The barracks houses and trains all terran infantry units.
Overview
Like the command center, the barracks is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers.[1]
Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design.[2] The Terran Dominion consider the barracks to be a safe, comfortable staging point for marines on the field, a statement that many marines vehemently disagree with.[3]
By the Second Great War, Remedius Medical Systems had developed a medpack storage facility that could be placed within a barracks without the need for a tech lab.[4]
Interior
The barracks is divided into a number of sections;
Bunk Room
The bunk room, as the name suggests, contains the bunks of soldiers residing in the barracks, along with places to stow their belongings.[5]
Deployment Room
The deployment room is located at the entrance/exit to the barracks, a ramp leading down from the entrance. Standard protocol involves 'green lighting' deployment, a platoon/squad surging out as one as the door slides open. Weapon and equipment racks are also located here.[5]
Galley
The galley is a cramped but efficient room, food and drink dispensers lined up against the back wall and tables at which to consume them.[5]
Resocialization Chamber
- Ardo Melnikov(src)
The resocialization chamber consists of a darkened room with rows of resocialization tanks. It is not uncommon for new recruits to be daunted and even pass out when confronted by the sight.[5]
Game Structure
StarCraft
The barracks is one of the most essential buildings, producing 'first-tier' units. Without other buildings, the barracks can only produce marines for 50 minerals apiece. With the academy building, the firebat can be produced for 50 minerals and 25 gas. With an academy and a science facility building with an attached covert ops add-on, the ghost can be trained for 25 minerals and 75 gas. If playing the StarCraft: Brood War expansion pack, the medic is produced here at the same cost for a firebat, and same requirements (barracks and academy). The barracks itself requires 150 minerals to be built.
Building Abilities
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
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Development
Along with the game's other terran structures, the barracks was designed by Trevor Jacobs.[6]
StarCraft II
Versus
The barracks generally remains the same in StarCraft II although now they can be attached to a tech lab or reactor add-on, albeit not both simultaneously.
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This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
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Wings of Liberty
New barracks units arrive at the rally point by drop pod. We have developed a new low-cost drop-pod that lets us send our infantry units straight from the Hyperion to the barracks' rally point. This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above. [7]
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Medics no longer need a tech lab to be trained.
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Combines the tech lab and reactor into one add-on.[7] Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
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All structures repair themselves to 50% life. All structure fires are automatically put out.
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Co-op Missions
Jim Raynor and Nova Terra build barracks in Co-op Missions. Raynor barracks build and training infantry 50% faster and can be upgraded with Orbital Drop Pods. Nova barracks take double hit points and instantly calldown infantry in target point (4 charges per unit with 6 minute cooldown), but build has one only. Alexei Stukov build infested barracks with can create infested marines.
- Raynor trains combat units and builds Barracks 50% faster.
- Factory and Starport Mechanical units cost 20% less vespene gas.
- Stimpack grants increase bonuses, costs less life, and does not require research.
- Cost reduction does not affect SCVs.
Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)
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Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.
Passive: Reduces the production time of units, produces from Barracks, Factory, and Starport, by 2.3 seconds.
Speed Increase for Drop-Pod units Mastery: All combat units, after being dropped by Orbital Drop-Pods, gain +2% to movement speed, attack speed, cooldown reduction and energy regeneration per each mastery point for 30 seconds.
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Development
The barracks underwent an artistic redesign during development, the structure receiving an underframe in the process.[8]
Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
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Visually modified barracks were present in early builds of Heroes of the Storm.[9]
References
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