StarCraft II Q&A batches/53

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StarCraft II Q&A Batch 53

1. Computer AI – Does the computer’s online AI vary from its offline counterpart?

2. Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?

3. Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?

4. How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?

5. The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that “Bel’Shir” is just an alias for jungle and every terrain is just named after a typical planet using it or are there – to stick with this example – other jungle maps with a different terrain set, something like “Aiur (Jungle)”?

6. Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?

7. I already knew the map editor would be available to beta testers a while after Beta was released, but this is why I’m asking the bland question, will it also be available to non-participating people?

8. When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?

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