StarCraft version history/Patch 1.4


 * Changes:
 * StarCraft compatibility with Brood War implemented.
 * Resource Text Color changed to Green
 * Custom AI has been strengthened...beware.
 * Invincible Drone bug has been fixed
 * You can select all burrowed units of the same type or cloaked units of the same type by using the Ctrl+select method or by double clicking.
 * If you have multiple Carriers or Reavers selected you can build Interceptors and Scarabs for all of them at the same time.
 * Cooldown times of units being dropped out of transports corrected.
 * Stim Pack causing Firebats to fire slowly corrected.
 * Zergling adrenal gland upgrade effects corrected.
 * Fixed a bug where the muzzle flash on a full fire bunker aiming south displayed incorrectly.
 * Air unit movement near the edge of the map corrected.
 * The Ladder directory has been updated with the Season 4 ladder maps. Retired ladder maps have been moved to the OldLadder directory.
 * Changes to StarEdit (Map Editor):
 * New save feature that identifies all 'enhanced' data in the scenario and specifies which versions of StarCraft will be able to load the scenario.
 * Addition of the comparing conditional 'exactly' for use in such triggers as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME, KILL, OPPONENTS, and SCORE.
 * Increased number of Switches to 256.
 * Increased number of usable locations to 254.
 * Added the ability to specify 'Random' in the SET SWITCH trigger action.
 * Added the ability to name switches.
 * Added the ability to set Fog-of-War for multiple players simultaneously by holding down Control or Shift.
 * Added the ability to re-name any unit.
 * New triggers:
 * ORDER UNIT (Move to, Patrol to, Attack to)
 * The ability to specify a quantity for the following actions: CREATE UNIT, CREATE UNIT W/PROPERITIES, MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
 * PAUSE/UNPAUSE TIMER
 * MODIFY UNIT ENERGY
 * MODIFY HANGER COUNT
 * MODIFY UNIT HIT POINTS
 * GIVE UNITS TO PLAYER
 * MODIFY UNIT RESOURCES
 * MODIFY UNIT SHIELD POINTS
 * SET ALLIANCE STATUS
 * COMMENT TRIGGER
 * END IN DRAW
 * SET UNIT DEATHS
 * You can now select locations obscured by other locations.
 * Location operations are now undoable.
 * You can now explicitly sort Conditions.
 * You can remove all Map Revealers from a map (really!).
 * The Unit and Hero Settings dialog has been enhanced.
 * A new StarEdit help file with info on these triggers and all the new features in StarEdit can be downloaded from our FTP site.
 * Balance Changes:
 * Terran:
 * Wraith:
 * Decreased cost to 150 minerals, 100 gas.
 * Increased cooldown rate of ground attack.
 * Increased air to air damage to 20.
 * Dropship:
 * Increased speed slightly.
 * Science Vessel:
 * Decreased cost to 100 minerals, 225 gas.
 * Increased acceleration
 * Increased overall damage of Irradiate
 * Increased sight radius
 * Battlecruiser:
 * Increased starting armor to 3
 * Increased Yamato Cannon damage to 260
 * Goliath:
 * Increased ground damage to 12
 * Increased effectiveness of weapon upgrade on ground to air weapon system
 * Nuke:
 * Nuclear Missiles build faster
 * ComSat:
 * Decreased energy cost to 50
 * Starport:
 * Decrease cost of Starport to 150 minerals, 100 gas
 * Decreased add-on cost of Control Tower to 50 minerals, 50 gas
 * Decreased build time
 * Protoss:
 * Archon:
 * Increased acceleration
 * Dragoon:
 * Decreased cost to 125 minerals, 50 gas
 * Decreased build time
 * Increased range upgrade (Singularity Charge) by 1
 * High Templar:
 * Decreased energy cost of Hallucination to 100
 * Scout:
 * Increased Air to Air damage to 28
 * Decreased starting armor to 0
 * Increased shields to 100 and hit points to 150
 * Increased cooldown rate of ground attack
 * Carrier:
 * Changed build cost to 350 minerals, and 250 gas
 * Increased hit points of Carrier to 300
 * Increased starting armor of Carrier to 4
 * Increased Interceptor shields and hitpoints to 40
 * Increased Interceptor damage to 6
 * Decreased Interceptor cost to 25
 * Arbiter:
 * Decreased cost to 100 minerals, 350 gas
 * Shuttle:
 * Increased build time
 * Reaver:
 * Increased build time
 * Templar Archives:
 * Increased cost to 150 minerals, 200 gas.
 * Citadel of Adun:
 * Decreased cost to 150 minerals, 100 gas.
 * Stargate:
 * Decreased cost to 150 minerals, 150 gas
 * Decreased build time
 * Robotics Facility:
 * Increased build time
 * Robotics Support Bay:
 * Increased cost to 150 minerals, 100 gas
 * Observatory:
 * Decreased cost to 50 minerals, 100 gas
 * Forge:
 * Decreased cost to 150 minerals
 * Photon Cannon:
 * Decreased build time
 * Fleet Beacon:
 * Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals, 100 gas
 * Decreased research time of "Increased Carrier capacity" upgrade
 * Shield Battery:
 * Increased starting energy to 100
 * Increased effective range of “Recharge Shields” ability
 * Zerg:
 * Overlord:
 * Increased speed bonus for "Pneumatized Carapace" upgrade
 * Decreased research time of "Ventral Sacs" upgrade
 * Scourge:
 * Increase hit points to 25
 * Hydralisk:
 * Increased build time
 * Queen:
 * Increased range of Broodling by 1
 * Increase energy cost of Parasite to 75
 * Decreased Parasite casting range to 12
 * Defiler:
 * Increased cost to 50 minerals, 150 gas
 * Hatchery:
 * Decreased the speed at which the Hatchery/Lair/Hive spawn new larva
 * Decreased build cost to 300 minerals
 * Increased build time
 * Sunken Colony:
 * Decreased cost of Sunken Colony upgrade to 50 minerals
 * Decreased build time
 * Increased attack rate of Sunken Colony
 * Increased damage to 40
 * Spore Colony:
 * Decreased build time
 * Changed damage type to normal
 * Greater Spire:
 * Increased build time