Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

List of Air units[edit | edit source]

The Air units, categorized by race, are listed below.

Protoss[edit | edit source]

Terran[edit | edit source]

Zerg[edit | edit source]

Units That Can Attack Air[edit | edit source]

Note: All of these units can also attack colossus with their air attack.

Protoss[edit | edit source]

Terran[edit | edit source]

Zerg[edit | edit source]

Unaffected Spells and Abilities[edit | edit source]

This is a list of spells and abilities that cannot affect units with the attribute of Air; although other attributes may allow them to still be cast upon the unit.

Force field.jpg
Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.

Hotkey F
Cost 50 Energy
Duration 15 seconds
Cooldown 15 seconds
BlindingCloud SC2-HotS Icon.jpg
Blinding Cloud

The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.

The cloud covers an area of 2.[1]

Units can move out of the cloud to fire normally.

Hotkey B
Cost 100 Energy
Range 11
Duration 14 (HotS)
6 (LotV) seconds

References[edit | edit source]

  1. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
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