Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!====Co-op Missions==== *'''General''' **Warp Prism now properly appears in the Protoss Hotkeys menu. **Classic Hotkeys Profile now has the Set Rally Point hotkey as “R”. **Fixed an issue where the mission selection panel could become blank after purchasing a commander. **The Play button for the Weekly Mutation now says Play Mutation. **Enemy Ghosts now use Nuke Strikes when available to attack the bases on Brutal difficulty. **Archons now have consistent animation when cloaked and revealed. *'''Commanders''' **General ***Kerrigan and Zagara's Spawning Pool now shows Queens properly in the tooltip. ***Fixed a graphical issue that could occur when using Abathur's Biomass ability. ***The Temporal Field mutator now properly slows Heroic units. **Abathur ***Fixed multiple issues with displaying Roach Vile on the Units tab. ***Viper now properly displays the energy regeneration buff on the Biomass tooltip. **Karax ***Shadow Cannons now take priority over Energizers in the subgroup command for Immortal. **Kerrigan ***Fixed an issue where the Leaping Strike ability allowed access to the unpathable areas around the Void Shard. **Raynor ***The Bunker icon in the Units tab now properly updates with the Battle Bunkers upgrade. ***Removed an unintended ability button on the Siege Tank's command card. **Swann ***Fixed an issue where Thors could have a different skin when destroyed. ***Defensive Matrix now does not interact with a unit's base shields. **Vorazun ***Leviathans no longer continue to attack when affected by Time Stop. ***Disruption Web's debuff icon is now displayed in the correct color. *'''Maps''' **Chain of Ascension ***Fixed multiple issues where unit vision and minimap vision were not properly removed with the Darkness mutator in Chain of Ascension. ***Fixed an issue with the Slayn Elemental's circular pathing when engaging units at spawn. **Temple of the Past ***Fixed multiple issues with placing Toxic Nests in certain locations of the map. **The Vermillion Problem ***Missiles from the Missile Madness mutator will no longer target structures. **Void Thrashing ***Void Thrashers are now properly cloaked by the We Move Unseen mutator. *'''Mutators''' **Guardian Shield's radius of effect now properly matches its graphic with the Power Overwhelming mutator. **The Speed Freaks mutator now has a proper tooltip description. **Fixed multiple issues with the Micro Transactions mutator. **Fixed an issue with the Blizzard mutator where storm clouds could get stuck in certain map locations. Summary: Please note that all contributions to the StarCraft Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://starcraft.fandom.com/wiki/StarCraft_II_version_history/Patch_3.6.0"