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HyperionArmory SC2-WoL Story1

The Armory during the final stages of the game

Bay 12 is a compartment aboard the battlecruiser Hyperion.

During the Second Great War, it was used as an Armory for Raynor's Raiders managed by Rory Swann.

Game Effect[]

Units[]

In the StarCraft II: Wings of Liberty campaign, many missions unlock new units. Some units appear in the armory when unlocked. Selecting them displays an animation and a short lore blurb.

Because the campaign forces the player to choose between spectres or ghosts, only the unit which the player received from their choice will be available to view.

Upgrades[]

Upgrades for unlocked units are bought with credits at the console. Upgrades are automatically applied to units, and their mercenary counterparts, during missions for no additional cost.

Base[]

Bunker[]
Particle Accelerator SC2 Icon
Projectile Accelerator

Bunker units gain +1 range.

Wolfe Industries has developed a bunker port that houses a magnetic rail. This device dramatically accelerates all projectiles coming out of the port, increasing the range of all weapons fired from the bunker.[1]

Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve

Increases bunker capacity by 2.

This bunker uses a high-density neosteel frame, leaving more room inside for additional infantry without increasing the overall bunker footprint. While ordinary bunkers can hold a maximum of four infantry, neosteel bunkers can house up to six infantry in fortified comfort.

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
Missile Turrets[]
TitaniumHousing SC2 Icon1
Titanium Housing

Missile turrets gain +75 hit points.

Enlightened Dynamics has developed a new titanium housing for the missile turret. Early adopters have found this housing to be noticeably tougher than the original, allowing missile turrets to absorb more punishment before falling.[1]

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $50,000
ve

Missile turrets gain Hellstorm Battery secondary attack. Hellstorm batteries fire 8 missiles that each deals 1 point of splash damage.

Hellstorm Bateries are an additional weapon set that can be fitted to your missile turrets. Each battery fires several small missiles that accompany the standard missile attack and saturate the target area on impact. Hellstorm Batteries are a great way to welcome swarms of enemy flyers to your base. Don't disappoint!

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $80,000
ve
SCV[]
AdvancedConstruction SC2 Icon1
Advanced Construction

Multiple SCVs can build a structure. Each additional SCV reduces build time. Building cost remains the same.

This revolutionary computer allows multiple SCVs to work on the same structure simultaneously. The onboard assistant is so efficient at coordinating SCV efforts that building costs are unaffected. This upgrade is vital when trying to get a base up and running quickly, or when trying to rebuild a broken defense.[1]

Campaign Acquisition
Unlock Complete 9 missions.
Acquired from Hyperion armory for $60,000
ve
Repair SC2 Icon1
Dual Fusion Welders

SCVs repair twice as fast.[1]

The SCV's ability to get damaged mechanical units back to full life, and even to repair units while they are taking damage, has been a key advantage over the protoss and the zerg. The Dual-Fusion Welder allows SCVs to repair at twice the speed, improving their ability to keep damaged units alive in the heat of battle.

Campaign Acquisition
Unlock Complete 9 missions.
Acquired from Hyperion armory for $80,000
ve
Terran Building[]

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[1]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Upgrades all command centers to orbital commands.[2]

ATVX now manufactures a satellite comlink that can reveal unexplored areas on the map. The comlink can also call down a MULE. A MULE gathers much faster than an SCV and can produce a major surge in mineral production. Because it is a prototype, the MULE will come apart after a short period of time, but it is still well worth the cost.

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $125,000
ve

Infantry[]

Marine[]

Increases the hit points of marines by 10.

M98 Combat Shields are a vital upgrade for any marine fighting on the front line, 30mm of bonded carbide may not sound like much, but field tests have shown a full 25% increase in marine suitability when equipped with Combat shields.

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve

Enables affected infantry to attack and move 50% more quickly.

Stimpacks provide a temporary boost to the marine's attack and movement speeds by dosing him with a mix of adrenaline, endorphins, and aggression enhancers.

This frenzied burst does come at the expense of the marine's health. Medical treatment is highly advisable after multiple uses.

Usage
Hotkey T
Cost 10 HP
Duration 15 seconds
Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
Medic[]
Healing SC2 Icon1
Advanced Medic Facilities

Medics no longer need a tech lab to be trained.

Storing medpacks has traditionally required the advanced facilities of the tech lab. Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab when training and outfitting medics.[1]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates. Show your marines that you truly care by outfitting your medics with stabilizer medpacks today![1]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
Firebat[]

The firebat's attack area increases by +40%.

The upgraded gauntlet channels the flamer's fuel through multiple ports rather than the single port of the previous generation, resulting in a much wider flame without any loss of intensity, allowing your firebats to hold enemies at bay with a literal wall of fire.

Incinerator Gauntlets were previously known as Bearclaw Nozzles.
Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve

Firebats gain +2 armor.

Juggernaut Plating strengthens the firebat's natural weak spots and thickens the helmet and chest pieces. This upgrade allows firebats to shrug off the attacks of other infantry units and soak up incredible amounts of damage from small-arms fire.[1]

Campaign Acquisition
Acquired from Hyperion armory for $85,000
ve
Marauder[]

The marauder's attack slows non-massive ground units in target area.

Concussive Shells actually form a gravitational warp when they detonate. This warp not only damages the target, but it also slows the movement speed of all nearby units to a crawl for a short period of time.

Concussive Shells make marauders a great support unit against melee units, in addition to their traditional role of destroying armored targets.[1]

Campaign Acquisition
Acquired from Hyperion armory for $70,000
ve
KineticFoam SC2 Icon1
Kinetic Foam

Marauders gain +25 hp.

Marauder armor can survive crushing impacts, but the same cannot always be said for the soldier inside. To help solve the problem, Wolfe Industries offers a Kinetic Foam undersuit that protects the soldier from the violent impacts the armor takes.

Surely the lives of your marauders are worth the small investment required to outfit them with kinetic foam.[1]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve
Reaper[]
U-238Rounds SC2 Icon1
U-238 Rounds

Reapers gain +1 range and deal an extra +3 damage vs light units.

U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead), so they have increased range and hit lightly armored units much harder.[1]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve

Reapers can hurl G-4 cluster bombs. G-4 cluster bombs deal 155 splash damage to all units and structures in a radius of 3.

This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius.

Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.

Usage
Hotkey G
Cooldown 60 seconds
Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve

Vehicle[]

Hellion[]
HellionTwinFlame SC2 Game1
Twin-Linked Flamethrower

Doubles width of the hellion's flame attack.

ATVX has developed a twin-linked version of the hellion's flamethrower. This model produces a flame that is twice as wide as the original.

Hellion can now literally douse groups of enemy units in overlapping flames with this upgrade.[1]

Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve
InfernalPreigniter SC2 Game1
Thermite Filaments

Hellions do an additional +10 damage to light armor, and the flames turn blue.

This upgrade laces the hellion's flame with small bits of thermite. These thermite fragments instantly burn through light armor, doing additional damage to the target's vitals.

For a small investment, your hellions can be the envy of every military organization in the sector.[1]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
Vulture[]

Enhances spider mine trigger and blast radius by 33%.

This mine was developed by the Kel-Morian Combine during its siege of New Austin. The increased trigger, pursuit, and blast radiuses were critical to terrorizing the civilian population and protecting supply depots from looters.[1]

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
ReplenishSpidermines SC2 Icon1
Replenishable Magazine

Vultures can replenish their spider mine. Mines cost 15 minerals each and build one at a time. The ability can be set to autocast.

Enlightened Dynamics have developed a microfabricator that lets vultures create new mines out in the field. This microfabricator uses a small number of mineral crystals each time a mine is created, but this minor hassle is a welcome change from the old system of "three and done."

Usage
Hotkey R
Cost 15 Minerals 12 seconds
Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
Goliath[]
Multi-lockWeaponsSystem SC2 Icon1
Multi-Lock Weapons System

Allows goliaths to attack air and ground units simultaneously.

This improved version of the goliath allows the missile launcher and autocannons to acquire separate targets and fire simultaneously. This upgrade is ideal when fighting ground targets with heavy air support.[1]

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
CharonBooster SC2 Icon1
Ares-Class Targeting System

Goliaths gain +3 missile range and +1 cannon range.

This advanced targeting system lets the goliath's missiles locate and lock on to more distant targets. The targeting system also features an AI that can better predict the paths of moving targets, letting the goliath's autocannons hit ground targets from a greater distance.[1]

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve
Diamondback[]

Diamondbacks gain +1 range.

The Tri-Lithium Power Cell has 40% more capacity and fits in the same slot as the outdated monolithium power cell. This increased power surge allows the diamondback to accurately fire at more distant targets.[1]

Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve
ShapedHull SC2 Icon1
Shaped Hull

Diamondbacks gain +50 hit points.

Bellerephon now offers a diamondback with a hull made from a single piece of shaped titanium. This newer model can absorb more punishment than the traditional diamondback because the hull has no joints or rivets that can buckle.[1]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve
Siege Tank[]

Siege tanks do +40 damage to their primary target. Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If siege tanks struck fear into the hearts of our enemies before, they will inspire abject terror when firing the Maelstrom Round.[1]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
ShapedBlast SC2 Icon1
Shaped Blast

Siege tank shock cannons deal 75% less splash damage to friendly units.

LarsCorp has developed a "smart shell" for the siege tank that scans for allies on impact and adjusts its detonation to minimize damage to friendly units. Field tests have shown that this shell reduces friendly fire fatalities by 75%, though due caution is still recommended when walking into a fire zone.

Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

Starship[]

Medivac Dropship[]
RapidDeployment SC2 Icon1
Rapid Deployment Tube

Medivacs deploy loaded troops almost instantly.

Dropping troops onto a hostile battlefield is always dangerous, but a slow drop can be lethal. Bellerephon has made this problem a thing of the past be developing a new gravity tube that can deploy the medivac's contents almost instantly.[1]

Campaign Acquisition
Acquired from Hyperion armory for $50,000
ve
AdvancedHealing SC2 Icon1
Advanced Healing AI

Medivacs can heal two targets at once.

This new healing AI enables the medivac to acquire and heal two targets simultaneously, allowing the medivac to expend its energy faster keeping troops alive and in fighting condition. Never again will you be saddened by the sight of a squad of dead marines and a live medivac with half its energy reserves.[1]

Campaign Acquisition
Acquired from Hyperion armory for $115,000
ve
Wraith[]

Wraiths start with +100 energy.

These improved power cells provide the wraith with a large up-front energy reserve. This allows newly built wraiths to instantly engage in missions with heavy cloaking requirements, rather than having to wait for the reactor to build up a sufficient charge.

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve
DisplacementField SC2 Icon1
Displacement Field

Wraiths dodge 20% of attacks when cloaked but detected. Misses are indicated with an aura.[2]

ATVX has developed an improved cloaking field that can radically alter the course of incoming projectiles. Field tests have shown that roughly 20% of incoming hits will miss a detected wraith entirely if cloaking is still engaged.[1]

Campaign Acquisition
Acquired from Hyperion armory for $125,000
ve
Viking[]

Vikings deal splash damage when attacking air units.

Ripwave Missiles are anti-matter warheads that can damage multiple air targets with deadly bursts of sub-atomic shrapne. The long-term environmental impact is still being assessed, but Enlightened Dynamics would like to remind its valued clients that it offers a whole suite of environmental decontamination services.[1]

Campaign Acquisition
Acquired from Hyperion armory for $75,000
ve
Phobos-classWeaponsSystemSC2 Icon1
Phobos-Class Weapons System

Vikings gain +2 missile range and +1 cannon range.

Bellerephon offers an improved loadout for the viking that adds a longer-range anti-air missile. An improved gatling cannon has also been added for increased range in ground assaults.[1]

Campaign Acquisition
Acquired from Hyperion armory for $90,000
ve
Banshee[]
Cross-SpectrumDampeners SC2 Icon1
Cross-Spectrum Dampeners

Doubles the amount of time Banshees can stay cloaked.

Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.[1]

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve

Banshees deal linear splash damage.[1]

The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is useful when fighting ground targets that are packed close together.

Campaign Acquisition
Acquired from Hyperion armory for $110,000
ve
Battlecruiser[]

Grants the battlecruiser the Missile Pods ability. Missile Pods deals 40 splash damage (+50 damage to light units) to air units over an area of effect.

Laser batteries are fearsome weapons across wide stretches of space, but they leave a battlecruiser vulnerable to small interceptors. The ATVX Missile Pod can show up this weakness by instantly bombarding an area with a massive barrage of anti-air missiles.

Usage
Hotkey E
Cost 125 Energy
Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

The battlecruiser produces a shield which absorbs 200 damage. The ability is not smartcast.

The defensive matrix is a temporary deflection field that helped save countless assets from a premature death during the original Brood War. Now the minds at LarsCorp have adapted this technological marvel to protect the massive hull of the Minotaur-class battlecruiser.

Usage
Hotkey D
Cost 100 Energy
Duration 20 seconds
Cooldown 20 seconds
Campaign Acquisition
Acquired from Hyperion armory for $150,000
ve

Dominion[]

Spectre[]

Grants spectres the psionic lash ability. Psionic lash deals 200 damage to target unit.

With proper training, spectres can unleash a concentrated blast of psionic fury at a single target. This blast drains the spectre's energy reserves, but it will kill most targets outright. For obvious reasons, Remedius Medical Systems recommends limiting this training to spectres who have an exceptionally high opinion of their superior officers.

Usage
Hotkey I
Cost 150 Energy 3 seconds
Campaign Acquisition
Acquired from Hyperion armory for $100,000
ve

Enables spectres to cloak indefinitely.

This combat suit comes with a psi enhancer dedicated entirely to maintaining cloak. This allows the spectre to effortlessly maintain a cloaking field and channel his psionic energies elsewhere.[1]

Campaign Acquisition
Acquired from Hyperion armory for $125,000
ve
Ghost[]

Increases ghost sight range by 3 and attack range by 2.

The implants make it easier to spot potential targets and weak points in the enemy perimeter. The current generation also includes an automated targeting system that instantly calculates atmospheric pressure and wind shear, greatly increasing the effective sniping range of the ghost.[1]

Campaign Acquisition
Acquired from Hyperion armory for $85,000
ve

Enables ghosts to cloak indefinitely.

This combat suit has a psi-augmenter dedicated to maintaining cloak, allowing the ghost to maintain his cloaking field indefinitely and frees up psionic energy for other uses.[1]

Campaign Acquisition
Acquired from Hyperion armory for $125,000
ve
Thor[]

Upgrade's thor's strike cannons to deal 500 splash damage over a large area. Stuns targets in center of blast.

The 330mm Barrage Cannon is the final word in siege-walker technology. This massive battery of dorsal cannons can lay down a sustained barrage that will pulverize most defenses and annihilate all ground targets in the area. [1]

Campaign Acquisition
Acquired from Hyperion armory for $130,000
ve
ImmortalityProtocol SC2 Icon1
Immortality Protocol

A "destroyed" thor becomes a structure with 400 hit points and 1 armor. The structure may be restored into a functional thor if not destroyed. The restored thor returns with the structure's remaining hit points.

ATVX now offers an updated thor model that can repair itself to full working condition if the hull remains intact. This repair process is a fraction of the cost of building a new thor, and it allows you to quickly reactivate a thor that is destroyed in the field.[1]

Usage
Hotkey I
Cost 200 Vespene gas 12 seconds
Campaign Acquisition
Acquired from Hyperion armory for $140,000
ve

Development[]

HyperionArmory SC2-WoL DevStory1

Old version of the armory

The armory originally had a different design.

Numerous upgrades for units were cut from the final game. Some upgrades functioned differently than in the final product, while several also had their names changed. Some upgrades and buildings were also moved between the Armory and the Lab; the perdition turret and shrike turret were two such upgrades.[3][4]

The following upgrades were originally planned and cut from the game:

HyperionArmoryConsole SC2 DevGame1

Old console layout

SCV
  • Micro-fusion Reactors: $60,000 - Reduces SCV cost (-15 Minerals)
  • SCV Fusion Welder: $35,000 - Reduces repair costs by 25%.
Command Center
  • Terran Building Modular Construction: $45,000 - Reduces building costs by 10%.
Missile Turret
  • Turret Devastator Missiles: Missile Turret gains an alternate attack with range 8 that deals 50 damage.
Perdition Turret
  • Distortion Sensors: $25,000 - Perdition turret gains detection.
Firebat
  • Viral Plasma - Damage +2, duration 4 seconds
Medic
  • Stabilizer Med-packs: Medics heal an area around their target.
Hellion
  • Napalm Fuel Tanks - +1 damage/sec for 3 seconds
  • Turbo Charged Engines - Movement speed +40%[citation needed]

Notes[]

  • Throughout the campaign, the player can earn a total of 2,280,000 credits, if all optional objectives are completed including research objectives. All available upgrades cost a total of 3,305,000 credits, plus 210,000 credits to fully upgrade ghosts or 225,000 to fully upgrade spectres, depending on which unit the player acquired.
  • If the player waits long enough, the tauren outhouse can sometimes be seen flying around in space.
  • If the player has chosen to complete "Ghost of a Chance" and recruit ghosts, if the ghost crate is zoomed in on and the player waits, Nova Terra will eventually briefly appear and decloak on the crates.
  • Purchasing all the upgrades in a certain category grants an achievement related to that category. There are five achievements in total, one for each category, and a meta-achievement for having all of those five unlocked.
  • Raynor's Mastery allows Medics to heal other units that are near their target. This could be based on the scrapped Campaign version of Stabilizer Med-packs.

Videos[]

Starcraft_2_Wings_of_Liberty_-_Armory_Upgrades,_Cantina_Mercenaries_&_Laboratory_Researches

Starcraft 2 Wings of Liberty - Armory Upgrades, Cantina Mercenaries & Laboratory Researches

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  2. 2.0 2.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010.
  3. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  4. Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
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