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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Archon SC2-WoL Game3.jpg|[[Zhakul Guardians]] and [[Tal'darim]] model (Wings of Liberty and Heart of the Swarm single-player campaigns)
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File:Archon SC2-WoL Game3.jpg|[[Zhakul Guardians]] and [[Tal'darim]] model (''Wings of Liberty'' and ''Heart of the Swarm'' campaigns)
 
File:DarkArchon SC2 Rend.jpg|[[Tal'darim]] and Forged archon
 
File:DarkArchon SC2 Rend.jpg|[[Tal'darim]] and Forged archon
 
File:Archon SC2-WoL Portrait.jpg|[[Tal'darim]] and Forged archon portrait
 
File:Archon SC2-WoL Portrait.jpg|[[Tal'darim]] and Forged archon portrait

Revision as of 21:13, 4 May 2018

Shakurus SC1 Art2
This article concerns StarCraft II gameplay. You may be looking for:
"Sir, those are protoss archons. If they get too close our men won't stand a chance!"

Archons can be formed by merging any combination of two high templar and/or dark templar.

Game Unit

Archon SC2 Head1

Unit portrait

Against mass air units such as the mutalisks, the archon remains one of the best counters alongside the high templar's psionic storm. Archons are strong against zealots and mutalisks and void rays, and weak against thors, immortals, and ultralisks.

Versus

Archons have no special abilities or energy meter. They also have no type besides "psionic" and "massive", which means that no unit deals extra damage to them with basic attacks.

Upgrades and Abilities

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Co-op Missions

Artanis is able to merge his high templar into archons in Co-op Missions. Once Artanis reaches Level 7, his archons are upgraded into high archons, which retain their high templar abilities and gain an energy bar to use them. Researching an ability for Artanis's high templar automatically researches it for archons as well.

Upgrades and Abilities

Psionic Storm deals 80 damage to enemy units in the target area over a short time. Friendly units are not damaged.

Valorous Inspirator: Increases the Psionic Storm damage from 80 to 160.

Usage
Cost 75 Energy
Duration 4 seconds
Cooldown 2 seconds
Acquisition
Purchased from Templar archives
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Drains all energy from a target unit, dealing damage equal to the energy drained (deals 1 damage per 1 drained energy).

Valorous Inspirator: Increases the Feedback damage per 1 drained energy from 1 to 2.

Usage
Cost 50 Energy
Range 9
ve
PlasmaSurge SC2-LotV Icon1
Plasma Surge

Increases Psionic Storm's radius by 50% and range by 2, allows it to stack more than once on the same enemy units, and restores 50 shields to friendly units in its radius for 4 seconds.

Valorous Inspirator: Increases the Psionic Storm shield restoration from 50 to 100.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Purchased from Templar archives
Cost 150 Minerals 150 Vespene gas 90seconds
Required Research Psionic Storm
ve
KhaydarinAmulet SC2 Game1
Khaydarin Amulet

Increases the starting energy of high templar and archons by 150.

Campaign Acquisition
Unlock Reach Artanis Level 6.
Acquisition
Purchased from Templar archives
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.
Archon SC2 DevRend1

An early archon model

Archons were in the StarCraft II game engine as early as 2006. They were much bigger than their final forms in this build, and were formed by merging three templars together.[1]

The twilight archon existed in early builds. Later on the unit was replaced by the standard archon.[2][3]

During development, the archon underwent a number of visual revisions. Its armor design was one such example, as it had to stand out from the energy effects. The legs[4] and high collar were also removed, in order to give the archon a more fantastical look when compared to normal protoss.[5]

Notes

In the Legacy of the Void single-player campaign, the Tal'darim archon uses the same model as the dark archon.

Gallery

References

  1. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  2. Zetaras Xal'Kurat. 2008-03-16. StarCraft 2 Korean and Chinese Build Summary. SC2 Blog. Accessed 2008-03-18.
  3. Zero. 2009-04-04. My Day at Blizzard. StarCraft Legacy. Accessed 2009-05-18.
  4. 2010, SC2: Archon. Deviantart, accessed on 2011-07-20
  5. 2013, Archon Model. DeviantArt, accessed on 2013-03-12