Firebat (StarCraft II)

"Ahh... turns out I hate the smell of napalm in the morning."

- Terran firebat

The firebat is available in the StarCraft II: Wings of Liberty campaign. It is unlocked by playing the mission "The Evacuation", available after Chief Engineer Rory Swann was able to procure them for Raynor's Raiders. The marauder replaced the firebat in multiplayer, because the firebat is effectively an alternative to the hellion.

When compared to the hellion, the firebat is tougher when given Juggernaut Plating (especially against zerglings and zealots), has a faster rate of fire, can load into bunkers, and can be paired with medics or medivac dropships, making it better defensively and giving it more staying power. The hellion, however, is slightly cheaper (does not cost any gas), far faster, has more range and deals more damage per shot (against light units), making it more powerful offensively. The two also have different armor properties, giving them different counters. Overall, the firebat is considered to be more useful than the hellion in the campaign due to its medic/medivac pairings, along with the campaign being a setting where speed is less critical.

Firebats are playable in Co-op Missions if the player chooses Jim Raynor as their commander.

Firebats are strong against s, reapers, s, banelings, s, and s. They are weak against marauders, s, diamondbacks, stalkers, immortals, s, roaches, and s.

Co-op Missions
Firebats are exclusive to Jim Raynor in Co-op Missions.

Quotations

 * See: StarCraft II Firebat Quotations