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[[Image: Zalt.jpg|thumb|StarCraft Adventures cover art]]
 
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{{BookBox
'''StarCraft Adventures''' was an [http://en.wikipedia.org/wiki/Alternity Alternity] game system table-top roleplaying game set in [[Blizzard Entertainment]]'s popular [[StarCraft universe]]. It used much simpler "fast play" rules rather than the full Alternity rule set. It comes with three pamphlets, a GM's card, and a set of dice.
 
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|name=
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|image=Alt-SE Cover1.jpg
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|imgsize=200px
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|author=Bill Slavicsek, David Eckelberry, Shawn F. Carnes
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|artist=
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|series=Alternity Science Fiction Adventure Game
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|parent=
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|pages=96
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|publisher=[[Wizards of the Coast]]
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|published=March 1, 2000
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|isbn10=ISBN 0-7869-1618-4
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|isbn13=ISBN 978-0786-91618-4
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|binding=Boxed set with three pamphlets
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}}
 
'''Alternity: StarCraft Edition''' was an [http://en.wikipedia.org/wiki/Alternity Alternity] game system table-top roleplaying game set in [[Blizzard Entertainment]]'s [[StarCraft universe]]. It used much simpler "fast play" rules rather than the full Alternity rule set. It comes with three pamphlets, a GM's card, and a set of dice.
   
 
==The Adventures==
 
==The Adventures==
[[Image: Zalt2.jpg|thumb|left|StarCraft Adventures]]
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[[Image:Alt-SE Cover2.jpg|thumb|left|StarCraft Adventures]]
The adventure pamphlets has three very short linked adventures. The player characters are assumed to be members of "the Alliance", a [[Protoss]] and [[Terran]] organization. General [[Jim Raynor]] is a member of the Alliance and gives orders to the characters. The Alliance may be the same organization as [[Raynor's Raiders]]. The adventures take place after the [[Brood War Introduction|Brood War]].
 
{{spoiler}}
 
The heroes are sent to [[Dylar IV|Dylar Station]] via the ''Sleepwalker'' (a cloaked and armed [[Dropship]]). Dylar Station is an refueling depot and an outpost that the Alliance uses to spy on the coreward part of the [[Koprulu Sector]], but now communications have been cut off. The people who work there had been captured by the Zerg, and the heroes must rescue them. The Zerg were studying strange ruins on the surface of the now-abandoned desert planet [[Dylar IV]].
 
   
 
The adventure pamphlets has three very short linked adventures. The player characters are members of "the [[Alliance (Alternity)|Alliance]]", a [[protoss]] and [[terran]] organization. General [[Jim Raynor]] is a member of the Alliance and gives orders to the characters. The adventures take place some time after the [[Brood War (conflict)|Brood War]].
The heroes travel to the ruins, which turn out to be an ancient Protoss city. Unfortunately, it is guarded by a number of Zerg and also ancient Protoss Sentinel robots. After solving some of the mysteries, a number of Terrans build a base camp there in order to study the ruins. The heroes are expected to attend a celebration, but this is interrupted by Miratix, a [[Dark Templar]], and his companions (who are followers of the [[Khala]]). During the battle, Miratix steals an artifact, a shockwave inducer, from the ruins, which give him powers similar to an [[Archon]]. However, he is defeated by the heroes and left in a comatose state.
 
   
 
The heroes were sent to [[Dylar Station]] via the ''[[Sleepwalker]]'' (a cloaked and armed [[dropship]]). Dylar Station is a refueling depot and an outpost that the Alliance uses to spy on the coreward part of the [[Koprulu Sector]], but now communications had been cut off. The people who worked there had been captured by the [[zerg]], and the heroes had to rescue them. As it turned out, the zerg were studying [[Dylar Ruins|strange ruins]] on the surface of the now-abandoned desert planet [[Dylar IV]].
The heroes must then escort Alliance dignitaries Naganis and Jim Raynor to safety from Zerg attacks. At the end of the adventure, the Alliance donates Dylar IV to the Protoss, as the ancient ruins prove the Protoss were the first colonists of the world.
 
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{{spoiler/end}}
 
 
The heroes traveled to the ruins, which turned out to be [[Dylar Ruins|an ancient protoss city]]. Unfortunately, it was guarded by a number of zerg and also ancient protoss [[Sentinel (Alternity)|sentinel]] robots. A week after solving some of the mysteries, a number of terrans built a base camp there in order to study the ruins, although the planet was to be turned over to the protoss. Two weeks later, the heroes were expected to attend a celebration, but this was interrupted by [[Miratix]], a [[Dark Templar]], and his companions. During the battle, Miratix stole an artifact, a [[Shockwave Inducer]], from the ruins, which gave him powers similar to an [[archon]]. However, he was defeated by the heroes and left in a comatose state.
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A few weeks after this, the ceremony for the handing over of the planet was held, only to be interrupted by the zerg. The heroes had to escort Alliance dignitaries [[Naganis]] and [[Jim Raynor]] to safety from zerg attacks. They successfully escaped and the zerg were defeated on and above the planet.
   
 
==Characters in ''StarCraft Adventures''==
 
==Characters in ''StarCraft Adventures''==
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The player characters are assumed to be part of a quick-response squad within the Alliance, skilled in infiltration, investigation and combat. General Raynor uses them as a first line of defense against the [[Zerg]] and other enemies.
 
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===Player Characters===
*Bratalix, [[Zealot]] with the ability to read minds and a fondness for Terrans that he tries to hide.
 
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The following is a list of the heroes available to the players. Points may be spent after each adventure to upgrade their stats.
*Captain Julian Byrne, [[Wraith]] and [[Dropship]] pilot. Byrne came from a wealthy philanthropist family and has been convinced he is "better than everyone else". He joined the military as an enlisted man but was eventually promoted to officer status.
 
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*Darakian, [[Dark Templar]].
 
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*[[Bratalix]] ([[Zealot]])
*Ketalis, [[High Templar]] with a tolerance for Terrans.
 
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*Captain [[Julian Byrne]] ([[Dropship]] and [[Wraith]] pilot)
*Sistask, the product of a Terran experiment involving a small captured [[Brood]]. Mixing Terran and Zerg genes resulted in the creation of a small number of [[Infested_Terran#Terran_Experiments|mutates]] such as Sistask. Her violent urges are kept in check by [[nanites]]... barely. She must speak through an electric voicebox and is armed with claws and a spine-throwing organ in her chest. She has the skills of a hunter.
 
 
*[[Darakian]] ([[Dark Templar]])
*Lieutenant Mari Suzek, [[Medic]]. She has remarkable pistol skills and acts as her squad's "morale officer".
 
 
*[[Ketalis]] ([[High Templar]])
*Specialist Kare Vaessen, female [[Ghost]] of college age. Her [[Ghost#Ghost Training|psychic dampeners]] malfunctioned under mysterious circumstances, granting her more powerful psionic abilities than most other Ghosts.
 
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*[[Sistask]] ([[Mutate]])
*Private Dennis Wiker, a young [[Marine]], went into law and business before his homeworld of [[Chau Sara]] was destroyed. He then enlisted in the military, seeking revenge. He has already won a medal of valor. His surname is based on Alternity author JD Wiker's surname; Shawn F. Carnes, one of the authors of StarCraft Adventures, is a friend of Wiker's.
 
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*Lieutenant [[Mari Suzek]] ([[Medic]])
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*Specialist [[Kare Vaessen]] ([[Ghost]])
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*Private [[Dennis Wiker]] ([[Marine]])
   
 
===Non Player Characters===
 
===Non Player Characters===
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*Major [[Berry]]
*Miratix, villainous [[Dark Templar]].
 
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*Commander [[Haley]]
*Naganis, [[High Templar]] and an Alliance leader. He is armed with psi-blades and can fight both psionically and physically. Naganis is no longer a front-line warrior, however.
 
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*Corporal [[Kurtz]]
*General [[Jim Raynor]], an Alliance leader. He is said to have held a desk job just a little too long to fight on the front lines anymore.
 
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*[[Miratix]]
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*[[Naganis]]
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*General [[Jim Raynor]]
   
==References==
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==Web Content==
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Wizards of the Coast made additional web content available for StarCraft, specifically a list of weapons, armor and other equipment. The bonus material has been archived at [http://web.archive.org/web/*/http://www.wizards.com/alternity/SC_Equipment.asp archive.org].
*Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
 
*[http://p209.ezboard.com/fthegamemechanicsfrm16.showMessage?topicID=203.topic Private Wiker's name]
 
   
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==Canon Status==
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In 2012, [[Brian Kindregan]] stated that RPG products and mods are ''not'' [[canon]].<ref name="KindreganQA6">Blizzard Entertainment. 2012-11-26. [https://starcraft2.com/en-us/news/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
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Eyonix, a former community manager for the World of Warcraft forums, responded to assertions that literature not directly produced by Blizzard, namely certain Warcraft RPG's, were ''not'' valid sources of lore:
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{{QuoteBlizzard
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|title=Could you please stop with the RPG books?
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|source=http://blue.cardplace.com/cache/wow-general/6335034.htm
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|author=[http://www.wowwiki.com/Eyonix Eyonix]
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|text=Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the material should be considered official.
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}}
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In a more recent statement, a community developer said the Warcraft RPG products are ''not'' canon, although Blizzard generates some of their content and some ideas from the RPGs make their way into the game.<ref><font color = aqua>Are the Warcraft and World of Warcraft RPG books considered canon?<br/>
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A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.</font> Bashiok. 2011-06-23. [http://us.battle.net/wow/en/forum/topic/2721372142 Ask Creative Development -- Round II Answers]. ''World of Warcraft Story Forum.'' Accessed 2011-07-19.</ref>
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==References==
 
*Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast (TSR 11618), March 1, 2000. ISBN 978-0786-91618-4.
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*[http://www.amazon.com/StarCraft-Alternity-Sci-Fi-Roleplaying/dp/0786916184/ref=sr_1_1/002-9491225-4789664?ie=UTF8&s=books&qid=1189682964&sr=8-1 StarCraft (Alternity Sci-Fi Roleplaying, StarCraft Edition) (Paperback)]. ''Amazon.com'' Accessed 2007-09-13.
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{{Ref|scroll=}}
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{{Games}}
 
[[category:Games]]
 
[[category:Games]]
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[[Category: Alternity|*]]
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[[Category: Storyline]]

Latest revision as of 12:23, 22 February 2020

Alternity: StarCraft Edition was an Alternity game system table-top roleplaying game set in Blizzard Entertainment's StarCraft universe. It used much simpler "fast play" rules rather than the full Alternity rule set. It comes with three pamphlets, a GM's card, and a set of dice.

The Adventures[]

Alt-SE Cover2

StarCraft Adventures

The adventure pamphlets has three very short linked adventures. The player characters are members of "the Alliance", a protoss and terran organization. General Jim Raynor is a member of the Alliance and gives orders to the characters. The adventures take place some time after the Brood War.

The heroes were sent to Dylar Station via the Sleepwalker (a cloaked and armed dropship). Dylar Station is a refueling depot and an outpost that the Alliance uses to spy on the coreward part of the Koprulu Sector, but now communications had been cut off. The people who worked there had been captured by the zerg, and the heroes had to rescue them. As it turned out, the zerg were studying strange ruins on the surface of the now-abandoned desert planet Dylar IV.

The heroes traveled to the ruins, which turned out to be an ancient protoss city. Unfortunately, it was guarded by a number of zerg and also ancient protoss sentinel robots. A week after solving some of the mysteries, a number of terrans built a base camp there in order to study the ruins, although the planet was to be turned over to the protoss. Two weeks later, the heroes were expected to attend a celebration, but this was interrupted by Miratix, a Dark Templar, and his companions. During the battle, Miratix stole an artifact, a Shockwave Inducer, from the ruins, which gave him powers similar to an archon. However, he was defeated by the heroes and left in a comatose state.

A few weeks after this, the ceremony for the handing over of the planet was held, only to be interrupted by the zerg. The heroes had to escort Alliance dignitaries Naganis and Jim Raynor to safety from zerg attacks. They successfully escaped and the zerg were defeated on and above the planet.

Characters in StarCraft Adventures[]

Player Characters[]

The following is a list of the heroes available to the players. Points may be spent after each adventure to upgrade their stats.

Non Player Characters[]

Web Content[]

Wizards of the Coast made additional web content available for StarCraft, specifically a list of weapons, armor and other equipment. The bonus material has been archived at archive.org.

Canon Status[]

In 2012, Brian Kindregan stated that RPG products and mods are not canon.[1]

Eyonix, a former community manager for the World of Warcraft forums, responded to assertions that literature not directly produced by Blizzard, namely certain Warcraft RPG's, were not valid sources of lore:

Blizzard Logo1 Could you please stop with the RPG books?

by Eyonix

Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the material should be considered official.

In a more recent statement, a community developer said the Warcraft RPG products are not canon, although Blizzard generates some of their content and some ideas from the RPGs make their way into the game.[2]

References[]

  1. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  2. Are the Warcraft and World of Warcraft RPG books considered canon?
    A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.
    Bashiok. 2011-06-23. Ask Creative Development -- Round II Answers. World of Warcraft Story Forum. Accessed 2011-07-19.