This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
In the alternate timeline where Arcturus Mengsk survived the Second Great War, Aegis Guard were deployed alongside Mengsk's forces in the fight against Amon.[2]
Aegis Guard are members of the Royal Guard usable by Arcturus Mengsk, as elite marauders. Like all Royal Guard, they gain experience based on kills that occur, and if no Royal Guard is around to claim the kill, every Royal Guard on the map gains the experience divided among each other.
Aegis Guard can slow enemies they hit, as well as deploy powerful shields that can knock back enemies who are around them when the shield breaks. At Rank 2, they deal 20% damage to enemies behind their target, and at Rank 3 they gain a powerful 200% attack speed bonus stimpack. Aegis Guard are a good early option for Mengsk due to their low gas cost, and can serve as a durable frontline option to defend Dominion troopers. Imperial intercessors are a useful option to ensure that they remain healed up, as they lack passive healing.
Upgrades and Abilities[]
Royal Guard of the Dominion
Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.
Rank 2: Attacks create a cone of shrapnel, dealing 20% damage to enemies behind the target.
Rank 3: Gain the High-Grade Stimpacks ability.
Principal Proletariat: Increases the gained experience by 100%.
Usage
Passive
Notes
The leveling up mechanics works as follows:
When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.
Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).
Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.
Usage
Passive
Notes
Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3). Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.
Campaign Acquisition
Unlock
Reach Mengsk Level 5.
Acquisition
Unranked
Effect
4 (6 with Principal Proletariat) Mandate every 240 Mastery: +0.04 (+0.06 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 5.2 (7.8 with Principal Proletariat) Mandate every 240
Rank 1
Effect
6 (9 with Principal Proletariat) Mandate every 240 Mastery: +0.06 (+0.09 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 7.8 (11.7 with Principal Proletariat) Mandate every 240
Rank 2
Effect
8 (12 with Principal Proletariat) Mandate every 240 Mastery: +0.08 (+0.12 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 10.4 (15.6 with Principal Proletariat) Mandate every 240
Rank 3
Effect
10 (15 with Principal Proletariat) Mandate every 240 Mastery: +0.1 (+0.15 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 13 (19.5 with Principal Proletariat) Mandate every 240
Grants the Aegis Guard a shield that absorbs 300 damage. When the shield takes fatal damage, it releases a pulse of energy that knocks back nearby ground units. The shield refreshes to full every 60 seconds.