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(The Ara Tribe was formed from Khas' closest associates according to the manual. Want to dispute? That's what talk pages are for.)
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The '''Ara Tribe''' is a young tribe by [[protoss]] standards. It was the first group of protoss to rally around [[Khas]] and his vision of protoss society, the [[Khala]].<ref name="Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
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The '''Ara Tribe''' is a young tribe by [[protoss]] standards. It was formed from the first group of protoss to rally around [[Khas]] and his vision of protoss society, the [[Khala]].<ref name="Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
 
The Ara's tribal color is red.<ref name="Manual"/>
 
The Ara's tribal color is red.<ref name="Manual"/>
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===Early History===
 
===Early History===
The youthful enthusiasm of the Ara helped to promote the mandates of the Khala and the ease the fragmented tribes to a lasting peace.<ref name="Manual"/>
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The Ara Tribe was assembled from [[Khas]]' closest allies at the close of the [[Aeon of Strife]]. The youthful enthusiasm of the Ara helped to promote the mandates of the Khala and the ease the fragmented tribes to a lasting peace.<ref name="Manual"/>
   
 
Upon the creation of the caste system, the Ara came to control the [[Judicator Assembly]], thus being the dominant force within the [[Conclave]] (most of whose members were members of the Ara Tribe).<ref name="Manual"/> In addition, the Ara Tribe operated the ''[[khalen'ri]]''<ref name="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> ([[khalani]] for Conclave Praetor Guard)<ref name="Manual"/> and had a powerful fleet.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref><ref>''[[StarCraft]].'' Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref>
 
Upon the creation of the caste system, the Ara came to control the [[Judicator Assembly]], thus being the dominant force within the [[Conclave]] (most of whose members were members of the Ara Tribe).<ref name="Manual"/> In addition, the Ara Tribe operated the ''[[khalen'ri]]''<ref name="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> ([[khalani]] for Conclave Praetor Guard)<ref name="Manual"/> and had a powerful fleet.<ref>''[[StarCraft]].'' Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref><ref>''[[StarCraft]].'' Vivendi Games. Mission: [[The Trial of Tassadar]] (in English). 1998.</ref>

Revision as of 00:42, 2 January 2011

The Ara Tribe is a young tribe by protoss standards. It was formed from the first group of protoss to rally around Khas and his vision of protoss society, the Khala.[1]

The Ara's tribal color is red.[1]

History

Early History

The Ara Tribe was assembled from Khas' closest allies at the close of the Aeon of Strife. The youthful enthusiasm of the Ara helped to promote the mandates of the Khala and the ease the fragmented tribes to a lasting peace.[1]

Upon the creation of the caste system, the Ara came to control the Judicator Assembly, thus being the dominant force within the Conclave (most of whose members were members of the Ara Tribe).[1] In addition, the Ara Tribe operated the khalen'ri[2] (khalani for Conclave Praetor Guard)[1] and had a powerful fleet.[3][4]

Recent History

Upon detection of the zerg threat within the Koprulu Sector, the Ara argued that the aliens should be the greatest concern of the protoss, regardless of the fate of humanity. In this, their wish was granted, though Executor Tassadar came to defy the Conclave's will.[1]

Months later, during the early stages of the zerg invasion of Aiur, the Ara Tribe made a last ditch attempt to defend the protoss temple from them, but failed.[5] To make matters worse, the tribe had to deal with their fellow protoss, defending the Heart of the Conclave from Tassadar and his Dark Templar allies during the Protoss Civil War, but were defeated. However, Tassadar was captured during the battle[6] and put on trial, also defended by the Ara Tribe, before his allies rescued him.[7]

The Ara Tribe is among those represented in the Hierarchy.[8]

Known Members

Notes

Ara means "altar" in Latin. It is likely a reference to the Ara tribe's religious dedication to the Khala. The insignia of the Ara tribe resembles a fire, which is sometimes used as a religious symbol. Ara is also the name of a constellation.

According to StarCraft: The Dark Templar Saga: Firstborn, the Ara Tribe existed during the Aeon of Strife, and was inimical to the Shelak Tribe.[9]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  3. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  4. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  5. StarCraft. Vivendi Games. Mission: Full Circle (in English). 1998.
  6. StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  7. StarCraft. Vivendi Games. Mission: The Trial of Tassadar (in English). 1998.
  8. Golden, Christie (June 30, 2009). StarCraft: The Dark Templar Saga #3: Twilight. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7129-9.
  9. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.