Autocasting is a micromanagement tool for abilities. Abilities capable of being autocast may be used automatically by units without player intervention.
Autocast abilities in StarCraft[]
Autocast Abilities in StarCraft II[]
- Analyze weakness (Theia ravens)
- Attack structure (banelings)
- Barrier (Immortals)
- Build assault drone (Assault galleons)
- Build Interceptor (carriers)
- Build scarab (reavers)
- Charge (zealots)
- Chrono beam (energizer)
- Darkcoil (centurion)
- Disruption web (corsairs)
- EMP Blast (Emperor's Shadow)
- Fungal snare (Infested diamondback)
- Frenzy (hydralisks (Heart of the Swarm campaign/Co-op Missions))
- Graviton beam (phoenixes (Legacy of the Void campaign/Co-op Missions))
- Healing (medivac dropships and medics)
- KD8 charges (reaper (Co-op Missions))
- Mass Frenzy (Hydralisk (Co-op Missions))
- Nano-repair (science vessels)
- Pyrokinetic Immolation (Emperor's Shadow)
- Sentinel missile (widow mine)
- Shadow fury (dark templar (Legacy of the Void campaign/Co-op Missions))
- Shield recharge (sentry (Legacy of the Void campaign/Co-op Missions))
- Spawn banelings (Baneling nest, Co-op Missions)
- Spawn infested colonists (infested colonist compound)
- Repair drones (carriers (Legacy of the Void campaign/Co-op Missions))
- Target lock (havoc (Legacy of the Void campaign/Co-op Missions))
- Repair (SCVs)
- Replenishable Magazine (vultures (Co-op Missions))
- Unburrow (various zerg units)
- Void stasis (blood hunters and dark templars)
- Whirlwind (Aiur zealots)
- W.I.L.D. Missiles (Deimos viking)