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"Relax, hotshot. I got something useful for ya': Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!"

The AH/G-24 Banshee Tactical-Strike Aircraft[1] is a terran air unit in StarCraft II.

Overview[]

"Similar to the Siege Tank in its ability to make quick work of ground troops, the Banshee is an aerial harbinger of destruction. Agile twin turbofans accompany cloaking technologies and powerful backlash rockets, making the Banshee our military’s most capable hit-and-run option when the situation demands nothing less."

Propulsion[]

"'Quiet' = 'Will only slightly rupture your eardrums.'"

- A Dominion marine on the Banshee's rotors(src)

A Banshee

The Banshee is powered by relatively low-thrust and inexpensive[2] VTOL[3] turbofans capable of operating only in an atmosphere[2], coupled with a fantail rotor assembly for steering and banking[4]. The turbofans are sturdy, simple in design, and relatively easy to maintain. They allow for indefinite loitering with minimal noise, which is perfect for stealth operations[3]. The fans allow the Banshee to be dropped from orbit[5], but are incapable of attaining escape velocity[2]. However, Banshees are outfitted with special propulsion systems only used in space[6]. The Dominion Special Forces make use of a Banshee variant with upgraded twin VTOL turbofans as well as a new rear vertical stabilizer, ensuring superior stability and performance.[7]

A Dominion Special Forces Banshee

The Banshee's cockpit is fully pressurized, and an oxygen generator is integrated into the ship's design—both were integrated after the ship's initial deployment. These features allow for quick orbital deployments to more efficiently support troops on the ground, and to strike at targets of opportunity.[3]

Armament[]

"Overall, the design is economical and easy to maintain. Its one drawback: no anti-air capability."
"That's why God invented marines. To shoot down all the crap you can't."

- A Dominion marine 'discussing' the Banshee's capabilities(src)

A swooping Banshee

The Banshee was designed to be both economical and effective. Built specifically to provide air support for frontline infantry, they are ideal aircraft for tactical strikes. Banshee pilots are outfitted with RS fusion suits.[7]

The Banshee is heavily optimized for its intended role. Its standard armament is air-to-ground Backlash rockets[2]. Additional armament options were also developed. Kel-Morian Banshees were armed with rapid-firing projectile weaponry capable of striking aerial targets[8]. By the Second Great War, Banshees could carry the Shockwave missile battery, which bombard a longer linear area ahead of the aircraft, rather than just a smaller circular point as with the default Backlashes.[9]

A mercenary Banshee

The Banshee received cloaking devices after entering service with militias and guerilla forces. Salvaged cloaking devices from Wraiths allow the Banshee to become an effective raider[2], and the Dominion's "stealth darling"[3]. This DN51 cloak generator features higher uptime, tighter field cohesion, and more significant light refraction than any previous terran cloaking system[4]. By the Second Great War, the Dominion Armed Forces were equipping their Banshees with the DN51 cloak generator; at the time, the DN51 was such a sophisticated example of Dominion technology that special teams were deployed to recover them from crashed aircraft[1]. Mercenaries made use of heavily modified Banshees that used a variety of cobbled together parts, some using bulldozer parts in their armor design. Banshees were utilized by planetary defense forces such as the Knights of Tyrador, and served with distinction against Cerberus Program ultralisks in the Battle of Tyrador IX.[7]

By the Defenders of Man Insurgency, the Umojan Protectorate appeared to be fielding Banshees, and some were infested by the zerg on Jarban Minor.[10]

History[]

A Banshee in operation

The Banshee was designed by Procyon Industries to meet requirements from the Terran Dominion for a dedicated ground attack aircraft[11] for counter-insurgency operations[1]. The Banshee was an entirely new design; adapting an existing design was unlikely to be satisfactory[2]. After much experimentation[11], the Banshee was in use by the Dominion by 2502[12][13], and within the same year, the Kel-Morian Combine[8]. It has proven very successful in service.[2]

Initial deployment within the Dominion was disappointing. The aircraft was judged as too inflexible, and many were relegated to minor roles with backwater militias. Over time, ease of interstellar deployment, the ability to deliver strikes over difficult terrain, and the addition of the cloaking device, led to more widespread deployment within the Dominion. The Banshee gained a reputation as a Dominion terror weapon due to collateral damage caused in urban combat[2] (a result of the craft's poor guidance systems for its backlash rockets)[3]. Guerilla and resistance forces also found the Banshee useful against the Dominion[2]. Banshees are used as light-infantry support[11], and can operate with Vikings as air cavalry.[14]

Despite its original purpose as a counter-insurgency weapon, the Banshee went on to be used against protoss, zerg, and terran front line forces[1]. Little can be done to alter the public's negative perception of the Dominion, but it has nonetheless gained a permanent place in its airforce due to its low cost and easy maintenance.[3]

A Umojan Banshee

Raynor's Raiders gained access to the craft during the Second Great War[15]. Through a series of backdoor deals, the Umojan Protectorate was able to acquire a limited number of Banshees from Procyon Industries, although the company maintained they were stolen[7]. Banshees were also in use by the time of the Defenders of Man Insurgency, with Nova's Covert Ops Crew deploying advanced "Covert Banshees" in combat.[16]

After the End War, Dominion engineers have made critical upgrades to the banshee's twin VTOL turbofans, enabling superior stability and performance when paired with the new vertical stabilizer in the rear of the craft.[7]

Game Unit[]

StarCraft II[]

Unit profile

Banshees can quickly destroy buildings, even powering through anti-air defenses, and are strong against heavy armored ground units like the siege tank, ultralisk, and colossus. Other races should deploy specialized anti-air units such as corruptors, mutalisks, void rays and phoenixes to keep them in check[17]. Ground unit counters include marines, thors, cyclones, hydralisks, stalkers equipped with blink, and high templar psionic storms.[18]

In the Wings of Liberty single-player campaign, Banshees can be upgraded to fire their missiles in a straight line, doing splash damage to units in a line similar to the hellion or lurker. They can also be upgraded to consume half of the energy while cloaked, letting the Banshee remain cloaked longer.

Banshees bank on turns like some other air units.[19]

Versus[]

Upgrades and Abilities[]
LotV Hyperflight Rotors Icon.jpg
Hyperflight Rotors

Increases Banshee speed from 3.85 to 5.25. Legacy of the Void only.

Acquisition
Purchased from Tech lab attached to starport
Hotkey B
Cost 150 Minerals 150 Vespene gas 121seconds
ve

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrVehArm.gif
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals 100 Vespene gas 79seconds
ve

Wings of Liberty[]

Banshees are unlocked by playing the mission "Supernova"[15]. Their cloaking ability is automatically researched.

Upgrades and Abilities[]

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals 150 Vespene gas 160seconds
Level 2
Cost 225 Minerals 225 Vespene gas 190seconds
Level 3
Cost 300 Minerals 300 Vespene gas 220seconds
ve

Banshees deal linear splash damage.[9]

The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is useful when fighting ground targets that are packed close together.

Campaign Acquisition
Acquired from Hyperion armory for $110,000
ve
Cross-SpectrumDampeners SC2 Icon1.jpg
Cross-Spectrum Dampeners

Doubles the amount of time Banshees can stay cloaked.

Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.[9]

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.[20]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon.png
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[20]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[21]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[21]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions[]

Banshees are available to Raynor in Co-op Missions. Raynor can also call down the Dusk Wings as a temporary calldown with his Banshee Airstrike ability.

Nova gains access to advanced covert banshees with enhanced health and abilities.
Stukov has infested banshees.

Upgrades and Abilities[]
SC2BansheeCloak.jpg
Cloaking Field

Enables banshees to cloak. Banshees gain +2 range when cloaked.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
ShockwaveMissiles SC2-LotV Icon1.jpg
Shockwave Missile Battery

Upgrade the banshee's attack to fire missiles in a line, dealing splash damage (within a range 2 behind a target).

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 13.
Acquisition
Purchased from Tech lab attached to starport
Cost 150 Minerals
Mastery: -3 Minerals per Research Resource Cost mastery point. Down to a minimum 60 Minerals
150 TerranVespene SC2 Game1.png
Mastery: -3 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 60 Vespene gas
90seconds
ve
IgniteAfterburners SC2 Icon.jpg
Afterburners

Increases this unit's movement speed by 100% for 8 seconds.

Rough Rider: Increases this unit's movement speed by 50% and attack speed by 100% for 8 seconds.

Usage
Hotkey B
Cost 10 (with Rough Rider) HP
Duration 8 seconds
Cooldown 60seconds
30 (with Rough Rider) seconds
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
Effect Basic

Movement Speed: 5.5

With Rough Rider
Movement Speed: 4.13
Attack Speed: 0.63
0.55 (with Mercenary Munitions)

Mastery: +1% per Mech Attack Speed mastery point. Up to a maximum 0.42
ve
AdvancedOptics SC2 Icon.jpg
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 200 Minerals
Mastery: -4 Minerals per Research Resource Cost mastery point. Down to a minimum 80 Minerals
200 TerranVespene SC2 Game1.png
Mastery: -4 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 80 Vespene gas
120seconds
Effect Range: 7
9 (when cloaked)
ve
MercMunitions SC2 Coop Icon.jpg
Mercenary Munitions

Increases the attack speed of Raynor's combat units and calldowns by 15%.

Campaign Acquisition
Unlock Reach Raynor Level 15.
ve
SC2 TerrVehWeap.gif
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Effect Damage: 13
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1.png
Mastery: -3.5 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Effect Damage: 14
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1.png
Mastery: -5 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
Effect Damage: 15
ve
SC2 TerrVehArm.gif
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Vanadium Plating: increases the life of terran vehicles and spacecraft by 10% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1.png
Mastery: -2 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
160seconds
Effect Hit points: 154
Armor: 1
Level 2
Cost 175 Minerals
Mastery: -3.5 Minerals per Research Resource Cost mastery point. Down to a minimum 70 Minerals
175 TerranVespene SC2 Game1.png
Mastery: -3.5 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 70 Vespene gas
190seconds
Effect Hit points: 168
Armor: 2
Level 3
Cost 250 Minerals
Mastery: -5 Minerals per Research Resource Cost mastery point. Down to a minimum 100 Minerals
250 TerranVespene SC2 Game1.png
Mastery: -5 TerranVespene SC2 Game1.png per Research Resource Cost mastery point. Down to a minimum 100 Vespene gas
220seconds
Effect Hit points: 182
Armor: 3
ve

Nova Covert Ops[]

Banshees are available to Nova starting on mission "Trouble in Paradise". Infested banshees are encountered in the mission "Night Terrors".

Abilities and Upgrades[]
SC2BansheeCloak.jpg
Advanced Cloaking

The banshee no longer needs energy to maintain cloaking.

ve
InternalTech SC2-NCO Icon1.jpg
Internal Tech Module

Unit no longer needs an attached tech lab to be built by production facilities.

ve

Equipped mechanical unit regenerates 10 HP a second when out of combat.

Usage
Passive
Campaign Acquisition
Acquired from Destroy all zerg hatcheries in "Trouble in Paradise."
ve
SpecialOrdiance SC2NCO1.JPG
Special Ordnance

Equips banshees with shockwave missile batteries, upgrading their attacks to damage multiple units in a straight line.

Usage
Passive
Campaign Acquisition
Acquired from Obtain the special weaponry in "In the Enemy's Shadow."
ve

Development[]

The following section contains information from a previous version of StarCraft II which is no longer valid.

Banshee concept art

In the game engine as early as 2006[22], the Banshee was one of the first terran units conceived for StarCraft II, replacing the Wraith[23]. It was made to be both similar and different to the Wraith, the key difference being the nature of their attack. As many cloak detector units are aerial, this would prevent the Banshee from attacking the units which presented the greatest threat to it. As such, the Banshee fulfills the role of a base raider of a "combined-arms" terran force[24]. Visually, it hardly diverged from its original conception.[23]

In early builds, the Banshee delivered an area of effect attack, which was removed by February 2008.[25][26] The area of effect attack returned in the single-player campaign in the final product as an upgrade, dealing damage in a straight line. The Banshee originally had 150 HP as well.[26]

In addition, the Banshee had three unused upgrades; Cloaked Damage, Distortion Blasters and Distortion Thrusters. Distortion Blasters enabled the Banshee to deal 25% more damage, while Distortion Thrusters likewise increased the base movement speed and acceleration by 25%. Both upgrades took effect only while the Banshee remained cloaked. Cloaked Damage has no effect in-game as it remains incomplete.[27] The banshee was also to have an Apollo Reactor upgrade that increased its energy.

One of the Banshee's early unit profiles

The original portrait was female with unique quotes[28], but was replaced by a male as of April 2009[29]. By June 2009, the portrait was female again[30] but at some stage, switched back to being male[31]. However, with the release of the StarCraft II beta, the portrait had again gone back to being female. In addition, a variant Banshee profile was available for players in the StarCraft II beta, used instead of the in-game one. The portrait was later updated.

StarCraft II beta patch 2 removed the fusion core requirement for researching Cloak. Patch 7 increased the banshee's HP from 130 to 140. The Patch 2.0.9 Balance Update in Heart of the Swarm reduced the research cost of Cloak from 200 minerals and gas to 100. Legacy of the Void added the Hyperflight Rotors upgrade. Patch 3.8 removed the fusion core requirement and increased the upgrade time from 93 seconds to 121. Patch 4.7.1 decreased the cost from 200 minerals and gas to 150.

Quotations[]

See: StarCraft II Banshee Quotations

Heroes of the Storm[]

Heroes DevLog2.jpg

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Banshees can be summoned by Jim Raynor in Heroes of the Storm.[32]

Known Squadrons[]

A Banshee squadron

Known Variants[]

Known Pilots[]

Notes[]

Banshee schematics

  • When cloaked the pilot's visor in the portrait slides down and covers her eyes. This also happens when the Banshee flies under a friendly mothership, even if the cloak ability is not activated.

Raynor's Raiders banshee shirt

  • The Night Elf Banshee portrait is available for players who bought StarCraft II: Wings of Liberty Collectors' Edition[35]. The Banshee Queen portrait is available for players who bought StarCraft II: Heart of the Swarm digital deluxe or collectors' edition.[36]

Images[]

Skins
Portraits

References[]

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory units (in English). 2010.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2007-08-23. Banshee. Blizzard Entertainment. Accessed 2007-09-02.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 2014-10-10, Banshee Science. Blizzard Entertainment, accessed on 2014-10-18
  4. 4.0 4.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Graven Hill's laptop (in English). 2010.
  6. 2012-10-15. StarCraft II Creative Development Q&A - Part 2. Blizzard Entertainment. Accessed 2012-10-15.
  7. 7.0 7.1 7.2 7.3 7.4 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  8. 8.0 8.1 Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
  9. 9.0 9.1 9.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  10. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Night Terrors (in English). 2016-08-02.
  11. 11.0 11.1 11.2 Units: Banshee, Blizzard Entertainment. Accessed on 2010-10-03
  12. April 6, 2010. "Timeline". StarCraft II: Heaven's Devils. Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.
  13. Furman, Simon (w), Jesse Elliott (p, i). "Heavy Armor, part 1." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 140–163. Tokyopop, August 1, 2008. ISBN 978-1427-80721-2.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
  15. 15.0 15.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Supernova (in English). 2010-07-27.
  16. Blizzard Entertainment. StarCraft II. (Activision Blizzard). PC. Mission: Nova Covert Ops, Night Terrors (in English). 2016-08-02.
  17. Browder, Dustin and Bornakk. 2009-03-30. BlizzCast Episode 8. Blizzard Entertainment. Accessed 2009-03-31.
  18. 2009-07-03,StarCraft II Exclusive Fansite Q&A - StarCraft2.net.pl. Battlenet Network. Accessed on 2009-07-22
  19. StarCraft. 2010-02-02. The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. Facebook (StarCraft). Accessed 2010-02-03.
  20. 20.0 20.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  21. 21.0 21.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  22. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  23. 23.0 23.1 2010, Starcraft 2: Terran Banshee. Deviantart, accessed on 2011-07-20
  24. PC PowerPlay #153 p42.
  25. Zetaras Xal'Kurat. 2008-02-26. Q&A 31: Jackal Revealed, Nuclear Bunkers, Dancing Mechanics. SC2 Blog.
  26. 26.0 26.1 Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  27. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  28. 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  29. Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2009-04-16. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  30. 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.

    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.
  31. 2010-02-10, New unit portraits? StarCraft Legacy, accessed on 2010-02-15
  32. 2013-11-09, BlizzCon 2013 – Heroes of the Storm – Concept Art and Screenshots. Blizzplanet, accessed on 2013-11-23
  33. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  34. Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
  35. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  36. Blizzard Entertainment. StarCraft II: Heart of the Swarm. Collector's Edition. (Activision Blizzard) (in English). April 21, 2016
  37. 2017-07-08, Heroes of the Storm Raynor's Raiders Premium Tee. Jinx.com, accessed on 2017-07-08
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