StarCraft Wiki
StarCraft Wiki
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'''Biological''' units are ''[[StarCraft]]'' and ''[[StarCraft II]]'' units that consist primarily of non-mechanical components.
 
'''Biological''' units are ''[[StarCraft]]'' and ''[[StarCraft II]]'' units that consist primarily of non-mechanical components.
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All zerg units and structures are biological and can self-heal.
   
 
==StarCraft==
 
==StarCraft==
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They include all [[zerg]] units, [[terran]] [[T-280 space construction vehicle|SCV]]s (also counted as mechanical), {{link|marine|SC1}}s, [[firebat]]s, ghosts and [[medic]]s, and [[protoss]] {{link|zealot|SC1}}s, {{link|high templar|SC1}}, and {{link|dark templar|
 
They include all [[zerg]] units, [[terran]] [[T-280 space construction vehicle|SCV]]s (also counted as mechanical), {{link|marine|SC1}}s, [[firebat]]s, ghosts and [[medic]]s, and [[protoss]] {{link|zealot|SC1}}s, {{link|high templar|SC1}}, and {{link|dark templar|
 
SC1}}.
 
SC1}}.
 
All zerg units and structures are biological and can self heal.
 
   
 
==StarCraft II==
 
==StarCraft II==
 
The [[science vessel]]'s Irradiate can still damage anything that is biological and the {{link|queen|SC2}}, [[medivac dropship]], and [[medic]] can heal anything biological.
 
The [[science vessel]]'s Irradiate can still damage anything that is biological and the {{link|queen|SC2}}, [[medivac dropship]], and [[medic]] can heal anything biological.
 
All zerg units and structures are biological and can self heal.
 
 
[[Category:StarCraft gameplay]]
 
[[Category:StarCraft gameplay]]
 
[[Category:StarCraft II unit types]]
 
[[Category:StarCraft II unit types]]

Revision as of 04:54, 21 November 2011

Biological units are StarCraft and StarCraft II units that consist primarily of non-mechanical components.

All zerg units and structures are biological and can self-heal.

StarCraft

Biological units are vulnerable to a wide array of effects, such as a science vessel's Irradiate ability and the queen's Spawn Broodling ability. However, they are immune to effects such as the ghost's Lockdown ability.

They include all zerg units, terran SCVs (also counted as mechanical), marines, firebats, ghosts and medics, and protoss zealots, high templar, and dark templar.

StarCraft II

The science vessel's Irradiate can still damage anything that is biological and the queen, medivac dropship, and medic can heal anything biological.