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{{Quote|While High Templar and Dark Templar are undoubtedly forces to be reckoned with, there is a truly magnificent warrior that stands, quite literally, above them both. When two Templar of any kind combine, they have the ability to form what is known as an Archon. It should come as no surprise that the source of an Archon's overwhelming power, or the nature of its formation, have been a mystery to the public. Now however, as unbelievable as it might seem, we have quite literally had this information fall from the sky and land into our hands. We now understand that an Archon's physical form shapes and anchors the psionic maelstrom swirling around it, and that without this form, the Archon would burn out like a star immediately after merging. We will tell you all about this and more in the full report which you can find here.|[[Radio Liberty]]|url=http://us.battle.net/sc2/en/blog/18184816/a-time-for-templars-protoss-4-9-2015}}
{{quote|Power overwhelming!|Protoss archon|Episode III}}
 
[[File:Archon Comic1.jpg|thumb|A pair of archons]]
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[[File:Archon SC2-LotV Cncpt1.jpg|thumb|An archon]]
The '''archon''' is a [[protoss]] heavy assault warrior formed by merging two [[high templar]].<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> More recently the [[Nerazim]] have also learned the technique.<ref name = "ArchonSC2-2"/>
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The '''archon''' is a [[protoss]] heavy assault warrior formed by merging two [[high templar]].<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> More recently the [[Nerazim]] have also learned the technique.<ref name="ArchonSC2-2">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/archon Units: Archon] ''Blizzard Entertainment''. Accessed 2010-07-15.</ref>
   
 
==Overview==
 
==Overview==
  +
{{Quote|In times of great need, two High Templar or Dark Templar can merge into a single entity that radiates overwhelming psionic power and rage. The decision to lay down the lives of valuable Templar is never made lightly. Perhaps their energy was spent. Maybe the warriors themselves chose this final act of sacrifice over succumbing to their injuries. Regardless of its origins, the Archon's presence on the battlefield fills the minds of all beings - psionic or otherwise - with primal fear and awe.||url=http://us.battle.net/sc2/en/game/unit/archon#science}}
[[File:Archon SC1 Art1.jpg|thumb|left|An archon]]
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[[File:Archon SC1 Art1.jpg|thumb|An archon during the [[Great War]]]]
The first archon(s) were created unexpectedly and their formation was soon legally sanctioned by [[Khala]].<ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''[[Alternity: StarCraft Edition]].'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref>
 
  +
Archons are beings of psionic power and rage, and their presence on the battlefield inspires much fear in their foes.<ref name="ArchonScience">2015-04-09, [http://us.battle.net/sc2/en/blog/18184816/a-time-for-templars-protoss-4-9-2015 Archon Science]. ''Blizzard Entertainment'', accessed on 2015-04-11</ref> The creation of an archon is a serious affair<ref name="SC1Man" /> and is never made lightly,<ref name="ArchonScience" /> for it requires the reluctant sacrifice of valuable Templars<ref name="SC1Man" /> for a short-term gain.<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0-7434-7126-8.</ref> Archons radiate energy like stars and burn out when depleted,<ref name="Alt:SCEd">Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). ''[[Alternity: StarCraft Edition]]''. [[Wizards of the Coast]]. ISBN 978-0786-91618-4</ref> and only last for a brief time.<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> The archon is, for the most part, a being of pure energy that hovers above ground by displacing gravity itself. Nonetheless, this embodiment of power has a nigh-intangible physical form with unmistakable protoss features; a remnant of the Templar who sacrificed their lives to bring it into being. Its purpose is to shape and anchor the psionic maelstrom, preventing the archon from burning out like a star as soon as the merging is complete.<ref name="ArchonScience" /> The merging results in the loss of self for the Templar who create the archon, and those who do so are bequeathed great honor and a place in the [[templar archives]].<ref name="SC1Man" />
   
  +
[[File:Archon SC2-LotV Cine1.jpg|thumb|left|An archon newly formed from high templar]]
The creation of an archon is a serious affair for it requires the reluctant sacrifice of valuable Templars<ref name = "Manual"/> for a short-term gain.<ref name ="ShadowHunt">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.</ref> Archons radiate energy like stars and burn out when depleted.<ref name = "Alternity"/> The merging results in the abandonment of the physical form and the loss of self, but those who do so are bequeathed great honor and a place in the [[templar archives]].<ref name = "Manual"/>
 
 
The loss of most of the [[psionic powers]] of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct [[psionic shockwave]]s.<ref name="Alt:SCEd" /> They may create rifts that draws in nearby matter, removing it and the archons from the battlefield.<ref name="SC2:LotV_CineIntro">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). YouTube. Cinematic: ''StarCraft II: Legacy of the Void'' [https://www.youtube.com/watch?v=-vvEzm9DlDQ opening] (in English). 2015-09-13.</ref> Emotionally, archons are manifestations of pure rage,<ref name="SCC">[http://www.battle.net/scc/protoss/units/archon.shtml Archon]. ''StarCraft Compendium''. Accessed on 2008-02-12</ref> though this may be "twisted" should the merging be in error.<ref name="SC:_Ins_P9">[[StarCraft: Insurrection]]. Aztech New Media. Protoss campaign, mission 9: “[[StarCraft: Insurrection#Syndrea's Assault|Syndrea's Assault]]” (in [[English]]). 1998.</ref> Archons are much feared by their enemies,<ref name="ArchonSC2-2" /> and can wade through countless enemy troops;<ref name="SCC" /> they are strong enough to engage [[ultralisk]]s in single combat.<ref name="SC2:LotV_CineIntro" />
   
  +
[[File:ArchonUltralisk SC2 Art1.jpg|thumb|An archon battles an [[ultralisk]]]]
The loss of most of the [[psionic powers]] of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct [[psionic shockwave]]s.<ref name = "Alternity"/> Emotionally, archons are manifestations of pure rage,<ref name = "SCC">[http://www.battle.net/scc/protoss/units/archon.shtml Archon]. ''StarCraft Compendium''. Accessed on 2008-02-12</ref> though this may be "twisted" should the merging be in error.<ref name="insP9">[[StarCraft: Insurrection]]. Aztech New Media. Protss campaign, mission 9: “Syndrea's Assault” (in English). 1998.</ref> Archons are much feared by their enemies.<ref name ="ArchonSC2-2"/>
 
 
Originally, archons were formed through the merging of two [[high templar]].<ref name="SC1Man" /> After the [[Brood War (conflict)|Brood War]] and the reunification of the protoss, archons of a different kind can now be created by merging two [[Dark Templar]] or even a [[Khalai]] and Nerazim merging.<ref name="ArchonSC2-2" /><ref>Phill Gonzales. 2011-10-05. [http://comments.deviantart.com/1/186566032/2224593272 Comment on Starcraft 2: Protoss Archon by PhillGonzo]. ''DeviantArt.'' Accessed 2015-06-03.</ref>
   
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===Other Information===
Originally, archons were formed through the merging of two [[high templar]].<ref name = "Manual"/> After the [[Brood War (conflict)|Brood War]] and the reunification of the protoss, archons can now also be created by merging two [[Dark Templar]] or even a [[Khalai]] and Nerazim merging together.<ref name = "ArchonSC2-2">Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/archon Units: Archon] ''Blizzard Entertainment.'' Accessed 2010-07-15.</ref>
 
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{{Alternity}}
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{{AmbigCanon|StarCraft beta}}
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[[File:Archon Comic1.jpg|thumb|A pair of archons]]
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The first archon(s) was/were created unexpectedly and their formation was soon legally sanctioned by [[Khala]].<ref name="Alt:SCEd"/> High templar who merge to form archons are said to have reached the final stage of the Warrior's Path.<ref name = "Census">1998, [http://starcraft98.droppages.com/p-index Consul Report: Templar Census]. ''Droppages.com'', accessed on 2020-03-17</ref>
   
 
==Game Unit==
 
==Game Unit==
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: ''For StarCraft II gameplay information see: [[Archon (StarCraft II)]]''.
 
: ''For StarCraft II gameplay information see: [[Archon (StarCraft II)]]''.
 
: ''For StarCraft II in-game quotations see: [[StarCraft II unit quotations#Archon|StarCraft II Archon Quotations]]''.
 
: ''For StarCraft II in-game quotations see: [[StarCraft II unit quotations#Archon|StarCraft II Archon Quotations]]''.
  +
  +
===Heroes of the Storm===
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{{DotA}}
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Archons appear in ''[[Heroes of the Storm]]'' as one of [[Tassadar|Tassadar's]] level 10 abilities. At level 20 can be further augmented to form a [[Twilight archon]].<ref name = "HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref>
   
 
==Known Archons==
 
==Known Archons==
[[File:Archon SC2 Head2.jpg|thumb|An archon]]
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[[File:Archon SC2 Head2.jpg|thumb|An archon up-close]]
 
*[[Aedus/Xerxes]]
 
*[[Aedus/Xerxes]]
 
*[[Mertick the Mauler]]
 
*[[Mertick the Mauler]]
 
*[[Nannoth/Taeradun]]
 
*[[Nannoth/Taeradun]]
 
*[[Tassadar/Zeratul]] (non-[[canon]])
 
*[[Tassadar/Zeratul]] (non-[[canon]])
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*[[Zeradar]] (non-canon)
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  +
==Trivia==
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[[File:Archon WoW Rend1.jpg|thumb|The [[Zeradar]] pet]]
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*An archon pet named [[Zeradar]] is available in ''[[World of Warcraft]]'' for those who purchase the digital deluxe or collector's edition of ''[[Legacy of the Void]]''.<ref>[http://www.amazon.com/gp/product/B011W8UCKG/ref=pe_940520_146650550_em_1p_0_ti Starcraft II: Legacy of the Void - Collector's Edition], ''Amazon.com''. Accessed on 2015-03-13</ref>
  +
*A glow in the dark archon superball was available for purchase at [[BlizzCon 2014]].
  +
*The word "archon" derives from the Greek word "άρχων" meaning "ruler."
  +
{{Clear}}
   
 
==References==
 
==References==
  +
{{Ref|scroll=x}}
<references/>
 
{{Protoss_units}}
 
 
[[Category:Protoss occupations]]
 
[[Category:Protoss occupations]]

Revision as of 02:57, 18 March 2020

Shakurus SC1 Art2
This article concerns unit lore. You may be looking for:
"While High Templar and Dark Templar are undoubtedly forces to be reckoned with, there is a truly magnificent warrior that stands, quite literally, above them both. When two Templar of any kind combine, they have the ability to form what is known as an Archon. It should come as no surprise that the source of an Archon's overwhelming power, or the nature of its formation, have been a mystery to the public. Now however, as unbelievable as it might seem, we have quite literally had this information fall from the sky and land into our hands. We now understand that an Archon's physical form shapes and anchors the psionic maelstrom swirling around it, and that without this form, the Archon would burn out like a star immediately after merging. We will tell you all about this and more in the full report which you can find here."
Archon SC2-LotV Cncpt1

An archon

The archon is a protoss heavy assault warrior formed by merging two high templar.[1] More recently the Nerazim have also learned the technique.[2]

Overview

"In times of great need, two High Templar or Dark Templar can merge into a single entity that radiates overwhelming psionic power and rage. The decision to lay down the lives of valuable Templar is never made lightly. Perhaps their energy was spent. Maybe the warriors themselves chose this final act of sacrifice over succumbing to their injuries. Regardless of its origins, the Archon's presence on the battlefield fills the minds of all beings - psionic or otherwise - with primal fear and awe."
Archon SC1 Art1

An archon during the Great War

Archons are beings of psionic power and rage, and their presence on the battlefield inspires much fear in their foes.[3] The creation of an archon is a serious affair[1] and is never made lightly,[3] for it requires the reluctant sacrifice of valuable Templars[1] for a short-term gain.[4] Archons radiate energy like stars and burn out when depleted,[5] and only last for a brief time.[4] The archon is, for the most part, a being of pure energy that hovers above ground by displacing gravity itself. Nonetheless, this embodiment of power has a nigh-intangible physical form with unmistakable protoss features; a remnant of the Templar who sacrificed their lives to bring it into being. Its purpose is to shape and anchor the psionic maelstrom, preventing the archon from burning out like a star as soon as the merging is complete.[3] The merging results in the loss of self for the Templar who create the archon, and those who do so are bequeathed great honor and a place in the templar archives.[1]

Archon SC2-LotV Cine1

An archon newly formed from high templar

The loss of most of the psionic powers of the two merging templar is more than compensated for by the archon's formidable psychic gestalt. Archons can independently erect a resilient shield and direct psionic shockwaves.[5] They may create rifts that draws in nearby matter, removing it and the archons from the battlefield.[6] Emotionally, archons are manifestations of pure rage,[7] though this may be "twisted" should the merging be in error.[8] Archons are much feared by their enemies,[2] and can wade through countless enemy troops;[7] they are strong enough to engage ultralisks in single combat.[6]

ArchonUltralisk SC2 Art1

An archon battles an ultralisk

Originally, archons were formed through the merging of two high templar.[1] After the Brood War and the reunification of the protoss, archons of a different kind can now be created by merging two Dark Templar or even a Khalai and Nerazim merging.[2][9]

Other Information

Alt-SE Cover1
The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.
The following section contains information from StarCraft beta that is ambiguously canonical.
Archon Comic1

A pair of archons

The first archon(s) was/were created unexpectedly and their formation was soon legally sanctioned by Khala.[5] High templar who merge to form archons are said to have reached the final stage of the Warrior's Path.[10]

Game Unit

StarCraft

For StarCraft gameplay information see: Archon (StarCraft).
For StarCraft in-game quotations see: StarCraft Archon Quotations.

StarCraft II

For StarCraft II gameplay information see: Archon (StarCraft II).
For StarCraft II in-game quotations see: StarCraft II Archon Quotations.

Heroes of the Storm

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Archons appear in Heroes of the Storm as one of Tassadar's level 10 abilities. At level 20 can be further augmented to form a Twilight archon.[11]

Known Archons

Archon SC2 Head2

An archon up-close

Trivia

Archon WoW Rend1

The Zeradar pet

  • An archon pet named Zeradar is available in World of Warcraft for those who purchase the digital deluxe or collector's edition of Legacy of the Void.[12]
  • A glow in the dark archon superball was available for purchase at BlizzCon 2014.
  • The word "archon" derives from the Greek word "άρχων" meaning "ruler."

References

  1. 1.0 1.1 1.2 1.3 1.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 Blizzard Entertainment staff. 2010-07-24. Units: Archon Blizzard Entertainment. Accessed 2010-07-15.
  3. 3.0 3.1 3.2 2015-04-09, Archon Science. Blizzard Entertainment, accessed on 2015-04-11
  4. 4.0 4.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8. Cite error: Invalid <ref> tag; name "SC:DkTempSaga2" defined multiple times with different content
  5. 5.0 5.1 5.2 Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  6. 6.0 6.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). YouTube. Cinematic: StarCraft II: Legacy of the Void opening (in English). 2015-09-13.
  7. 7.0 7.1 Archon. StarCraft Compendium. Accessed on 2008-02-12
  8. StarCraft: Insurrection. Aztech New Media. Protoss campaign, mission 9: “Syndrea's Assault” (in English). 1998.
  9. Phill Gonzales. 2011-10-05. Comment on Starcraft 2: Protoss Archon by PhillGonzo. DeviantArt. Accessed 2015-06-03.
  10. 1998, Consul Report: Templar Census. Droppages.com, accessed on 2020-03-17
  11. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
  12. Starcraft II: Legacy of the Void - Collector's Edition, Amazon.com. Accessed on 2015-03-13