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==StarCraft II== |
==StarCraft II== |
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− | Science vessels |
+ | Science vessels irradiate can still damage anything that is biological and the queen, medivac and medic can heal anything biological. |
All Zerg units and structures can self heal. |
All Zerg units and structures can self heal. |
Revision as of 10:23, 9 October 2010
Biological units are StarCraft units that consist primarily of non-mechanical components.
StarCraft
Biological units are vulnerable to a wide array of effects, such as a science vessel's Irradiate ability and the queen's Spawn Broodling ability. However, they are immune to effects such as the ghost's Lockdown ability.
They include all zerg units, terran SCVs (also counted as mechanical), marines, firebats, ghosts and medics, and protoss zealots, high templar and dark templar.
StarCraft II
Science vessels irradiate can still damage anything that is biological and the queen, medivac and medic can heal anything biological.
All Zerg units and structures can self heal.
Protoss
Terran
Infantry units
Zerg
All zerg units and structures.
Weaknesses
- Archon: +10 vs biological