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==Development== |
==Development== |
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− | As one of the iconic villains of StarCraft lore, the goal of Mengsk was to capture his duplicity and ruthlessness. His talk of unity and the "common good" being used to manipulate people was made to be captured in his trooper weapons, which cost more than the troopers themselves and are dropped when the trooper dies, to reflect how little he cares about them. His Royal Guard meanwhile were the elite soldiers he keeps close to his chest, and designed to be used to support troopers with powerful abilities. As the bastion of military power in the Koprulu Sector, Mengsk was made to embody the iconic real-time strategy concept of a commander who entrenches and plays to win at all costs. |
+ | As one of the iconic villains of ''StarCraft'' lore, the goal of Mengsk was to capture his duplicity and ruthlessness. His talk of unity and the "common good" being used to manipulate people was made to be captured in his trooper weapons, which cost more than the troopers themselves and are dropped when the trooper dies, to reflect how little he cares about them. His Royal Guard meanwhile were the elite soldiers he keeps close to his chest, and designed to be used to support troopers with powerful abilities. As the bastion of military power in the Koprulu Sector, Mengsk was made to embody the iconic real-time strategy concept of a commander who entrenches and plays to win at all costs. |
The ability to swap laborers for troopers and garrison units within supply bunkers were concepts borrowed from ''[https://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos Warcraft III: Reign of Chaos],'' to allow Mengsk to defend his base with workers alone.<ref name ="MengskPreview">[https://starcraft2.com/en-us/news/23185584 New Co-Op Commander: Arcturus Mengsk] Battle.net, 10-3-2019</ref> |
The ability to swap laborers for troopers and garrison units within supply bunkers were concepts borrowed from ''[https://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos Warcraft III: Reign of Chaos],'' to allow Mengsk to defend his base with workers alone.<ref name ="MengskPreview">[https://starcraft2.com/en-us/news/23185584 New Co-Op Commander: Arcturus Mengsk] Battle.net, 10-3-2019</ref> |
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==References== |
==References== |
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+ | {{ref}} |
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− | ==External links== |
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− | *[https://starcraft2.com/en-us/news/23185584|Co-op Commander preview Arcturus Mengsk] |
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{{CoopMissions}} |
{{CoopMissions}} |
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{{DEFAULTSORT:Mengsk, Arcturus}} |
{{DEFAULTSORT:Mengsk, Arcturus}} |
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− | ==References== |
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− | {{ref}} |
Revision as of 21:18, 16 November 2019
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Your time to show your complete and total dedication to the Dominion and your Emperor is at hand! Glory awaits!"
- Mengsk Summary(src)
Arcturus Mengsk is an upcoming commander in Co-op Missions mode. He utilizes masses of recruits to push the front, while "controversial" weapons support his fight against Amon.
The core of Mengsk's army are his Dominion troopers and laborers, conscripted forces who are cheap and easy to produce. They can switch between being a laborer and a trooper as the situation requires, and can equip themselves with powerful weapons, more expensive than they are. These weapons are dropped when they die.
Supporting these are Mengsk's Royal Guard, the most powerful forces of the Terran Dominion that he keeps for his personal safety. These units each have powerful abilities, and as they continue fighting in combat gain veterancy, which gives them more power and allows them to unlock more abilities.
By training troopers and laborers, leveling up the Royal Guard, and by using Imperial Witnesses, Mengsk gains Imperial Edict, which allows him to utilize powerful calldowns.[1]
Overview
Info
- Recommended for experienced players
- Conscript a large disposable army of Dominion Troopers.
- Control and level up the Royal Guard, your personal elite fighting force
Calldown Abilities
Drops a supply bunker with six unfortunate Dominion Trooper souls to man it. Can store up to 4 charges.
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Loads all your Earthsplitter Ordnance with an experimental payload to target any location on the map. Payloads randomly land near the target location, saturating the area in Irradiated Biomaterial and causing all enemies who enter to take 5 damage per second for 20 seconds. Affected units cannot Cloak.
Psychoactive Payload: Contaminated Strike now cast Fear on enemy units on impact, causing them to run around in panic for 5 seconds.
Toxic Tyrant: Reduces the Contaminated Strike cost by 20% and its cooldown by 66%. Increases the Fear effect duration by 200%. Irradiate effect additionally increases damage received by 25% and deals 6.25 damage per second.
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Acquisition | ||
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Deploys 30 enthralled Zerglings at the target location that last for 60 seconds. Enthralled zerg will seek out and attack the nearest enemy.
Deploys additional enthralled zerg based on Imperial Mandate.
- 50%: Deploys 10 additional Hydralisks.
- 75%: Deploys 10 additional Mutalisks (with Wolves of War).
- 100%: Deploys 5 additional Ultralisks (with Wolves of War).
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Blankets a target area with a seemingly endless barrage of 20 Tactical Missiles, each dealing 150 (+100 vs structures) damage in a small area, followed by a Nuclear Missile, which deals 500 (+300 vs structures) damage in a large area.
Complete Annihilation: Increases the number of Tactical Missiles dropped by Nuclear Annihilation from 20 to 40.
Toxic Tyrant: Nuclear Annihilation is unavailable.
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Army Composition
Units and Structures
Icon | Unit | Details | Production (No Discounts) |
Base Statistics: |
Dominion laborer | Basic worker unit. Can gather resources, build structures, and repair. Can switch to a trooper suit. | |||
Dominion trooper | General-purpose infantry. Can be outfitted with weapons for different combat situations. Can switch to a laborer suit.
Can attack ground and air units. |
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Imperial Intercessor | Air transport. Heals nearby biological units. Can use Ignite Afterburners. | |||
Imperial Witness | Aerial support unit. Can use Enable Patriot Mode to indoctrinate nearby allies. Detector. | |||
Aegis Guard | Royal heavy assault infantry.
Can attack ground units. |
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Emperor's Shadow | Royal Guard specialist. Can use Pyrokinetic Immolation and EMP Blast. Can call down Tactical Missiles built at the Royal Academy.
Can attack ground and air units. |
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Shock Division | Royal Guard heavy tank. Can switch into siege mode to provide long range artillery support.
Can attack ground units, and can be upgraded to attack air units when picked up by Imperial Intercessor. |
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Blackhammer | Royal Guard heavy assault mech. Can use Overwatch Mode.
Can attack air and ground units. |
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Sky Fury | Durable Royal Guard support flyer. Loaded with strong anti-capital air missiles. Can switch to ground mode to attack ground targets.
Fighter mode: Can attack air units.
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Pride of Augustgrad | Powerful Royal Guard warship. Can use Yamato Cannon and Tactical Jump.
Can attack air and ground units. |
Talent Progression
Mengsk acquires the following talents as he levels up.
Mengsk conscripts Dominion Laborers instead of SCVs to work and Dominion Troopers instead of Marines to fight. His Royal Guard units can level up, gaining new abilities and improvements to existing abilities.
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Allows Troopers to equip CPO-7 Salamander Flamethrowers and Hailstorm Launchers.
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Randomly bombards near a target location, dealing damage to ground units in the area. Enables Contaminated Strike from the top panel.
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Unlocks the ability to launch experimental payloads, fired from your Earthspliter Ordnance randomly near a target area.
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Indoctrinated Laborers, Indoctrinated Troopers, and Royal Guards provide Imperial Support, which increases Imperial Mandate generation. Unlocks the Amplified Airwaves upgrade, which doubles the Imperial Support provided by Indoctrinated Laborers and Troopers (Researched at the Fusion Core).
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Unlocks the following upgrades at the Engineering Bay:
- Further increases the range of units within Supply Bunkers by +1.
- Increases the range of Earthsplitter Ordnance's Bombardment ability by +25.
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Dogs of War now deploys additional Mutalisks and Ultralisks at higher Imperial Mandate levels.
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Unlocks the following upgrades:
- Allows Aegis Guard to slow enemy units with their attack (Researched at the Royal Academy).
- Allows Shock Division in Siege Mode to fire at enemy air units while picked up by an Imperial Intercessor (Researched at the Armory).
- Increases the movement speed of Sky Furies (Researched at the Fusion Core).
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Royal Guard heavy assault mech. Can use Overwatch Mode. Built from the Factory.
Can attack ground and air units.
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Unlocks the ability to call down a rain of Tactical Missiles followed by a Nuclear Missile. Activate Nuclear Annihilation from the top panel.
Campaign Acquisition | ||
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Contaminated Strike now Fears enemy units on impact, causing them to run around in panic.
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Powerful Royal Guard warship. Can use Yamato Cannon and Tactical Jump. Built from the Starport.
Can attack ground and air units.
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Increases the number of Tactical Missiles dropped by Nuclear Annihilation from 20 to 40.
Campaign Acquisition | ||
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Unlocks the following upgrades:
- Allows Emperor's Shadows to fire Tactical Missile Strikes without channeling (Researched at the Royal Academy).
- Blackhammers grant 3 armor to units positioned beneath them (Researched at the Armory).
- Pride of Augustgrads grant +1 attack range to nearby friendly ranged ground units (Researched at the Fusion Core).
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Royal Guard units can now attain Rank 3, gaining the following abilities:
- Aegis Guards can greatly increase their attack speed.
- The Emperor's Shadow's Pyrokinetic Immolation causes an explosion when the target dies. Units take damage from the Emperor's Shadow's EMP Blast equal to the amount of energy drained.
- Increases the Shock Divisions attacks splash range in Siege Mode.
- Increases the attack speed of Blackhammers in Overwatch Mode.
- Grants Sky Furies with a chance to evade enemy attacks in Fighter Mode. When Sky Furies take fatal damage in Assault Mode, they transform to Fighter Mode and gain a barrier.
- Allows the Pride of Augustgrad's Yamato Cannon to fire three times in rapid succession.
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Development
As one of the iconic villains of StarCraft lore, the goal of Mengsk was to capture his duplicity and ruthlessness. His talk of unity and the "common good" being used to manipulate people was made to be captured in his trooper weapons, which cost more than the troopers themselves and are dropped when the trooper dies, to reflect how little he cares about them. His Royal Guard meanwhile were the elite soldiers he keeps close to his chest, and designed to be used to support troopers with powerful abilities. As the bastion of military power in the Koprulu Sector, Mengsk was made to embody the iconic real-time strategy concept of a commander who entrenches and plays to win at all costs.
The ability to swap laborers for troopers and garrison units within supply bunkers were concepts borrowed from Warcraft III: Reign of Chaos, to allow Mengsk to defend his base with workers alone.[1]
References
- ↑ 1.0 1.1 New Co-Op Commander: Arcturus Mengsk Battle.net, 10-3-2019