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'''Armor''' is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures. |
'''Armor''' is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures. |
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− | Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. [[Marine]]s and [[zergling]]s are thus most |
+ | Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. [[Marine]]s and [[zergling]]s are thus most affected by high armor. [[Ultralisk]]s are a good counter to [[MnM]] for this reason. |
Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, [[zergling]]s die to [[zealot]]s in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade. |
Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, [[zergling]]s die to [[zealot]]s in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade. |
Revision as of 11:40, 3 April 2010
Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures.
Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. Marines and zerglings are thus most affected by high armor. Ultralisks are a good counter to MnM for this reason.
Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, zerglings die to zealots in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade.
All attacks will do a minimum of 1 damage, even if the armor is higher then the attack's damage. However, some special attacks ignore armor, and all spells ignore armor.
StarCraft II
In StarCraft II, spell attacks ignore armor.[1]
References
- ↑ ADDON to Q#6: "Spells" also ignore armor, as well as the Immortal shields. Karune. 2008-11-18. StarCraft II Q&A - Batch 46 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-19.