Canon es definida por StarCraftWiki cómo el material que Blizzard Entertainment considera como parte del universo de StarCraft. Esta wiki concierne predominantemente con la presentación de este material.
Blizzard Entertainment rara vez usa palabras tales cómo canon y no tiene políticas oficiales en muchos aspectos. Blizzard ha discutido el canon desde 2007 con el anuncio de StarCraft II[1], usando el término inequívocamente en varias entrevistas[2][3] e incluso desarrollando una política interna para sus juegos.[4] En 2012 Brian Kindregan determinó que todo lo que Blizzard lanzara excepto RPGs y mods eran canon[5] y el contenido cortado tampoco es parte del canon.[6]
Esta política es desarrollada por StarCraftWiki y no es política oficial de Blizzard Entertainment.
En general, los juegos de StarCraft lanzados por Blizzard son canónicos.
Las campañas bonus y misiones, StarCraft: Enslavers,Origen oscuro, los mapas adicionales de StarCraft 64, Resurrection IV, y StarCraft: Enslavers II ha sido referidos como canónicos por Chris Metzen (quien decidió que el final donde Alan Schezar y Ulrezaj usan un poderoso generador PEM como la rama "canónica").[2] Metzen luego se refirió a las campañas Enslavers como "casi-canónicas."[7]
Origen oscuro es explícitamente canónica,[8] y sus eventos han sido mencionados numerosas veces por Blizzard Entertainment.[1][9] Mapas descargables son considerados oficiales en general por Blizzard.[8]
Sin embargo, mods como Aiur Chef no son canónicos, incluso cuando provienen de Blizzard.[10]
Manuales de Juego[]
El material proveniente de manuales de juego es canon.
No-Software Oficiales[]
Algunas de las ficciones autorizadas de Blizzard Entertainment son de hecho publicadas por empleados de Blizzard. Estos incluyen StarCraft: Uprising y StarCraft: Hybrid (escritas por el empleado de Blizzard, Micky Neilson) y StarCraft: Revelations (escrito por el empleado de Blizzard, Chris Metzen). Empleados de Blizzard tienen acceso a material que otros autores nunca verán, así que su material puede considerarse fiable. Nota que la serie de mapas de StarCraft disponibles desde el sitio classic.battle.net caen dentro de esta categoría (concretamente StarCraft: Precursor, Deception y Mercenaries II).
Comentarios de Blizzard Sobre Saber Popular[]
Chris Metzen dijo que Blizzard está "con la intención de esencialmente novelizar las primeras tres campañas en el juego principal. Vamos a novelizar Brood War en algún momento sólo para que tengamos una toma definitiva de esas historias."[1]
Question: Will you be referencing any of the character development like, say, Queen of Blades towards the ending in any of the upcoming games like StarCraft II... do you kind of say the books were the books and the game is the game?
Chris Metzen: These books specifically are kind of the definitive take in my mind, which means we got a chance in Queen of Blades to show you a lot of scenes we could not show in the game. When does Raynor actually meet these guys? When does [sic] Tassadar and Zeratul actually hook up and meet? That's a huge part of the game that we never show. How does Tassadar, this Executor of the Protoss, this really talented, driven guy, get jumped into this whacked cult that his bosses hate and by the end of it become this Twilight Messiah and take down the monster alien of the galaxy. How did that all happen? We never actually touch any of it in the game. I don't even know if it occurred to me that we didn't when we published it... talk about a galaxy-sized hole.
So, the books have been our chance to fill in some of those gaps, and try and tell more the story, make it make sense more [sic].
But of course, like Liberty's Crusade wasn't quite as full. There were events in the game that we didn't cover in that book, but the soul of the book is true, like the idea that there were small interaction with Raynor and Kerrigan that we didn't see in the game. A lot of times, so we're trying to tell a story, and it's a wargame, which was difficult to do back in the day, thus our pretty new story mode, but the idea was that you couldn't always get all the beats in that you wanted, even the beats that really make it make sense in a linear fashion and from a thematic standpoint. We actually didn't always get to say everything we needed to say. Surprisingly, the game held up pretty well, like you know, what it was in the day, we're still very very proud of it, but it's almost like despite the technology, we always had a lot of frustrations... we were not able to get everything in, so I guess what I'm trying to say with way too many words is the fact that the books are our chance at redemption and telling the whole tale, so my hope is that they do it well.
Andy Chambers: Well, as I mentioned earlier on, we're also taking the opportunity to take characters who may be appearing in the books and put them into the game of StarCraft II, like Matt Horner, as an example, never appeared in StarCraft, but he's there in Queen of Blades... he's a pretty cool guy, we should really use that character. That's all part of trying to make everything together into this grand universe ideal, which I what I trying to shoot for. It's like it doesn't matter how obscure the reference is, if it's out there its got some role that crosses over to the rest. I'm not a big fan myself of "well, they're in the novels, they have nothing to do with the game"... It's a big living breathing universe ... every time you put a brick on the wall it becomes a part of the universe.
...We didn't want to answer the big questions. I knew that this sequel was not going to materialize for many years. We had a lot of projects ahead of us, and I didn't want to get ahead of the bus. I wanted to pick nice, safe little books that would be cool stories in and of themselves but wouldn't necessarily put us in a bad spot and set up questions that we weren't prepared to answer.
Metzen también hablo de cómo algunas partes de las novelas pueden no ser consideradas canónicas, cuando discutía la serie de cómics de World of Warcraft en San Diego Comic Con en 2007.
Yeah, the novels are pretty much considered canon, um, the funny thing is some things are less canon, we shoot for canon...typically the characters in novels are canon... (35:21)
En 2011 Micky Neilson, el publicador principal, confirmó que todas las novelas y novelas gráficas son canónicas.[11]
The Dark Templar Saga[]
Christie Golden: "Considerando la naturaleza de algunos de los eventos mostrados, yo puedo decir con seguridad que sí, la serie de StarCraft: The Dark Templar va a ser considerada canónica."[12] Adicionalmente, la Saga de los Templarios Oscuros fue escrita simultáneamente con la historia de StarCraft II.[1]
Blizzard tuvo esto que decir de su estado canónico:
Chris Metzen: ...We didn't want to answer the big questions. I knew that this sequel was not going to materialize for many years. We had a lot of projects ahead of us, and I didn't want to get ahead of the bus. I wanted to pick nice, safe little books that would be cool stories in and of themselves but wouldn't necessarily put us in a bad spot and set up questions that we weren't prepared to answer.
So what's been cool lately, Christie Golden has been doing the Dark Templar trilogy, which at its base is an attempt to tell more of the Protoss history, but at the same time, get the engines lit for this sequel, and begin to set up some plotlines.
Andy Chambers: Yeah, we've taken that opportunity to actually start building in and foreshadowing some of the events that are going to happen in StarCraft II. It's been a lot of fun...
Chris Metzen: It's cool 'cause we're kind of developing them concurrently.
El manga de Blizzard también ha sido confirmado cómo canónica.[13][11]
Comentario de RPG[]
En 2012, Brian Kindregan dijo que los RPG no cuentan como canon.[5]
Eyonix, un encargado de la comunidad para los foros de World of Warcraft, respondió a las afirmaciones que la literatura no directamente producida por Blizzard no son fuentes válidas de saber popular:
Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the material should be considered official.
En una declaración más reciente, un desarrollador de la comunidad dijo que los productos RPG de Warcraft no son canónicos, aunque Blizzard genera algo de su contenido y algunas de las ideas de los RPG llegan hasta el juego.[14]
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Are the Warcraft and World of Warcraft RPG books considered canon?
A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
Bashiok. 23-06-2011. Ask Creative Development -- Round II Answers. World of Warcraft Story Forum. Accedido 19-07-2011.