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"Warp fields stabilized."

- Arbiter pilot(src)

The arbiter is a protoss support unit. It is voiced by Jason Hayes.[1]

Overview[edit | edit source]

The arbiter is a high cost offensive-support psionic unit. It relies on allied escorts, a fairly high shield and hit point strength to survive the front-lines, rather than its low powered direct attack.

The cloaking field passive ability cloaks all nearby friendly units, but not itself. A popular strategy is to attach arbiters and observers to a carrier/corsair group. The carriers/corsairs attack from under the cloak, and ward off attacks on the uncloaked arbiters.

The stasis ability can cut an enemy attack wave in half, allowing allied forces to eliminate foes in smaller, more manageable groups. A popular strategy is to use stasis to disable high threat units, like siege-tanks or devourers, while destroying weaker enemies.

The recall ability offers a powerful means of strategic movement. Arbiters may use recall to teleport allied forces into an enemy base, circumventing any defenses.

Abilities[edit | edit source]

Cloaking Field

The Arbiter cloaks all nearby friendly units except for Arbiters. The cloak is disabled under Lockdown.

Usage
Range 5
Duration Constant seconds
Recall Icon SC1.PNG
Arbiter: Recall

The Arbiter teleports a group of friendly units in a 5 x 5 area to its location. Note that burrowed zerg units are immune to this ability, but siege tanks on siege mode can be recalled.

Usage
Hotkey R
Cost 150 Energy
Acquisition
Purchased from Arbiter tribunal
Hotkey R
Cost 150 Minerals 150 Vespene gas 12seconds
ve


StasisField Icon SC1.PNG
Stasis Field

The Arbiter can prevent units in a targeted area (3 x 3) from moving, attacking, or using special abilities. Trapped units may not be attacked or affected by special abilities.

Usage
Hotkey T
Cost 100 Energy
Range 9
Duration Approximately 40 seconds seconds
Acquisition
Purchased from Arbiter tribunal
Hotkey S
Cost 150 Minerals 150 Vespene gas 100seconds

Upgrades[edit | edit source]

Acquisition
Purchased from Cybernetics core
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 266seconds
Level 2
Cost 175 Minerals 175 Vespene gas 298seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 330seconds
Required Fleet beacon
Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 266seconds
Level 2
Cost 225 Minerals 225 Vespene gas 298seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 330seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 266seconds
Level 2
Cost 300 Minerals 300 Vespene gas 298seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 330seconds
Required Cybernetics core
KhaydarinCore Icon SC1.PNG
Khaydarin Core
  • Increases maximum Arbiter energy by 50.
  • Increases arbiter starting energy form 50 to 62.
Acquisition
Purchased from Arbiter tribunal
Hotkey K
Cost 150 Minerals 150 Vespene gas 166seconds

Arbiter Heroes[edit | edit source]

Quotations[edit | edit source]

For StarCraft in-game quotations see: StarCraft Arbiter Quotations.

Images[edit | edit source]

References[edit | edit source]

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