Talk:Dragoon (StarCraft)

There are no "collision detection issues" with Dragoon's legs. Their collision hitboxes stay the same all the time during movement. Video proof - https://streamable.com/1kd1q

All their pathfinding issues stem from a poor walk cycle (notably, lots of other units, such as Vultures, are the same size as Dragoons without similar issues) - low min traverse speed and big max traverse speed. Here is the Dragoon's walk cycle - DragoonWalking: move             	4 wait             	1 playfram         	0x88	# Frame set 8 move             	6 wait             	1 playfram         	0x99	# Frame set 9 move             	8 wait             	1 playfram         	0xaa	# Frame set 10 move             	8 wait             	1 playfram         	0xbb	# Frame set 11 move             	2 wait             	1 playfram         	0xcc	# Frame set 12 move             	2 wait             	1 playfram         	0xdd	# Frame set 13 move             	6 wait             	1 playfram         	0xee	# Frame set 14 move             	6 wait             	1 playfram         	0xff	# Frame set 15 goto             	DragoonWalking

What can happen is Dragoons that move 8 frames forward can bump into other Dragoons who only moved 2 in that frame, causing them to move back. This is further apparent because player units have a 50% chance to start movement 1 frame delayed. -Nekron