Subsourian (talk | contribs) No edit summary |
Psi-ragnarok (talk | contribs) No edit summary |
||
(33 intermediate revisions by 8 users not shown) | |||
Line 5: | Line 5: | ||
==Overview== |
==Overview== |
||
[[File:Adept SC2-LotV Story1.png|thumb|The adept]] |
[[File:Adept SC2-LotV Story1.png|thumb|The adept]] |
||
− | An officer class of infantry,<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> adepts are highly trained battlefield commanders<ref name = "Adept"/> who serve as ranged specialists.<ref name = "LotVUnits"/> |
+ | An officer class of infantry,<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> adepts are highly trained battlefield commanders<ref name = "Adept"/> who serve as ranged specialists.<ref name = "LotVUnits"/> |
Adepts specialize in dealing with lightly-armored threats.<ref name = "Adept"/> They are lightly armored, as adepts prioritize speed over protection.<ref name = "SC:FManual"/> Armed with [[glaive cannon]]s and [[psionic amplifier]]s,<ref name="LotVBeta">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void beta]].'' (Activision Blizzard) (in English). March 31, 2015</ref> adepts are also well versed in [[psionic transfer]].<ref name="LotVUnits">[http://us.battle.net/sc2/en/legacy-of-the-void/#units Legacy of the Void Units], ''Blizzard Entertainment''. Accessed on 2015-04-18</ref> Their agility and refinement have made them central figures in the [[Purifier]] army and among many protoss forces.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
Adepts specialize in dealing with lightly-armored threats.<ref name = "Adept"/> They are lightly armored, as adepts prioritize speed over protection.<ref name = "SC:FManual"/> Armed with [[glaive cannon]]s and [[psionic amplifier]]s,<ref name="LotVBeta">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void beta]].'' (Activision Blizzard) (in English). March 31, 2015</ref> adepts are also well versed in [[psionic transfer]].<ref name="LotVUnits">[http://us.battle.net/sc2/en/legacy-of-the-void/#units Legacy of the Void Units], ''Blizzard Entertainment''. Accessed on 2015-04-18</ref> Their agility and refinement have made them central figures in the [[Purifier]] army and among many protoss forces.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
||
Line 14: | Line 14: | ||
[[File:Adept SC2-LotV Art3.jpg|thumb|A Purifier adept]] |
[[File:Adept SC2-LotV Art3.jpg|thumb|A Purifier adept]] |
||
− | Adepts were deployed during the [[End War]], when groups of Templar volunteered to adopt [[Purifier (race)|Purifier]] |
+ | Adepts were deployed during the [[End War]], when groups of Templar volunteered to adopt [[Purifier (race)|Purifier]] ordnance refined by [[Phase-smith]] [[Karax]]. This ordnance allowed the Templar to amplify their psionic potential and project their minds for [[teleportation]] while weakening their enemies.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref> Adept ordnance would continue to be used by the Daelaam, but never could reach the optimal performance of Karax's original prototypes.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the [[Tal'darim]], and incorporated into their arsenal, equipped on their most promising warriors. |
In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the [[Tal'darim]], and incorporated into their arsenal, equipped on their most promising warriors. |
||
Line 20: | Line 20: | ||
After the [[End War]], cultural trends hearkening back to the [[Golden Age of Expansion]] within the Templar Caste led some adepts to wear ceremonial armor from the era. |
After the [[End War]], cultural trends hearkening back to the [[Golden Age of Expansion]] within the Templar Caste led some adepts to wear ceremonial armor from the era. |
||
− | The [[Ihan-rii (protoss)|Ihan-rii]] utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the [[Koprulu sector]].<ref>[[Blizzard Entertainment]]. [[StarCraft II: Legacy of the Void]]. Collections Tab: Skins. July 19, 2017</ref> |
+ | The [[Ihan-rii (protoss)|Ihan-rii]] utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the [[Koprulu sector]].<ref>[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref> |
− | |||
{{Clear}} |
{{Clear}} |
||
Line 30: | Line 29: | ||
|bgcolor= |
|bgcolor= |
||
|fgcolor={{Black}} |
|fgcolor={{Black}} |
||
− | |image= |
+ | |image=AdeptNormal SC2-LotV Portrait.JPG |
|imgsize=150px |
|imgsize=150px |
||
|imgdesc= |
|imgdesc= |
||
− | |image2= |
+ | |image2=1. Adept Default.jpg |
|imgsize2=150px |
|imgsize2=150px |
||
|imgdesc2= |
|imgdesc2= |
||
|race=Protoss |
|race=Protoss |
||
− | |faction= |
+ | |faction={{FlagDaelaam}} [[Daelaam]]<br /> |
+ | {{FlagHybrid}} [[Amon's Forces]] |
||
|campname=''[[Legacy of the Void]]''<br> |
|campname=''[[Legacy of the Void]]''<br> |
||
[[Co-op Missions]] |
[[Co-op Missions]] |
||
Line 54: | Line 54: | ||
|transcapacity= |
|transcapacity= |
||
|transsize=2 |
|transsize=2 |
||
− | |sight=9 |
+ | |sight=9 |
+ | 4 (Co-op Shade) |
||
|detect= |
|detect= |
||
|broodling= |
|broodling= |
||
− | |costmin=100 |
+ | |costmin=100 {{min}} |
+ | 50 (Co-op Fenix with '''Network Administrator''') |
||
|energycost= |
|energycost= |
||
|costgas=25 {{SC2ProtGas}}<br> |
|costgas=25 {{SC2ProtGas}}<br> |
||
50 (campaign) {{SC2ProtGas}}<br> |
50 (campaign) {{SC2ProtGas}}<br> |
||
+ | 40 (20 with '''Network Administrator''') (Co-op Fenix) |
||
− | 40 ([[Co-op Missions]]) |
||
|supply=2 |
|supply=2 |
||
|campcost= |
|campcost= |
||
− | |time= |
+ | |time='''Versus:'''<br> |
+ | 30 {{Time}}<br> |
||
⚫ | |||
− | + | '''Campaign and Co-op Missions:'''<br> |
|
− | + | '''''Gateway:'''''<br> |
|
+ | 38 {{time}}<br> |
||
+ | '''''Warp gate:'''''<br> |
||
⚫ | |||
+ | 5 (23 charge cooldown) (Co-op Fenix) |
||
+ | |produced=[[Gateway]]/[[Warp gate]] |
||
|parent= |
|parent= |
||
|evolvesfrom= |
|evolvesfrom= |
||
Line 73: | Line 80: | ||
|hotkey= |
|hotkey= |
||
|speed=1.79<br> |
|speed=1.79<br> |
||
− | 2.5 ( |
+ | 2.5 (Campaign and Co-op)<br> |
+ | 4 (Co-op Shade) |
||
|accel= |
|accel= |
||
|lataccel= |
|lataccel= |
||
Line 80: | Line 88: | ||
|creepmultiplier= |
|creepmultiplier= |
||
|collision= |
|collision= |
||
− | |shield=70<br> |
+ | |shield=70<br> |
+ | 90 (Campaign and Co-op)<br> |
||
+ | 45 (Co-op Fenix with '''Network Administrator''')<br> |
||
+ | Invulnerable (Co-op Shade) |
||
|shieldregen= |
|shieldregen= |
||
− | |hp=70<br> |
+ | |hp=70<br> |
+ | 90 (Campaign and Co-op)<br> |
||
+ | 45 (Co-op Fenix with '''Network Administrator''')<br> |
||
+ | Invulnerable (Co-op Shade) |
||
|hpregen= |
|hpregen= |
||
|armor=1 {{SC2GroundArmorIcon}} |
|armor=1 {{SC2GroundArmorIcon}} |
||
Line 91: | Line 105: | ||
|gun1air= |
|gun1air= |
||
|gun1cool=1.61<br> |
|gun1cool=1.61<br> |
||
− | 1.01 (with resonating glaives) |
+ | 1.01 (with resonating glaives) |
|gun1range=4 |
|gun1range=4 |
||
|gun1upgrd=+1/+1 vs light {{SC2GroundWeaponsIcon}}<br> |
|gun1upgrd=+1/+1 vs light {{SC2GroundWeaponsIcon}}<br> |
||
− | |gun2name=Glaive Cannon (Campaign |
+ | |gun2name=Glaive Cannon (Campaign) |
− | |gun2strength=20 (+10 vs |
+ | |gun2strength=20 (+10 vs Light) (Campaign)<br> |
− | 16 (+6 vs light) (Co-op Missions) |
||
|gun2attacks= |
|gun2attacks= |
||
|gun2ground=X |
|gun2ground=X |
||
Line 103: | Line 116: | ||
|gun2range=5 |
|gun2range=5 |
||
|gun2upgrd=+2 {{SC2GroundWeaponsIcon}} |
|gun2upgrd=+2 {{SC2GroundWeaponsIcon}} |
||
− | |gun3name= |
+ | |gun3name=Glaive Cannon (Co-op Fenix) |
− | |gun3strength= |
+ | |gun3strength='''Adept:''' |
+ | 16 (+6 vs Light)<br> |
||
+ | 8 (+3 vs Light) (with '''Network Administrator''')<br> |
||
+ | '''Shade:'''<br> |
||
+ | 8 (+3 vs Light)<br> |
||
+ | 4 (+1.5 vs Light) (with '''Network Administrator''') |
||
|gun3attacks= |
|gun3attacks= |
||
− | |gun3ground= |
+ | |gun3ground=x |
− | |gun3air= |
+ | |gun3air=x |
− | |gun3cool= |
+ | |gun3cool=2.25 |
− | |gun3range= |
+ | |gun3range=5 |
− | |gun3upgrd= |
+ | |gun3upgrd='''Adept:''' |
+ | +2 per level<br> |
||
+ | +1 per level (with '''Network Administrator''')<br> |
||
+ | '''Shade:'''<br> |
||
+ | +1 per level<br> |
||
+ | +0.5 per level (with '''Network Administrator''') |
||
|addons= |
|addons= |
||
|evolvesto= |
|evolvesto= |
||
Line 137: | Line 160: | ||
It is intended that the adept serve as a core unit option in mid/late game,<ref name="BetaUpdate"/> taking on roles once held by the zealot and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name="BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref> Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating. |
It is intended that the adept serve as a core unit option in mid/late game,<ref name="BetaUpdate"/> taking on roles once held by the zealot and [[stalker]], and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's [[blink]] ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.<ref name="BetaPreview"/> The adept can be controlled independently from the copy it generates.<ref>2015-03-19, [http://www.escapistmagazine.com/news/view/140159-StarCraft-II-Legacy-of-The-Void-Beta-to-Start-March-31 StarCraft II: Legacy of The Void Beta Starts March 31]. ''The Escapist'', accessed on 2015-03-21</ref> Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating. |
||
+ | |||
+ | Adepts can be countered by heavier [[Armored]] units such as [[marauder]]s, [[stalker]]s and [[roach]]es. |
||
=====Abilities===== |
=====Abilities===== |
||
Line 160: | Line 185: | ||
In the ''[[Legacy of the Void]]'' campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the [[war council]], the other two being [[Dragoon (StarCraft II)|dragoon]] and [[stalker]]. It's the only biological unit of that role, and the only biological unit of the [[Purifier (race)|Purifier]] faction. |
In the ''[[Legacy of the Void]]'' campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the [[war council]], the other two being [[Dragoon (StarCraft II)|dragoon]] and [[stalker]]. It's the only biological unit of that role, and the only biological unit of the [[Purifier (race)|Purifier]] faction. |
||
− | The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. |
+ | The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. Enemies touched by [[psionic transfer]] would temporarily take more damage from attacks. |
===Co-op Missions=== |
===Co-op Missions=== |
||
− | [[Fenix (Co-op Missions)|Fenix]] can build adepts in Co-op Missions. These adepts are mechanical |
+ | [[Fenix (Co-op Missions)|Fenix]] can build adepts in Co-op Missions. These adepts are mechanical, and can summon shades that attack as well. Fenix can download the [[Talis (Purifier)|Talis]] champion into one of his adepts, increasing its stats and giving it a bouncing auto attack if researched. Fenix's adepts can attack air and ground units. |
Adepts can be utilized by [[Amon's Forces|Amon's forces]]. Their stats are identical to their campaign counterpart, and can also attack both air and ground units. |
Adepts can be utilized by [[Amon's Forces|Amon's forces]]. Their stats are identical to their campaign counterpart, and can also attack both air and ground units. |
||
=====Abilities===== |
=====Abilities===== |
||
− | {{SC2FenixPsionicProjection| |
+ | {{SC2FenixPsionicProjection|Adept}} |
=====Upgrades===== |
=====Upgrades===== |
||
{{CoopProtossGroundWeapons|fenix |
{{CoopProtossGroundWeapons|fenix |
||
+ | |effect1='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 18 (+6 vs Light)<br>''With '''Network Administrator''':'' 9 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 9 (+3 vs Light)<br>''With '''Network Administrator''':'' 4.5 (+1.5 vs Light) |
||
− | |effect1='''Damage:''' 18 (+6 vs Light) |
||
+ | |effect2='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 20 (+6 vs Light)<br>''With '''Network Administrator''':'' 10 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 10 (+3 vs Light)<br>''With '''Network Administrator''':'' 5 (+1.5 vs Light) |
||
− | |effect2='''Damage:''' 20 (+6 vs Light) |
||
+ | |effect3='''Damage'''<br>'''''Adept'''''<br>''Basic:'' 22 (+6 vs Light)<br>''With '''Network Administrator''':'' 11 (+3 vs Light)<br>'''''Shade:'''''<br>''Basic:'' 11 (+3 vs Light)<br>''With '''Network Administrator''':'' 5.5 (+1.5 vs Light) |
||
− | |effect3='''Damage:''' 22 (+6 vs Light) |
||
}} |
}} |
||
− | {{CoopProtossGroundArmor| |
+ | {{CoopProtossGroundArmor|Fenix |
|effect1='''Armor:''' 2 |
|effect1='''Armor:''' 2 |
||
|effect2='''Armor:''' 3 |
|effect2='''Armor:''' 3 |
||
Line 212: | Line 237: | ||
==Notes== |
==Notes== |
||
− | |||
The term "adept" has also been used by the protoss to describe those who have proficiency in the [[Khala]], used to describe psionically powerful [[Templar Caste]] warriors.<ref name = "SC:FrntLn_V1">Morrissey, Paul, ed. ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .</ref> |
The term "adept" has also been used by the protoss to describe those who have proficiency in the [[Khala]], used to describe psionically powerful [[Templar Caste]] warriors.<ref name = "SC:FrntLn_V1">Morrissey, Paul, ed. ''[[StarCraft: Frontline: Volume 1]]'' (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .</ref> |
||
==Images== |
==Images== |
||
+ | ;Skins |
||
+ | <gallery> |
||
+ | 3. Adept Collector's Edition.jpg|''[[Legacy of the Void]]'' and Collector's Edition(Versus) and [[Co-op Missions]] adept |
||
+ | 2. Adept Forged.jpg|[[Tal'darim|Forged]] adept |
||
+ | 4. Adept Purifier.jpg|[[Purifier]] adept |
||
⚫ | |||
+ | 6. Adept Ihan-rii.jpg|[[Ihan-rii]] adept |
||
+ | </gallery> |
||
+ | |||
+ | ;Portraits |
||
<gallery> |
<gallery> |
||
⚫ | |||
− | File:NormalAdept SC2SkinImage.jpg|An adept |
||
⚫ | |||
⚫ | |||
− | + | Adept SC2-LotV Head3.jpg|[[purifier (race)|Purifier]] adept portrait |
|
− | + | Adept SC2-LotV Head5.jpg|[[Golden Age]] adept portrait |
|
− | + | IhanriiAdeptPortrait SC2SkinImage.JPG|[[Ihan-rii]] adept portrait |
|
⚫ | |||
− | File:GoldenAdept Skin Game1.jpg|[[Golden Age]] adept |
||
⚫ | |||
</gallery> |
</gallery> |
||
Revision as of 22:25, 23 September 2020
The adept is a protoss ground ranged unit introduced in Legacy of the Void.
Overview
An officer class of infantry,[1] adepts are highly trained battlefield commanders[2] who serve as ranged specialists.[3]
Adepts specialize in dealing with lightly-armored threats.[2] They are lightly armored, as adepts prioritize speed over protection.[1] Armed with glaive cannons and psionic amplifiers,[4] adepts are also well versed in psionic transfer.[3] Their agility and refinement have made them central figures in the Purifier army and among many protoss forces.[5]
History
Adepts were originally intended by Hierarch Artanis to replace former Judicator Caste leaders with Templar.[2] By 2505, they were a recent addition to the Daelaam's arsenal, and Dominion Intelligence had recently gained knowledge of their existence, with the Dominion Marine Corps possessing little battlefield experience against them. They were designated as primary targets in the event of any hostile encounter.[1]
Adepts were deployed during the End War, when groups of Templar volunteered to adopt Purifier ordnance refined by Phase-smith Karax. This ordnance allowed the Templar to amplify their psionic potential and project their minds for teleportation while weakening their enemies.[6] Adept ordnance would continue to be used by the Daelaam, but never could reach the optimal performance of Karax's original prototypes.[5]
In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the Tal'darim, and incorporated into their arsenal, equipped on their most promising warriors.
After the End War, cultural trends hearkening back to the Golden Age of Expansion within the Templar Caste led some adepts to wear ceremonial armor from the era.
The Ihan-rii utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the Koprulu sector.[7]
Game Unit
Versus
The adept is a slow-moving[9] core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.[10] It is designed for harassment.[9] This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with zealots, as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.
It is intended that the adept serve as a core unit option in mid/late game,[11] taking on roles once held by the zealot and stalker, and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's blink ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.[10] The adept can be controlled independently from the copy it generates.[12] Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.
Adepts can be countered by heavier Armored units such as marauders, stalkers and roaches.
Abilities
Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location.[13] The shade may be canceled at any time, and the adept won't teleport.[11] The shade has a sight radius of 2.
Usage | ||||
---|---|---|---|---|
|
Upgrades
Increase the attack speed of the Adept by 45%.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
- +1 damage for zealots,sentrys and high templars
- +1 base damage and +1 bonus damage for stalkers,colossus and adepts
- +2 base damage and +3 bonus damage for immortals
- +3 base damage and +1 bonus damage for archons
- +5 damage for dark templars
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of protoss ground units.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- +1 armor to shields per level.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Legacy of the Void
In the Legacy of the Void campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the war council, the other two being dragoon and stalker. It's the only biological unit of that role, and the only biological unit of the Purifier faction.
The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. Enemies touched by psionic transfer would temporarily take more damage from attacks.
Co-op Missions
Fenix can build adepts in Co-op Missions. These adepts are mechanical, and can summon shades that attack as well. Fenix can download the Talis champion into one of his adepts, increasing its stats and giving it a bouncing auto attack if researched. Fenix's adepts can attack air and ground units.
Adepts can be utilized by Amon's forces. Their stats are identical to their campaign counterpart, and can also attack both air and ground units.
Abilities
Adepts attacks summon an invulnerable Shade that will attack enemies for a short time, dealing 8 (11 vs. light) damage per shot.
Network Administrator: Reduces the Shade damage from 8 (11 vs. Light) to 4 (5.5 vs. Light)
Usage | ||||
---|---|---|---|---|
Passive
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Upgrades
Increases the attack damage of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of protoss ground units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the shield armor of all protoss units and structures.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Ready Talis' A.I. Personality for download into any available Adept shell.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Quotations
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
The adept was a protoss unit in early builds of StarCraft II, as part of the team's effort to revise the base units for each race.[14] It was a ranged attacker, but was cut during development for being too similar to the marine,[15] and because it was decided that the basic units for the first game.[14]
During the Legacy of the Void beta, adepts had an upgrade which gave their attack bounce damage. It was removed as it wasn't generating the "micro interactions" Blizzard was hoping for.
It received a buff to its health as it was weaker in gameplay than the developers had anticipated.
Blizzard has considered allowing an option to trigger when the adept teleports per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.[11]
Removed Upgrades
Known Adepts
Notes
The term "adept" has also been used by the protoss to describe those who have proficiency in the Khala, used to describe psionically powerful Templar Caste warriors.[16]
Images
- Skins
- Portraits
References
|