StarCraft II version history/Patch 4.11.0

General

 * New Co-op Commander and Announcer: Arcturus Mengsk
 * Control the battle with an iron fist as Arcturus Mengsk, the newest Co-Op Commander for StarCraft II.
 * Feed an endless stream of cheap troopers into the meat grinder, softening your enemies for your Royal Guard to go in for the kill.
 * Learn more in our blog.
 * A new Winter Announcer is now available.
 * 16 Nation Wars 2019 team Portraits were added into the Nation Wars 2019 Complete Bundle available for purchase through Matcherino website.
 * MMR is now revealed on the loading screen for Master and Grandmaster players in 1v1 ladder games.
 * Account Management link has been added to the log in screen.
 * Queue up with DeepMind feature is going to be shut down with this patch.
 * Balance test tab is going to be disabled.

Co-op Missions

 * Brutal+ difficulties have been added to Co-op. These create random mutation challenges of increasing levels of difficulty. The Retry Brutal+ setting allows players to attempt a failed challenge on the same map against the same enemy unit composition. Brutal+1 can be queued with any level 15 commander through matchmaking. Brutal+2 through Brutal+6, and the Try Again setting, can only be played with a premade group.
 * Co-op players on Hard difficulty will now play at Faster game speed in order to better match with Brutal players.
 * The Ultralisk’s Frenzied ability no longer blocks mind control effects in Co-op.
 * Ultralisks may now walk over Zerglings, Banelings, Locusts, and Broodlings in Co-op.

Versus
Developer Comment: Since there are some situations where the mule duration decrease could return less minerals than before, we want to revert the mule's duration to their original 64 second value.
 * Balance Update
 * Terran
 * Battlecruiser
 * Tactical Jump now stuns and puts the Battlecruiser into a 1 second vulnerability phase before it teleports. In ***Yamato Cannon will no longer cancel itself if a target enters a transport or becomes cloaked/burrowed. Instead, the Yamato Cannon will miss, and the ability will go on cooldown.
 * Fixed an issue that if a Battlecruiser used shift to queue several commands which included Tactical Jump, it would be immune to Abduct or Interference Matrix as if it was using Tactical Jump during that time.
 * Fixed an issue where the Raven’s Interference Matrix and the Viper’s Abduct were causing the Battlecruiser’s Tactical Jump to go on cooldown.
 * Fixed an issue that displayed the opponent’s Battlecruiser’s locations on the minimap after using Tactical Jump.
 * Hellion/Hellbat
 * Infernal Pre-Igniter research cost decreased from 150/150 to 100/100.
 * Liberator
 * Advanced Ballistics upgrade moved from the Starport Tech Lab to the Fusion Core.
 * Advanced Ballistics upgrade now increases the range of Liberators in Defender Mode by 3, down from 4.
 * Medivac
 * Moved the Rapid Re-Ignition System upgrade from the Starport Tech Lab to the Fusion Core.
 * In addition to reducing the Medivac's Ignite Afterburners cooldown by 5 seconds, this upgrade will also increase the Medivac's base movement speed from 3.5 to 4.13. However, this upgrade will not affect Medivac’s movement speed during the Ignite Afterburners effect.
 * M.U.L.E.
 * Duration remains at 64 seconds.
 * M.U.L.E.’s now always attempt to spawn on the side of minerals closest to a town hall.
 * Raven
 * Interference Matrix energy cost increased from 50 energy to 75 energy.
 * Interference Matrix duration increased from 8 seconds to 11 seconds.
 * Raven movement speed increased from 3.85 to 4.13.
 * Fixed an issue where splash damage will not properly apply to units affected by Anti-Armor missile.
 * Thor
 * High Impact Payload damage decreased from 40 (+15 vs Massive) to 25 (+10 vs Massive).
 * High Impact Payload weapon cooldown decreased from 1.7 to 0.9.
 * Zerg
 * Brood Lord
 * Broodling leash range decreased from 12 to 9.
 * Creep
 * Active Creep Tumors may no longer be canceled.
 * Infestor
 * Removed the Infested Terran ability.
 * New Ability: Microbial Shroud
 * Creates a shroud that obscures ground units below, reducing the damage they take from air units by 50%. Lasts 11 seconds. Energy cost: 100.
 * Cast range: 9.
 * Radius: 3.
 * New upgrade found on the Infestation Pit: Evolve Microbial Shroud
 * Requirement: Hive.
 * Research cost: 150/150.
 * Research duration: 79 seconds.
 * Updated visual effects and sounds for Microbial Shroud
 * Neural Parasite range decreased from 9 to 8.
 * Neural Parasite can no longer target Heroic units.
 * Lurker
 * Lurker Den build time decreased from 86 seconds to 57 seconds.
 * Lurker range decreased from 9 to 8.
 * New Upgrade found on the Lurker Den: Seismic Spines
 * Increases the Lurker’s range from 8 to 10.
 * Requirement: Hive.
 * Research cost: 150/150.
 * Research duration: 57 seconds.
 * Increased research duration of Adaptive Talons from 54 seconds to 57 seconds.
 * Lurkers affected by Blinding Cloud will now only fire to melee range.
 * Nydus Network
 * Nydus Worm cost increased from 50/50 to 75/75.
 * Summon Nydus Worm ability cooldown increased from 0 to 14.
 * Nydus Network and Nydus Worm initial unload delay increased from 0.18 to 0.36.
 * Nydus Network and Nydus Worm load period increased from 0.09 to 0.18.
 * Nydus Network and Nydus Worm unload period increased from 0.18 to 0.36.
 * Overlord
 * Pneumatized Carapace research cost increased from 75/75 to 100/100.
 * Protoss
 * Adept
 * Resonating Glaives reworked. Instead of increasing attack speed of the Adept by 45%, it will increase the attack speed of the Adept by 60% for 6 seconds after a completed Psionic Transfer.
 * Mothership
 * Time Warp now affects air units in addition to ground units and buildings.
 * Time Warp delay reduces from 3.57 seconds to 1.79 seconds.
 * Gains the Heroic Tag. Neural Parasite can no longer target Heroic units.
 * Fixed an issue where beam-type weapons didn’t get slowed in the Mothership’s Time Warp.
 * Observer
 * Observer movement speed decreased from 3.01 to 2.63.
 * Gravitic Boosters upgrade now increases movement speed by 1.31, down from 1.51.
 * Oracle, Sentry, Void Ray
 * Fixed an issue where beam attacks could deal more damage than intended.
 * Tempest
 * Kinetic Overload (anti-air) range decreased from 15 to 14.
 * Health increased from 150 to 200.
 * Shields decreased from 125 to 100.
 * Void Ray
 * New upgrade found on the Fleet Beacon: Flux Vanes
 * Increases the Void Ray’s movement speed from 3.5 to 4.65.
 * Increases the Void Ray’s acceleration from 2.8 to 3.76.
 * After the upgrade, the Prismatic Alignment ability will still reduce the Void Ray’s movement speed to 2.625.
 * Research cost: 100/100.
 * Research duration: 57 seconds.
 * Fixed an issue after getting the Flux Vanes upgrade where the Void Ray’s acceleration didn’t get reduced while using Prismatic Alignment.
 * Zealot
 * The Charge upgrade no longer provides Zealots with +8 damage on impact. Instead, it increases Zealot movement speed from 3.15 to 4.72, up from 4.13.
 * Maps
 * Introducing a new map mechanic:
 * Acceleration Zone Generators
 * Increases movement speed of ground and air units within the generated field by 35%.
 * Changed the color of Inhibitor Zones and Time Warp bubbles from green to red. Acceleration Zone Generators will be green.
 * Inhibitor Zone Generator minimap icons updated from green to red. Acceleration Zone Generator minimap icons will be green.
 * The center of Inhibitor and Acceleration Zone Generators are now pathable. The art was updated to reflect this.
 * Concord LE
 * Lighting status updated.
 * Eternal Empire LE
 * Fixed an issue where players could not build on certain gas geysers.
 * Fixed and issue where units could clip into rock doodads and become hidden.
 * Nightshade LE
 * Adjusted some mineral and gas locations at the natural, third, and fourth bases.
 * Updated some doodads at certain locations.
 * Updated the map so that units and structures are brighter and easier to see.
 * Winter’s Gate LE & Turbo Cruise ’84 LE
 * The center of the Inhibitor Zone Generators were changed to be pathable. Maps were updated to maintain the original pathing around the Inhibitor Zone Generators.
 * World of Sleepers LE
 * Changed the Rich Vespene Geysers to normal Vespene Geysers.
 * Zen LE
 * Changed the pathing near the Reaper paths so that Reapers can path properly.
 * Changed the location of the reduced mineral field and updated the pathing on the map to allow Terran players to wall off the natural base with 1 Command Center and 2 Supply Depots.
 * Fixed the heights of certain rooftops on doodad structures.
 * Updated grass and rock textures in the middle of the map.

Bug Fixes

 * Campaign
 * Legacy of the Void
 * Kerrigan’s Queens no longer attempt to place creep tumors incorrectly during the first epilogue mission.
 * Nova Covert Ops
 * Hunter-Seeker Missiles from Ravens with Special Ordinance equipped now deal splash damage.


 * Co-op Missions
 * General
 * Missions will now properly pick a map or commander victory line at random.
 * Amon’s Brood Queens should no longer autocast Ensnare on structures.
 * Commanders
 * Han & Horner
 * Fixed several of Han’s buildings to display her Junker adjutant.
 * Karax
 * Chrono Beam can no longer be cast on Kerrigan's resource pickups.
 * Kerrigan
 * Omega Worms can no longer prevent defeat for Kerrigan’s ally.
 * Raptor strain Zerglings should no longer occasionally launch themselves from Nydus Worms at great speed.
 * Stetmann
 * Fixed an issue where Jumping Mecha Baneling could overkill units.
 * The game performance should be much improved while large numbers of Stetellites exist on the map.
 * Mecha Drone hotkeys can now be set.
 * Mecha Banelings now count towards Zagara’s Baneling & Scourge statistic.
 * Gary now obeys the laws of air units.
 * Tychus
 * Tychus players can no longer gain access to additional outlaws earlier than intended.
 * Vorazun
 * Void Thrashers now properly spawn when Vorazun uses Time Stop before or as they are spawning.
 * Fixed an issue that caused some heroic units to not benefit from Vorazun’s Time Stop Haste mastery.
 * Zagara
 * Damage dealt by Mecha Banelings now properly count towards Zagara's Baneling & Scourge score.
 * Zeratul
 * The Artifact will move itself if its spawn location becomes unpathable.
 * Zeratul now properly unloads when dropped on top of large units.
 * Fixed an issue that caused Void Templars to fail to do damage while blinking.
 * Xel’Naga Watchers are now correctly affected by sight limiting mutators regardless of Artifacts collected.
 * Mission
 * Malwarfare
 * Fixed an issue that could cause a Suppression Tower’s minimap icon to persist indefinitely.
 * Fixed an issue that could cause air units to path poorly near the players’ main base.
 * Minor Evacuation
 * The Eradicator’s Rail Gun can no longer hit targets behind it.
 * Mist Opportunities
 * Harvesting Bots should no longer occasionally wander off.
 * Fixed an issue that could cause the bonus objectives to become invisible.
 * Oblivion Express
 * Damage is no longer sometimes ignored when attacking multiple train cars.
 * Scythe of Amon
 * New units spawned from Void Rifts are now properly affected by Polarity mutator.
 * Larva and Eggs will no longer die when a nearby Hatchery, Lair, or Hive is destroyed.
 * Temple of the Past
 * Fixed an issue that could cause the bonus objectives to become invisible.
 * Void Launch
 * Leviathans, Motherships, or Lokis now properly spawn in the final shuttle wave.
 * Mutators
 * Bonus AI terminals no longer become hostile to players with the Polarity mutator selected.
 * Amon's Dehaka no longer transforms while the Transmutation mutator is active.
 * Void Rift minimap icons should no longer appear very small on Low settings.
 * Purifier Beams should now respect the same areas that other mutators avoid.
 * The Concussive Attacks mutator no longer affects Frenzied targets.


 * Collection
 * The Visual indicator for the cooldown of the Ihan-Rii Disruptor's Purifier Nova ability now appears, and the cooldown animation now appears as intended.
 * The correct upgrade animation now appears when selecting an upgrade from the Cybernetics Core with the Forged skin applied.


 * User Interface
 * Portrait borders on the versus loading screen should now display your league on the race you are playing as instead of your highest league across all races.
 * Fixed a few issues where Console skins could appear as unintended in game and replays.
 * The multiple burrow icons in the help menu for Zerglings no longer appear in game.
 * The Custom lobby has been updated to prevent the screenshot button from overlapping map details text.