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"Not exactly a lightweight weapon, but an effective one."

- Jake on the AGR-14(src)

AGR14Rifle SC2 Rend1

The AGR-14 rifle

The AGR-14 is a terran 8mm gauss assault rifle.[1][2][3]

History[]

"The mission is in your veins, and the orders are in your rifle."

- One(src)

SC Ghost assualt rifle concept art

The AGR-14

The AGR-14 was used to train Confederate Marine Corps recruits[2] and old models existed as far back as 2478.[4] It saw use throughout the Guild Wars by the Terran Confederacy.[5]

It was also available to civilians and mercenaries.[4] The AGR-14 was Rosemary Dahl's weapon of choice.[1] The weapon is also available to ghosts[3] and was frequently used by spectres during the Second Great War.[6]

Properties[]

The AGR-14 fires at supersonic speeds and makes a very intimidating roar when it does so. It is capable of firing jacketless slugs that can tear through a human body.[4] Depleted uranium rounds, steel tipped anti-personnel rounds,[2] and incendiary rounds,[7] all fired through magnetic acceleration[2] at a rate of 28 rounds per second.[8] Ultrasonic pulses capable of stunning enemies can also be fired.[6]

The rifle can be fitted with a scope.[9]

Stats[]

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Magazine 30 rounds[10]
Modes Auto, burst fire
Reload 2.5s
Range 750m[11]

The weapon can also fire armor piercing rounds and can launch grenades in secondary fire mode.[10]

Notes[]

Weapon-assault

The AGR-14 in StarCraft: Ghost

The AGR effectively replaced the C-20A rifle as Nova's standard weapon in StarCraft: Ghost. In the game, it was said that the weapon became the standard armament of ghosts.[10] This is null to at least some extent, as the C-10 rifle remains standard in Wings of Liberty (and other products), with the AGR instead becoming the de facto weapon of spectres.[6]

References[]

  1. ā†‘ 1.0 1.1 Golden, Christie. StarCraft: The Dark Templar Saga #1: Firstborn. Pocket Star Books, May 2007. ISBN 0-7434-7125-3.
  2. ā†‘ 2.0 2.1 2.2 2.3 Hickman, Tracy. StarCraft: Speed of Darkness. Simon & Schuster/Pocket Books, May 21, 2002. ISBN 0-671-04150-9. (Page 25)
  3. ā†‘ 3.0 3.1 DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  4. ā†‘ 4.0 4.1 4.2 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  5. ā†‘ Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  6. ā†‘ 6.0 6.1 6.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010.
  7. ā†‘ Gerrold, David. "ā€œIn the Darkā€." (May 2, 2013). Blizzard Entertainment. StarCraft Lore: In the Dark. Accessed 2013-05-02.
  8. ā†‘ McAleese, Dany. "The Exit." (July 1, 2014). Blizzard Entertainment. StarCraft Lore: The Exit. Accessed 2014-07-02
  9. ā†‘ Brian Alexander, Akex Acks (w), Carlos RodrĆ­guez (i) and Sandra Molina (c). (April 2, 2022). StarCraft II: Nature of the Beast - The Complete Collection. Blizzard Entertainment. ISBN 978-1950366866.
  10. ā†‘ 10.0 10.1 10.2 2005-11-28. Assault. Blizzard Entertainment. Accessed 2007-09-06.
  11. ā†‘ Weapons: StarCraft Ghost. Accessed on 2011-02-03.
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