StarCraft Wiki
Advertisement
StarCraft Wiki
Shakurus SC1 Art2
You may be looking for:
"Alarak is unique as a Commander: he is the first Protoss Commander that you’ll directly control in battle, and he has Hero abilities as well as global abilities that can be activated at the top of the screen. He wields massive destructive potential, but is also relatively fragile as Hero units go. He makes up for this weakness by drawing upon the life force of friend and foe alike. His passive, Soul Absorption, restores health and shields whenever an enemy is slain. It also allows him to steal the souls of his allies whenever he is near death—with no cooldown. Alarak -WILL- be the last one standing!"

- Commander blurb(src)

Alarak is a commander in the Co-op Missions mode of Legacy of the Void. Alarak personally takes the field as a hero unit similar to Kerrigan and Zagara. In addition, he has the ability to field powerful Tal'darim units, and call down the Death Fleet to annihilate his foes.[1]

Alarak was made available with the release of Patch 3.6 (14th September) and can be unlocked for $4.99 USD.

Overview

AmmoCounter SC2-WoL CineFireFury1
This article or section is a stub. Please expand it.

Alarak functions as a hero unit, taking the field personally. He retains his soul absorption, destruction wave and deadly charge abilities from Legacy of the Void, and an ability named empower me, which allows him to gain power from nearby friendly units. In addition, Alarak is able to use photon overcharge on structures, as well as summon a Tal'darim mothership surrounded by destroyers.[1][2]

Info

  • Recommended for experienced players
  • Control Alarak directly on the battlefield, using his devastating abilities to change the tide of battle
  • Alarak can use the lifeforce of both friend and foe to sustain his essence and increase his power
  • Command an army of loyal and fanatical Tal'darim units

Mastery

Power Set 1

Alarak attack damage: +1 – +30

Combat unit attack speed: +0.5% – +15%

Power Set 2

Empower Me duration: +0.5 sec – +15 sec

Death Fleet cooldown: +2 sec – +60 sec

Power Set 3
Structure Overcharge shield and attack speed
+7% – +210%
Alarak Beacon warp in time
+0.5 sec – +15 sec

Game Unit

As a hero unit, Alarak is fragile, but a powerful all-around attacker. His Deadly Charge and Destruction Wave abilities let him deal heavy damage, and does not need energy for them, letting him use them constantly without fear. With a healthy supply of supplicants to support him, Alarak is virtually invincible, automatically healing constantly as he fights. He can also use Destruction Wave to knock enemies into range of his army, disallowing them an escape.

The utility of Alarak's Empower Me ability cannot be understated. With enough allied units nearby, Alarak's attacking abilities can deal several hundred damage, letting him decimate waves upon waves of enemies with ease. There is no cap to how strong he can become as long as there are units near him, his power will continue to grow. However, due to its lengthy cooldown, Empower Me is best saved for heavy battles where Alarak will need the boost in offense.

Alarak's biggest weakness is that, by himself, he is not very effective; he can kill small groups of enemies alone, but requires a healthy supply of supplicants to keep alive. While his damaging abilities are spammable, they don't do much damage by themselves. Alarak is best used in tandem with a large army that can provide support fire and tributes to heal him, while Alarak himself charges into combat to draw fire and soften up enemies for his followers to finish off. Alone, he is easily overwhelmed and killed.

Abilities

Alarak has the following abilities as a hero unit:

DeadlyCharge SC2 Icon1
Deadly Charge

Alarak intercepts target enemy unit and strikes it for 200 damage. Can be used to move through units and up and down cliffs.

Aggressive Tactics: Increases the Deadly Charge' cast range by 3 and reduces its cooldown by 5 seconds.

Artificer of Souls: Reduces the Deadly Charge' damage from 200 to 100.

Usage
Hotkey Q
Range 6
9 (with Aggressive Tactics)
Cooldown 15 seconds
10 (with Aggressive Tactics) seconds
ve

Unleashes a massive wave of force in a straight line, dealing 50 damage to enemies in its path and knocking them back by 3 range. Heroic units are not knocked back.

Artificer of Souls: Reduces the Destruction Wave' damage from 50 to 25.

Usage
Hotkey E
Range 12 (9 front and 3 behind)
Cooldown 5 seconds
ve
SC2 Alarak AC - EmpowerMe
Empower Me

Unlocks Alarak's Empower Me ability, which grants him increased attack and ability damage for each nearby friendly unit. This effect lasts for 20 seconds.

Campaign Acquisition
Unlock Reach Alarak Level 5
ve

Upgrades

Researched

SC2 Alarak AC - ImposingPresence
Imposing Presence

Alarak's melee attacks stun enemies for 2 seconds. Heroic units are slowed instead.

Campaign Acquisition
Unlock Reach Alarak Level 14
Acquisition
Purchased from Forge
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
Required Death council
ve
SC2 Alarak AC - Telekinesis
Telekinesis

Destruction Wave knocks enemies back twice as far.

Campaign Acquisition
Unlock Reach Alarak Level 14
Acquisition
Purchased from Forge
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
Required Death council
ve

Talents

SoulAbsorption SC2 Icon1
Soul Absorption

Alarak heals 20 life and restores 20 shields when a nearby enemy unit is slain.

Alarak steals life from nearby units you control to heal himself when he is near death. This ability has no cooldown.

Campaign Acquisition
Unlock Initially available.
ve
SC2 Alarak AC - AggressiveTactics
Aggressive Tactics

Increases the range of Alarak's Deadly Charge by 3 and reduces its cooldown by 5 seconds.

Campaign Acquisition
Unlock Reach Alarak Level 3
ve
SC2 Alarak AC - LightningSurge
Lightning Surge

Sacrificing a supplicant causes Alarak's next Deadly Charge to deal an additional 50 damage to 4 enemy units near the primary target.

Campaign Acquisition
Unlock Reach Alarak Level 7
ve
SC2 Alarak AC - Overpowered
Overpowered

Alarak attacks deal splash damage while Empower Me is active.

Campaign Acquisition
Unlock Reach Alarak Level 11
ve
SC2 Alarak AC - WrathOfTheHighlord
Wrath of the Highlord

Reduces the cooldown of Alarak Deadly Charge by 10 seconds and Destruction Wave by 5 seconds whenever a supplicant is sacrificed.

Campaign Acquisition
Unlock Reach Alarak Level 15
ve

Calldown Abilities

Alarak has the following abilities activated from the top menu.

SC2 Alarak AC - StructureOvercharge
Structure Overcharge

Energizes target friendly structure or War Prism in Phasing Mode, allowing it to attack nearby enemy ground and air units. Can store up to 3 charges.

Overcharge Amplification: Structure Overcharge additionally grants a Barrier that absorbs up to 400 damage.

Usage
Duration 45 seconds
Cooldown 90 seconds
Notes

Shields: 400
Mastery: +8 sp per Structure Overcharge Shield and Attack Speed mastery point. Up to a maximum 640
Shields Upgrade: +20 per level
Damage: 40
Attack Speed: 0.64
Mastery: +2% per Structure Overcharge Shield and Attack Speed mastery point. Up to a maximum 0.4
Range: 10
Weapon Upgrade: +4 per level

ve
SC2 Alarak AC - SummonDeathFleet
Summon Death Fleet

Unlocks the ability to warp in a Tal'darim Mothership and an escort of destroyers with timed life. Summon the Death Fleet from the top panel.

Campaign Acquisition
Unlock Reach Alarak Level 10
ve

Death Fleet Abilities

ThermalLance SC2-LotV Icon
Thermal Lance

Deals 20 damage to units in a line leading away from the mothership. Can be set to autocast.

Usage
Hotkey E
Range 10
Cooldown 1 seconds
Campaign Acquisition
Unlock Reach Alarak Level 13
ve
SC2 Alarak AC - MassTeleport
Mass Teleport

Teleports the Mothership and all nearby units you control to target friendly unit or structure's location.

Shadow of Death: Mass Teleport has a 60 second cooldown and cannot teleport allied units.

Usage
Hotkey T
Cooldown 0 seconds
60 (with Shadow of Death) seconds
ve

Death Fleet Upgrades

SC2 Alarak AC - BurningSkies
Burning Skies

Unlocks the mothership's Thermal Lance ability and warps in 4 additional destroyers when summoning the Death Fleet.

Campaign Acquisition
Unlock Reach Alarak Level 13
ve

Army

Units

Alarak has access to the following units and structures:[1][2][3]

Icon Unit Details
Icon Protoss Supplicant Supplicant Ranged warrior base unit. Produced from the gateway.
  • Summons in pairs
  • Will always be sacrificed first to keep Alarak alive
  • Can also be sacrificed to fully restore the energy of an Ascendant
Icon Protoss Slayer Slayer Ranged warrior base unit. Produced from the gateway: Tal'darim variant of the stalker.
  • Blink – Instantly teleport a short distance
  • Phasing Armor – Prevents the Slayer from taking damage temporarily after being attacked.
Icon Protoss Havoc Havoc Robotic support base unit that functions as a detector. Produced from the gateway: Tal'darim variant of the sentry.
  • Through research, can use force field and become permanently cloaked
  • Target Lock – Increase damage dealt to target enemy
  • Squad Sight – Increases the non-melee attack range of all nearby friendly units
Icon Protoss Ascendant Ascendant Psionic warrior base unit. Produced from the gateway: Tal'darim variant of the high templar.
(Unlocks at level 7)
  • Psionic Orb – Unleashes a traveling psionic orb that deals damage to all enemies along its path
  • Mind Blast – Deals direct damage to target
  • Sacrifice – Sacrifices a Supplicant to fully restore the Ascendant’s energy
Icon Protoss Vanguard Vanguard Robotic assault base unit. Produced from the gateway: Tal'darim variant of the immortal.
  • Scatter Cannons attacks ground units with powerful splash damage
  • Can be upgraded to deal additional bonus damage to armored units
Icon Protoss Wrathwalker Wrathwalker Robotic siege base unit. Produced from the robotics facility: Tal'darim variant of the colossus.
  • High damage, high range, single target attack.
  • Through research, can acquire the ability to attack air units
  • Can walk up and down cliffs
Icon Protoss War prism War prism Robotic transport base unit. Produced from the robotics facility: Tal'darim variant of the warp prism.
  • Can attack air and ground units.
  • Deploy a pylon field. Transforms at a rapid pace.
Icon Tal'darimPhoton Photon Cannon Automated defensive structure with a ranged attack effective against ground and air units.

Progression

Alarak acquires the following talents as he levels up.

SoulAbsorption SC2 Icon1
Soul Absorption

Alarak heals 20 life and restores 20 shields when a nearby enemy unit is slain.

Alarak steals life from nearby units you control to heal himself when he is near death. This ability has no cooldown.

Campaign Acquisition
Unlock Initially available.
ve
SC2 Alarak AC - StructureOvercharge
Overcharge Amplification

Structure Overcharge now also grants a Barrier that absorbs up to 400 damage.

Campaign Acquisition
Unlock Reach Alarak Level 2
ve
SC2 Alarak AC - AggressiveTactics
Aggressive Tactics

Increases the range of Alarak's Deadly Charge by 3 and reduces its cooldown by 5 seconds.

Campaign Acquisition
Unlock Reach Alarak Level 3
ve
SC2 Alarak AC - DeathCouncilUpgrades
Death Council Upgrade Cache

Unlocks the following upgrades at the death council:
Supplicants gain +25 shields.
• Allow slayers to become temporarily invulnerable after taking damage.

Campaign Acquisition
Unlock Reach Alarak Level 4
ve
SC2 Alarak AC - EmpowerMe
Empower Me

Unlocks Alarak's Empower Me ability, which grants him increased attack and ability damage for each nearby friendly unit. This effect lasts for 20 seconds.

Campaign Acquisition
Unlock Reach Alarak Level 5
ve
SC2 Alarak AC - RoboticsBayUpgrades
Robotics Bay Upgrade Cache

Unlocks the following upgrades at the robotics bay:
• Increase the vanguard's splash damage area by 30%.
• Increase the wrathwalker's attack speed.

Campaign Acquisition
Unlock Reach Alarak Level 6
ve
SC2 Alarak AC - LightningSurge
Lightning Surge

Sacrificing a supplicant causes Alarak's next Deadly Charge to deal an additional 50 damage to 4 enemy units near the primary target.

Campaign Acquisition
Unlock Reach Alarak Level 7
ve
SC2 Alarak AC - UnlockAscendant
New Unit: Ascendant

Allows Alarak to warp in ascendants from the gateway. Requires a ascendant archives.

Potent psionic master. Can use Psionic Orb, Mind Blast and Sacrifice.

Can attack ground units.

Campaign Acquisition
Unlock Reach Alarak Level 8
ve
SC2 Alarak AC - HavocUpgrades
Havoc Upgrade Cache

Unlocks the following upgrades at the cybernetics core:
• Increase Target Lock's bonus damage by an additional 15%.
• Increase the radius of Squad Sight and the range of Target Lock and Force Field.

Campaign Acquisition
Unlock Reach Alarak Level 9
ve
SC2 Alarak AC - SummonDeathFleet
Summon Death Fleet

Unlocks the ability to warp in a Tal'darim Mothership and an escort of destroyers with timed life. Summon the Death Fleet from the top panel.

Campaign Acquisition
Unlock Reach Alarak Level 10
ve
SC2 Alarak AC - Overpowered
Overpowered

Alarak attacks deal splash damage while Empower Me is active.

Campaign Acquisition
Unlock Reach Alarak Level 11
ve
SC2 Alarak AC - AscendantUpgrades
Ascendant Upgrade Cache

Unlocks the following upgrades at the ascendant archives:
• Increase the travel distance of the ascendant's Psionic Orb.
• Sacrifice grants ascendants a stacking permanent increase to ability damage and shields.

Campaign Acquisition
Unlock Reach Alarak Level 12
ve
SC2 Alarak AC - BurningSkies
Burning Skies

Unlocks the mothership's Thermal Lance ability and warps in 4 additional destroyers when summoning the Death Fleet.

Campaign Acquisition
Unlock Reach Alarak Level 13
ve

Template:CoopAlarakAlarakUpgradeCache

SC2 Alarak AC - WrathOfTheHighlord
Wrath of the Highlord

Reduces the cooldown of Alarak Deadly Charge by 10 seconds and Destruction Wave by 5 seconds whenever a supplicant is sacrificed.

Campaign Acquisition
Unlock Reach Alarak Level 15
ve

Strategy

Alarak obliterates his enemies with overwhelming power while sacrificing his own army to achieve his goals. His army focuses on maximizing damage and decimating its foes with brutal efficiency.

Alarak is the first Protoss Commander that can be directly control in battle. He wields massive destructive potential, but is also relatively fragile as Hero units go. He makes up for this weakness by drawing upon the life force of friend and foe alike. His passive, soul absorption, restores health and shields whenever an enemy is slain. It also allows him to steal the souls of his allies whenever he is near death—with no cooldown. This is where the supplicants come in. These durable servants are summoned two at a time and make for excellent meat shields. The supplicants are Alarak’s most loyal followers and the first to willingly sacrifice their life-force. Maintaining a healthy supply of supplicants at all times will be important to successfully controlling the Tal’darim. The Tal’darim faction has its own unique designs compared to the standard protoss forces.

  • In the early game, use structure overcharge to defend against initial attack waves and focus on building up a strong economy. You can also use this to help your ally in a pinch.
  • Since Alarak will kill his own units to selfishly stay alive, always make sure to keep an eye on his health. If he gets into too much trouble, your army will pay the ultimate price.
  • Supplicants are an extremely important unit in any army composition. Not only do they have a high amount of life and shields for a relatively low cost, they will also always sacrifice themselves to Alarak before any other unit. Always make sure to keep a healthy supply of Supplicants around if you have a lot of high value units like vanguard and wrathwalkers.
  • Havocs are Alarak’s form of mobile detection. They also have an upgrade that allows them to be permanently cloaked. In addition to providing detection they also come with a powerful buff for your army and a single target debuff for the enemy. Don’t overlook the value of this unit.
  • Alarak’s Empower Me ability has a fairly short cooldown. Make sure to use it proactively to crush the enemy before you lose too many of your own units. Your partner’s army will also empower Alarak, so stick together and open with this ability for a huge push.
  • The Death Fleet mothership has a teleport ability which can let you attack multiple locations in succession. You can use this ability to help an ally or retreat from a bad situation.
  • The war prism is an important unit to keep around so that you can constantly reinforce on the battlefield. Without it, you might find yourself low on Supplicants in the middle of a fight, and be forced to retreat.
  • Alarak favors a ground battle and therefore does not have any need for a stargate. When facing an enemy that favors air units, make sure you have the right composition to take them out. A healthy combination of Slayers, upgraded wrathwalkers, and Alarak’s own destruction wave can deal with both swarms of smaller units as well as large targets.

Synergies

AmmoCounter SC2-WoL CineFireFury1
This article or section is a stub. Please expand it.

Protoss Commanders

Artanis...

Karax...

Vorazun...

Terran Commanders

Raynor...

Swann...

Zerg Commanders

Kerrigan...

Zagara...

Abathur...

Achievements

Gameplay

Levels

Development

Alarak was chosen as the Co-op commander after Abathur, as, in the words of Blizzard, "the community wanted Alarak, and they wanted him now." The choice was also driven by player feedback that they wanted a non-zerg hero unit. It was decided that Alarak would be a good choice to reflect this, per his over-the-top personality and devastating power. John de Lancie was brought back into the studio to do new voice lines.

As Alarak was designed, it was intended that his sinister nature and the brutality of the Tal'darim shine through. The supplicant and Alarak's sacrifice ability reflect this.[4]

Videos

Trivia

  • Alarak is currently the only commander to have a hero unit as well as calldown abilities activated from the top menu.
  • In the mission "Chain of Ascension," Ji'nara will sometimes use different dialogue throughout the mission to directly address Alarak.
  • Sometimes while casting Structure Overcharge, Alarak will say, "I find your lack of defenses disturbing." This is a reference to a similar line said by Darth Vader in Star Wars Episode IV: A New Hope.

References

  1. 1.0 1.1 1.2 2016-08-16. New Co-op Commander Preview: Alarak . StarCraft II. Accessed 2016-08-16.
  2. 2.0 2.1 2016-08-17. StarCraft II : Gameplay d'Alarak dans les missions en coop. StarCraft II. Accessed 2016-08-17.
  3. 2016-08-18. Alarak Commander Upgrades from Gamescom - Cologne. StarCraft II. Accessed 2016-08-17.
  4. 2016-09-10. Patch 3.6 Preview: New Co-op Commander Alarak. StarCraft II. Accessed 2016-09-10.
Advertisement