StarCraft II version history/Patch 3.15.0

General

 * Terran Champion ‘Nathanias’ is our newest Announcer and is purchasable in the Collection.
 * See our blog for more information.
 * Zerg
 * The larva icon has been horizontally flipped so the larva count is easier to read on the command card.

Co-op Missions

 * The enemy AI will now deal more effectively against Carriers and Swarm Hosts on Brutal and Hard difficulties.

Fenix

 * Praetor Suit Shield Capacitor Ability cooldown has been reduced from 8 seconds to 5 seconds.
 * Removed armored flag from Praetor Suit.
 * The Fenix Armor Suits will now maintain selection state, subgroup state, and control group state after being swapped.
 * Disruptor cost changed from 80/240 to 120/120.

Swann

 * SCVs will no longer attempt to assist in building Tech Labs, Reactors, and Tech Reactors.
 * HUD UI has been upgraded.
 * For the thoughts behind these changes, you can read the forum post here.

General

 * Fixed an outdated loading screen tip for Immortals.

Multiplayer

 * Fixed an issue where the Oracle's Stasis Ward footprint was too small, making it difficult for multiple melee units to surround and attack it.

Maps

 * (2) Odyssey LE
 * Fixed a rare issue where sending Drones to mine at a Rich Mineral Field from a specific angle would cause it to be temporarily stuck when attempting to return cargo.
 * Fixed several issues where textures were appearing the incorrect color.

Tournaments

 * Fixed an issue where players were removed from an active tournament if they logged off briefly.

User Interface

 * Fixed an issue with the Performance tab and the Score Summary tab having display issues in 3840x2160 resolutions.
 * The matchmaking timer now shows the correct amount of elapsed time.
 * When viewing a player’s profile after a match, the score screen will now remain behind the profile window.

Campaign

 * Fixed an issue on ‘With Friends Like These” where a player wouldn’t receive credit for the bonus objective if it occurred at the same time as the Hyperion levels up.

Co-op

 * Fixed a rare issue where a Mission will not end after the victory conditions have been met.
 * Fixed an issue where “Watch with others” was not functioning with Co-op replays.
 * Fixed an issue on Void Thrashing where the bonus objective will not update after destroying the Archangel.
 * Enemy Liberators in Defender Mode will now properly display the correct armor value.
 * The Scythe of Amon Breakdown stat "Damage Dealt to Void Shards" now records the correct amount of damage.
 * On Night of the Dead, if a Choker is killed while its Tentacle Attack is holding a flying unit, the unit will no longer fail to return to its previous height.
 * Fenix
 * Observers will now orient upwards when set to Surveillance Mode.
 * The Conservator now has a detailed wireframe tooltip in its Phasing Mode.
 * Fixed a tooltip typo for Clolarion's "Build Interceptor" button.
 * Fenix's Suit Attack Speed mastery tooltip no longer displays as 0%.
 * Fixed a bug where players could prevent the Archangel from fleeing by using Fenix’s Arbiter ability Stasis.
 * Units cloaked by Fenix’s Arbiter will now benefit from Vorazun’s Strike from the Shadows damage buff.
 * Corrected the tooltip for ‘Variable Deployment’ to correctly state that Armor Suits will only restore health while not active.
 * Abathur
 * The Prolonged Dispersion upgrade in the Greater Spire no longer leaves a locked icon after completion.
 * You’ll now be able to use the Viper’s Abduct ability on Nova’s units.
 * Nova
 * Griffin Airstrike will now damage Void Shards and other map objective structures.
 * Vorazun
 * Units inside enemy Infested Bunkers are now frozen by Time Stop.
 * Raynor
 * The bunker icon now changes to the version with the turret once you’ve reached commander level 7.