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Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

List of Air unitsEdit

The Air units, categorized by race, are listed below.

ProtossEdit

TerranEdit

ZergEdit

Units That Can Attack AirEdit

Note: All of these units can also attack colossus with their air attack.

ProtossEdit

TerranEdit

ZergEdit

Unaffected Spells and AbilitiesEdit

This is a list of spells and abilities that cannot affect units with the attribute of Air; although other attributes may allow them to still be cast upon the unit.

Force field
Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassible. Massive units and the mothership's Vortex ability remove Force Fields.

Force Field is smartcast.

Usage
Hotkey F
Cost 50 Energy Terran SC1
Duration 11Time SC2 Game1
ve
TimeWarp SC2 Icon1
Time Warp

After a 4-second delay, warps spacetime within the target area for 7 seconds. Enemy ground units and structures within the field are slowed and have their attack speed reduced by 50%.

Usage
Hotkey T
Cost 100 Energy Terran SC1
Range 9
Duration 11Time SC2 Game1
ve


BlindingCloud SC2-HotS Icon
Blinding Cloud

The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.

The cloud covers an area of 2.[1]

Units can move out of the cloud to fire normally.

Usage
Hotkey B
Cost 100 Energy Terran SC1
Range 11
Duration 14 (HotS)
6 (LotV)Time SC2 Game1
ve

ReferencesEdit

  1. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.