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Automining describes a way worker units harvest resources in StarCraft II. The player can rally the workers to a resource point, and the emerging workers will immediately head to the point and start harvesting.

Blizzard introduced automining because "physically moving a worker does not create an interesting choice for the player, because it's the same all the time." Adding automation enabled Blizzard to add a little more complexity to the game compared to its predecessor.[1]

References[]

  1. Michael Graf. 2010-03-25. Starcraft 2 - Exclusive interview with lead designer Dustin Browder. Gamestar. Accessed 2010-03-27.
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