Stalker

The Stalker is a Dark Templar cybernetic war machine unit in StarCraft II.

Overview
The Dark Templar are masters of stealth and guile, though the fall of Aiur to the Zerg demonstrated alone cannot defeat a foe as relentless as the Swarm. Inspired by the ancient and honored Dragoon walkers the Dark Templar have begun to build war machines of their own. The Stalker is a machine controlled by the shadow-essence of a Dark Templar warrior fused into a metal body.

Swift and deadly, Stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter. In addition, the deadly particle disruptors mounted on the Stalker's carapace are adept at crippling both ground and air targets. Ambushes by groups of Stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.

Game Unit
Stalkers are produced from the Gateway and require a Cybernetics Core to be warped in.

Stalkers had 60 shields and 120 hit points at WWI. Their current health total is lower than that of the Dragoon from StarCraft I.

The Stalker does 20 damage. Its attack does bonus damage against armored targets. The total damage is about the same as a Dragoon's.

In-game, Stalkers function like fragile, but more agile Dragoons. They serve as excellent economy raiders.

Abilities

 * Blink
 * Cost: 150 0 150
 * Researched: Twilight Council
 * Stalkers possess the ability to instantly teleport or "blink" from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter. Blinking does not cost energy, but has a cooldown of fifteen seconds.

Quotes

 * Main article: StarCraft Quotations