Egon Stetmann

"Back off man, I'm a scientist."

- Egon Stetmann

Egon Stetmann was the chief science advisor of Raynor's Raiders.

Early Life
At some point during his time as a university student, Egon Stetmann failed his graduate thesis project.

Dominion Scientist
Egon Stetmann began his scientific career at the Terran Dominion research facility on Tyrador III. He was one of many young idealistic people recruited, and most believed they were working to create a better future. Stetmann and Isabella Yorin were tasked with creating a portable force field of ionized gas, akin to the protoss plasma shield but without the psi-field generator.

Stetmann believed it could have civilian applications and the prototype force field was completed within a few months. This earned him a higher security clearance, and he learned the force field was for a military cyborg program. The cyborg test subjects were unwillingly conscripted from New Folsom Prison and subjected to horrific surgery. Stetmann was appalled but could not gain the support of his colleagues. The other scientists did not want to risk their careers, and were willing to ignore the implications of the greater program by concentrating on their own parts. Stetmann did not understand his colleagues' motivations.

Stetmann designed a computer virus to sabotage the facility. After stealing the force field prototype he activated the virus. All data was purged from the central computer, and Stetmann attempted to escape while freed test subjects, guards, and security turrets fought each other. Yorin took control of the final blast door and prevented Stetmann from escaping. Rather than harm his former colleague, Stetmann generated an EMP by overloading the prototype that distracted Yorin and unlocked the blast door.

Fugitive at Deadman's Port
The fugitive scientist smuggled himself off Tyrador III aboard a merchant ship and hid at the criminal hive of Deadman's Port for a few months. He made a living selling tech upgrades, and his talents were quickly noticed by criminal groups. Stetmann refused to implant tracking devices into people's brains for the criminals. The scientist became a hunted man for his defiance. Stetmann was forced to hide and live off the refuse around the city's starport; he was a broken man when he was finally caught.

The criminals wanted to use Stetmann as an example and taken out for a public execution. Raynor's Raiders were fortuitously resupplying at Deadman's Port at the time. Commander Jim Raynor and Captain Matt Horner passed by the imminent execution and rescued Stetmann, rather than see an innocent man murdered. Raynor was sympathetic when he heard of the scientist's escape from Tyrador, and recruited Stetmann as the Raiders' chief science advisor.

Second Great War
"Uh sir? Any chance you'll get the lab up and running soon? That'd be great."

- Stetmann to Raynor

At the start of the Second Great War, the Hyperion's research lab was inoperable, a fact that Stetmann often reminded Raynor. Eventually it got working and focusing on protoss and zerg materials, along with their potential applications, Stetmann got to work as well. He kept a log tracking his progress.

Courtesy of work with the Moebius Foundation, as per an offer made by Tychus Findlay, xel'naga artifacts were added to the mix as well. When it was revealed that these artifacts formed a greater whole that could make Sarah Kerrigan human again, Stetmann commented that it was quite unlikely that the Raiders retrieving these devices was mere coincidence.

He was also present during Raynor's speech regarding the expedition to Char.

Belly of the Beast
"Zerg are so fascinating. I wish we knew more about their physiology." "I know all about 'em. Put a bullet in 'em, they die."

- Stetmann and Tychus Findlay while under Char.



As part of an operation to cripple Char's nydus network, Stetmann was taken by Raynor as a part of his elite force as a medic. He gave advice on how to deal with the different zerg, to Tychus Findlay's annoyance.

Flashpoint Conflict
After Sarah Kerrigan was deinfested and rescued from Char, Raynor took Kerrigan to Stetmann, who stated he didn't have the knowledge to even begin to treat her failing condition. Soon after, Raynor's Raiders and Dominion renegades loyal to Valerian Mengsk were forced to fight the Dominion fleet under Arcturus Mengsk, which had come to retrieve Kerrigan. Stetmann went with the Raiders as they fled from the encroaching fleet, eventually ending up at a Moebius Foundation base named Space Station Prometheus. Stetmann was offered a tour of the base and unrestricted access by Doctor Chantal de Vries, who lavished him with compliments and even offered him a job at the Moebius Foundation with greater pay than that of the Raiders.

However, Moebius was only feigning friendship, and soon de Vires held him at gunpoint, and forced him to speak into a recorder to falsify some of the adjutant logs. She stated that Doctor Emil Narud wanted him alive, and knocked Stetmann out. He awoke bound in a locked room, and looked for means of escape. He was rescued by Kerrigan, who had broken out of her lab, and the two tried to escape the facility, but encountered hybrid. Kerrigan fought her way through, and the two found Raynor and Valerian and reached the exit, where the dropship Fanfare awaited them. Stetmann escaped with Valerian, Raynor and Kerrigan, and boarded the Hyperion. He and the Raiders were able to evade the Dominion fleet and flee to the Umojan Protectorate Research Station EB-103.

Stranded on Bel'Shir
At some point after the Flashpoint Conflict, but before the Dominion's attack on Research Station EB-103, Stetmann was on a research expedition on Bel'Shir. As the Second Great War reached its end, and the terran political landscape shifted drastically as a result, Stetmann got lost in the shuffle, and was ultimately forgotten about on his expedition. Total isolation was taxing enough on his mental well-being, and long term exposure to terrazine had a drastic effect on his sanity. He became obsessed in harvesting terrazine gas and collected samples from his newly made harvesting bots; machines he called his "friends," or "babies." They became his only friends, apart from Bel'Shir itself, which he 'conversed' with on a regular basis.

During the End War, Stetmann requested allied commanders to aid him in protecting the harvesters while they harvested terrazine.

After the harvesting operation on Bel'Shir, Stetmann still remained isolated and crazed, worshipping Bel'Shir as a god. He created a mechanical army of zerg named the Mecha Swarm to serve as Bel'Shir's army against Amon, using inventions such as egonergy and stetellites to empower them. His "best friend," a harvesting robot named Gary, was upgraded to support this new Mecha Swarm, unbeknownst to him.

On Gary's birthday, Stetmann returned to Bel'Shir to harvest more terrazine, and also test Gary's empathy and ability to lead his harvesting bots.

Game Unit
Stetmann is available as a purchasable announcer.

Wings of Liberty
In Wings of Liberty, Stetman can be found at the bridge in the beginning of the campaign on board the Hyperion. Further in the campaign, Stetmann is usually stationed in the and oversees researching the protoss and the zerg.

He appears as a hero in the "Belly of the Beast" mission. His unit rank in the mission is Ph.D.

His portrait is available on battle.net for players who complete the Master Technician achievement.

Co-op Missions
Stetmann is a selectable commander in Co-op Missions.

Quotations

 * See: StarCraft II Egon Stetmann Quotations

Co-Op Missions
Stettman appears as a mission adviser in "Mist Opportunities."

Personality and Traits
"Yes, we know he looks a little crazy. In truth, though, he’s about twice as crazy as he looks."

- Richard Washburn

Stetmann was in his early twenties during the Second Great War. He spent most of his time in the Hyperion's, though he was sometimes seen in the and on the.

He strapped cans of drinks to his body, which had the word "Blizz" on them.

As a scientist, Stetmann demonstrated an eager, almost hyperactive nature, and great interest in his fields of research. He likewise demonstrated elements of naivete. Stetmann had a tendency to exaggerate his abilities, which made Raynor take seriously the few times he stated that a project was beyond his skills.

Terrazine exposure damaged his sanity when he was stranded on Bel'shir. When he met the commanders, he wondered if he was hallucinating.