Mutators/List of custom mutations

Players can implement up to ten different mutators to a single mission. To implement these mutations, players will need a commander of at least level 5, and be in a party with another player. A Co-op chat channel will come up when browsing Co-op missions to expedite the process.

The following mutations are available for selection:

List of custom mutations

 * Aggressive Deployment: Additional enemy units are periodically deployed onto the battlefield.


 * Alien Incubation: All enemy units spawn broodlings upon death.


 * Avenger: Enemy units gain increased attack speed, armor, and life when nearby enemy units die.


 * Barrier: Enemy units gain a temporary shield upon the first time they take damage.


 * Blizzard: Storm clouds move across the map, damaging and freezing player units in their path.


 * Concussive Attacks:


 * Darkness: The fog of war is replaced with pure darkness and the mission’s objectives are hidden from the mini-map. Players won’t know where the trains are or where attacks are coming from.


 * Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.


 * Fear: Player units will occasionally stop attacking and run around in fear of taking damage.


 * Going Nuclear: Nukes are launched at random throughout the map.


 * Laser Drill - An enemy Drakken laser drill constantly attacks player units within enemy vision.


 * Lava Burst: Lava periodically bursts from the ground at random locations and deals damage to player air and ground units.


 * Long Range - Enemy units and structures have increased weapon and vision range.


 * Micro Transactions: Giving commands to your units costs resources based on the unit's cost.


 * Mineral Shield: Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.


 * Missile Command: Endless missile bombardments target your structures and must be shot down throughout the mission.


 * Mutually Assured Destruction: Enemy Hybrid units detonate a Nuke upon death.


 * Orbital Strike: Enemy Orbital Strikes are periodically fired throughout the map.


 * Outbreak: Continuous waves of the infested horde march against the commanders' bases.


 * Photon Overload: All enemy structures attack nearby hostile units.


 * Polarity: Each enemy unit is immune to either your units or your ally's units.


 * Power Overwhelming: All enemy units have energy and use random abilities.


 * Purifier Beam: An enemy Purifier Beam moves across the map toward nearby player units.


 * Random - A mutation is randomly assigned.


 * Scorched Earth: Enemy units set the terrain on fire upon death.


 * Self Destruction: Enemy units explode and deal damage to friendly player units upon death.


 * Shortsighted - Player units and structures have reduced vision range.


 * Slim Pickings: Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.


 * Speed Freaks: The enemy moves faster than any unit a player has at their disposal.


 * Temporal Field: Enemy Temporal Fields are periodically deployed throughout the map.


 * Time Warp: Enemy Time Warps are periodically deployed throughout the map.


 * Transmutation: Enemy units have a chance to transform into more powerful units whenever they deal damage.


 * Twister: Tornadoes move across the map, damaging and knocking back player units in their path.


 * Vertigo: Your camera randomly changes positions.


 * Void Rifts: Void Rifts periodically appear in random locations and spawn enemy units until destroyed.


 * Walking Infested: Every enemy commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from it's corpse.


 * We Move Unseen: All enemy units are permanently cloaked.