Hostile environment suit

The hostile environment suit is the standard issue combat gear for terran ghosts, though was originally developed for miners. It is a polymer suit covering the body along with a helmet or headpiece.

Overview
The hostile encounter suit was originally designed for miners working in high-temperature environments and on cold planets. Its temperature regulation system could shield the wearer from heat detection equipment.

Ghost Suit
The suit is interwoven with an advanced circuitry system that covers the entire body apart from the head, which could interfere with the ghost's psionic powers. In addition to an adjustable temperature setting, it is laced with a form of psi-sensitive artificial muscle fiber which augments their natural physical strength. A time setting is also built into the system, allowing a ghost to check the time of any place in the Koprulu Sector. The suit provides limited protection against small arms fire. Light pulses across a ghost's suit. A comm. unit also features.

The helmet acts as a chemical agent mask and the suit features full life support and limited NBC (nuclear/biological/chemical) shielding.

By 2502, upon the ghost's death, the suit automatically degraded. This feature was missing from hostile environment suit versions from 2491.

Cloaking
Perhaps the most well known function of the suit is its cloaking ability. Though older models lack it, many ghost suits feature a personal cloaking device, allowing the ghost to render him/herself invisible. The amount of time this is able to be used is limited by the amount of energy available, though can be increased through the installation of a Moebius Reactor. The cloaking system would shut down upon the user's death in earlier suits although this has become redundant with new models, where, should the ghost die, the suit automatically degrades itself and the wearer to prevent the technology from falling into enemy hands. The stealth abilities were, and perhaps still are, aided by coolant systems woven into its lining, rendering its user invisible to infrared sensors.

Sensory Systems
There is the helmet/eyepiece (or ocular implants as the case may be). The helmet shares the rest of its functions with the smaller headpiece, which include a comm system, infrared vision, and a psionic "heat vision" mode which allows the ghost to see through walls. A HUD system is also present, capable of showing a map display in the left-hand corner, a zoom function and at least in later models, provides the ghost information on his/her health status, the amount of psionic energy available, a stealth meter (an indication as to how exposed the ghost is to being seen) and a weapon meter, informing the ghost of how much ammunition is available for his/her equipped weapon.