You may be looking for:
| |
Bob Fitch is a member of Blizzard Entertainment.
Fitch joined Blizzard in 1992. He took a programming role in "virtually every Blizzard game" since Rock n' Roll Racing. He worked on Shattered Nations before being transferred to work on Warcraft II, to code the game's AI. By the time Warcraft II shipped, Shattered Nations had been canceled, partly leading to the development of StarCraft.[1]
Fitch was the game's technical director[2] and lead programmer.[3] He spent two months overhauling the game's engine, while members of the development team were transferred to work on Diablo, to the point where he was working on the game singlehandedly,[2] entering a six-month crunch period where he practically lived within Blizzard's offices while working on the game. He has expressed a favorable view on StarCraft: Brood War, stating that it was the game the original StarCraft should have been from the start, but wasn't due to time constraints.[1]
References[]
- ↑ 1.0 1.1 Bob: StarCraft!, Blizzard Entertainment. Accessed on 2017-07-10
- ↑ 2.0 2.1 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, accessed on 2017-04-29
- ↑ 2017-07-12, StarCraft: Remastered - Episode 1: Creating a Classic. YouTube, accessed on 2017-07-15