StarCraft Wiki
StarCraft Wiki
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*Matt Samia (senior director of cinematics)
 
*Matt Samia (senior director of cinematics)
 
*Robert "the Voice" Simpson (esports coordinator)<ref name = "BlizzConExpo">[http://www.blizzard.com/blizzcon/video/archive.xml Blizzcon Video Archive (Sonkie vs Yellow)]. ''Blizzard Entertainment.'' Accessed 2008-10-19.</ref>
 
*Robert "the Voice" Simpson (esports coordinator)<ref name = "BlizzConExpo">[http://www.blizzard.com/blizzcon/video/archive.xml Blizzcon Video Archive (Sonkie vs Yellow)]. ''Blizzard Entertainment.'' Accessed 2008-10-19.</ref>
*[[Brian Sousa]] (senior 3D artist for ''StarCraft II'')
+
*[[Brian Sousa]] (senior 3D artist for ''StarCraft II'', formerly)
 
*[[Karune|Kevin Yu]], aka ''Karune'' ([[battle.net]] representative)
 
*[[Karune|Kevin Yu]], aka ''Karune'' ([[battle.net]] representative)
   

Revision as of 15:02, 21 November 2019

Blizzard Entertainment® is the company that created the internationally renowned Warcraft, StarCraft and Diablo series of gaming software.

Organization

Since the early 2000s, Blizzard's development staff is divided into numerically-designated team, each in accordance with a specific game (e.g. Team 1 has focused on StarCraft II). The company also employs "strike teams" who move from project to project to offer feedback. This also ensures some coherency exists between the development staff and the company's culture remains intact. A "design council" also exists which is a gathering of all of the game directors and lead designers throughout the company.[1] The existence of strike teams dates back to the development of Diablo II.[2] As of August 2017, most of Blizzard's development focus is on supporting its existing IPs, but has a "pipleine" of new IPs.[3] Currently, Blizzard's model is to continue support for existing IPs with its existing teams. As the teams grow in size, they will be 'spun off' to work on new IPs as a separate team.[4]

Core Values

Blizzard Entertainment lists its eight core values on their mission statement page:

  1. Gameplay first
  2. Commit to quality
  3. Play nice; play fair
  4. Embrace your inner geek
  5. Every voice matters
  6. Think globally
  7. Lead responsibly
  8. Learn and grow[5]

History

Blizzard turned 20 years old in 2012. Its history is recorded on a timeline on its own site here.[6] Chris Metzen has expressed the idea that Blizzard has had at least two distinct eras (pre and post-World of Warcraft) and a third area has begun with the development of smaller games.[1]

Relationship with Activision Blizzard

Main article: Activision Blizzard

Vivendi Games, the former publisher for Blizzard Entertainment, was the majority shareholder of Activision Blizzard.[7] In 2007, almost no change was expected at Blizzard Entertainment, and it and Activision were planned continue to exist as separate entitites.[8] Blizzard Entertainment, Inc. will remain as Blizzard's brand.[9] [10] For much of the decade that followed, Activision and Blizzard effectively remained separate entities. However, in the years leading up to 2018, Activision has reportedly begun to exert more influence over Blizzard, including the sale of Activision games in the Blizzard store. (Former) staff members have expressed concerns over the level of Activision's influence and cultural shifts within the company.[10]

Conferences

Blizzard Entertainment has conferences for Blizzard announcements and demonstrations, known as the Blizzard Entertainment World Wide Invitational and BlizzCon. The first WWI was held in Seoul, South Korea on May 19 and 20, 2007 when Blizzard officially announced StarCraft II. Paris, France hosted the second Invitational on June 28 and 29, 2008.[11]

Blizzard Games

Released

In Development

Unreleased

About 50% of all Blizzard games have been cancelled during development.[4]

Blizzard Employees

Main article: Blizzard personnel

Notable Blizzard Entertainment employees include(d):

References

  1. 1.0 1.1 1.2 2014-10-03, THE THREE LIVES OF BLIZZARD ENTERTAINMENT. Polygon, accessed on 2014-10-04
  2. 2015-09-13, Page 3: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-15
  3. 2017-08-04, Blizzard Has Multiple New IPs Incubating But Won't Rush Them Out. GameSpot, accessed on 2017-08-05
  4. 4.0 4.1 2018-11-08, Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham. Game Informer, accessed on 2018-11-19
  5. Mission Statement. Blizzard Entertainment. Accessed 2009-11-16.
  6. Blizzard Timeline. Blizzard Entertainment. Accessed 2012-07-05.
  7. Brendan Sinclair. 2007-12-03. Activision, Vivendi merger reaps positive reactions. Gamespot. Accessed 2008-11-28.
  8. Activision Blizzard FAQ
  9. Ordinn. 2007-12-02. 0. Activision Blizzard FAQ . WoW General Discussion Forum. Accessed 2007-12-02
  10. 10.0 10.1 10.2 2018-11-22, The Past, Present, And Future Of Diablo. Kotaku, accessed on 2018-11-22
  11. Worldwide Invitation 2008
  12. November, 2016, Blizzard Working on New First Person Game. Gamerant, accessed on 2016-12-01
  13. 13.0 13.1 2017-06-16, Blizzard’s Unannounced Warcraft Mobile Game. Blizzplanet, accessed on 2017-06-19
  14. 2017-09-27, Breaking: Blizzard Unannounced Game is a MMO RTS Mobile Game. Blizzplanet, accessed on 2017-10-06
  15. 2014-11-23, A brief history of Blizzard's canceled and unreleased games. Blizzard Entertainment, accessed on 2014-09-24
  16. 2017-05-11, BlizzCon 2017: How Overwatch rose from Titan’s failure. Blizzard Watch, accessed on 2017-11-05
  17. 17.0 17.1 17.2 2008-02-07, D.I.C.E. '08: Blizzard talks about blowing up. Gamespot, accessed on 2013-05-29
  18. 2012-10-12, Blizzard North considered making Diablo Junior for the Game Boy Color. Joystiq, accessed on 2013-05-29
  19. 19.0 19.1 Blizzard Entertainment Inc., Moby Games. Accessed on 2013-05-28
  20. JudgeHype, Pax Imperia II. Accessed on 2013-05-28
  21. 2013-02-4, The Art of Blizzard Entertainment (book) review…. Inside the Box, accessed on 2013-05-28
  22. 2012-10-23, Diablo in space? Blizzard actually worked on "Starblo". Neowin.net, accessed on 2013-05-29
  23. 2014-09-23, Blizzard cancels its next-gen MMO Titan after seven years. Polygon, accessed on 2014-09-24
  24. Sources: Blizzard Cancels StarCraft First-Person Shooter To Focus On Diablo 4 And Overwatch 2 Kotaku.com 06-6-2019
  25. 2016-01-09, Marvel Heroes 2015 (January 8 2016). YouTube, accessed on 2016-01-11
  26. 2015-07-31, THE UNSOLVED MYSTERY OF MIKE BOOTH. Blizzpro, accessed on 2015-08-01
  27. 27.0 27.1 2013-11-10, Blizzard Working On Bringing Warcraft & Warcraft II To Modern PCs. Gameinformer, accessed on 2013-12-11
  28. 28.0 28.1 2016-11-10, Blizzard Shuts Down The Idea Of Remaking Early Warcraft Games. iTech Post, accessed on 2016-12-01
  29. 2008, Warcraft IV Confirmed, Starcraft II to be split into a Trilogy. NG4, accessed on 2013-05-29
  30. 2011-10-08, Warcraft IV somewhat confirmed at BlizzCon. SK Gaming, accessed on 2013-05-29
  31. 2013-11-15. Blizz On World Of Warcraft’s Procedural Future, Warcraft IV. Rock, Paper, Shotgun, accessed on 2014-04-09
  32. 2014-08-11, Blizzard Has Considered WoW 2 -- What Would You Like to See?. Gamespot, accessed on 2014-08-16
  33. Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Battle.net Preview. Blizzard Entertainment. Accessed 2010-02-09.
  34. Blizzcon Video Archive (Sonkie vs Yellow). Blizzard Entertainment. Accessed 2008-10-19.
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This page uses content from the English Wikipedia. The original content was at Blizzard Entertainment

The list of authors can be seen in the page history of Blizzard Entertainment.

Wikipedia content was licensed under the GNU Free Documentation License prior to June 15, 2009 is. Wikipedia content from June 15, 2009, and StarCraft Wiki content, is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported).