The armory is the structure where terran researchers and test groups work to develop improved materials for the weapons and armor used by terran vehicles and starships.[1] It contains several cooling turbines in the center of its structure, as well as a secure entrance on its side. Within the Dominion Armed Forces, whenever a strike force is deployed planetside, the armory is one of two key research facilities to be established in a field base as soon as possible (the other being the engineering bay).[2]
The armory is built around several round turbines. These keep the building within temperature specifications while researchers work inside.[3]
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Vehicles, including siege tanks, can be stored inside an armory.[4]
Game Structure[]
StarCraft[]
The armory provides upgrades for terran vehicle and starship armor and weaponry and is required to build valkyries and goliaths.
Along with all the other terran structures, the design of the armory was carried out by Trevor Jacobs. A smoke stack was added at the suggestion of Samwise Didier.[5] During development, it was called the "chem lab."[6]
StarCraft II[]
The armory is required for the production of the thor. It also has effects on burrowed widow mines, enables the hellbat mode, and unlocks level 2 Infantry upgrades from the engineering bay.
Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Armor upgrades increase health of affected units by 5% per level.[7]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[8]
The armory provides vehicle weapon and armor upgrades for some terran co-op commanders, namely Jim Raynor, Rory Swann, Nova Terra. Nova has no unique upgrades, being limited to normal weapon and armor upgrades. Raynor and Swann share a range upgrade, along with an additional unique upgrade available only to them. Additionally, Raynor and Nova unlock level 2 infantry upgrades at the engineering bay when an armory is available.
Mira Han and Matt Horner use the armory for weapon and armor upgrades for all of their units, biological and mechanical, instead of just vehicles. Conversely, Arcturus Mengsk does not have any weapon and armor upgrades, which are instead purchased at his engineering bays; Mengsk's armories only contain unique vehicle upgrades for his Royal Guard.
There are two atypical appearance variants of the armory. Tychus Findlay has a variant named the muscle armory, which allows him to recruit and upgrade Rattlesnake, Blaze and Cannonball, but does not have the building's typical weapon and armor upgrade function at all. Alexei Stukov has access to infested armory which can upgrades infested vehicle and spacecraft weapons and armor.
Raynor Upgrades[]
Researches[]
Terran Vehicle and Ship Weapons
Increases the attack damage of terran vehicles and spacecraft.
Usage
Passive
Campaign Acquisition
Unlock
Initially available.
Acquisition
Purchased from
Armory
Hotkey
E
Level 1
Cost
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 160
Level 2
Cost
175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 190
Level 3
Cost
250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 220
Increases the armor of terran vehicles and spacecraft.
Vanadium Plating: increases the life of terran vehicles and spacecraft by 10% per level.
Usage
Passive
Campaign Acquisition
Unlock
Initially available.
Acquisition
Purchased from
Armory
Hotkey
V
Level 1
Cost
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 160
Level 2
Cost
175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 190
Level 3
Cost
250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 220
200 Mastery: -4 per Research Resource Cost mastery point. Down to a minimum 80 200 Mastery: -4 per Research Resource Cost mastery point. Down to a minimum 80 120
Vehicles and ships gain afterburners that increase the unit's movement speed by 100% for 8 seconds upon activation.
Usage
Hotkey
B
Cost
10 (with Rough Rider) HP
Duration
8
Cooldown
60 30 (with Rough Rider)
Campaign Acquisition
Unlock
Reach Raynor Level 11
Acquisition
Purchased from
Armory
Hotkey
B
Cost
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 60
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 60
Allows Shock Divisions in Siege Mode to fire at air units at a reduced rate while being carried by an Imperial Intercessor. Heal and Scatter Veil are disabled while the Shock Division is on board.
During development of StarCraft II, it was not known at first what tech buildings would be used to upgrade the terran arsenal. For the sake of having placeholder artwork, a task was given to update the armory so the building could be used in the meantime while artists waited for a design decision. The update was a simple translation of the sprite artwork of the original game to 3D. The armory was never challenged, and after the art was complete it made it all the way into the final release of the game.[9]
Heart of the Swarm[]
The armory has only one armor upgrade for ground and air units.[10]