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The adept is a slow-moving<ref name="BetaPreview2">2015-03-31, [http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015 StarCraft II Legacy of the Void Beta Release Patch Notes]. ''Blizzard Entertainment'', accessed on 2015-04-03</ref> core [[gateway]] unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.<ref name="BetaPreview">Blizzard Entertainment. 2015-03-18. [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. Blizzard Entertainment. Accessed 2015-03-18.</ref> It is designed for harassment.<ref name="BetaPreview2"/> This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with [[zealot (StarCraft II)|zealots]], as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.
 
The adept is a slow-moving<ref name="BetaPreview2">2015-03-31, [http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015 StarCraft II Legacy of the Void Beta Release Patch Notes]. ''Blizzard Entertainment'', accessed on 2015-04-03</ref> core [[gateway]] unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.<ref name="BetaPreview">Blizzard Entertainment. 2015-03-18. [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. Blizzard Entertainment. Accessed 2015-03-18.</ref> It is designed for harassment.<ref name="BetaPreview2"/> This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with [[zealot (StarCraft II)|zealots]], as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.
   
It is intended that the adept serve as a core unit option in mid/late game,<ref name="BetaUpdate"/> taking on roles once held by the zealot and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name="BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref> Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.
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It is intended that the adept serve as a core unit option in mid/late game,<ref name="BetaUpdate" /> taking on roles once held by the zealot and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name="BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref> Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.
   
 
Adepts can be countered by heavier [[Armored]] units such as [[marauder]]s, [[stalker]]s and [[roach]]es.
 
Adepts can be countered by heavier [[Armored]] units such as [[marauder]]s, [[stalker]]s and [[roach]]es.
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