StarCraft II version history

StarCraft II version history covers the history of StarCraft II patches.

As of December 2010, Blizzard Entertainment plans to test upcoming patches in public before applying them.

Test Versions

 * To play in the PTR, open your StarCraft II folder (C:\Program Files\StarCraft II) and run StarCraft II Public Test.exe

Version 1.3.0.17873 Patch 1.3 is available on the PTR.

Issues
• Patching the PTR before your retail client can result in an "infinite loop" that never fully patches the game. We're aware of a possible issue where players can get "stuck" infinitely patching the PTR client. We're still investigating the cause(s) of this issue as well as solutions.

One possible work-around is: These steps should patch you up to the most updated version of the PTR and allow you to play in the test environment.
 * Delete the "Test" folder in your main StarCraft II directory.
 * Run "StarCraft II.exe" which will patch your client up to retail and should replace the "StarCraft II Public Test.exe" file.
 * Run StarCraft II Public Test.exe to patch up to the latest PTR version.

WARNING: We're still investigating the matter and this is only a potential solution that appears to work for some of our players experiencing this issue. We're sorry for any inconvenience this has caused.

• The morphing costs for Broodlords and Overlords are not accurate. We are aware that the cost to morph Broodlords and Overlords is larger then it should be and are working towards a solution. We're sorry for the confusion and inconvenience.

The Patch
Leagues & Ladders


 * A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
 * Players are automatically drafted into Grandmaster League shortly after a new season starts, and will remain in the Grandmaster league until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
 * The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster tab
 * The bonus pool has been reduced for arranged teams.
 * Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
 * This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
 * Players can still utilize any points they previously accumulated.
 * Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season tab.
 * New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
 * Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
 * Join Custom Game
 * Several improvements have been made to the Join Custom Game section:
 * The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
 * Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
 * Games are now organized into several pages to make finding your desired game type easier:
 * Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
 * Most Popular: Shows all game types, with the most played games sorted to the top.
 * By Category: This page allows you to browse through Custom Games based on Category.
 * Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
 * Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
 * Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
 * Bookmarks: Use this page to view your Bookmarked maps.
 * A search option has been added to the Join Custom Game interface.

Observer and Replay UI


 * New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
 * Player Name Panel: Displays the players' name, team color, race, and supply count.
 * Stat Comparison Panels: Shows a head-to-head comparison of players' Resources, Army Supply, Units Killed, or APM.
 * In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
 * You can now toggle between player unit colors and team unit colors when watching a replay or observing.

Achievements


 * All achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series now show a checklist of what missions you have completed and no longer display a progress bar.
 * "Liberty Completionist Hard" and "Liberty Completionist Brutal" achievements are now the final achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series.

Game Options


 * A new Control tab is available from the Options Menu. You'll find Mouse, Keyboard and Scrolling options within this new menu.
 * A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
 * The existing menu option under the Gameplay tab for Menu Bar Clickable now also supports hiding the Menu Bar.

Balance


 * GENERAL
 * Players can no longer hide units by setting them in a close proximity patrol (Viking flower).


 * PROTOSS
 * Mothership
 * Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
 * High Templar
 * Khaydarin Amulet upgrade (+25 starting energy) has been removed.
 * Zealot
 * Charging Zealots will now hit fleeing targets at least once.


 * TERRAN
 * Battlecruiser
 * Movement speed increased from 1.406 to 1.875.
 * Bunker
 * Build time increased from 35 to 40 seconds.
 * Tech Lab
 * Stimpack upgrade research time increased from 140 to 170 seconds.


 * ZERG
 * Infestor
 * Health increased from 90 to 110.
 * Fungal Growth
 * Stun duration decreased from 8 to 4 seconds.
 * Damage increased by +30% vs. armored units.
 * Now fires a missile instead of being instant cast.

StarCraft II Editor Improvements


 * Improved loading times for some custom maps with complex tech restrictions.
 * The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.
 * Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.
 * The game cursor now remains visible while loading maps.
 * Additional options can now be configured using the command card editor.
 * Additional cheats are now available in-game when using Test Document.
 * Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.
 * Debug outputs are now displayed in the editor and in-game when using Test Document.
 * Reworked Game Variants dialog to be more user-friendly:
 * General tab has been removed. This text did not appear anywhere in game.
 * Attributes tab has been split into Game Attributes and Player Attributes.
 * Attribute UI now more closely reflects the game lobby.
 * Default values are now enforced as necessary based on Player Properties.
 * New trigger actions have been added:
 * Set Camera Data: Changes the active camera data settings, as defined in the Data module.
 * Show/Hide Resource: Shows or hides the specified resource in the UI.
 * Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
 * Set Random Seed: Sets the random game seed to the requested value.
 * Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
 * New trigger functions have been added:
 * Convert Game Hotkey: Looks up hotkey as text.
 * Convert Game Asset: Looks up asset path as text.
 * Add On Child: Returns the child unit attached to the specified parent.
 * Add On Parent: Returns the parent unit attached to the specified child.
 * Catalog Entry Is Default: Returns if the specified entry is a default.
 * Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
 * Test Document preferences can now configure an explicit random seed value.
 * Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.
 * Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.
 * Instant larva-style training will now charge resources properly.
 * Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.
 * The Chance field in effects is now upgradeable.
 * Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.
 * Added a text preview pane to the text editing controls.
 * Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.
 * Added armor to the Unit Property and Unit Type Property triggers.
 * Added Weapon Damage and Weapon Speed Multiplier triggers.
 * Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.
 * Added a "Wait to Spend" flag, which is enabled by default, to effect abilities so configure whether orders wait until a cooldown or charge becomes available before they create their effect.
 * Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.
 * Added an Idle Command to unit data to configure what order the unit performs when idle.
 * Added an actor message to allow models to change their hit-testable status.
 * The Player Property and Modify Player Property triggers can now disable the cost for each resource type.

Bug Fixes


 * Battle.net
 * Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
 * Gameplay
 * StarCraft II will continue running if corrupt textures/models/sounds are encountered.
 * Conversation skipping and trigger skipping now share the same hotkey.
 * The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
 * Cheat codes now only accept official names.
 * Unit response sounds are now updated immediately when the selection changes.
 * Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
 * Units now follow a transport if the transport fills up and they have no other orders.
 * Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields.
 * Units can now be revived multiple times.
 * Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
 * Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
 * The revive ability now works with multiple dead units.
 * Revived units now properly dispatch a trigger event when killed again.
 * Added additional information to unit tooltips in the tech trees.
 * An alert has been added when MULEs expire.
 * An alert has been added when the Chrono Boost buff expires.
 * An alert has been added when the Spawn Larva buff expires.
 * Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
 * Fixed an issue where you could push hold position units by move/hold position spamming.
 * Fixed an issue to prevent force fields from pushing units during construction.
 * Fixed an issue with Creep destroying more foliage than it should, and made foliage destruction by creep faster.
 * Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
 * Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
 * The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
 * Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
 * Flying cloaked units are no longer revealed as detected when shown through the fog of war.
 * Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
 * Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
 * Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation.
 * Changes made to autocast abilities while a unit is under the affects of Neural Parasite are now reset to their default state when Neural Parasite ends.
 * Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
 * SCVs can no longer resume construction on buildings while inside bunkers.
 * Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field.
 * Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
 * The Harvester count in the income leader panel now updates correctly.
 * Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
 * The resources from salvaged bunkers are no longer counted towards the resources lost in the units lost leader panel.
 * The Mute OS Microphone button has been removed from the voice options page.
 * Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
 * Using Edit Box Trigger Dialogs should no longer generate trigger errors.
 * Media keys can no longer be bound to a custom hotkey.
 * Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys menu.
 * Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
 * Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
 * The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.


 * StarCraft II Editor
 * Fixed an issue where editor control files could not be loaded in all languages.
 * Fixed an issue with pasting text values in the editor.
 * Fixed an issue where certain data fields would not list all possible values.
 * Fixed an issue where the editor would crash after pasting a placed unit.
 * Fixed a crash using the Unit Weapon Firing validator.
 * Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
 * Animations in the previewer will now display using localized text.
 * Game and player versions of the cooldown & charge triggers now interpret time values correctly.
 * Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
 * Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
 * Setting a unit’s training progress to 100% will no longer cancel the training.

Patch 1.2.2
Version 1.2.2.17811 Bug Fixes


 * Fixed an issue that prevented players from loading in-mission campaign saves created while patched at version 1.2.0.
 * *Note* As a result of this fix, in-mission campaign saves created while patched at version 1.2.1 will no longer be usable.

Patch 1.2.1
Version 1.2.1.17682

General


 * Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.

Bug Fixes


 * General
 * Fixed an issue where the title of a conversation window was scaling rather than truncating.
 * Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
 * Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
 * (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
 * Maps
 * Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
 * StarCraft II Editor
 * Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
 * Fixed an issue where the table view scroll-bar position was reset when switching objects.
 * Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

Test Versions

 * To play in the PTR, open your StarCraft II folder (C:\Program Files\StarCraft II) and run StarCraft II Public Test.exe

Version 1.2.1.17629 Patch 1.2 was available on the PTR.

General


 * A special sneak peek at new ladder maps is now available!
 * Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.

Bug Fixes


 * General


 * Fixed an issue where the title of a conversation window was scaling rather than truncating.
 * Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
 * Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
 * (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
 * Maps
 * Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.


 * StarCraft II Editor
 * Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
 * Fixed an issue where the table view scroll-bar position was reset when switching objects.
 * Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

Patch 1.2
Version 1.2.0.17326

General


 * Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
 * Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
 * Added Battle.net option to auto-join previous private channels.
 * Added Battle.net option to prevent chat channel text from appearing in in-game chat display.
 * A new Master League has been added! This league now represents the highest tier of players.
 * Customizable Hotkey Support has been added.
 * Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
 * An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.

Additional Improvements and Changes


 * Several help dialogue and tech tree improvements have been made:
 * In-game help is now available in Battle.net.
 * The help dialog’s tech tree has been improved.
 * Unit information in the help dialog now displays abilities and upgrades.
 * Several Save/Replay File dialogue improvements have been made:
 * Added ability to sort replays and saved games by name and date.
 * Added ability to right-click and rename a replay or saved game from within the game interface.
 * Added a new tab for auto-saved games and unsaved replays.
 * Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
 * Added visibility for where replays and saved games are being saved to.
 * Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
 * Camera following behavior for observers and replays has been improved.
 * The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
 * Mouse buttons can now be bound to the Push-To-Talk hotkey.
 * A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
 * When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
 * Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
 * Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
 * Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
 * Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).

Balance


 * GENERAL
 * Players can no longer block off ramps with two 2x2 buildings.


 * PROTOSS
 * Hallucination research time decreased from 110 to 80.
 * Observer
 * Cost decreased from 50/100 to 25/75.
 * Phoenix
 * Build time decreased from 45 to 35.
 * Void Ray
 * Now deals 20% more damage to massive targets.
 * Flux Vanes speed upgrade removed.


 * TERRAN
 * SCV
 * Repairing SCVs now assume the same threat priority as the unit they’re repairing.
 * SCV construction movement has been made more consistent.


 * StarCraft II Editor Improvements
 * Map locale management has been added.
 * Further editor tips and hints have been added.
 * New trigger functions, actions, and events have been added:
 * New trigger functions:
 * Verify Bank - used to verify that a bank’s signature is intact.
 * New trigger actions:
 * Bank Option - used to change options for banks including adding a signature.
 * Remove Inventory Item - used to instantly remove a requested item from an inventory.
 * Set Visibility Type Of Text Tag - used to control whether fog or black mask hides the tag.
 * New trigger events:
 * Mouse Moved - sent in response to the mouse being moved in the game world.
 * New unit properties have been added:
 * Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
 * Bounty (XP) - used to grant experience when a unit is killed.
 * New Effect Used event property has been added: Life, Shields, and Energy changed.
 * Copy/paste support has been added to the upgrade editor.
 * Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
 * Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
 * Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
 * Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
 * UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
 * Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
 * The mouse wheel now scrolls the control under the cursor.
 * Copied doodads now retain their height offset.
 * Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
 * Mouse clicks & highlights are now allowed while in relative camera mode.
 * Edit boxes are now available for trigger dialogs.
 * The game will now properly find custom imported files within mods.
 * Maps can now depend on even more mods.
 * Dialog Items can now be hooked up from already existing frames within a created Panel.
 * Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
 * The water editor layout has been improved.
 * Effect offsets can now optionally contain a Z component.
 * Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
 * Added new UI to insert text tags for data references, unit info, and hotkeys.
 * Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
 * Added a behavior flag to suppress fidgeting.
 * Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
 * Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
 * Added a new type of item that can use an effect ability.
 * Added a validator that checks to see if a unit can path to a point.
 * Added a validator that checks if there is a cliff between two points.
 * Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
 * Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
 * Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
 * Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
 * Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.

Bug Fixes
 * Gameplay
 * General
 * All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
 * Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
 * Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
 * Text tags are now paused when the game is paused.
 * Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
 * Autocast repair will now charge the player requesting autocast functionality.
 * Repair will now clear its autocast state if the owning player leaves the game.
 * Harvest orders no longer end if an order is queued while waiting to return cargo.
 * Harvesting units no longer avoid enemy units.
 * Hold position units no longer automatically move out of the way when placing a building.
 * Enemy units no longer show passive buttons in the command card.
 * Missiles are no longer affected by Vortex.
 * Actors with a large number of create events no longer crash the map.
 * Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
 * Fixed an issue with units trying to get out of the way so buildings can be constructed.
 * Fixed an issue with harvesting units bypassing force fields.
 * Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
 * Fixed an issue where larva would not wander around.
 * Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
 * Fixed an issue with animation stutters when flying units are separating.
 * Fixed an issue where units could push opposing units when they shouldn't have been able to.
 * Added "Detector" text to the info panel for units which can detect cloaked or burrowed units.
 * Added combat reveal tinting to help show that combat reveal units cannot be hit.
 * Protoss
 * Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
 * Mass Recall can no longer target larva or eggs.
 * Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
 * Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.
 * Terran
 * Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
 * SCVs can no longer continue construction on a building from inside an adjacent bunker.
 * Fixed nuke dot not being visible all the time.
 * Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
 * Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
 * Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
 * Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
 * Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.
 * Zerg
 * Creep will now spread evenly in all directions.
 * The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
 * Fixed an issue with Ultralisk unable to attack a row of sensor towers.


 * StarCraft II Editor
 * The “For Each Real” and “For Each Integer” actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
 * Items dropped from an inventory will now use their default height when dropped.
 * The View Script command will now view library scripts if the library list has focus.
 * Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
 * Publish dialog now updates storage information after removing a published file in the Managed Published window.
 * Dropdowns now correctly select items as you type using partial matching.
 * Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
 * Camera following can no longer be disabled via hotkeys if it was requested via triggers.
 * Fixed an issue with editing stylized text values when using system locales other than English.
 * Fixed an issue with Veterancy experience share filters.
 * Fixed an issue when editing mover data where values were not being saved correctly.
 * Fixed an issue that prevented certain changes to angle values.
 * Fixed an issue where selection circles would drop when a flying unit was over a cliff.
 * Fixed an issue where the scroll bar for tree views could disappear.
 * Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
 * Fixed an issue where setting the color of a dialog item of type label wasn’t working.
 * Fixed a crash that could occur while editing upgrade values.
 * Fixed text truncation with Set Text actor message.
 * Fixed display of ability command links in the Overview Manager.
 * Fixed many areas where English text was displayed instead of localized text.
 * Fixed a crash when destroying a persistent effect.

Test Versions

 * To play in the PTR, open your StarCraft II folder (C:\Program Files\StarCraft II) and run StarCraft II Public Test.exe

Patch 3
Version 1.2.0.17325 (PTR Patch 3)

The newest version of the patch became available December 17th, 2010. The final patch will be released in January 2011.


 * Tools Update 2.1.2.2105

Patch 2
Version 1.2.0.17266 (PTR Patch 2)

Several changes have been made to the PTR:


 * Sound effects will no longer pop or cut off if buildings are rapidly selected.


 * Fixed a display issue so the number of harvesters on a Vespene Geyser node will now increment correctly for all occasions.


 * Using ALT-F4 during the opening cinematic will no longer crash the game.


 * Fixed an issue where the auto-detection system was defaulting graphics to a lower resolution than recommended.


 * Fixed a frequent Out of Memory crash for 32-bit OS systems on the PTR.


 * Fixed a case where public chat channels wouldn’t show up on the list.


 * Added a drop-down selector to switch channel instances.


 * Chat channel throttles have been adjusted to allow for a more natural chatting experience.


 * Bunker build time has been reverted to the original 35 seconds.


 * Fungal Growth has been reverted to the previous functionality and can once again target air units.


 * Holding down a key will once again issue multiple orders.

Patch 1
Version 1.20.17190

Battle.net
 * Battle.net Chat Channels have been added:
 * Players can now join others in both public and private channels.
 * Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.


 * Added a Battle.net option to auto-join previous private channels.
 * Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.

Custom Maps
 * Map makers can now use custom UI layout files to create new UI or override existing game UI.

Gameplay
 * Stalemate Detection has been added:
 * The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.
 * A countdown timer will now appear when the game detects this scenario.
 * Several help dialogue and tech tree improvements have been made:
 * In-game help is now available in Battle.net.
 * The help dialog’s tech tree has been improved.
 * Unit information in the help dialog now displays abilities and upgrades.
 * Selecting different units in quick succession will now fade out existing replies to play the most recent reply.
 * When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.

Graphics
 * An Extreme graphics option has been added:
 * Players can now configure screen space ambient occlusion.
 * Unit information in the help dialog now displays abilities and upgrades.

Interface
 * Customizable Hotkey Support has been added.
 * Mouse buttons can now be bound to the Push-To-Talk hotkey.
 * System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.


 * Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).
 * Added a toggle button to the in-game replay panel to show or hide duration information.
 * Added a hotkey indicator option to show the primary hotkey on top of command buttons.
 * Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.

Leagues and Ladders
 * A new Master League has been added.
 * This league now represents the highest tier of ladder players.

Replays
 * Several Save/Replay File dialogue improvements have been made:
 * Prints current directory name above file list.
 * Added sort order icons to Name and Date columns.
 * Added the ability to rename.
 * Added filters for Autosave and Unsaved.
 * Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
 * Camera following behavior for observers and replays has been improved.

Balance
 * PROTOSS
 * Hallucination research time decreased from 110 to 80.
 * Observer
 * Cost decreased from 50/100 to 25/75.
 * Phoenix
 * Build time decreased from 45 to 35.
 * Void Ray
 * Now deals 20% more damage to massive targets.
 * Flux Vanes speed upgrade removed.


 * TERRAN
 * Bunker
 * Build time decreased from 35 to 30.
 * This is only a temporary change for the patch 1.2.0 PTR.


 * SCV
 * Repairing SCVs now assume the same threat priority as the unit they’re repairing.
 * SCV construction movement made more consistent.


 * ZERG
 * Infestor
 * Fungal Growth no longer affects air units.

StarCraft II Editor
 * Map locale management has been added.
 * Further editor tips and hints have been added.
 * Copy/Paste support has been added to the upgrade editor.
 * Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.
 * Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.
 * The game will now properly find custom imported files within mods.
 * Maps can now depend on even more mods.
 * Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.
 * Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
 * Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
 * UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.
 * Dialog Items can now be hooked up from already existing frames within a created Panel.
 * Attributes and values can now be hidden in the game lobby, configured through Game Variants.
 * Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.
 * Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
 * The water editor layout has been improved.
 * The mouse wheel now scrolls the control under the cursor.
 * Copied doodads now retain their height offset.
 * Effect offsets can now optionally contain a Z component.
 * Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
 * Mouse clicks and highlights are now allowed while in relative camera mode.
 * Edit boxes are now available for trigger dialogs.
 * Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
 * Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
 * Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
 * New trigger action have been added:
 * Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.
 * Remove Inventory Item, used to instantly remove a requested item from an inventory.
 * Bank Option, used to change options for banks including adding a signature
 * New unit properties have been added:
 * Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
 * Bounty (XP), used to grant experience when a unit is killed.
 * New trigger function: Verify Bank, used to verify that a bank’s signature is intact.
 * New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.
 * New Effect Used event property: Life, Shields, and Energy changed.
 * Added new UI to insert text tags for data references, unit info, and hotkeys.
 * Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
 * Added a behavior flag to suppress fidgeting.
 * Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
 * Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
 * Added a new type of item that can use an effect ability.
 * Added a validator that checks to see if a unit can path to a point.
 * Added a validator that checks if there is a cliff between two points.
 * Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.

Bug Fixes

General
 * Harvest orders will no longer end if an order is queued while waiting to return cargo.
 * Harvesting units no longer avoid enemy units.
 * Fixed an issue with units trying to get out of the way so buildings can be constructed.
 * Hold position units no longer automatically move out of the way when placing a building.
 * Fixed an issue with harvesting units bypassing force fields.
 * Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
 * Fixed an issue where larva would not wander around.
 * Fixed an issue where loading a saved challenge could improperly overwrite the best score.
 * Fixed an issue where animation stutters when flying units are separating.
 * Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
 * Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
 * Enemy units no longer show passive buttons in the command card.
 * Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
 * Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
 * Missiles are no longer affected by Vortex.
 * Autocast repair will now charge the player requesting autocast functionality.
 * Autocast state for abilities is reset to the default state when unit ownership is permanently changed.
 * Repair will now clear its autocast state if the owning player leaves the game.
 * Actors with a large number of create events no longer crash the map.
 * Text tags are now paused when the game is paused.

Protoss
 * Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
 * Mass Recall can no longer target larva or eggs.
 * Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
 * Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.

Terran
 * Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
 * Fixed nuke dot not being visible all the time.
 * Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
 * Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
 * Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.
 * Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.

Zerg
 * The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.
 * Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.
 * The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
 * Creep will now spread evenly in all directions.
 * Fixed an issue where Larva could produce units by holding down hotkeys.

StarCraft II Editor
 * The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
 * Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
 * Publish dialog now updates storage information after removing a published file in the Managed Published window.
 * The View Script command will now view library scripts if the library list has focus.
 * Dropdowns now correctly select items as you type using partial matching.
 * Fixed an issue with editing stylized text values when using system locales other than English.
 * Fixed an issue when editing mover data where values were not being saved correctly.
 * Fixed an issue that prevented certain changes to angle values.
 * Fixed an issue where the scroll bar for tree views could disappear.
 * Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
 * Fixed an issue where setting the color of a dialog item of type label wasn’t working.
 * Fixed text truncation with Set Text actor message.
 * Fixed a crash that could occur while editing upgrade values.
 * Fixed display of ability command links in the Overview Manager.
 * Fixed many areas where English text was displayed instead of localized text.
 * Fixed an issue where selection circles would drop when a flying unit was over a cliff.
 * Veterancy experience share filters have been fixed.
 * Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
 * Items dropped from an inventory will now use their default height when dropped.
 * Fixed a crash when destroying a persistent effect.
 * Camera following can no longer be disabled via hotkeys if it was requested via triggers.

Patch 1.1.3
Version 1.1.3.16939

General
 * New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance
 * TERRAN
 * Thor
 * This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes
 * Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

Patch 1.1.2
Version 1.1.2.16755
 * Players will no longer receive achievement toasts while their status is set to "Busy."
 * The messaging when attempting to load a saved game or replay from a previous version has been clarified
 * Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.

Balance


 * PROTOSS
 * Buildings
 * Nexus life and shields increased from 750/750 to 1000/1000.
 * Void Ray
 * Damage level 1 increased from 5 to 6 (+4 armored).
 * Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
 * Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
 * TERRAN
 * Buildings
 * Barracks requirement changed from Command Center to Supply Depot.
 * Supply Depot life increased from 350 to 400.
 * Medivac
 * Acceleration reduced from 2.315 to 2.25.
 * Speed reduced from 2.75 to 2.5.
 * Reaper
 * Nitro Packs speed upgrade now has a Factory Requirement.
 * Thor
 * Energy bar removed.
 * 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
 * ZERG
 * Buildings
 * Hatchery life increased from 1250 to 1500.
 * Lair life increased from 1800 to 2000.
 * Spawning Pool life increased from 750 to 1000.
 * Spire life increased from 600 to 850.
 * Ultralisk Cavern life increased from 600 to 850.
 * Corruptor
 * Energy bar removed.
 * Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
 * Infestor
 * Fungal Growth now prevents Blink.
 * Roach
 * Range increased from 3 to 4.

Bug Fixes


 * Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
 * Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
 * Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
 * Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
 * Fixed a desync that could occur on user-created maps with custom mod dependencies.

Patch 1.1.1
Version 1.1.1.16605

Bug Fixes


 * Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
 * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
 * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
 * Fixed an issue where players watching older replays or saved games would experience stuttering.
 * Fixed an issue where some Mac users were unable to join games properly.

Patch 1.1
Version 1.1.0.16561

General


 * The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
 * A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
 * A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
 * A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
 * Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
 * (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
 * Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D

Balance Changes


 * PROTOSS
 * Zealot
 * Build time increased from 33 to 38.
 * Warp Gate cooldown increased from 23 to 28.


 * TERRAN
 * Battlecruiser
 * Ground damage decreased from 10 to 8.
 * Bunker
 * Build time increased from 30 to 35.
 * Reaper
 * Build time increased from 40 to 45.
 * Siege Tank
 * Siege mode damage changed from 50 to 35 (+15 armored).
 * Upgrade damage changed from +5 to +3 (+2 armored).


 * ZERG
 * Ultralisk
 * Ram ability removed. Ultralisk will now use normal attack against buildings.
 * Damage decreased from 15 (+25 armored) to 15 (+20 armored).


 * Maps
 * Desert Oasis
 * Destructible Rocks have been added to make natural expansions easier to protect.
 * Center Xel'Naga Tower area has been narrowed.

StarCraft II Editor Improvements


 * Added new requirement types: Odd, Divide, Mod, Multiply.
 * Added a chance field to effect data.
 * Added support for the Slider dialog control type.
 * Added a trigger to deal damage from a unit.
 * Added a trigger event response to provide the amount a player or unit property changes.
 * Added a trigger event when an effect executes.
 * New Trigger Editor functions:
 * Save Data Conversation State Value (Action).
 * Load Data Conversation State Value (Action).
 * Players On Team (returns Player Group associated with teams in game lobby).
 * Unit Owner Changes (Event).
 * Old Unit Owner (returns player ID in response to Unit Owner Changes).
 * New Unit Owner (returns player ID in response to Unit Owner Changes).
 * XP, Level, and Bounty unit properties can now be modified by triggers.
 * Banks now save/restore XP, learned abilities, and items.
 * Message Window now includes a time stamp for each message.
 * An actor event is now dispatched when a missile cannot hit its target.
 * When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
 * Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
 * The Custom game variant is no longer automatically included when other non-default variants are defined.
 * Increased the maximum recharge vital rate for heal effects.

Bug Fixes


 * Battle.net
 * Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
 * Fixed an issue where players would still receive toasts when their status was set to busy.


 * Custom Games
 * Default race in a game lobby is now properly set to Random.
 * Players can now configure the lobby for 1v5 matches.
 * The search functionality for map searches has been improved.
 * Lobby hosts will now receive a toast when an invited player declines an invitation.
 * Custom game lobbies will now remember the game mode chosen under a category.
 * Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
 * Fixed an issue where custom maps could not be reported from the map preview screen.


 * Gameplay
 * General
 * If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
 * Structures damaged during construction will no longer count towards structures lost.
 * Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
 * Fixed an issue with inventory drop range checks.
 * Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
 * Interface
 * Queue tooltips now display information about what is in progress.
 * Fixed an issue where the back button would not always return players to the score screen properly.
 * Terran
 * Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
 * SCVs will now load into the closest Command Center if multiple are within range.
 * Zerg
 * Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.


 * StarCraft II Editor
 * The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
 * Loading screen progress bar option now works when using Melee loading screen type.
 * Test Document now works properly on maps with Battle.net-only dependencies.
 * Publishing a new file using Major revision will now properly set the document version to 1.0.
 * Publish dialog now properly remembers the Show Real Name setting from previous publish.
 * File preview panel now displays author's real name if that option was set during publishing.
 * The Import module will now allow importing an override Assets.txt file.
 * Undoing a terrain object modification will now also undo associated terrain changes.
 * Editor will display document text from another locale if no text for the active locale exists.
 * Copying points with custom models will display the model properly on the pasted point.
 * It is no longer possible to have multiple default variants in the Game Variants dialog.
 * Removed icon support for attribute and variant definitions, as Battle.net does not display these.
 * Fixed issues with invalid map bounds when creating 32x32 maps.
 * Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
 * Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
 * Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
 * Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
 * Fixed an issue with the Unit Manipulates Item trigger.
 * Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
 * Fixed preview panel display in Terrain Editor palettes.
 * Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
 * Fixed initial display of variables in the Trigger Debugging Window.
 * Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
 * Fixed action list when modifying a Custom Script action without sub-views enabled.
 * Fixed loading map dependency data.
 * Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.


 * Technical Issues
 * Fixed an issue where unplugging headphones could cause the game to freeze.
 * Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

Patch 1.0.3
Bug Fixes
 * Fixed an issue preventing some players from accessing offline play from the login screen.

Patch 1.0.2
Bug Fixes
 * Fixed an issue where campaign mission victories would not always trigger properly.
 * Fixed an issue where some players were unable to access single-player features.

Patch 1.0.1
Bug Fixes
 * Campaign saves have been optimized.
 * Fixed an issue with sound not playing on some 7.1 systems.

Day 1 Patch
StarCraft II had a day 1 patch.