Talk:Alexei Stukov (Co-op Missions)

Units
Guys, I don't know if you already know this, but the players of the demo of the Blizzcon say Stukov units will be:
 * Infested Civilian
 * Infested Marine
 * Infested Siege tank
 * Infested Diamondback
 * Infested Banshee
 * Infested Liberator
 * Overseer
 * Infested Bunker
 * Infested Missile turret

His upgrades will be this:

Level 1: infested colonist compound. Auto make melee infested every 60 seconds for free, main structure spreads creep.

Level 2: infest structure top bar ability gets two more charges. Can now target and disable enemy structures for 30 seconds while it spawns broodlings

Level 3: unlock additional level of infestation at the colonist compound. (This upgrade in game I believe make colonists leap at enemies)

Level 4: apocalisk calldown

Level 5: aleksander bc calldown

Level 6: engineering bay upgrade cache: increase bunker armor. Increase life regen of bunker while rooted

Level 7: evolving

Level 8: infested colonist upgrade cache. Unlocks upgrade for infested colonists to spawn broodlings upon death. Unlocks marines and troopers to do aoe dmg to units they attack upgrade at barracks

Level 9: evolving

Level 10: factory upgrades. Siege tanks do extra dmg to armored. Diamondback leave slime trail that damages enemies over time.

Level 11: evolving

Level 12: star port upgrades. Banshee gets more life. Liberators take less dmg while attacking. (Of note liberators do area dmg as stated under unit tab)

Level 13: evolving

Level 14: command center upgrade. Increase broodling spawn by 50% from infested structure ability

Level 15: increase cargo size of bunkers by 2 and spawn rate of infested troopers by 20%

The levels with "evolving" in really have the effect unknown for now.--PRISON KEEPER (talk) 18:52, November 5, 2016 (UTC)