 to 160.
 * Gateway
 * Sentry train time decreased from 42 to 37.
 * Warp Gate unit train times remain unchanged.
 * Pylon power radius has been decreased from 7.5 to 6.5.


 * TERRAN
 * Bunker
 * Salvage resource return reduced from 100% to 75%.
 * Ghost
 * Cost changed from 150/150 to 200/100.
 * Thor
 * Thor now has 200 max energy, and starts with 50 energy.
 * 250mm Strike Cannons now cost 150 energy to use (cooldown removed).


 * ZERG
 * Infestor
 * Speed decreased from 2.5 to 2.25.
 * Spore Crawler
 * Root time decreased from 12 to 6.

Bug Fixes
 * Fixed an issue where Ghosts could not quickly EMP the same location.
 * Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
 * Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
 * Fixed an issue where the APM statistic could be artificially increased.
 * Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
 * Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
 * The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

Blizzard posted a situation report on the patch.

PTR Versions
StarCraft II: Wings of Liberty - Patch 1.3.3 May 4 Version 1.3.3.18221

General
 * The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Balance
 * PROTOSS
 * Archon
 * Now a massive unit.
 * Range increased from 2 to 3.
 * Cybernetics Core
 * Research Warp Gate time increased from 140 to 160.
 * Gateway
 * Sentry train time decreased from 42 to 37.
 * Warp Gate unit train times remain unchanged.
 * Pylon power radius has been decreased from 7.5 to 6.5.

Bug Fixes
 * TERRAN
 * Bunker
 * Salvage resource return reduced from 100% to 75%.
 * Ghost
 * Cost changed from 150/150 to 200/100.
 * Thor
 * Thor now has 200 max energy, and starts with 50 energy.
 * 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
 * ZERG
 * Infestor
 * Speed decreased from 2.5 to 2.25.
 * Spore Crawler
 * Root time decreased from 12 to 6.
 * Fixed an issue where Ghosts could not quickly EMP the same location.
 * Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
 * Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
 * Fixed an issue where the APM statistic could be artificially increased.
 * Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
 * Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
 * The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

StarCraft II: Wings of Liberty - Patch 1.3.3 April 25 Version 1.3.3.18468

Balance
 * PROTOSS
 * Archons are now a massive unit.
 * Pylon power radius has been decreased from 7.5 to 6.5.
 * Cybernetics Core
 * Research Warp Gate time increased from 140 to 180.
 * Gateway
 * Sentry train time decreased from 42 to 37.
 * Stalker train time decreased from 42 to 37.
 * Zealot train time decreased from 38 to 33.
 * Warp Gate unit train times remain unchanged.


 * TERRAN
 * Ghost
 * Cost changed from 150/150 to 200/100.
 * Salvage resource return reduced from 100% to 75%.


 * ZERG
 * Spore Crawler
 * Root time decreased from 12 to 6.

Bug Fixes
 * Fixed a bug where Ghosts could not quickly EMP the same location.
 * Fixed a bug where players were still able to stack flying units on top of each other.

Patch 1.3.2
StarCraft II: Wings of Liberty - Patch 1.3.2 Version 1.3.2.18317

Bug Fixes


 * General
 * Fixed an issue where maps would not appear in the Single Player vs. AI screen (China only).
 * Fixed an issue where the Leagues & Ladders Friends page would stop displaying information if a player had more than 100 ranked friends.
 * Fixed a crash that would sometimes occur when players received an alert in-game while 3D portraits were turned on.


 * StarCraft II Editor
 * Fixed a crash that could occur on Editor startup if players had improperly configured variables.
 * Fixed an issue where the Editor would display incorrect cliff height on ramps facing directly N, S, E or W; this **issue prevented proper unit vision in game.
 * Fixed an issue where the pathing visualizer in the Terrain Editor would sometimes display incorrect pathing.

Patch 1.3.1
StarCraft II: Wings of Liberty - Patch 1.3.1 Version 1.3.1.18221

Bug Fixes
 * Fixed an issue where, in some situations, players would not be notified they received an achievement.
 * Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.
 * Fixed an issue where, under certain circumstances, the “Return to Game” button in the main menu would not function properly.
 * Fixed an issue where the new observer UI features would not function correctly on custom maps.

Patch 1.3.0
StarCraft II: Wings of Liberty - Patch 1.3.0 Version 1.3.0.18092

General


 * Leagues & Ladders
 * A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
 * Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
 * The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
 * The bonus pool has been reduced for arranged teams.
 * Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
 * This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
 * Players can still utilize any bonus points they previously accumulated.
 * Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
 * New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
 * Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.


 * Join Custom Game
 * Several improvements have been made to the Join Custom Game section:
 * The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
 * Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
 * Games are now organized into several pages to make finding your desired game type easier:
 * Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
 * Most Popular: Shows all game types, with the most played games sorted to the top.
 * By Category: This page allows you to browse through Custom Games based on Category.
 * Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
 * Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
 * Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
 * Bookmarks: Use this page to view your Bookmarked maps.
 * A search option has been added to the Join Custom Game interface.


 * Observer and Replay UI
 * New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
 * Player Name Panel: Displays the players' name, team color, race, and supply count.
 * Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
 * In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
 * The main game UI can now be hidden/shown via hotkey.
 * You can now toggle between player unit colors and team unit colors when watching a replay or observing.


 * Game Options
 * A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
 * A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
 * The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.

Balance


 * GENERAL
 * Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).


 * PROTOSS
 * Mothership
 * Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
 * High Templar
 * Khaydarin Amulet upgrade (+25 starting energy) has been removed.
 * Zealot
 * Charging Zealots will now hit fleeing targets at least once.


 * TERRAN
 * Battlecruiser
 * Movement speed increased from 1.406 to 1.875.
 * Bunker
 * Build time increased from 35 to 40 seconds.
 * Ghost
 * EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
 * Tech Lab
 * Stimpack upgrade research time increased from 140 to 170 seconds.


 * ZERG
 * Infestor
 * Fungal Growth
 * Stun duration decreased from 8 to 4 seconds.
 * Damage increased by +30% vs. armored units.


 * StarCraft II Editor Improvements
 * Reworked Game Variants dialog to be more user-friendly:
 * General tab has been removed. This text did not appear anywhere in game.
 * Attributes tab has been split into Game Attributes and Player Attributes.
 * Attribute UI now more closely reflects the game lobby.
 * Default values are now enforced as necessary based on Player Properties.
 * In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them.
 * Improved loading times for some custom maps with complex tech restrictions.
 * The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.
 * Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.
 * The game cursor now remains visible while loading maps.
 * Debug outputs are now displayed in the editor and in-game when using Test Document.
 * New trigger actions have been added:
 * Set Camera Data: Changes the active camera data settings, as defined in the Data module.
 * Show/Hide Resource: Shows or hides the specified resource in the UI.
 * Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
 * Set Random Seed: Sets the random game seed to the requested value.
 * Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
 * New trigger functions have been added:
 * Convert Game Hotkey: Looks up hotkey as text.
 * Convert Game Asset: Looks up asset path as text.
 * Add On Child: Returns the child unit attached to the specified parent.
 * Add On Parent: Returns the parent unit attached to the specified child.
 * Catalog Entry Is Default: Returns if the specified entry is a default.
 * Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
 * Test Document preferences can now configure an explicit random seed value.
 * Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.
 * Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.
 * Instant larva-style training will now charge resources properly.
 * Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.
 * The Chance field in effects is now upgradeable.
 * Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.
 * The Player Property and Modify Player Property triggers can now disable the cost for each resource type.
 * Added a text preview pane to the text editing controls.
 * Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.
 * Added armor to the Unit Property and Unit Type Property triggers.
 * Added Weapon Damage and Weapon Speed Multiplier triggers.
 * Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.
 * Added a "Wait to Spend" flag, which is enabled by default, to effect abilities to configure whether orders wait until a cooldown or charge becomes available before they create their effect.
 * Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.
 * Added an Idle Command to unit data to configure what order the unit performs when idle.
 * Added an actor message to allow models to change their hit-testable status.
 * Additional options can now be configured using the command card editor.
 * Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.
 * Additional cheats are now available in-game when using Test Document.
 * Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
 * AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type ***AllianceDefeat, all players will share defeat with you.
 * AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type ***AllianceControl, then all players share control with you.
 * AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type ***AllianceGiveHelp, all players will respond to calls for help from your units.
 * AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
 * AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
 * AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
 * AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
 * AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
 * AllianceVision - Changes the Vision alliance state between the selected players.
 * BehaviorAdd - Adds the requested behavior to the selected units.
 * BehaviorDuration - Sets the duration of the requested behavior.
 * BehaviorRemove - Removes the requested behavior from the selected units.
 * Charges - Toggles spell charge validation.
 * Cooldown - Toggles spell cooldown validation.
 * Creep - Adds creep at the cursor position given the requested radius.
 * DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
 * DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
 * DeathAll – Kills all units on the map.
 * DeathExcept - Kills all units on the map except the selected units.
 * DeathSide - Kills all units owned by the selected player.
 * DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
 * Defeat - Ends the game in defeat for the selected player.
 * DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
 * Effect - Executes the requested effect from the selected units.
 * FastBuild - Toggles fast building, research, and training times.
 * FastHeal - Toggles fast healing times.
 * Fidget - Forces selected units to perform the specified fidget type.
 * Food - Toggles food usage validation.
 * Free - Toggles resource cost validation and expenditure.
 * God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
 * Loot - Drops a type of loot for the specified player.
 * MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
 * Minerals - Adds the specified amount of minerals to the selected player.
 * Move - Moves the selected units to the cursor position.
 * NoDefeat - Disables defeat conditions.
 * NoVictory - Disables victory conditions.
 * Order - Orders the selected units to use an ability.
 * Owner - Changes ownership for the selected units to the selected player.
 * ResourceCustom - Adds the specified amount of a custom resource to the selected player.
 * SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
 * SetEnergy - Sets the energy of the selected units to the specified value.
 * SetLife - Sets the life of the selected units to the specified value.
 * SetShields - Sets the shields of the selected units to the specified value.
 * SetResource - Sets the harvestable resources contained by the selected units to the specified value.
 * ShowMap - Toggles fog of war display and validation.
 * TechTree - Toggles tech tree dependency validation.
 * Terrazine - Adds the specified amount of terrazine to the specified player.
 * Tie - Marks all undecided players with the tie result.
 * TimeOfDay - Sets the time of day to the specified time.
 * TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
 * TrigDebug - Opens the trigger debug window.
 * TrigRun - Runs the specified trigger.
 * Uncreep - Removes creep at the cursor position given the requested radius.
 * Undecided - Marks the selected player's result as undecided.
 * Upgrade - Applies the selected upgrade to the selected player.
 * Vespene - Adds the specified amount of vespene gas to the specified player.
 * Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
 * XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.


 * Bug Fixes
 * Achievements
 * Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.
 * Battle.net
 * Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
 * Gameplay
 * StarCraft II will continue running if corrupt textures/models/sounds are encountered.
 * Conversation skipping and trigger skipping now share the same hotkey.
 * The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
 * Cheat codes now only accept official names.
 * Unit response sounds are now updated immediately when the selection changes.
 * Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
 * Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
 * Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
 * Units can now be revived multiple times.
 * Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
 * Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
 * The revive ability now works with multiple dead units.
 * Revived units now properly dispatch a trigger event when killed again.
 * Added additional information to unit tooltips in the tech trees.
 * An alert has been added when MULEs expire.
 * An alert has been added when the Chrono Boost buff expires.
 * An alert has been added when the Spawn Larvae buff expires.
 * Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
 * Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
 * Fixed an issue to prevent Force Fields from pushing units during construction.
 * Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
 * Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
 * Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
 * The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
 * Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
 * Flying cloaked units are no longer revealed as detected when shown through the fog of war.
 * Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
 * Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
 * Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
 * Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
 * Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
 * Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
 * Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
 * The Harvester count in the income leader panel now updates correctly.
 * Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
 * The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
 * The Mute OS Microphone button has been removed from the Options' Voice page.
 * Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
 * Using Edit Box Trigger Dialogs should no longer generate trigger errors.
 * Media keys can no longer be bound to a custom hotkey.
 * Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
 * Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
 * Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
 * The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
 * StarCraft II Editor
 * Fixed an issue where editor control files could not be loaded in all languages.
 * Fixed an issue with pasting text values in the editor.
 * Fixed an issue where certain data fields would not list all possible values.
 * Fixed an issue where the editor would crash after pasting a placed unit.
 * Fixed a crash using the Unit Weapon Firing validator.
 * Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
 * Animations in the previewer will now display using localized text.
 * Game and player versions of the cooldown & charge triggers now interpret time values correctly.
 * Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
 * Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
 * Setting a unit’s training progress to 100% will no longer cancel the training.

Test Versions

 * To play in the PTR, open your StarCraft II folder (C:\Program Files\StarCraft II) and run StarCraft II Public Test.exe

Version 1.3.0.18015 (2nd version) Version 1.3.0.17873 (1st version) Patch 1.3 was available on the PTR.

Issues
• Patching the PTR before your retail client can result in an "infinite loop" that never fully patches the game. We're aware of a possible issue where players can get "stuck" infinitely patching the PTR client. We're still investigating the cause(s) of this issue as well as solutions.

One possible work-around is: These steps should patch you up to the most updated version of the PTR and allow you to play in the test environment.
 * Delete the "Test" folder in your main StarCraft II directory.
 * Run "StarCraft II.exe" which will patch your client up to retail and should replace the "StarCraft II Public Test.exe" file.
 * Run StarCraft II Public Test.exe to patch up to the latest PTR version.

WARNING: We're still investigating the matter and this is only a potential solution that appears to work for some of our players experiencing this issue. We're sorry for any inconvenience this has caused.

• The morphing costs for Broodlords and Overlords are not accurate. We are aware that the cost to morph Broodlords and Overlords is larger then it should be and are working towards a solution. We're sorry for the confusion and inconvenience.

The Test Patch
Leagues & Ladders


 * A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
 * Players are automatically drafted into Grandmaster League shortly after a new season starts, and will remain in the Grandmaster league until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
 * The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster tab
 * The bonus pool has been reduced for arranged teams.
 * Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
 * This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
 * Players can still utilize any points they previously accumulated.
 * Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season tab.
 * New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
 * Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
 * Join Custom Game
 * Several improvements have been made to the Join Custom Game section:
 * The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
 * Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
 * Games are now organized into several pages to make finding your desired game type easier:
 * Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
 * Most Popular: Shows all game types, with the most played games sorted to the top.
 * By Category: This page allows you to browse through Custom Games based on Category.
 * Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
 * Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
 * Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
 * Bookmarks: Use this page to view your Bookmarked maps.
 * A search option has been added to the Join Custom Game interface.

Observer and Replay UI


 * New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
 * Player Name Panel: Displays the players' name, team color, race, and supply count.
 * Stat Comparison Panels: Shows a head-to-head comparison of players' Resources, Army Supply, Units Killed, or APM.
 * In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
 * You can now toggle between player unit colors and team unit colors when watching a replay or observing.

Achievements


 * All achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series now show a checklist of what missions you have completed and no longer display a progress bar.
 * "Liberty Completionist Hard" and "Liberty Completionist Brutal" achievements are now the final achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series.

Game Options


 * A new Control tab is available from the Options Menu. You'll find Mouse, Keyboard and Scrolling options within this new menu.
 * A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
 * The existing menu option under the Gameplay tab for Menu Bar Clickable now also supports hiding the Menu Bar.

Balance


 * GENERAL
 * Players can no longer hide units by setting them in a close proximity patrol (Viking flower).


 * PROTOSS
 * Mothership
 * Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
 * High Templar
 * Khaydarin Amulet upgrade (+25 starting energy) has been removed.
 * Zealot
 * Charging Zealots will now hit fleeing targets at least once.


 * TERRAN
 * Battlecruiser
 * Movement speed increased from 1.406 to 1.875.
 * Ghost
 * Ghost EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged. (Added March 11, 2011)
 * Bunker
 * Build time increased from 35 to 40 seconds.
 * Tech Lab
 * Stimpack upgrade research time increased from 140 to 170 seconds.


 * ZERG
 * Infestor
 * Health increased from 90 to 110. (Reverted on March 11, 2011)
 * Fungal Growth
 * Stun duration decreased from 8 to 4 seconds.
 * Damage increased by +30% vs. armored units.
 * Now fires a missile instead of being instant cast. (Reverted on March 11, 2011)

StarCraft II Editor Improvements


 * Improved loading times for some custom maps with complex tech restrictions.
 * The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.
 * Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.
 * The game cursor now remains visible while loading maps.
 * Additional options can now be configured using the command card editor.
 * Additional cheats are now available in-game when using Test Document.
 * Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.
 * Debug outputs are now displayed in the editor and in-game when using Test Document.
 * Reworked Game Variants dialog to be more user-friendly:
 * General tab has been removed. This text did not appear anywhere in game.
 * Attributes tab has been split into Game Attributes and Player Attributes.
 * Attribute UI now more closely reflects the game lobby.
 * Default values are now enforced as necessary based on Player Properties.
 * New trigger actions have been added:
 * Set Camera Data: Changes the active camera data settings, as defined in the Data module.
 * Show/Hide Resource: Shows or hides the specified resource in the UI.
 * Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
 * Set Random Seed: Sets the random game seed to the requested value.
 * Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
 * New trigger functions have been added:
 * Convert Game Hotkey: Looks up hotkey as text.
 * Convert Game Asset: Looks up asset path as text.
 * Add On Child: Returns the child unit attached to the specified parent.
 * Add On Parent: Returns the parent unit attached to the specified child.
 * Catalog Entry Is Default: Returns if the specified entry is a default.
 * Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
 * Test Document preferences can now configure an explicit random seed value.
 * Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.
 * Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.
 * Instant larva-style training will now charge resources properly.
 * Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.
 * The Chance field in effects is now upgradeable.
 * Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.
 * Added a text preview pane to the text editing controls.
 * Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.
 * Added armor to the Unit Property and Unit Type Property triggers.
 * Added Weapon Damage and Weapon Speed Multiplier triggers.
 * Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.
 * Added a "Wait to Spend" flag, which is enabled by default, to effect abilities so configure whether orders wait until a cooldown or charge becomes available before they create their effect.
 * Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.
 * Added an Idle Command to unit data to configure what order the unit performs when idle.
 * Added an actor message to allow models to change their hit-testable status.
 * The Player Property and Modify Player Property triggers can now disable the cost for each resource type.

Bug Fixes


 * Battle.net
 * Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
 * Gameplay
 * StarCraft II will continue running if corrupt textures/models/sounds are encountered.
 * Conversation skipping and trigger skipping now share the same hotkey.
 * The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
 * Cheat codes now only accept official names.
 * Unit response sounds are now updated immediately when the selection changes.
 * Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
 * Units now follow a transport if the transport fills up and they have no other orders.
 * Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields.
 * Units can now be revived multiple times.
 * Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
 * Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
 * The revive ability now works with multiple dead units.
 * Revived units now properly dispatch a trigger event when killed again.
 * Added additional information to unit tooltips in the tech trees.
 * An alert has been added when MULEs expire.
 * An alert has been added when the Chrono Boost buff expires.
 * An alert has been added when the Spawn Larva buff expires.
 * Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
 * Fixed an issue where you could push hold position units by move/hold position spamming.
 * Fixed an issue to prevent force fields from pushing units during construction.
 * Fixed an issue with Creep destroying more foliage than it should, and made foliage destruction by creep faster.
 * Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
 * Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
 * The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
 * Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
 * Flying cloaked units are no longer revealed as detected when shown through the fog of war.
 * Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
 * Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
 * Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation.
 * Changes made to autocast abilities while a unit is under the affects of Neural Parasite are now reset to their default state when Neural Parasite ends.
 * Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
 * SCVs can no longer resume construction on buildings while inside bunkers.
 * Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field.
 * Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
 * The Harvester count in the income leader panel now updates correctly.
 * Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
 * The resources from salvaged bunkers are no longer counted towards the resources lost in the units lost leader panel.
 * The Mute OS Microphone button has been removed from the voice options page.
 * Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
 * Using Edit Box Trigger Dialogs should no longer generate trigger errors.
 * Media keys can no longer be bound to a custom hotkey.
 * Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys menu.
 * Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
 * Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
 * The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.


 * StarCraft II Editor
 * Fixed an issue where editor control files could not be loaded in all languages.
 * Fixed an issue with pasting text values in the editor.
 * Fixed an issue where certain data fields would not list all possible values.
 * Fixed an issue where the editor would crash after pasting a placed unit.
 * Fixed a crash using the Unit Weapon Firing validator.
 * Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
 * Animations in the previewer will now display using localized text.
 * Game and player versions of the cooldown & charge triggers now interpret time values correctly.
 * Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
 * Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
 * Setting a unit’s training progress to 100% will no longer cancel the training.

Situation Report
David Kim posted a situation report explaining several changes.