Colossus

The colossus is a tall protoss robotic unit that appears in StarCraft II. It is designed to destroy large numbers of weaker opponents.

The plural of colossus is colossi.

Overview
The colossus is an antiquated protoss war machine, dating back to the Kalath Intercession.

It is unique in that it was created purely as a war machine, in contrast to most protoss automatons which are mainly created for industrial and/or resource gathering purposes. Such a trait was demonstrated by the mass slaughter carried out against the kalathi, appalling the protoss. As such, the Conclave outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. The war against the zerg, however, has prompted the protoss to reinstate the colossus as part of their arsenal.

The colossus is a towering construct, striding across the battlefield on four tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire. The heavily armored hull of the Colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency. A colossus' beam cuts a fiery swathe of destruction through multiple enemies with each firing cycle.

The colossus can be transported by the warp prism, which transforms it and other transported units into energy.

Game Unit


Colossi are not strong for cost and require support, such as a front line of zealots.

Damage Type
Colossus are strong against Marines, Zealots, and Zerglings. Colossus are weak against Thors, Immortals, and Ultralisks.

Height and Climbing
The colossus appears to step over ledges due to StarCraft II's inverse kinematics (IK) system. It can step over friendly units. It cannot step over obstacles but can step over Force Fields and smaller units.

A colossus is tall enough to see the tops of cliffs, enabling it to climb them without a spotter.

The colossus' height enables anti-air attacks, such as those of the missile turret, to strike it (even though it is a ground unit). Blizzard has confirmed that this is because the colossus is so tall that it counts as both a ground and air unit for the purpose of what attacks are able to hit it. If an attacking enemy unit (such as the Thor) which can attack both ground and air units attacks a colossus, it will use whichever attack is stronger against the colossus.

Attacks
The colossus' attacks only ground units.

The attack animation is a sweeping beam, with the animation taking about a second to complete. All targets continue to take damage simultaneously. The attack always strikes a linear area perpendicular to the direction the colossus is facing. This allows for a fine degree of control.

The attack does linear splash damage which is very effective against groups of units such as marines and zealots. It is safer to use colossi against terrans rather than psionic storms, since s counter. Against zerg, colossi are very effective against hydralisks which have become more dangerous with roach support.

The beams do not have a "blind spot" and can strike enemies right next to the colossus. The beams cannot be stopped by a mothership's Time Bomb ability.

Development
The colossus used to have an ability to enhanced its shields:


 * Null-Flux Generator
 * Research at: Robotics Support Bay
 * Cost: 200 200
 * This ability enhanced the defensive qualities of a colossus' shield.

Attacks
The colossus' attack used to be a sweeping beam which would destroy one unit, then sweep to another unit and destroy it, continually destroying weaker enemy units. However, the attack could only damage one unit at a time. The attack was later changed to a "spray" of beams capable of targeting five units. The attack has more recently changed to resemble the original sweeping animation, but continuing to inflict splash damage.

By June 2008, the attack animation was changed to be a sweeping beam, with the animation taking about a second to complete. Despite the new appearance, all targets continued to take damage simultaneously. The attack always strikes a linear area perpendicular to the direction the colossus is facing. This allows for a fine degree of control.

The attack was weak against buildings at BlizzCon 2008 but the damage figures were more recently altered.

The colossus' cooldown was lengthened between BlizzCon 2008 and January 2009, but its damage was also increased.