Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
Contents
List of Air units[edit | edit source]
The Air units, categorized by race, are listed below.
Protoss[edit | edit source]
Terran[edit | edit source]
- Medivac
- Viking (in Fighter Mode)
- Banshee
- Raven
- Battlecruiser
- Point defense drone
- Liberator
Zerg[edit | edit source]
Units That Can Attack Air[edit | edit source]
Note: All of these units can also attack colossus with their air attack.
Protoss[edit | edit source]
- Stalker
- Sentry
- Archon
- Phoenix
- Void Ray
- Carrier
- High templar using Psionic Storm or Feedback
- Mothership
- Tempest
- Mothership core, indirectly, using Photon Overcharge
Terran[edit | edit source]
- Marine
- Ghost
- Viking (in Fighter Mode)
- Thor
- Battlecruiser
- Raven using seeker missile or auto-turret
- Liberator
- Cyclone
Zerg[edit | edit source]
- Queen
- Hydralisk
- Mutalisk
- Corruptor
- Infestor using Infested terran or Fungal Growth
- Ravager using Corrosive Bile
Unaffected Spells and Abilities[edit | edit source]
This is a list of spells and abilities that cannot affect units with the attribute of Air; although other attributes may allow them to still be cast upon the unit.
Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.
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The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.
The cloud covers an area of 2.[1]
Units can move out of the cloud to fire normally.
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References[edit | edit source]
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