
The AGR-14 rifle
The AGR-14 is a terran 8 mm gauss assault rifle.[1][2][3]
Contents
History[edit | edit source]
The AGR-14 was used to train Confederate Marine Corps recruits[2] and old models existed as far back as 2478.[4] It saw use throughout the Guild Wars by the Terran Confederacy.[5]
It was also available to civilians and mercenaries.[4] The AGR-14 was Rosemary Dahl's weapon of choice.[1] The weapon is also available to ghosts[3] and was frequently used by spectres during the Second Great War.[6]
Properties[edit | edit source]
The AGR-14 fires at supersonic speeds and makes a very intimidating roar when it does so. It is capable of firing jacketless slugs that can tear through a human body,[4] depleted uranium rounds, steel tipped anti-personnel rounds,[2] and incendiary rounds,[7] all fired through magnetic acceleration.[2] Ultrasonic pulses capable of stunning enemies can also be fired.[6]
Stats[edit | edit source]
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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. |
Magazine | 30 rounds[8] |
Modes | Auto, burst fire |
Reload | 2.5s |
Range | 750m[9] |
The weapon can also fire armor piercing rounds and can launch grenades in secondary fire mode.[8]
Notes[edit | edit source]

The AGR-14 in StarCraft: Ghost
The AGR effectively replaced the C-20A rifle as Nova's standard weapon in StarCraft: Ghost. In the game, it was said that the weapon became the standard armament of ghosts.[8] This is null to at least some extent, as the C-10 rifle remains standard in Wings of Liberty (and other products), with the AGR instead becoming the de facto weapon of spectres.[6]
References[edit | edit source]
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