FANDOM


"Glory to the Daelaam."

- An adept(src)

Adept SC2-LotV Art1

An adept

The adept is a protoss ground ranged unit introduced in Legacy of the Void.

Overview

Adept SC2-LotV Story1

The adept

An officer class of infantry,[1] adepts are highly trained battlefield commanders[2] who serve as ranged specialists.[3]

Adepts specialize in dealing with lightly-armored threats.[2] They are lightly armored, as adepts prioritize speed over protection.[1] Armed with glaive cannons and psionic amplifiers,[4] adepts are also well versed in psionic transfer.[3] Their agility and refinement have made them central figures in the Purifier army and among many protoss forces.[5]

History

Adept SC2-LotV Cncpt2

An adept

Adepts were originally intended by Hierarch Artanis to replace former Judicator Caste leaders with Templar.[2] By 2505, they were a recent addition to the Daelaam's arsenal, and Dominion Intelligence had recently gained knowledge of their existence, with the Dominion Marine Corps possessing little battlefield experience against them. They were designated as primary targets in the event of any hostile encounter.[1]

Adept SC2-LotV Art3

A Purifier adept

Adepts were deployed during the End War, when groups of Templar volunteered to adopt Purifier ordinance refined by Phase-smith Karax. This ordnance allowed the Templar to amplify their psionic potential and project their minds for teleportation while weakening their enemies.[6] Adept ordinance would continue to be used by the Daelaam, but never could reach the optimal performance of Karax's original prototypes.[5]

In a short amount of time, the psionic amplification techniques of the adept were reverse engineered by the Tal'darim, and incorporated into their arsenal, equipped on their most promising warriors.

After the End War, cultural trends hearkening back to the Golden Age of Expansion within the Templar Caste led some adepts to wear ceremonial armor from the era.

The Ihan-rii utilized adepts in their arsenal, and kept many in deep stasis on the fringes of the Koprulu sector.[7]

Game Unit

Versus

The adept is a slow-moving[9] core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its psionic transfer ability to teleport to nearby locations.[10] It is designed for harassment.[9] This is especially true against enemy resource lines, especially in the early game, where the adept can bypass base defenses. Adepts do well when paired with zealots, as both have a similar resource cost. The zealot is more durable, while the adept has a stronger ranged attack, especially against light units.

It is intended that the adept serve as a core unit option in mid/late game,[11] taking on roles once held by the zealot and stalker, and in some cases, doing better. Its psionic transfer ability is distinct from the stalker's blink ability, in that blink is more focused on twitch-based micro, while psionic transfer is based on the timing and positioning of the teleport.[10] The adept can be controlled independently from the copy it generates.[12] Use of the psionic shade can help the adept retreat, but if executing a "move" order, the adept will automatically stop to use the shade. Thus, the "move" order will have to be executed again if the adept is to keep retreating.

Abilities
PsionicTransfer SC2-LotV Icon1
Psionic Transfer

Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location.[13] The shade may be canceled at any time, and the adept won't teleport.[11] The shade has a sight radius of 2.

Usage
Hotkey F
Cooldown 11Time SC2 Game1
ve
Upgrades
ResonatingGlaivesOrange SC2 Game1
Resonating Glaives
  • Increases the Adept's attack speed by 45%. [14]
Acquisition
Purchased from Twilight council
Hotkey A
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 100Time SC2 Game1
ve

Increases the attack of protoss ground units.

Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 129Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 154Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 179Time SC2 Game1
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 129Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 154Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 179Time SC2 Game1
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 129Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 154Time SC2 Game1
Required Twilight council
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 179Time SC2 Game1
Required Twilight council
ve

Legacy of the Void

In the Legacy of the Void campaign, the adept is one of three variants of the ranged warrior unit that the player can choose in the war council, the other two being dragoon and stalker. It's the only biological unit of that role, and the only biological unit of the Purifier faction.

The adept has higher hit points, move speed, attack damage and range, and resource cost, but lower attack speed, than its multiplayer equivalent. Its attack can also hit air units. Its ability makes enemies take more damage if they are touched by psionic transfer.

Co-op Missions

Fenix can build adepts in Co-op Missions. These adepts are mechanical. His adepts can summon shades that can deal the same damage as their summoned. Fenix can download the Talis champion into one of his adepts, increasing its stats and giving it a bouncing auto attack if researched. Fenix's adepts can attack air and ground units.

Adepts can be utilized by Amon's forces. Their stats are identical to their campaign counterpart, and can also attack both air and ground units.

Abilities
CoopAdeptShade SC2 Game1
Psionic Projection

Adept attacks summon an invulnerable Shade that will attack enemies for a short time 8 (11 vs. light) damage.

Usage
Cooldown 5Time SC2 Game1
Acquisition
Purchased from Twilight council
Hotkey B
Cost 50 Minerals Terran SC1 50 ProtossVespene SC2 Game1 60Time SC2 Game1
ve
Upgrades
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Damage: 18 (+6 vs Light)
Level 2
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Damage: 20 (+6 vs Light)
Level 3
Cost 200 Minerals Terran SC1 200 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Damage: 22 (+6 vs Light)
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Armor: 2
Level 2
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals Terran SC1 200 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Effect Shield armor: 1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
Effect Shield armor: 3
ve
TalisIcon SC2 Game1
Download Talis' A.I. Personality

Ready Talis' A.I. Personality for download into any available Adept shell.

Campaign Acquisition
Unlock Reach Fenix Level 2
Acquisition
Purchased from Purifier conclave
Hotkey S
Cost 100 Minerals Terran SC1 50 ProtossVespene SC2 Game1 60Time SC2 Game1
Required Cybernetics core
ve

Quotations

See: StarCraft II Adept Quotations

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

Adept SC2 Cncpt1

Concept art

The adept was a protoss unit in early builds of StarCraft II, as part of the team's effort to revise the base units for each race.[15] It was a ranged attacker, but was cut during development for being too similar to the marine,[16] and because it was decided that the basic units for the first game.[15]

During the Legacy of the Void beta, adepts had an upgrade which gave their attack bounce damage. It was removed as it wasn't generating the "micro interactions" Blizzard was hoping for.

It received a buff to its health as it was weaker in gameplay than the developers had anticipated.

Blizzard has considered allowing an option to trigger when the adept teleports per its psionic transfer ability. However, they feel that doing so will make it too similar to the stalker's blink ability.[11]

Removed Upgrades

Charge SC2-LotV Icon1
Shield Upgrade

Increases the adept's shields by 50.

Acquisition
Hotkey S
ve

Known Adepts

Notes

The term "adept" has also been used by the protoss to describe those who have proficiency in the Khala, used to describe psionically powerful Templar Caste warriors.[17]

Images

References

  1. 1.0 1.1 1.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 2.2 Adept, Blizzard Entertainment. Accessed on 2015-12-01
  3. 3.0 3.1 Legacy of the Void Units, Blizzard Entertainment. Accessed on 2015-04-18
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void beta. (Activision Blizzard) (in English). March 31, 2015
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  6. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  8. 2016-01-29, Legacy of the Void Balance Update -- January 29, 2016. Blizzard Entertainment, accessed on 2016-01-30
  9. 9.0 9.1 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  10. 10.0 10.1 Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  11. Cite error: Invalid <ref> tag; no text was provided for refs named BetaUpdate
  12. 2015-03-19, StarCraft II: Legacy of The Void Beta Starts March 31. The Escapist, accessed on 2015-03-21
  13. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  14. 2015-10-02, Legacy of the Void Beta Balance Update -- October 2, 2015. Blizzard Entertainment, accessed on 2015-10-03
  15. 15.0 15.1 Carpenter, Nick (w), Didier, Samwise (w), Metzen, Chris (w), The Art of Blizzard Entertainment (hardcover). Insight Editions, February 12, 2013. ISBN 1608-87027-8.
  16. . Blizzard Entertainment. Blizzcon 2011 - Starcraft 2: Heart of the Swarm - Multiplayer Panel
  17. Morrissey, Paul, ed. StarCraft: Frontline: Volume 1 (paperback binding). Tokyopop, August 1, 2008. ISBN 978-1427-80721-2 .
Community content is available under CC-BY-SA unless otherwise noted.