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==StarCraft==
 
==StarCraft==
Biological units are vulnerable to a wide array of effects, such as a [[science vessel]]'s [[Irradiate]] ability and the {{link|queen|SC1}}'s [[Spawn Broodling]] ability. However, they are immune to effects such as the {{link|ghost|SC1}}'s [[Lockdown]] ability.
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Biological units are vulnerable to a wide array of effects, such as a [[science vessel]]'s [[Irradiate]] ability and the {{link|queen|SC1}}'s [[Spawn Broodling]] ability. However, they are immune to effects such as the {{link|ghost|SC1}}'s [[lockdown]] ability.
   
 
They include all [[zerg]] units, [[terran]] [[T-280 space construction vehicle|SCV]]s (also counted as mechanical), {{link|marine|SC1}}s, [[firebat]]s, ghosts and [[medic]]s, and [[protoss]] {{link|zealot|SC1}}s, {{link|high templar|SC1}}, and {{link|dark templar|
 
They include all [[zerg]] units, [[terran]] [[T-280 space construction vehicle|SCV]]s (also counted as mechanical), {{link|marine|SC1}}s, [[firebat]]s, ghosts and [[medic]]s, and [[protoss]] {{link|zealot|SC1}}s, {{link|high templar|SC1}}, and {{link|dark templar|
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==StarCraft II==
 
==StarCraft II==
The [[science vessel]]'s Irradiate can still damage anything that is biological and the {{link|queen|SC2}}, [[medivac dropship]], and [[medic]] can heal anything biological. The Archon does bonus damage to biological units.
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The [[science vessel]]'s Irradiate can still damage anything that is biological and the {{link|queen|SC2}}, [[medivac dropship]], and [[medic]] can heal anything biological. The [[archon]] and the spore crawler does bonus damage to biological units.
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Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
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===List of Biological units===
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The Biological units, categorized by race, are listed below.
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;Protoss
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* [[Zealot]]
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* [[High_Templar|High Templar]]
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* [[Dark_Templar|Dark Templar]]
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* [[Adept]]
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;Terran
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* [[SCV]]
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* [[Marine]]
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* [[Marauder]]
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* [[Reaper]]
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* [[Ghost]]
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* [[Hellbat]]
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;Zerg
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* [[Larva]]
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* [[Drone]]
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* [[Queen]]
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* [[Zergling]]
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* [[Baneling]]
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* [[Roach]]
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* [[Hydralisk]]
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* [[Infestor]]
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* [[Ultralisk]]
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* [[Broodling]]
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* [[Changeling]]
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* [[Infested Terran]]
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* [[Overlord]]
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* [[Overseer]]
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* [[Mutalisk]]
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* [[Corruptor]]
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* [[Brood Lord]]
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* [[Cocoon]] (except Infested Terran Egg)
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* [[Nydus Worm]]
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* All Zerg Buildings
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* [[Viper]]
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* [[Swarm Host]]
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* [[Locust]]
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* [[Ravager]]
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* [[Lurker]]
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===Units with Bonus Damage Against Biological===
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;Protoss
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* [[Archon]]
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;Zerg
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* [[Spore Crawler]] (except for Wings of Liberty)
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===Negative Spells and Abilities===
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This is a list of harmful spells and abilities that can only affect units with the attribute of Biological.
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{{SC2SteadyTargeting}}
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===Positive Spells and Abilities===
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This is a list of beneficial spells and abilities that can only affect units with the attribute of Biological.
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{{SC2ZergTransfusion}}
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{{SC2MedivacHeal}}
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==References==
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{{ref|scroll=x}}
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[[Category:Attributes]]
 
[[Category:StarCraft gameplay]]
 
[[Category:StarCraft gameplay]]
[[Category:StarCraft II unit types]]
 

Revision as of 18:59, 11 September 2018

Biological units are StarCraft and StarCraft II units that consist primarily of non-mechanical components.

All zerg units and structures are biological and can self-heal.

StarCraft

Biological units are vulnerable to a wide array of effects, such as a science vessel's Irradiate ability and the queen's Spawn Broodling ability. However, they are immune to effects such as the ghost's lockdown ability.

They include all zerg units, terran SCVs (also counted as mechanical), marines, firebats, ghosts and medics, and protoss zealots, high templar, and dark templar.

StarCraft II

The science vessel's Irradiate can still damage anything that is biological and the queen, medivac dropship, and medic can heal anything biological. The archon and the spore crawler does bonus damage to biological units.

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

List of Biological units

The Biological units, categorized by race, are listed below.

Protoss
Terran
Zerg

Units with Bonus Damage Against Biological

Protoss
Zerg

Negative Spells and Abilities

This is a list of harmful spells and abilities that can only affect units with the attribute of Biological.

Snipe SC2 Icon1
Steady Targeting

After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 damage (+40 vs Psionic). Ignores armor. Can only target biological units.

This ability is cancelled if the target moved a over 13.5 range away from the ghost. This ability can also be manually cancelled.

Usage
Hotkey R
Cost 50 Energy
Range 10
Cooldown 1.43 seconds
Acquisition
Purchased from Already researched
ve

Positive Spells and Abilities

This is a list of beneficial spells and abilities that can only affect units with the attribute of Biological.

Transfusion SC2 Icon1
Transfusion

The queen instantly restores 75 hit points to target biological unit or structure, plus an additional 50 health over the next 7.14 seconds. Can only be used while on creep.

Usage
Hotkey T
Cost 50 Energy
Cooldown 1 seconds
ve

The medivac dropship heals a friendly biological unit nearby it.

Can be set to autocast. May only be cast on one unit as a time, and may not be stacked by multiple medivacs.

The ability does not "stack" with a roach's fast healing rate.[1]

Medivac dropships cannot heal units inside of them.

Usage
Hotkey E
Cost 1 (per 4 hit points healed) Energy
Range 4
ve

References

  1. Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.