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| [[Havoc#Co-op Missions|Havoc]] |
| [[Havoc#Co-op Missions|Havoc]] |
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| Robotic support base unit that functions as a [[detector]]. Produced from the [[gateway]]: Tal'darim variant of the [[sentry]]. |
| Robotic support base unit that functions as a [[detector]]. Produced from the [[gateway]]: Tal'darim variant of the [[sentry]]. |
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− | *Through research, can |
+ | *Through research, can become permanently cloaked |
+ | *''Force Field'' – Creates barrier to block movement. |
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*''Target Lock'' – Increase damage dealt to target enemy |
*''Target Lock'' – Increase damage dealt to target enemy |
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*''Squad Sight'' – Increases the non-melee attack range of all nearby friendly units |
*''Squad Sight'' – Increases the non-melee attack range of all nearby friendly units |
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| Robotic assault base unit. Produced from the [[gateway]]: Tal'darim variant of the [[immortal]]. |
| Robotic assault base unit. Produced from the [[gateway]]: Tal'darim variant of the [[immortal]]. |
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*[[Scatter cannon|Scatter Cannon]]s attacks ground units with powerful splash damage |
*[[Scatter cannon|Scatter Cannon]]s attacks ground units with powerful splash damage |
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− | *Can be upgraded to deal additional bonus damage to armored units |
+ | *Can be upgraded to deal additional bonus damage to armored units and have a larger area of attack. |
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| [[File:Icon Protoss Wrathwalker.jpg]] |
| [[File:Icon Protoss Wrathwalker.jpg]] |
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| style="background: #111;"| Robotic siege base unit. Produced from the [[robotics facility]]: Tal'darim variant of the [[colossus]]. |
| style="background: #111;"| Robotic siege base unit. Produced from the [[robotics facility]]: Tal'darim variant of the [[colossus]]. |
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*High damage, high range, single target attack. |
*High damage, high range, single target attack. |
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− | *Through research, can acquire the ability to attack air units |
+ | *Through research, can acquire the ability to attack air units and attack faster. |
*Can walk up and down cliffs |
*Can walk up and down cliffs |
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Revision as of 10:27, 17 September 2016
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- Commander blurb(src)
Alarak is a commander in the Co-op Missions mode of Legacy of the Void. Alarak personally takes the field as a hero unit similar to Kerrigan and Zagara. In addition, he has the ability to field powerful Tal'darim units, and call down the Death Fleet to annihilate his foes.[1]
Alarak was made available with the release of Patch 3.6 (14th September) and can be unlocked for $4.99 USD.
Overview
Alarak functions as a hero unit, taking the field personally. He retains his soul absorption, destruction wave and deadly charge abilities from Legacy of the Void, and an ability named empower me, which allows him to gain power from nearby friendly units. In addition, Alarak is able to use photon overcharge on structures, as well as summon a Tal'darim mothership surrounded by destroyers.[1][2]
Info
- Recommended for experienced players
- Control Alarak directly on the battlefield, using his devastating abilities to change the tide of battle
- Alarak can use the lifeforce of both friend and foe to sustain his essence and increase his power
- Command an army of loyal and fanatical Tal'darim units
Mastery
- Power Set 1
Alarak attack damage: +1 – +30
Combat unit attack speed: +0.5% – +15%
- Power Set 2
Empower Me duration: +0.5 sec – +15 sec
Death Fleet cooldown: +2 sec – +60 sec
- Power Set 3
- Structure Overcharge shield and attack speed
- +7% – +210%
- Alarak Beacon warp in time
- +0.5 sec – +15 sec
Game Unit
As a hero unit, Alarak is fragile, but a powerful all-around attacker. His Deadly Charge and Destruction Wave abilities let him deal heavy damage, and does not need energy for them, letting him use them constantly without fear. With a healthy supply of supplicants to support him, Alarak is virtually invincible, automatically healing constantly as he fights. He can also use Destruction Wave to knock enemies into range of his army, disallowing them an escape.
The utility of Alarak's Empower Me ability cannot be understated. With enough allied units nearby, Alarak's attacking abilities can deal several hundred damage, letting him decimate waves upon waves of enemies with ease. There is no cap to how strong he can become as long as there are units near him, his power will continue to grow. However, due to its lengthy cooldown, Empower Me is best saved for heavy battles where Alarak will need the boost in offense.
Alarak's biggest weakness is that, by himself, he is not very effective; he can kill small groups of enemies alone, but requires a healthy supply of supplicants to keep alive. While his damaging abilities are spammable, they don't do much damage by themselves. Alarak is best used in tandem with a large army that can provide support fire and tributes to heal him, while Alarak himself charges into combat to draw fire and soften up enemies for his followers to finish off. Alone, he is easily overwhelmed and killed.
Abilities
Alarak has the following abilities as a hero unit:
Alarak intercepts target enemy unit and strikes it for 200 damage. Can be used to move through units and up and down cliffs.
Aggressive Tactics: Increases the Deadly Charge' cast range by 3 and reduces its cooldown by 5 seconds.
Artificer of Souls: Reduces the Deadly Charge' damage from 200 to 100.
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Unleashes a massive wave of force in a straight line, dealing 50 damage to enemies in its path and knocking them back by 3 range. Heroic units are not knocked back.
Artificer of Souls: Reduces the Destruction Wave' damage from 50 to 25.
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Unlocks Alarak's Empower Me ability, which grants him increased attack and ability damage for each nearby friendly unit. This effect lasts for 20 seconds.
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Upgrades
Researched
Alarak's melee attacks stun enemies for 2 seconds. Heroic units are slowed instead.
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Destruction Wave knocks enemies back twice as far.
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Talents
Alarak heals 20 life and restores 20 shields when a nearby enemy unit is slain.
Alarak steals life from nearby units you control to heal himself when he is near death. This ability has no cooldown.
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Increases the range of Alarak's Deadly Charge by 3 and reduces its cooldown by 5 seconds.
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Sacrificing a supplicant causes Alarak's next Deadly Charge to deal an additional 50 damage to 4 enemy units near the primary target.
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Alarak attacks deal splash damage while Empower Me is active.
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Reduces the cooldown of Alarak Deadly Charge by 10 seconds and Destruction Wave by 5 seconds whenever a supplicant is sacrificed.
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Calldown Abilities
Alarak has the following abilities activated from the top menu.
Energizes target friendly structure or War Prism in Phasing Mode, allowing it to attack nearby enemy ground and air units. Can store up to 3 charges.
Overcharge Amplification: Structure Overcharge additionally grants a Barrier that absorbs up to 400 damage.
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Unlocks the ability to warp in a Tal'darim Mothership and an escort of destroyers with timed life. Summon the Death Fleet from the top panel.
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Death Fleet Abilities
Deals 20 damage to units in a line leading away from the mothership. Can be set to autocast.
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Teleports the Mothership and all nearby units you control to target friendly unit or structure's location.
Shadow of Death: Mass Teleport has a 60 second cooldown and cannot teleport allied units.
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Death Fleet Upgrades
Unlocks the mothership's Thermal Lance ability and warps in 4 additional destroyers when summoning the Death Fleet.
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Army
Units
Alarak has access to the following units and structures:[1][2][3]
Icon | Unit | Details |
Supplicant | Ranged warrior base unit. Produced from the gateway.
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Slayer | Ranged warrior base unit. Produced from the gateway: Tal'darim variant of the stalker.
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Havoc | Robotic support base unit that functions as a detector. Produced from the gateway: Tal'darim variant of the sentry.
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Ascendant | Psionic warrior base unit. Produced from the gateway: Tal'darim variant of the high templar. (Unlocks at level 7)
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Vanguard | Robotic assault base unit. Produced from the gateway: Tal'darim variant of the immortal.
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Wrathwalker | Robotic siege base unit. Produced from the robotics facility: Tal'darim variant of the colossus.
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War prism | Robotic transport base unit. Produced from the robotics facility: Tal'darim variant of the warp prism.
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Photon Cannon | Automated defensive structure with a ranged attack effective against ground and air units. |
Progression
Alarak acquires the following talents as he levels up.
Alarak heals 20 life and restores 20 shields when a nearby enemy unit is slain.
Alarak steals life from nearby units you control to heal himself when he is near death. This ability has no cooldown.
Campaign Acquisition | ||
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Structure Overcharge now also grants a Barrier that absorbs up to 400 damage.
Campaign Acquisition | ||
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Increases the range of Alarak's Deadly Charge by 3 and reduces its cooldown by 5 seconds.
Campaign Acquisition | ||
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Unlocks the following upgrades at the death council:
• Supplicants gain +25 shields.
• Allow slayers to become temporarily invulnerable after taking damage.
Campaign Acquisition | ||
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Unlocks Alarak's Empower Me ability, which grants him increased attack and ability damage for each nearby friendly unit. This effect lasts for 20 seconds.
Campaign Acquisition | ||
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Unlocks the following upgrades at the robotics bay:
• Increase the vanguard's splash damage area by 30%.
• Increase the wrathwalker's attack speed.
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Sacrificing a supplicant causes Alarak's next Deadly Charge to deal an additional 50 damage to 4 enemy units near the primary target.
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Allows Alarak to warp in ascendants from the gateway. Requires a ascendant archives.
Potent psionic master. Can use Psionic Orb, Mind Blast and Sacrifice.
Can attack ground units.
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Unlocks the following upgrades at the cybernetics core:
• Increase Target Lock's bonus damage by an additional 15%.
• Increase the radius of Squad Sight and the range of Target Lock and Force Field.
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Unlocks the ability to warp in a Tal'darim Mothership and an escort of destroyers with timed life. Summon the Death Fleet from the top panel.
Campaign Acquisition | ||
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Alarak attacks deal splash damage while Empower Me is active.
Campaign Acquisition | ||
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Unlocks the following upgrades at the ascendant archives:
• Increase the travel distance of the ascendant's Psionic Orb.
• Sacrifice grants ascendants a stacking permanent increase to ability damage and shields.
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Unlocks the mothership's Thermal Lance ability and warps in 4 additional destroyers when summoning the Death Fleet.
Campaign Acquisition | ||
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Template:CoopAlarakAlarakUpgradeCache
Reduces the cooldown of Alarak Deadly Charge by 10 seconds and Destruction Wave by 5 seconds whenever a supplicant is sacrificed.
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Strategy
Alarak obliterates his enemies with overwhelming power while sacrificing his own army to achieve his goals. His army focuses on maximizing damage and decimating its foes with brutal efficiency.
Alarak is the first Protoss Commander that can be directly control in battle. He wields massive destructive potential, but is also relatively fragile as Hero units go. He makes up for this weakness by drawing upon the life force of friend and foe alike. His passive, soul absorption, restores health and shields whenever an enemy is slain. It also allows him to steal the souls of his allies whenever he is near death—with no cooldown. This is where the supplicants come in. These durable servants are summoned two at a time and make for excellent meat shields. The supplicants are Alarak’s most loyal followers and the first to willingly sacrifice their life-force. Maintaining a healthy supply of supplicants at all times will be important to successfully controlling the Tal’darim. The Tal’darim faction has its own unique designs compared to the standard protoss forces.
- In the early game, use structure overcharge to defend against initial attack waves and focus on building up a strong economy. You can also use this to help your ally in a pinch.
- Since Alarak will kill his own units to selfishly stay alive, always make sure to keep an eye on his health. If he gets into too much trouble, your army will pay the ultimate price.
- Supplicants are an extremely important unit in any army composition. Not only do they have a high amount of life and shields for a relatively low cost, they will also always sacrifice themselves to Alarak before any other unit. Always make sure to keep a healthy supply of Supplicants around if you have a lot of high value units like vanguard and wrathwalkers.
- Havocs are Alarak’s form of mobile detection. They also have an upgrade that allows them to be permanently cloaked. In addition to providing detection they also come with a powerful buff for your army and a single target debuff for the enemy. Don’t overlook the value of this unit.
- Alarak’s Empower Me ability has a fairly short cooldown. Make sure to use it proactively to crush the enemy before you lose too many of your own units. Your partner’s army will also empower Alarak, so stick together and open with this ability for a huge push.
- The Death Fleet mothership has a teleport ability which can let you attack multiple locations in succession. You can use this ability to help an ally or retreat from a bad situation.
- The war prism is an important unit to keep around so that you can constantly reinforce on the battlefield. Without it, you might find yourself low on Supplicants in the middle of a fight, and be forced to retreat.
- Alarak favors a ground battle and therefore does not have any need for a stargate. When facing an enemy that favors air units, make sure you have the right composition to take them out. A healthy combination of Slayers, upgraded wrathwalkers, and Alarak’s own destruction wave can deal with both swarms of smaller units as well as large targets.
Synergies
Protoss Commanders
Artanis...
Karax...
Vorazun...
Terran Commanders
Raynor...
Swann...
Zerg Commanders
Kerrigan...
Zagara...
Abathur...
Achievements
Gameplay
Levels
Development
Alarak was chosen as the Co-op commander after Abathur, as, in the words of Blizzard, "the community wanted Alarak, and they wanted him now." The choice was also driven by player feedback that they wanted a non-zerg hero unit. It was decided that Alarak would be a good choice to reflect this, per his over-the-top personality and devastating power. John de Lancie was brought back into the studio to do new voice lines.
As Alarak was designed, it was intended that his sinister nature and the brutality of the Tal'darim shine through. The supplicant and Alarak's sacrifice ability reflect this.[4]
Videos
Trivia
- Alarak is currently the only commander to have a hero unit as well as calldown abilities activated from the top menu.
- In the mission "Chain of Ascension," Ji'nara will sometimes use different dialogue throughout the mission to directly address Alarak.
- Sometimes while casting Structure Overcharge, Alarak will say, "I find your lack of defenses disturbing." This is a reference to a similar line said by Darth Vader in Star Wars Episode IV: A New Hope.
References
- ↑ 1.0 1.1 1.2 2016-08-16. New Co-op Commander Preview: Alarak . StarCraft II. Accessed 2016-08-16.
- ↑ 2.0 2.1 2016-08-17. StarCraft II : Gameplay d'Alarak dans les missions en coop. StarCraft II. Accessed 2016-08-17.
- ↑ 2016-08-18. Alarak Commander Upgrades from Gamescom - Cologne. StarCraft II. Accessed 2016-08-17.
- ↑ 2016-09-10. Patch 3.6 Preview: New Co-op Commander Alarak. StarCraft II. Accessed 2016-09-10.