Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!====Commanders==== =====Abathur===== *Auto cast toggle selection on Brutalisk or Leviathan is now retained through morphing into a Ravager, Guardian, or Devourer. :::'''''Developer Comments:''''' This is a quality of life change which should allow you to turn off the auto cast if you wanted the unit to remain in its upgraded form and keep its Bio Mass stacks. *Bio Mass Bonuses **Attack speed bonus reduced from 2% to 1% per stack. :::'''''Developer Comments:''''' A unit with a lot of Biomass was dealing too much damage as well as generating too much life from life leech. Abathur would often not even need to use the Mend ability. We believe reducing the attack speed bonus slightly can bring Abathur to a more reasonable level, and the Mend ability can be more useful again without changing Abathur’s overall power level. :*Life bonus changed from +5 Life (flat value) to +3% Life (percentage based). :::'''''Developer Comments:''''' Percentage based life increase is more consistent across the different unit types. A Swarm Host with full stacks of Biomass was generating locusts with the same life as an Ultralisk! =====Raynor===== *Battlecruisers **Hitpoints increased from 450 to 550. **Energy removed. **Yamato Cannon now has 100 seconds cooldown. :::'''''Developer Comments:''''' Battlecruisers have increased life and no longer have energy. Yamato Cannon is now a cooldown based ability and can be used more often. =====Vorazun===== *Vorazun Emergency Recall **It now removes negative status effects and damage over time effects such as Fungal, Irradiate, or Parasitic Bomb, so that the units won't die immediately after being saved. :::'''''Developer Comments:''''' It was not a great experience to recall units to safety then see them die immediately from the negative status effects or damage over time effects. In some cases, recalled units could kill other friendly units as well. :*Cooldown increased to 5 mins. :::'''''Developer Comments:''''' Emergency Recall was designed to allow Vorazun to venture out with cloaked units and have a safety net if they were detected and killed. But the cooldown was so short, so that the units were nearly unkillable in most cases. :*Shadow Guard ::*Cool-up time (that is, the time before an ability becomes available) is now increased to 4 minutes to be in line with other Commander abilities. :::'''''Developer Comments:''''' Most Commander abilities come online around the 4-minute mark. This was not an issue with Vorazun until Mastery Points were released. Starting Spear of Adun energy should still allow players to use the abilities more often without resulting in an instant expansion for both players at the mission start. Summary: Please note that all contributions to the StarCraft Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://starcraft.fandom.com/wiki/StarCraft_II_version_history/Patch_3.6.0"