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[[File:Archon Comic1.jpg|thumb|A pair of archons]] |
[[File:Archon Comic1.jpg|thumb|A pair of archons]] |
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− | The first archon(s) was/were created unexpectedly and their formation was soon legally sanctioned by [[Khala]].<ref name="Alt:SCEd" |
+ | The first archon(s) was/were created unexpectedly and their formation was soon legally sanctioned by [[Khala]].<ref name="Alt:SCEd"/> |
==Game Unit== |
==Game Unit== |
Revision as of 22:14, 5 July 2019
This article concerns unit lore. You may be looking for:
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The archon is a protoss heavy assault warrior formed by merging two high templar.[1] More recently the Nerazim have also learned the technique.[2]
Overview
Archons are beings of psionic power and rage, and their presence on the battlefield inspires much fear in their foes.[3] The creation of an archon is a serious affair[1] and is never made lightly,[3] for it requires the reluctant sacrifice of valuable Templars[1] for a short-term gain.[4] Archons radiate energy like stars and burn out when depleted.[5] The archon is, for the most part, a being of pure energy that hovers above ground by displacing gravity itself. Nonetheless, this embodiment of power has a nigh-intangible physical form with unmistakable protoss features; a remnant of the Templar who sacrificed their lives to bring it into being. Its purpose is to shape and anchor the psionic maelstrom, preventing the archon from burning out like a star as soon as the merging is complete.[3] The merging results in the loss of self for the Templar who create the archon, and those who do so are bequeathed great honor and a place in the templar archives.[1]
The loss of most of the psionic powers of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct psionic shockwaves.[5] They may create rifts that draws in nearby matter, removing it and the archons from the battlefield.[6] Emotionally, archons are manifestations of pure rage,[7] though this may be "twisted" should the merging be in error.[8] Archons are much feared by their enemies,[2] and can wade through countless enemy troops;[7] they are strong enough to engage ultralisks in single combat.[6]
Originally, archons were formed through the merging of two high templar.[1] After the Brood War and the reunification of the protoss, archons of a different kind can now be created by merging two Dark Templar or even a Khalai and Nerazim merging.[2][9]
Other Information
The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.
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The first archon(s) was/were created unexpectedly and their formation was soon legally sanctioned by Khala.[5]
Game Unit
StarCraft
- For StarCraft gameplay information see: Archon (StarCraft).
- For StarCraft in-game quotations see: StarCraft Archon Quotations.
StarCraft II
- For StarCraft II gameplay information see: Archon (StarCraft II).
- For StarCraft II in-game quotations see: StarCraft II Archon Quotations.
Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
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Archons appear in Heroes of the Storm as one of Tassadar's level 10 abilities. At level 20 can be further augmented to form a Twilight archon.[10]
Known Archons
- Aedus/Xerxes
- Mertick the Mauler
- Nannoth/Taeradun
- Tassadar/Zeratul (non-canon)
- Zeradar (non-canon)
Trivia
- An archon pet named Zeradar is available in World of Warcraft for those who purchase the digital deluxe or collector's edition of Legacy of the Void.[11]
- A glow in the dark archon superball was available for purchase at BlizzCon 2014.
- The word "archon" derives from the Greek word "άρχων" meaning "ruler."
References
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