StarCraft II version history/Patch 3.11.0

General

 * A new Co-op Mission, “Dead of Night” has been added.
 * In this mission, Commanders will find themselves under assault from an endless wave of infested monstrosities, just like the popular Arcade game, “Left2Die.”
 * Destroy as many infested structures as you can during the day as the horde cannot travel in daylight, and try to survive throughout the night.
 * For more information, see our blog.
 * New bundles are available from the Featured section of the Collection.
 * Epic Announcer Bundle
 * Co-op Conqueror Bundle
 * Enhanced Skin Bundle
 * For more information, see our blog.
 * Multiple improvements have been made to Custom game lobbies.
 * Map and extension mod information will now display while in widescreen resolutions.
 * Player slots now support more than five attributes.
 * Chat should no longer overlap lobby functions in most resolutions.
 * Lobby UI performance has been improved.

Co-op Missions

 * General
 * Reduced the number of Liberators in the enemy Terran’s attack waves.

Commander

 * Alarak
 * A new Mastery Power:
 * Chrono Boost Efficiency: Increases the speed gained from Chrono Boost.


 * Karax
 * Unity Barrier redesigned:
 * All friendly units gain a Barrier that will block an attack or spell that deals at least 20 damage. This effect can only occur once every 240 seconds.


 * Kerrigan
 * New Mastery Powers:
 * Augmented Immobilization Wave: Increases the damage of Immobilization Wave.
 * Expeditious Evolutions: Reduces the cost and research time for evolutions.
 * Prolonged Mutating Carapace: Decreases the degeneration of shields from Mutating Carapace.


 * Zagara
 * New Mastery Powers:
 * Evasion: Adds a chance for Zerglings to dodge an attack.
 * Sustained Frenzy: Increases the duration of Mass Frenzy.

General

 * Fixed an issue where Vertical Sync would always be enabled regardless of user settings.

Campaign

 * General
 * Achievement toasts now properly display while in Campaign missions.
 * Nova Covert Ops
 * Subtitles for Kate Lockwell’s UNN segment now properly display in Trouble in Paradise.

Co-op Missions

 * General
 * Fixed a display issue where multiple units could leave square textures beneath them.
 * Fixed an issue where enemy Banelings could deal double damage.
 * Enemy Liberators and Nova’s Liberators now properly reveal themselves and are attackable when firing from higher ground.
 * Fixed an issue where the Commander select screen could be displayed before the Score screen upon completing a Co-op Mission game.
 * Updated tooltip descriptions for multiple Commanders’ mastery.
 * Commanders
 * Abathur
 * Fixed an issue where the Mend could fail to heal friendly units when targeting more than certain number of units.
 * Karax
 * After using the Reclamation on Warp Prisms, Medivacs, or Overlords, Karax is now able to control them properly in the Vermillion Problem.
 * The Purifier Beam is no longer transported with Nova’s units when Nova’s Tactical Airlift is used near the Purifier Beam.
 * Updated a tooltip description for the Unity Barrier’s cooldown time.
 * Kerrigan
 * The Ultralisk and Torrasque Strain now both have 55 seconds morph time.
 * Nova
 * Fixed an issue where the Raven and the Bio-Mechanical Repair Drone could not be group selected together.
 * Fixed a display issue where an unintended tooltip could appear when mouse over the Griffin.
 * The Automated Refineries now show the selected Terran decal properly.
 * Updated a tooltip description for Starport Upgrade Cache.
 * Stukov
 * Fixed a display issue where the Infested Diamondback’s FaceFX could animate when Unit Portraits graphics setting is set to 2D.
 * The Psi Emitter now properly appears flush with the ground when placed on different terrain levels.
 * The Infested Armory can now be built even if the Factory is Uprooted.
 * The Infested Command Center, Infested Armory, and Infested Colonist Compound now properly benefit from Karax’s Chrono Field buff.
 * Infested Liberators no longer become invisible if affected by the Slayn Elemental's Essence Leech.
 * Infested Troopers unloaded out of the Infested Bunker now properly stop to attack enemy units and structures on their way to the Psi Emitter.
 * Stukov’s portrait now consistently accompanies a transmission event.
 * Karax’s Reconstruction Beam is now properly removed from the Aleksander once it becomes wrecked.
 * Volatile Infested now properly benefits from the Infantry Weapon and Armor upgrade.
 * Damage over time from the Plagued Munitions now properly appears as a debuff on the enemy being attacked by the uprooted Infested Bunker.
 * Fixed an issue where Creep could spread faster by uprooting and rooting the Command Center at the beginning of the game.
 * The Volatile Burst now deals proper damage and a tooltip description has been updated.
 * The Brood Queen now properly has the locked icon under Unit tab when Stukov is below level 8.
 * The Infested Civilians spawned by the Aleksander wreckage no longer affect supply count.
 * Updated multiple tooltip descriptions.
 * Swann
 * The burrowed and unburrowed Flaming Betties are now both available for hotkey rebinding.
 * Updated a tooltip description for the Research Infernal Pre-Igniter.
 * Vorazun
 * Brood Queen’s Fungal Growth, Plagued Munitions Bio upgrade, and Infested Liberator now properly deal damage during Vorazun’s Time Stop.
 * Zagara
 * Birthing Chamber is now properly locked below level 7.
 * Fixed an issue where Zagara could not morph Zerglings into Banelings until level 7.
 * Rebinding the Evolve Ability Efficiency now properly rebinds the Evolve Protective Cover in the Hotkeys option.
 * Maps
 * Miner Evacuation
 * Greene no longer mentions Blightbringer after it is already dead.
 * Mist Opportunities
 * The Apocalisk's summoning impact and Burrow Charge impact no longer affect the Harvesting Bots.
 * Rifts to Korhal
 * Removed an unintended doodad.
 * Experience gain text no longer displays when completing bonus objectives.
 * The Vermillion Problem
 * Workers now gather reduced amount of minerals per trip with the Slim Pickings mutator on.
 * Worker counts now properly display when the No Money, More Problems mutator challenge is active.
 * Completing the bonus objectives now grants consistent experience reward.
 * Void Launch
 * Fixed an issue where the mission could end in Victory when destroying the first set of shuttles.
 * Mutators
 * The Mutually Assured Destruction mutator, the Void Reanimators mutator, and Just Die! mutator now can be applied to Custom mutations properly.
 * Enemy units under the effect of Reclamation or Mind Control no longer retain the effect of the Just Die! mutator.
 * Hybrid nukes from the Mutually Assured Destruction mutator now can destroy structures properly and the Eminent Domain mutator can be applied properly.
 * Fixed an issue where structures could not be destroyed when the Eminent Domain mutator was cycled in and out.
 * Black Plague now can be properly removed from the enemy units once the Black Plague mutator is cycled out.
 * The Void Reanimators mutator no longer revives the Shuttles in Void Launch.

User Interface

 * The Best Ranked Team in 1v1 now properly displays the highest rank in the division.
 * Creating Custom Games from the My Published list no longer adds unintended extension mods or incorrect dependencies.
 * Fixed multiple issues with the Performance tab of the Score Screen.
 * Hyperlinks in an Arcade map’s info now have a consistent font color.

Gameplay and Races

 * General
 * The Judicator Zealot skin now properly appears when warping in.
 * Fixed multiple issues with the voice lines for Pause and Unpause.
 * Zerg
 * Fixed an issue with attachment points on Burrowed Infestors.

Editor

 * Fixed an issue where a black screen could appear when loading a Co-op mission template from the Editor.