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The Aegis Guard is a special unit of marauders in the Dominion Armed Forces. During the Second Great War, Aegis Guard served in Arcturus Mengsk's Elite Guard. These elite marauders attempted to defend the Korhal Palace during Kerrigan's invasion of the planet.[1]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

In the alternate timeline where Arcturus Mengsk survived the Second Great War, Aegis Guard were deployed alongside Mengsk's forces in the fight against Amon.[2]

Game Unit[]

Heart of the Swarm[]

Aegis Guards appear as enemies in the Heart of the Swarm campaign.

Upgrades and Abilities[]

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 175 Minerals 175 Vespene gas 136seconds
Required Armory
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Armory
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 175 Minerals 175 Vespene gas 136seconds
Required Armory
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Armory
ve

Co-op Missions[]

Aegis Guard are members of the Royal Guard usable by Arcturus Mengsk, as elite marauders. Like all Royal Guard, they gain experience based on kills that occur, and if no Royal Guard is around to claim the kill, every Royal Guard on the map gains the experience divided among each other.

Aegis Guard can slow enemies they hit, as well as deploy powerful shields that can knock back enemies who are around them when the shield breaks. At Rank 2, they deal 20% damage to enemies behind their target, and at Rank 3 they gain a powerful 200% attack speed bonus stimpack. Aegis Guard are a good early option for Mengsk due to their low gas cost, and can serve as a durable frontline option to defend Dominion troopers. Imperial intercessors are a useful option to ensure that they remain healed up, as they lack passive healing.

Upgrades and Abilities[]

RoyalGuardoftheDominion
Royal Guard of the Dominion

Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.

  • Rank 1: Gain Aegis Barrier ability.
  • Rank 2: Attacks create a cone of shrapnel, dealing 20% damage to enemies behind the target.
  • Rank 3: Gain the High-Grade Stimpacks ability.


Principal Proletariat: Increases the gained experience by 100%.

Usage
Passive
Notes

The leveling up mechanics works as follows:

  • When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
  • If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
  • If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
  • Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
  • If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
  • Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.

Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).

Campaign Acquisition
Unlock Rank 1 & 2 - Initially available.
Rank 3 - Reach Mengsk Level 15.
Acquisition
Purchased from Aegis Guard (Individual)
Rank 1
Required 1200 experience
Effect Hit points: 375
Armor: 2
Damage: 25 (+25 vs Armored)
Rank 2
Required +2800 experience. (summary 4000)
Effect Hit points: 450
Armor: 3
Damage: 30 (+30 vs Armored)
Area Damage: 6 (12 if primary target is Armored)
Rank 3
Required +4800 experience. (summary 8800)
Effect Hit points: 525
Armor: 4
Damage: 35 (+35 vs Armored)
Area Damage: 7 (14 if primary target is Armored)
ve
MightoftheEmpire
Might of the Empire

Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.

Usage
Passive
Notes

Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3).
Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.

Campaign Acquisition
Unlock Reach Mengsk Level 5.
Acquisition
Unranked
Effect 4 (6 with Principal Proletariat) Mandate every 240seconds
Mastery: +0.04 (+0.06 with Principal Proletariat) Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum 5.2 (7.8 with Principal Proletariat) Mandate every 240seconds
Rank 1
Effect 6 (9 with Principal Proletariat) Mandate every 240seconds
Mastery: +0.06 (+0.09 with Principal Proletariat) Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum 7.8 (11.7 with Principal Proletariat) Mandate every 240seconds
Rank 2
Effect 8 (12 with Principal Proletariat) Mandate every 240seconds
Mastery: +0.08 (+0.12 with Principal Proletariat) Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum 10.4 (15.6 with Principal Proletariat) Mandate every 240seconds
Rank 3
Effect 10 (15 with Principal Proletariat) Mandate every 240seconds
Mastery: +0.1 (+0.15 with Principal Proletariat) Mandate every 240seconds per Royal Guard Support mastery point. Up to a maximum 13 (19.5 with Principal Proletariat) Mandate every 240seconds
ve
AegisBarrier Coop Game1
Aegis Barrier

Grants the Aegis Guard a shield that absorbs 300 damage. When the shield takes fatal damage, it releases a pulse of energy that knocks back nearby ground units. The shield refreshes to full every 60 seconds.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Aegis Guard (Individual)
Required Unlocks at Rank 1.
ve
IncapacitatorShells
Incapacitator Shells

Allows the Aegis Guard's attacks to slow enemy units. Decreases the movement speed on enemy target by 60%.

Rank 2: Incapacitator Shells can slow enemies behind the target.

Usage
Passive
Duration 3 seconds
Campaign Acquisition
Unlock Reach Mengsk Level 8.
Acquisition
Purchased from Royal academy
Hotkey C
Cost 100 Minerals 100 Vespene gas 60seconds
ve
HighGradeStimpack Coop Game1
High-Grade Stimpacks

Increases attack speed by 200% for 10 seconds.

Usage
Hotkey T
Duration 10 seconds
Cooldown 30 seconds
Campaign Acquisition
Unlock Reach Mengsk Level 15.
Acquisition
Purchased from Aegis Guard (Individual)
Required Unlocks at Rank 3.
ve

Trivia[]

  • At least one Aegis Guard marauder is present in "Conviction" on hard/brutal difficulty.
  • Aegis is the name of a magical shield from Greek mythology.
  • In the tooltip tor the Aegis Guard's Rank abilities, it states its Rank 3 ability is "Paid Overtime" rather than "High-Grade Stimpacks."

References[]

  1. Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Heart of the Swarm, The Reckoning (in English). 2013-03-12.
  2. Blizzard Entertainment. Co-op Missions. (Activision Blizzard). PC. Arcturus Mengsk (in English). 2019.
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