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A Sinister Turn is a Wings of Liberty mission. It is told as a flashback of Zeratul's actions, viewed by Jim Raynor through the ihan crystal.

History

Background

After much searching, Zeratul discovered the fragments of a prophecy foretelling the end of the xel'naga cycle on Ulaan. The meaning was unclear to him, but he believed the preservers of Zhakul would be able to interpret the prophecy. Aboard Void Seeker, the prelate journeyed to the forbidden archive world of Zhakul to find them.[1]

Darker forces were already at work on Zhakul. A hybrid destroyer, Maar, had imprisoned the three preservers Zeratul sought and was leeching their energies. It had also subverted some protoss facilities and left others abandoned. When Zeratul arrived he found the planet "strangely silent."[2]

Freeing the Preservers

The prelate reactivated an unpowered base and began to investigate. He only sensed the spirits of the three preservers were imprisoned, but not the hybrid Maar's presence or activities. When the hybrid appeared, freeing the preservers took on an even more urgent nature.[2]

The hybrid demonstrated remarkable regenerative abilities. When defeated in the field it restored itself with the preservers' energies. Zeratul finally overcame it by freeing the preservers.[2]

Aftermath

The preserver triumvirate examined the fragments. The clarification provided prompted Zeratul to depart in search of the Overmind on Aiur.[2]

Raynor's Assessment

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Raynor encountered a hybrid previously at a secret Dominion laboratory at Castanar[3], and experiencing Zeratul's encounter through an ihan crystal put the threat in perspective. The rebel was concerned that even the protoss had difficulty combating the hybrid.[note 1][4]

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Although Raynor experienced Maar's power second hand, he deduced it was a protoss/zerg hybrid and recognized the threat it posed.[note 2][4]

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The next article in this series is Echoes of the Future.

Gameplay

Build up an economy and some photon cannons to ward off the non-Maar attacks. Quickly secure the robotics facility to the west; the immortals are needed to fight Maar. The dark shrine and templar archives on the east side are protected by the eastern enemy base. This is an easier expansion spot than the western base, which is guarded by archons and high templar.

Keep Maar's attention on the immortals; their hardened shields are better able to withstand the punishment. Use high templars' Feedback to deal damage and prevent the hybrid from using abilities. Do not tarry: Maar becomes stronger with every reincarnation.

On Hard and Brutal levels, void rays and even a carrier will be seen protecting the Preservers.

Infiltrate dark templar to destroy the preserver prisons; avoid Maar as it is a detector.

Achievements

ASinisterTurn SC2 Icon1 A Sinister Turn
Points

15 (Prophecy Mission) Achievement SC2 Game1

Criteria

Complete all mission objectives

OutForJustice SC2 Icon1 Out for Justice
Points

10 (Prophecy Mission) Achievement SC2 Game1

Criteria

Kill all enemy protoss on Normal difficulty

Notes

The western base is guarded by archons and high templar. Completing this achievement and the "Maar-ked for Death" simultaneously is difficult.

MaarkedForDeath SC2 Icon1 Maar-ked for Death
Points

10 (Prophecy Mission) Achievement SC2 Game1

Criteria

Complete the mission on Hard difficulty in less than 25 minutes.

Notes

Defend the base against Maar with zealots and photon cannons. Send an attack force 8 zealots and 6 stalkers to secure the inactive buildings; add the reinforcements to this force. Attack the main base in the south. Head straight for the preservers; destroy only units and cannon that stand in the way. Retreat and avoid Maar when it respawns.

Alternatively, disable or occupy the defending cannon to give dark templar a clear path to the prisons. The northwest prison is covered by a cannon and two zealots; kill the zealots and ignore the cannon. Maar is also a detector; withdraw the dark templar into the corner when the hybrid respawns.

Notes

  1. Conversation with Matt Horner after StarCraft II: Wings of Liberty mission, "A Sinister Turn".
  2. Conversation with Matt Horner after StarCraft II: Wings of Liberty mission, "A Sinister Turn".

References

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Whispers of Doom (in English). 2010-07-27.
  2. 2.0 2.1 2.2 2.3 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Piercing the Shroud (in English). 2010-07-27.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Matt Horner (in English). 2010.
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