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{{Lookfor|[[Backwater Station]], the town}} |
{{Lookfor|[[Backwater Station]], the town}} |
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− | {{Quote|Priority alert! [[Backwater Station|Backwater station]] under attack by [[Zerg|unknown alien organisms]]. Distress beacon activated at 0658.|[[Adjutant]]|Backwater Station (mission)}} |
+ | {{Quote|Priority alert! [[Backwater Station|Backwater station]] under attack by [[Zerg|unknown alien organisms]]. Distress beacon activated at 0658.|[[Adjutant]]|Backwater Station (mission)}} |
{{BattleBox |
{{BattleBox |
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⚫ | |||
⚫ | |||
|name=Backwater Station |
|name=Backwater Station |
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⚫ | |||
⚫ | |||
|prev=[[Wasteland (mission)|Wasteland]] |
|prev=[[Wasteland (mission)|Wasteland]] |
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|conc= |
|conc= |
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|image=BackwaterStation SC1 Map1.jpg |
|image=BackwaterStation SC1 Map1.jpg |
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|imgsize=250px |
|imgsize=250px |
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+ | |imgdesc= |
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|conflict=[[Great War]] |
|conflict=[[Great War]] |
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|date=December 13-17, [[2499]] |
|date=December 13-17, [[2499]] |
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|result=*Infestation destroyed, colony secured |
|result=*Infestation destroyed, colony secured |
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*Raynor arrested by General Duke |
*Raynor arrested by General Duke |
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− | |side1={{FlagConfederacy}} [[ |
+ | |side1={{FlagConfederacy}} [[Terran Confederacy]] |
|side2={{FlagOvermind}} [[Zerg Swarm]] |
|side2={{FlagOvermind}} [[Zerg Swarm]] |
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|side3= |
|side3= |
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|side4= |
|side4= |
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|commanders1={{FlagConfederacy}} Marshal [[Jim Raynor]]<br> |
|commanders1={{FlagConfederacy}} Marshal [[Jim Raynor]]<br> |
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− | {{FlagConfederacy}} [[Magistrate (Episode I)|Mar Sara |
+ | {{FlagConfederacy}} [[Magistrate (Episode I)|Mar Sara magistrate]] |
− | |commanders2= |
+ | |commanders2=<br> |
|commanders3= |
|commanders3= |
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|commanders4= |
|commanders4= |
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− | |forces1= |
+ | |forces1=[[Mar Sara Colonial Militia]] |
|forces2={{FlagOvermind}} [[Garm Brood]] |
|forces2={{FlagOvermind}} [[Garm Brood]] |
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|forces3= |
|forces3= |
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|casual3= |
|casual3= |
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|casual4= |
|casual4= |
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− | |concattop=x |
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− | }} |
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− | {{MetaCampBox |
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− | |bgcolor=blue |
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− | |fgcolor=white |
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− | |sides=2 |
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− | |width= |
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|client= |
|client= |
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|reqmissnum= |
|reqmissnum= |
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|altmission= |
|altmission= |
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− | |goal=* |
+ | |goal=*Eradicate the alien infestation |
− | * |
+ | *Raynor must survive |
|optgoal= |
|optgoal= |
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− | |heroes=[[Jim Raynor]] |
+ | |heroes=[[Jim Raynor (vulture)|Jim Raynor]] |
|reward= |
|reward= |
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|newchar= |
|newchar= |
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− | |newunit=[[Firebat]] |
+ | |newunit=[[Firebat (StarCraft)|Firebat]] |
|newtech=[[Academy]], [[Engineering bay]], [[Bunker]] |
|newtech=[[Academy]], [[Engineering bay]], [[Bunker]] |
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− | |concatbott=x |
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}} |
}} |
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'''''Backwater Station''''' is the second [[terran]] mission of [[Episode I]] of ''[[StarCraft]]''. |
'''''Backwater Station''''' is the second [[terran]] mission of [[Episode I]] of ''[[StarCraft]]''. |
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==History== |
==History== |
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− | |||
===Background=== |
===Background=== |
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− | With the [[Terran Confederacy]] ordering a lockdown of [[Mar Sara]], the colonists under the command of the [[Magistrate (Episode I)| |
+ | With the [[Terran Confederacy]] ordering a lockdown of [[Mar Sara]], the colonists under the command of the [[Magistrate (Episode I)|colonial magistrate]] were secured under the protection of Marshal [[Jim Raynor]]. However, the [[adjutant]] received a distress call from another base, [[Backwater Station]], which was under attack by the [[Zerg|same alien organisms]] that the colonists had encountered in the [[Wasteland]]. The adjutant contacted the Confederate military, and [[Edmund Duke]] informed Raynor and the magistrate the distress call had been received and could be taken care of. |
− | Raynor was skeptical of the Confederates' ability to intervene in a timely manner, and told the |
+ | Raynor was skeptical of the Confederates' ability to intervene in a timely manner, and told the magistrate waiting for them to help would doom the colony. Instead, Raynor offered to lead a force of the [[Mar Sara Colonial Militia]] to rescue the base.<ref>'''[[Edmund Duke]]:''' "We've already received the distress beacon from [[Backwater Station|Backwater]], and we'll take care of it. [[Magistrate (Episode I)|You]] just sit tight. You'll be notified if there's anything we think you need to know."<br> |
+ | '''[[Jim Raynor]]:''' "Damn! Listen, if we wait for [[Terran Confederacy|Confederate]] reinforcements, that station's dust. I'll head out there now, do what I can. You send in some [[Mar Sara Colonial Militia|militia]], and we'll save those folks. Trust me." ''[[StarCraft]]''. Vivendi Games. Level/area: Backwater Station (in [[English]]). 1998.</ref> |
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===The Evacuation=== |
===The Evacuation=== |
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− | Raynor and the colonial militia arrived to find a more invasive infestation; the aliens had birthed [[Creep colony|strange buildings]] that secreted |
+ | Raynor and the colonial militia arrived to find a more invasive infestation; the aliens had birthed [[Creep colony|strange buildings]] that secreted a [[Creep|purple substance]] on the nearby ground, and the aliens were greater and more diverse in number. Raynor led the militia in liberating Backwater Station, and pushed the attack to the source of the infestation, a [[command center]] that had been taken control of by the aliens. Raynor ordered it burned to stop the aliens. |
− | Though the station was secured, |
+ | Though the station was secured, Duke arrested Raynor and his men for the destruction of a Confederate installation. Though Raynor protested the installation has been infested and its destruction saved the colony, his words fell on deaf ears, and he surrendered peacefully to the Confederacy.<ref name="SC1_E1_M2">[[Blizzard Entertainment]]. ''[[StarCraft]]''. Vivendi Games. Mission: Backwater Station (in English). 1998.</ref> |
{{Next|Desperate Alliance}} |
{{Next|Desperate Alliance}} |
||
==Walkthrough== |
==Walkthrough== |
||
− | The player begins in command of two [[SCV]] |
+ | The player begins in command of two [[SCV (StarCraft)|SCVs]], four [[Marine (StarCraft)|marines]], and Raynor in a [[vulture (StarCraft)|vulture]]. This force is large enough to move north and destroy the enemies north by the [[creep colony]], beyond which is the Backwater Station base. Upon taking command of the base, the player receives an additional two [[barracks]], five [[firebat (StarCraft)|firebats]], two SCVs, and an [[academy]]. The player's initial base has a [[vespene]] geyser while the rescued base does not, so the player can move their command center closer to the geyser for faster collecting and focus on mineral collection at the rescued base. |
The player should begin researching U-238 shells, and build an [[engineering bay]] to upgrade their infantry. While these upgrades research, the player can use their three barracks to build up a large force of marines. Approximately a dozen is a good start, two dozen if the player wishes to be sure. The player can lead these forces out the eastern entrance of their base to another cluster of aliens, down into a valley, and then north-east to the source of the infestation, several buildings and an [[infested command center]]. While moving out the player should send their firebats and Raynor in first, followed by their marines. When the infested command center is destroyed, the mission is won. |
The player should begin researching U-238 shells, and build an [[engineering bay]] to upgrade their infantry. While these upgrades research, the player can use their three barracks to build up a large force of marines. Approximately a dozen is a good start, two dozen if the player wishes to be sure. The player can lead these forces out the eastern entrance of their base to another cluster of aliens, down into a valley, and then north-east to the source of the infestation, several buildings and an [[infested command center]]. While moving out the player should send their firebats and Raynor in first, followed by their marines. When the infested command center is destroyed, the mission is won. |
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The entire south-east part of the map does not need to be explored at all, but has another mineral patch if the player runs out, behind numerous enemy forces. |
The entire south-east part of the map does not need to be explored at all, but has another mineral patch if the player runs out, behind numerous enemy forces. |
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− | [[File: |
+ | [[File:Starcraft_-_Terran_Mission_2_Backwater_Station|thumb|center|400px]] |
+ | |||
+ | ==Notes== |
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+ | *The dialogue when attacking the infested command center will depend on the units near it. Depending on which unit is closer upon discovering it, either a [[marine]] or a [[firebat]] will say "what the hell did they do to that command center?" If Raynor is nearby, he will make his reply, but will not if he is not near the command center. If only Raynor is near the command center, the dialogue exchange will not occur. |
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+ | |||
+ | *In early builds of ''[[StarCraft: Ghost]]'', data exists of this mission being playable. It is unknown if this was for testing purposes or was intended to be available in the final game.<ref name="GhostVideoes">2014-18-12, [https://www.dropbox.com/sh/fs35i63vrnwwaef/AADSKpFZGsFWKoQdAChJdkVYa?dl=0 StarCraft: Ghost Demo Build]. ''Dropbox.com'', accessed on 2020-02-16</ref> |
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==References== |
==References== |
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− | {{ |
+ | {{Ref}} |
{{:StarCraft Episode I missions}} |
{{:StarCraft Episode I missions}} |
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[[Category:StarCraft Episode I missions]] |
[[Category:StarCraft Episode I missions]] |
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+ | [[Category:StarCraft Terran missions]] |
Revision as of 23:26, 17 February 2020
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- Adjutant(src)
Backwater Station is the second terran mission of Episode I of StarCraft.
History
Background
With the Terran Confederacy ordering a lockdown of Mar Sara, the colonists under the command of the colonial magistrate were secured under the protection of Marshal Jim Raynor. However, the adjutant received a distress call from another base, Backwater Station, which was under attack by the same alien organisms that the colonists had encountered in the Wasteland. The adjutant contacted the Confederate military, and Edmund Duke informed Raynor and the magistrate the distress call had been received and could be taken care of.
Raynor was skeptical of the Confederates' ability to intervene in a timely manner, and told the magistrate waiting for them to help would doom the colony. Instead, Raynor offered to lead a force of the Mar Sara Colonial Militia to rescue the base.[1]
The Evacuation
Raynor and the colonial militia arrived to find a more invasive infestation; the aliens had birthed strange buildings that secreted a purple substance on the nearby ground, and the aliens were greater and more diverse in number. Raynor led the militia in liberating Backwater Station, and pushed the attack to the source of the infestation, a command center that had been taken control of by the aliens. Raynor ordered it burned to stop the aliens.
Though the station was secured, Duke arrested Raynor and his men for the destruction of a Confederate installation. Though Raynor protested the installation has been infested and its destruction saved the colony, his words fell on deaf ears, and he surrendered peacefully to the Confederacy.[2]
The next article in this series is Desperate Alliance. |
Walkthrough
The player begins in command of two SCVs, four marines, and Raynor in a vulture. This force is large enough to move north and destroy the enemies north by the creep colony, beyond which is the Backwater Station base. Upon taking command of the base, the player receives an additional two barracks, five firebats, two SCVs, and an academy. The player's initial base has a vespene geyser while the rescued base does not, so the player can move their command center closer to the geyser for faster collecting and focus on mineral collection at the rescued base.
The player should begin researching U-238 shells, and build an engineering bay to upgrade their infantry. While these upgrades research, the player can use their three barracks to build up a large force of marines. Approximately a dozen is a good start, two dozen if the player wishes to be sure. The player can lead these forces out the eastern entrance of their base to another cluster of aliens, down into a valley, and then north-east to the source of the infestation, several buildings and an infested command center. While moving out the player should send their firebats and Raynor in first, followed by their marines. When the infested command center is destroyed, the mission is won.
The entire south-east part of the map does not need to be explored at all, but has another mineral patch if the player runs out, behind numerous enemy forces.
Notes
- The dialogue when attacking the infested command center will depend on the units near it. Depending on which unit is closer upon discovering it, either a marine or a firebat will say "what the hell did they do to that command center?" If Raynor is nearby, he will make his reply, but will not if he is not near the command center. If only Raynor is near the command center, the dialogue exchange will not occur.
- In early builds of StarCraft: Ghost, data exists of this mission being playable. It is unknown if this was for testing purposes or was intended to be available in the final game.[3]
References
- ↑ Edmund Duke: "We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight. You'll be notified if there's anything we think you need to know."
Jim Raynor: "Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there now, do what I can. You send in some militia, and we'll save those folks. Trust me." StarCraft. Vivendi Games. Level/area: Backwater Station (in English). 1998. - ↑ Blizzard Entertainment. StarCraft. Vivendi Games. Mission: Backwater Station (in English). 1998.
- ↑ 2014-18-12, StarCraft: Ghost Demo Build. Dropbox.com, accessed on 2020-02-16