This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
In the alternate timeline where Arcturus Mengsk survived the Second Great War, Blackhammers were deployed alongside Mengsk's forces in the fight against Amon.[5]
Blackhammers can be built by Mengsk in Co-op Missions. They are powerful anti-air mechs, and can go into Overwatch Mode, where the Blackhammer immobilizes itself but sets up a circle killing field. Any air unit that goes through that field will be bombarded by its powerful Inferno Volley. As the Blackhammer levels up, the size, range and power of the Inferno Volley will be increased.
Blackhammers can be upgraded to provide armor to units surrounding the mech. As they cannot repair themselves, having Dominion troopers on the frontlines change into Dominion laborers can provide repairs between engagements.[5]
Upgrades and Abilities[]
Royal Guard of the Dominion
Killing enemy units grants experience to nearby Royal Guards. If there are no nearby Royal Guards when an enemy is killed, the experience is instead split between all Royal Guards in the mission. Experience allows the unit to gain Rank, which improves its damage, armor, health and unlock new abilities or passive bonuses.
Rank 1: Increases the area of effect of Overwatch Mode by 50%.
Rank 2: Increases the range of Overwatch Mode by 2.
Rank 3: Increases the attack speed in Overwatch Mode by 33%.
Principal Proletariat: Increases the gained experience by 100%.
Usage
Passive
Notes
The leveling up mechanics works as follows:
When an enemy unit is killed, 100 (200 with Principal Proletariat) experience per supply cost of the unit killed is "dropped".
If the unit is a non-Heroic unit with 0 supply cost, it will drop no experience.
If the unit is a Heroic unit with 0 supply cost, it will drop 800 (1600 with Principal Proletariat) experience.
Dropped experience is equally split among all eligible units (Royal Guard, not at max rank) within 15 range of the unit killed.
If there are no eligible units within 15 range of the unit killed, all eligible units on the map get an equal split of the dropped experience.
Once a Royal Guard unit has reached maximum rank, it is removed from the pool of eligible units so as to not waste experience.
Mastery: +0.5 (+1 with Principal Proletariat) experience per supply (+4 (+8 with Principal Proletariat) experience on Heroic unit with 0 supply cost) per Royal Guard Experience Gain Rate mastery point. Up to a maximum 115 (230 with Principal Proletariat) experience per supply (920 (1840 with Principal Proletariat) experience on Heroic unit with 0 supply cost).
Hit points: 750 Armor: 4 Damage vs Ground in Walker mode: 56.25 Damage vs Air in Walker mode: 11.25 (+11.25 vs Light) Damage vs Air in Overwatch Mode: 10
Rank 2
Required
+5600 experience. (summary 8000)
Effect
Hit points: 900 Armor: 5 Damage vs Ground in Walker mode: 67.5 Damage vs Air in Walker mode: 13.5 (+13.5 vs Light) Damage vs Air in Overwatch Mode: 12
Rank 3
Required
+9600 experience. (summary 17600)
Effect
Hit points: 1050 Armor: 6 Damage vs Ground in Walker mode: 78.75 Damage vs Air in Walker mode: 15.75 (+15.75 vs Light) Damage vs Air in Overwatch Mode: 14
Royal Guards increase Imperial Support based on their supply cost and Rank. Each point of Imperial Support generates 1 Imperial Mandate every 240 seconds.
Usage
Passive
Notes
Imperial Support=100% for Royal Guard's Supply. Depending on the Rank level, the number of Imperial Support increases by x1.5 (Rank 1), x2 (Rank 2) or x2.5 (Rank 3). Mastery: +1% of Imperial Support per Royal Guard Support mastery point. Up to a maximum +30%.
Campaign Acquisition
Unlock
Reach Mengsk Level 5.
Acquisition
Unranked
Effect
8 (12 with Principal Proletariat) Mandate every 240 Mastery: +0.08 (+0.12 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 10.4 (15.6 with Principal Proletariat) Mandate every 240
Rank 1
Effect
12 (18 with Principal Proletariat) Mandate every 240 Mastery: +0.12 (+0.18 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 15.6 (23.4 with Principal Proletariat) Mandate every 240
Rank 2
Effect
16 (24 with Principal Proletariat) Mandate every 240 Mastery: +0.16 (+0.24 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 20.8 (31.2 with Principal Proletariat) Mandate every 240
Rank 3
Effect
20 (30 with Principal Proletariat) Mandate every 240 Mastery: +0.2 (+0.3 with Principal Proletariat) Mandate every 240 per Royal Guard Support mastery point. Up to a maximum 26 (39 with Principal Proletariat) Mandate every 240
A new version of the thor, named the "Super Thor," appears instead of the standard version in the Collector's Edition of StarCraft II: Wings of Liberty. It is identical in terms of gameplay[7]. The "Super Thor" was reused in Heart of the Swarm for the Blackhammer.