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Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

List of Air unitsEdit

The Air units, categorized by race, are listed below.

ProtossEdit

TerranEdit

ZergEdit

Units That Can Attack AirEdit

Note: All of these units can also attack colossus with their air attack.

ProtossEdit

TerranEdit

ZergEdit

Unaffected Spells and AbilitiesEdit

This is a list of spells and abilities that cannot affect units with the attribute of Air; although other attributes may allow them to still be cast upon the unit.

Force field
Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassible. Massive units and the mothership's Vortex ability remove Force Fields.

Usage
Hotkey F
Cost 50 Energy Terran SC1
Duration 15Time SC2 Game1
Cooldown 15Time SC2 Game1
ve
TimeWarp SC2 Icon1
Time Warp

After a 4-second delay, warps spacetime within the target area for 7 seconds. Enemy ground units and structures within the field are slowed and have their attack speed reduced by 50%.

Usage
Hotkey T
Cost 100 Energy Terran SC1
Range 9
Duration 11Time SC2 Game1
ve


BlindingCloud SC2-HotS Icon
Blinding Cloud

The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.

The cloud covers an area of 2.[1]

Units can move out of the cloud to fire normally.

Usage
Hotkey B
Cost 100 Energy Terran SC1
Range 11
Duration 14 (HotS)
6 (LotV)Time SC2 Game1
ve

ReferencesEdit

  1. Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.
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