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This article is about AI lore. For gameplay information, see AI script.
"What is more valuable, intelligence or consciousness?"

- Gary(src)

Face SC2 Head1

AI

Artificial Intelligence (AI) is simulated intelligence implanted as a form of computer coding, either used in software or hardware such as robots. AIs are utilized by terrans, protoss and, seemingly, the xel'naga.[1][2]

Usage[]

Terrans[]

"Have you ever wondered whether you control me or I control you? Think about that."

- Gary(src)

Adjutant SC2 Head2

Terran adjutant

Terran artificial intelligence is widespread in use and is reasonably sophisticated, at least in software. ATLAS is the first known example of a terran AI; a "revolutionary" supercomputer developed sometime in the 23rd century.[3] The functions of terran AIs include navigation,[4] entertainment,[5] administration,[6] research[7] and even guiding weapon systems.[8] However, it appears that at least some terran AIs may develop flaws in their programming and breaking down in discipline, becoming "rampant."[9]

Terran AIs are not sentient[10] and do not generate thought in the same manner as an organic sentient being. As such, they cannot be read by a telepath.[11] At least some terran AIs use binary coding as part of their operation.[12] Terran AI technology cannot mimic the creativity of their human creators.[13] Terrans have developed some ability to transfer human consciousness into AI.[12] The Terran Dominion appears to enforce limits in regards to the development of AI. However, the Umojan Protectorate has developed more advanced AI than what Dominion engineers would ever approve of.[7]

Some AI have made their way into terran culture, and seem to possess some element of free will. Terrans who have a bias against these intelligence are considered to be "technophobic."[5]

The United Earth Directorate utilize artificial intelligence as computer systems to aid their frontline infantry, and CMC 5000 "HAITE" Systems are utilized in their CMC-400A Powered Combat Suits.[14]

Terrans also use automated hardware, but whether or not all of them can truly be said to be guided by an AI is dubious. However, they are listed below for the sake of completeness.

Hardware[]

Software[]

Protoss[]

WarpPrism SC2 Head1

Warp prism control center

The protoss are a technologically advanced race, though not a prolific one. As such, much of their military relies on automated robotic war machines.[3] Lesser constructs are also present in the lives of the Khalai Caste.[15] If the warp prism is indicative, protoss AIs are created through a psionic manufacturing process, and use crystalline lattices as hardware.[16]

During the rule of the Protoss Empire, the protoss created artificial intelligences named Purifiers modeled after the brainscans of great heroes of the protoss. However, these intelligences turned against their creators due to their treatment as tools, thus sparking the Purifier Rebellion. After the conflict and the sealing away of the Purifiers, the Conclave forbade the creation of sentient artificial intelligence.[17] However, this edict was sidestepped later in the life of the empire with the attempted revival of the program.[18]

Known constructs include:

Purifiers[]

The purifiers are a robotic race created by the protoss.[19] Types of purifiers include:

Xel'naga[]

Characters[]

AI characters and protoss robots

References[]

  1. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 0-7434-7125-3.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: The Infinite Cycle (mission). (in English). November 10, 2015
  3. 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 978-0743-41898-0 (eBook).
  5. 5.0 5.1 Kate Lockwell Twitter. Kate Lockwell's Twitter, accessed on 2016-03-22
  6. Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Wasteland (in English). 1998.
  7. 7.0 7.1 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  8. Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 978-0671-04148-9.
  9. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  10. 2014-10-10, Raven Science. Blizzard Entertainment, accessed on 2014-10-21
  11. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 978-0743-47134-3.
  12. 12.0 12.1 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0. Cite error: Invalid <ref> tag; name "SC:G:Spectres" defined multiple times with different content
  13. 2015-07-15, StarCraft II: Field Manual. YouTube, accessed on 2015-08-01
  14. Manual: Starcraft Terran Armored Infantry Trooper MARINE scale 1/30 height ACADEMY Hobby Model Kit -Nucle enterntaiment
  15. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  16. Unit: Warp Prism. Blizzard Entertainment, accessed on 2010-09-20
  17. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Rohana (in English). 2015.
  18. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Forbidden Weapon. (in English). November 10, 2015
  19. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Purification (in English). 2015-11-10.
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