An aggression inhibitor is a type of neural implant utilized by the Ghost Program to control ghost agents. They prevent a ghost from attacking his/her superiors. These implants can be surgically removed, working on similar principles as a psychic dampener.[1]
Some marines are outfitted with inhibitors as well.[2]
The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.
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The Alliance is known to outfit zerg subjects with inhibitors.[3]
References[]
- ↑ Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
- ↑ Blizzard Entertainment. StarCraft: Brood War. Vivendi Games. Mission: Patriot's Blood (in English). 1998.
- ↑ Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4.