StarCraft: Ghost

StarCraft: Ghost is a tactical action game for video game consoles, announced on September 19, 2002 and currently under development by Blizzard Entertainment. The game is based in the world of StarCraft, a popular real-time strategy game for the PC.

Blizzard, a game developer mostly known for computer games, is taking a step in a different direction by developing it exclusively for the Xbox and PlayStation 2 video game consoles. A GameCube version was also planned, but it was cancelled in November 2005.

Storyline
The main character of the game is a Terran Ghost (psionic espionage agent) codenamed Nova in the employment of the Terran Dominion squadron, Nova Squadron.

Nova's role when the game starts is as an officer in the Terran Dominion, working for Colonel Jackson Hauler in his Ghost squad. The story takes place four years after the Brood War campaign. Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and built up a new military, despite having to face the Zerg.

Mengsk and his new advisor, General Horace Warfield, have begun a secret project codenamed Shadow Blade, which uses Protoss technology. The program uses terrazine gas to alter the genetic makeup of Terran Ghosts. These Ghosts are transformed into Spectres - shadowy superhuman beings bent on executing the will of their true master.

Nova is about to embark upon a perilous mission to uncover the frightening truth behind Project: Shadow Blade - this conspiracy will cause her to question her own identity while embroiled in a struggle between the Terran Dominion and the rebel Koprulu Liberation Front.

During the course of the story, she will visit Mar Sara, Ash 'Arak and Vyctor 5 (the latter introduced in StarCraft: Uprising).

New and changed units
Several new units are being added which were not part of the original StarCraft game In addition, a number of original StarCraft units will also be changed, some to better suit the multiplayer version of StarCraft: Ghost.
 * Terran Grizzly - this Terran fighter-bomber can carry 3 passengers in addition to its crew of two. The pilot fires a light gun, while other crew members and passenger can operate a missile turret, two flak cannons, and concussion bombs.
 * Terran Stinger - this six-wheeled Terran jeep fills a role in between that of the Terran Vulture and the Terran Siege Tank. It has a crew of two and is equipped with a heavy assault cannon.
 * Terran Light Infantry - security guards found in various Terran installations, they are equipped with lighter armor than Terran Marines. They carry a decloaking device to keep out infiltrators, and can carry Torrent SR 8 shotguns (their main weapon), flak pistols and chain guns. While they can use the C-14 "Impaler" rifle, this is not standard equipment for them. In addition, the light infantry can create and repair automated defense turrets, which have more powerful abilities than the light infantry's own weak attacks.
 * Terran Spectre - the result of genetic experiments conducted on Terran Ghosts using terrazine gas, almost nothing is known about these soldiers.
 * Protoss Vindicator - formerly known as the Purifier, little is known about this unit. It appears to carry a single, large "lightning gun" on its arm. The Vindicator does not move while firing the ranged weapon.
 * Terran Marine - in addition to their standard issue C-14 "Impaler" Gauss rifle, Marines can now carry flak pistols and grenades.
 * Terran Firebat - in addition to their standard issue Perdition plasma-based flamethrower, firebats can fire napalm rockets, of the guided or unguided variety.
 * Terran Ghost - Ghosts will wield an assault rifle/grenade-launcher combination as their standard weapon. It is less powerful than the C-14 "Impaler" Gauss rifle. This weapon is different from the original C-10 canister rifle. In addition, Ghosts can use the BOSON FN92 sniper rifle (which is, again, different from their long-ranged canister rifle from StarCraft).
 * Terran Vulture - the Vulture may be armed with a powerful laser, autocannon or a grenade launcher which does concussive damage.
 * Terran Siege Tank - may be equipped with plasma cannons.
 * Zergling - virtually unchanged from StarCraft.
 * Hydralisk - also virtually unchanged, but now has a melee attack.
 * Infested Terran - capable of firing poisonous rounds from an "infested" Gauss rifle, in addition to its suicidal explosion ability and a claw attack.
 * Mutalisk - fires a bio-plasma attack and can pick up ground units to drain them of life.

Trouble during development
Reports indicate that most of the people responsible for the development of the original StarCraft have left the company, and the repeated setbacks and delays for release -it was to come out in 2003- have prompted many to question whether the game will be worth the wait. Most StarCraft fans seem to be pushing for the cancellation of StarCraft: Ghost in favor of a StarCraft II. Blizzard is unwilling to create another StarCraft RTS at present; however they "...fully intend to revisit the world of StarCraft on PC at some point in the future".

Release of the game has been postponed six times already, although this is not entirely unusual with Blizzard Entertainment games. Game development started in mid-2001, with a release date of the 2002-2003 winter. During the summer of 2002, the entire Nihilistic Software development team, the original developer of the game, quit en masse after an internal power struggle with Blizzard Entertainment. At the time, Slashdot and Penny Arcade reported that the team had already completed more than 85% of the game engine and 40% of all level design.

Following the resignation, Blizzard pushed back the release date of the game to January of 2003, only to push it back to "early summer 2003" in October of 2002. Blizzard went out on the market to look for a new development team, while reassuring their customers that there was nothing to worry about, that Nihilistic Software had merely finished the job they were hired for, that there were no power struggles inside the company and that the game will be delivered on time.

By Christmas 2003, they had found their new development team, but they pushed the date even further backwards to "second quarter of 2004". Penny Arcade posted a comic on their site comparing the development timeline of StarCraft: Ghost to the one of Duke Nukem Forever.

Recently, it was announced at E3 2005, and the web page has been updated for the first time in a year. Blizzard Entertainment has also acquired Swingin' Ape Studios as part of a console-dominating strategy. These announcements seem to have improved fan opinion of the game, but seem to have pushed the release date even further back to 2006.

Platform controversy
The absence of a personal computer version, and the change of genre from real-time strategy to action/third-person shooter, has aroused considerable protest from StarCraft fans. Blizzard has repeatedly pointed out that the company is trying to return to its console roots by excluding a PC version; however these claims have had mixed results, as many fans feel that the StarCraft universe, founded as it is on a computer fanbase, is an inappropriate series to introduce a console only game. Several die hard fans have pointed out that because the StarCraft name is so closely associated with the computer there may be a general lack of interest in this game from the console community.

Fansites

 * Starcraft: Ghost Central - Guides, Information, and Forums
 * Starcraft: Ghost Azzor
 * StarCraft Legacy
 * StarCraft.org

Press Coverage

 * Actiontrip - E3 2004 StarCraft: Ghost Coverage
 * IGN: GameCube, PS2, Xbox
 * Battle.net Forum - A moderator announces the GameCube version has been cancelled.
 * Battle.net Forum - A moderator announces the GameCube version has been cancelled.