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"I've been through combat from one side of the galaxy to the other. No-one knows more about revolutions than I do."

- Blackman(src)

Judicator Blackman is a protoss mercenary and the leader of Blackman's Reavers.

Biography[]

A Judicator, Blackman claims to have travelled from one side of the galaxy to the other, and be knowledgeable of revolutions. By the aftermath of the Brood War, he was leading a mercenary unit, noted for its use of War Reavers. He offered his services to the Terran Dominion to help deal with the New Trinidad Pirates.

Game Unit[]

Abilities[]

The high templar selects a unit, creating two duplicates of it. Hallucinations appear with a blue tint to the creating and controlling player, while all other players will see them as duplicates of the original. Hallucinations do not inflict damage when they "attack", may not cast spells, or produce units (important for hallucinated carriers and reavers), and take double damage from all attacks. Hallucinations last for a limited time and automatically disappear when hit by spells (eg. EMP shockwave, Mind Control).

Usage
Hotkey L
Cost 100 Energy
Range 7
Duration 180 seconds seconds
Acquisition
Purchased from Templar archives
Hotkey H
Cost 150 Minerals 150 Vespene gas 80seconds
ve

The high templar can create a storm of raw psychic energy. This is achieved by one closing their mind to the outside world, sending out psychic "ripples" that are disruptive to other lifeforms.

Inflicts total 112 damage to all units within a target area over 3 seconds (14 damage in 8-frames intervals, starting from the 16th frame after cast, resulting in 8 damage instances over 64 frames).

The storm does not harm structures or units within bunkers. Psionic storm ignores armor and armor types.

It does not prevent units from moving into or out of the affected area. Only one storm may affect an area at a time; overlapping storms does not increase damage output.

Usage
Hotkey P
Cost 75 Energy
Range 9
Duration 3 seconds seconds
Acquisition
Purchased from Templar archives
Hotkey T
Cost 200 Minerals 200 Vespene gas 120seconds

Upgrades[]

Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Templar archives
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve

Quotations[]

Quotes
Selected Confirming order
Repeatedly selected
Other lines


References[]

1999-03-26. StarCraft. Vivendi Games. Mission: Mercenaries (in English). Map Archives: Mercenaries. StarCraft Compendium Map Archives.

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