Warhound

The warhound was a terran walker. It was developed after the first phase of the Second Great War after analysis of the battles fought, in order to better improve the terran war machine.

Game Unit
The warhound was an anti-mechanical unit. It was expected to be a core unit in terran vs. protoss games due to the latter faction's reliance on mechanical units. It was of limited use against the zerg however due to their complete lack of mechanical units. It did not have an anti-air attack.

The warhound's unit portrait would depict a surly, military commander figure&mdash;akin to a toned down version of the 's unit portrait. The warhound also has the ability to dance.

Haywire Missiles
The rationale behind the missiles was to provide a new dynamic in terran vs. terran multiplayer games, in order to make it easier for players to break siege tank lines.

Development
The warhound was originally called the "merc commander."

It originally did splash damage to air targets.

As of June, 2012, the development team was looking to find a way to make the warhound useful in terran vs. zerg matches. However as of September, 2012, the warhound has been completely removed from the game. The development team have not clearly stated as to whether the warhound may or may not return later in the beta.

Heart of the Swarm beta files indicate that the warhound was once called the "titan mech." This mech had both a land and an air mode.

Trivia
Much like the Hydralisk and the Roach; the Warhound had a different attacking animation that was used on targets that were within melee range, in the Warhound's case it punched its opponent with it's shield arm. It would have been the only Terran unit to possess such a function.