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{{Lookfor|The [[Break-Out]], a [[Guild Wars]] battle}}
 
{{Lookfor|The [[Break-Out]], a [[Guild Wars]] battle}}
 
{{BattleBox
 
{{BattleBox
 
|name=Breakout
|bgcolor=blue
+
|bgcolor={{Blue}}
|fgcolor=white
+
|fgcolor={{White}}
|name=
 
 
|prev=[[Welcome to the Jungle]]
 
|prev=[[Welcome to the Jungle]]
 
|conc=[[Ghost of a Chance]]
 
|conc=[[Ghost of a Chance]]
 
|next=
 
|next=
|image=
+
|image=Breakout SC2-WoL Game1.jpg
|imgsize=
+
|imgsize=250px
  +
|imgdesc=
 
|conflict=[[Second Great War]]
 
|conflict=[[Second Great War]]
  +
|campaign=''[[Wings of Liberty]]''
|date=October, [[2504]]
+
|date=Late [[2504]]
 
|result=Spectres liberated from prison
 
|result=Spectres liberated from prison
 
|place=[[New Folsom]], [[New Folsom Prison]]
 
|place=[[New Folsom]], [[New Folsom Prison]]
|side1={{FlagRaynorsRaiders}} [[Raynor's Raiders]]<br/>
+
|side1={{FlagRaynorsRaiders}} [[Raynor's Raiders]]<br>
 
New Folsom Prisoners
 
New Folsom Prisoners
 
|side2={{FlagDominion}} [[Terran Dominion]]
 
|side2={{FlagDominion}} [[Terran Dominion]]
 
|side3=
 
|side3=
 
|side4=
 
|side4=
|commanders1={{FlagRaynorsRaiders}} [[Jim Raynor]]<br/>
+
|commanders1={{FlagRaynorsRaiders}} Commander [[Jim Raynor]]<br>
 
{{FlagSpectreOps}} [[Gabriel Tosh]]
 
{{FlagSpectreOps}} [[Gabriel Tosh]]
|commanders2=
+
|commanders2=<br>
 
|commanders3=
 
|commanders3=
 
|commanders4=
 
|commanders4=
|forces1=[[Raynor's Raiders]]<br/>
+
|forces1=[[Raynor's Raiders]]<br>
1 [[spectre]]<br/>
+
1 [[spectre]]<br>
 
Released prisoners
 
Released prisoners
 
|forces2=[[New Folsom Prison Security]]
 
|forces2=[[New Folsom Prison Security]]
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|casual3=
 
|casual3=
 
|casual4=
 
|casual4=
|concattop=x
 
}}
 
{{MetaCampBox
 
|bgcolor=blue
 
|fgcolor=white
 
|sides=2
 
|width=
 
 
|client=[[Gabriel Tosh]]
 
|client=[[Gabriel Tosh]]
|reqmissnum=2 missions after [[Welcome to the Jungle]]
+
|reqmissnum=13 missions total, or 2 missions after [[Welcome to the Jungle]]
 
|altmission=''[[Ghost of a Chance]]''
 
|altmission=''[[Ghost of a Chance]]''
 
|goal=*Break open the [[New Folsom Prison]]
 
|goal=*Break open the [[New Folsom Prison]]
 
*Tosh must survive
 
*Tosh must survive
|optgoal=
+
|optgoal=*Kill the guards at Cell Block A
  +
*Kill the guards at Call Block B
 
|heroes=[[Gabriel Tosh]]
 
|heroes=[[Gabriel Tosh]]
 
|reward=125,000 [[credits]]
 
|reward=125,000 [[credits]]
|newchar=
+
|newchar=[[Nova Terra]]
 
|newunit=[[Spectre]]s
 
|newunit=[[Spectre]]s
 
|newtech=
 
|newtech=
|concatbott=x
 
 
}}
 
}}
'''''Breakout''''' is a ''[[StarCraft II: Wings of Liberty]]'' mission. It is an alternate to ''[[Ghost of a Chance]]'' and is the [[a canon]] branch.<ref name = "BehindTheScenes">((July 27, 2010) Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty: Behind the Scenes]]'' bonus DVD (in English).</ref>
+
'''''Breakout''''' is a ''[[StarCraft II: Wings of Liberty]]'' mission. It is an alternate to ''[[Ghost of a Chance]]'' and is the [[A canon]] branch.<ref name = "BehindTheScenes">(July 27, 2010) Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty: Behind the Scenes]]'' bonus DVD (in English).</ref>
   
 
==History==
 
==History==
 
 
===Background===
 
===Background===
 
[[New Folsom Prison]] was a notorious facility used to hold prisoners too valuable or popular to liquidate. The [[Terran Dominion]] inherited the prison from the [[Terran Confederacy]] and continued to hold political opponents and other critics there.<ref name = "KSSNewFolsom">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/new-folsom Koprulu Sector Systems: New Folsom]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
[[New Folsom Prison]] was a notorious facility used to hold prisoners too valuable or popular to liquidate. The [[Terran Dominion]] inherited the prison from the [[Terran Confederacy]] and continued to hold political opponents and other critics there.<ref name = "KSSNewFolsom">Blizzard Entertainment. 2010-07-24. [http://us.battle.net/sc2/en/game/planet/new-folsom Koprulu Sector Systems: New Folsom]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
Line 64: Line 58:
 
As the ''[[Hyperion]]'' approached [[New Folsom]], [[Gabriel Tosh]] slipped away early while a heavily encrypted transmission was picked up by [[Matt Horner]]. It was [[Nova]], whom [[Jim Raynor]] recognized as a [[Dominion]] [[ghost]]. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that Nova "just couldn't handle it". Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.
 
As the ''[[Hyperion]]'' approached [[New Folsom]], [[Gabriel Tosh]] slipped away early while a heavily encrypted transmission was picked up by [[Matt Horner]]. It was [[Nova]], whom [[Jim Raynor]] recognized as a [[Dominion]] [[ghost]]. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that Nova "just couldn't handle it". Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.
   
Although Raynor was disappointed that Tosh had not told him his real plans from the start, he was still willing to trust Tosh over a Dominion agent, and [[Raynor's Raiders|the Raiders]] decided to free the prisoners of New Folsom. Nova tipped off the prison, which enhanced its security.<ref name="WoL_Breakout">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], Breakout (in English). 2010-07-27.</ref>
+
Although Raynor was disappointed that Tosh had not told him his real plans from the start, he was still willing to trust Tosh over a Dominion agent, and [[Raynor's Raiders|the Raiders]] decided to free the prisoners of New Folsom. Nova tipped off the prison, which enhanced its security.<ref name="WoL_Breakout">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', Breakout (in English). 2010-07-27.</ref>
   
 
===The Jailbreak===
 
===The Jailbreak===
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===A Better Tomorrow===
 
===A Better Tomorrow===
[[Video:ABetterTomorrow SC2-WoL VCine1|thumb|300px|left|Raynor, Horner, and Tosh confer after the mission.]]
+
[[File:ABetterTomorrow SC2-WoL VCine1|thumb|300px|left|Raynor, Horner, and Tosh confer after the mission]]
 
[[Matt Horner]] saw the freeing of the dissidents as another step toward securing an equitable future for all terrans. However, [[Gabriel Tosh]] thought it foolish to have such lofty goals; tyranny could only be succeeded by tyranny, and one could only fight the present enemy. [[Jim Raynor]] believed Horner's future would come, but opined that those in the struggle purely for their hatred of Mengsk and Dominion would have no place in it.<ref name ="SC2_CineBetterTomorrow">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: [[A Better Tomorrow]]. (in English). 2010.</ref>
 
[[Matt Horner]] saw the freeing of the dissidents as another step toward securing an equitable future for all terrans. However, [[Gabriel Tosh]] thought it foolish to have such lofty goals; tyranny could only be succeeded by tyranny, and one could only fight the present enemy. [[Jim Raynor]] believed Horner's future would come, but opined that those in the struggle purely for their hatred of Mengsk and Dominion would have no place in it.<ref name ="SC2_CineBetterTomorrow">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Cinematic: [[A Better Tomorrow]]. (in English). 2010.</ref>
   
 
===After Mission===
 
===After Mission===
:''Main article: ''[[StarCraft II: Wings of Liberty campaign quotations/Covert Missions#Breakout|campaign quotations]]''
+
:''Main article:'' ''[[StarCraft II: Wings of Liberty campaign quotations/Covert Missions#Breakout|campaign quotations]]''
  +
 
====Aftermath====
 
====Aftermath====
 
Though they helped with their release, the Raiders were generally distrustful of the spectres.
 
Though they helped with their release, the Raiders were generally distrustful of the spectres.
Line 81: Line 76:
 
Doctor [[Ariel Hanson]] research suggested that, contrary to Nova's claims, the spectres were not monsters.<ref name ="SC2-WoL_StoryHanson">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[Ariel Hanson]] (in English). 2010.</ref>
 
Doctor [[Ariel Hanson]] research suggested that, contrary to Nova's claims, the spectres were not monsters.<ref name ="SC2-WoL_StoryHanson">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. [[Ariel Hanson]] (in English). 2010.</ref>
 
{{PlotOptionBrack/end}}
 
{{PlotOptionBrack/end}}
{{clear}}
+
{{Clear}}
   
==Gameplay & Video Walkthrough==
+
==Walkthrough==
  +
[[File:StarCraft 2- Wings of Liberty - Mission (Optional) - Breakout Walkthrough - Hard Difficulty|thumb|330x330px]]
Tosh is permanently cloaked and has three [[Gabriel_Tosh#Abilities|abilities]]. [[Psi shield]] provides a [[plasma shield]]-like barrier that absorbs damage until it runs out of HP or time runs out. [[Mind Blast]] inflicts damage and stuns enemy units in a small area of effect. Consumption allows Tosh to regain energy by damaging an allied unit, draining half their HP to instantly recovery two points of energy for each point of life drained. Throughout the mission Raynor will send squadrons of marines, marauders and medics to attack the Dominion defenders, but they will not break through unless the player has Tosh soften them up. Raynor's men also provide targets for Consumption, and the medics will heal Tosh. On Brutal difficulty the Dominion counter-attacks are strong enough to push Raynor back, do not let this happen.
 
  +
The mission has as an {{link|Aeon of Strife|map}}-like format with two teams, Raynor's Raiders and the Dominion. The only controllable unit is the Raider's hero, Tosh. Both sides regularly spawn non-controllable units which automatically attack across the map toward the opposing base. The Raiders' attack needs Tosh's help to break through Dominion defenses. On Brutal difficulty, the Dominion's units will overpower the Raiders without Tosh's intervention.
   
 
Tosh is permanently cloaked and has three [[Gabriel_Tosh#Abilities|abilities]]. [[Psi shield]] provides a [[plasma shield]]-like barrier that absorbs damage until it runs out of HP or time runs out. [[Mind Blast]] inflicts damage and stuns enemy units in a small area of effect. Consumption allows Tosh to regain energy by damaging an allied unit, draining half their HP to instantly recovery two points of energy for each point of life drained. Allied medics also heal Tosh.
The first few areas of the mission introduce the player to Tosh's abilities. When two bunkers come into view, destroy the left bunker and a siege tank behind it from the nearby high ground, then go down and destroy the right bunker and the missile turret behind it. Beyond this is a squad of [[hellion]]s near a factory and a missile turret, destroy the turret and then the factory. With the area cleared out Raynor sends drop pods of units to establish an output of bunkers and barracks here. Down the next path a ghost will use EMP on Tosh to temporarily reveal him, but there is no danger. The next outpost consists of siege tanks and bunkers with a turret. Go around the alley below them to get behind the bunkers, then destroy the siege tanks. With them gone take out the turret and then the bunkers. Nearby is the first cellblock, clear out the defenders and the cellmates will escape and commandeer some nearby [[diamondback]]s to help Raynor's men.
 
   
  +
Destroying detectors ([[missile turret]]s, [[raven]]s) is a high priority. The range of detectors is marked as a circle when Tosh is close by. [[Kite]] enemy units that cannot be destroyed from standing outside the circle.
The next outpost has more bunkers and siege tanks, and possibly a [[raven]] patrolling. Go up the high ground to the left, destroy the raven if there is one, then destroy all the defenders in range. With them cleared out descend the ramp and help Raynor's men push past the remaining Dominion forces to another factory defended by a siege tank and missile turret. Clear the area and more of Raynor's men will arrive to set up more bunkers and barracks. Shortly past this is the second cellblock, destroy the patrolling raven and the guards are helpless. Freeing this prisoners adds {{link|siege tank|SC2}}s to the attacking force. When approaching the Dominion stronghold Tosh will be notified that Raynor has prepared nukes, the exact number varying depending on the mission difficulty. Use one nuke to destroy the Dominion forces guarding the gate, then another on the Thors and other defenders inside, and finally a third on the bunkers and defenders atop the ramp. With this done Raynor's men can slowly but surely break down the final Dominion guards with help from Tosh. The player can use any remaining nukes as they wish. Once all structures in the Dominion base are destroyed, the mission is complete.
 
   
  +
The first areas introduce Tosh's abilities. At the first bunkers, use the high ground to the west to destroy the western bunker and {{link|siege tank|SC2}} first. Destroy the eastern bunker and missile turret with allied units. North through the fence is an enemy outpost with a factory, missile turret, and [[hellion]]s. Once cleared, an allied outpost with bunkers and barracks will be built here. On higher difficulties, at least on Brutal, no bunkers will be placed at all.
===Video Walkthrough===
 
  +
[[Video:Breakout - Starcraft II - Brutal Mode Walkthrough (HD - Max Settings)|thumb|625px|left|Brutal Mode Walkthrough]]
 
  +
Continuing south-west a ghost will use EMP to temporarily reveal Tosh. On higher difficulties, enemy units may be close enough to attack. Use the parallel path to the south to get behind the next fortified roadblock; destroy the siege tanks in the rear then the bunkers and missile turret in front. The first cell block is north-west of the roadblock; watch for the enemy siege tank in the eastern corner. Clearing the cellblock adds [[diamondback]]s to allied spawns.
{{clear}}
 
  +
  +
South of the roadblock is the next enemy outpost. A patrolling raven may be present. Reduce the entrance defenses from the western high-ground to soften the defenses, and then push through and destroy the outpost with allied help. Another allied outpost with bunkers and barracks will be set up. The second cell block is west of the second outpost, and has a patrolling raven; the south and east corners are detection blind spots. Clearing the cell block adds siege tanks to friendly spawns.
  +
  +
Approaching the enemy base's gate to the north unlocks [[Nuclear missile|nukes]]. The number of nukes depends on the difficulty. Use one nuke to clear the defenses in front of the gate, a second on the [[thor]]s inside, and a third to clear the defenses atop the ramp further on. There is high ground to the north and south of the base. Destroy all enemy structures to complete the mission.
 
{{Clear}}
   
 
==Achievements==
 
==Achievements==
  +
{{WOLAchieve - Breakout 1}}
{{AchieveBox
 
|name=Breakout
+
{{WOLAchieve - Breakout 2}}
  +
{{WOLAchieve - Breakout 3}}
|bgcolor=blue
 
 
{{Clear|left}}
|fgcolor=white
 
  +
{{Achievements}}
|width=
 
 
{{Clear}}
|image=Brekout_SC2_Icon1.jpg
 
  +
|imgsize=35px
 
  +
==Notes==
|points=15 (Covert Mission)
 
  +
*This mission is considered [[A canon]] by [[Blizzard]], and thus is the canonical mission path.<ref name="HotSPanel">SoMuchMass. 2011-10-22. [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''Youtube.'' Accessed 2011-10-22.</ref>
|race=
 
|campaign=
 
|mission=
 
|criteria=Complete all mission objectives
 
|note=
 
|editname=
 
}}
 
{|
 
|-valign="top"
 
|{{AchieveBox
 
|name=Cool Hand Tosh
 
|bgcolor=blue
 
|fgcolor=white
 
|width=
 
|image=CoolHandTosh_SC2_Icon1.jpg
 
|imgsize=35px
 
|points=10 (Covert Mission)
 
|race=
 
|campaign=
 
|mission=
 
|criteria=Complete the mission without Tosh going below 100 life on Normal difficulty
 
|note=Attack with the support of friendly troops. They can draw enemy fire, and the [[medic]]s can heal Tosh.
 
|editname=
 
}}
 
|{{AchieveBox
 
|name=Jailhouse Rock
 
|bgcolor=blue
 
|fgcolor=white
 
|width=
 
|image=JailhouseRock_SC2_Icon1.jpg
 
|imgsize=35px
 
|points=10 (Covert Mission)
 
|race=
 
|campaign=
 
|mission=
 
|criteria=Complete the mission on Hard difficulty in less than 25 minutes
 
|note=Make heavy use of Tosh's abilities, and Consumption to regain energy. Use [[nuke]]s on clusters of [[turret]]s, [[bunker]]s and {{link|siege tank|SC2}}s at the end.
 
}}
 
|}
 
{{clear|left}}
 
{{achievements}}
 
{{clear}}
 
   
 
==References==
 
==References==
{{ref}}
+
{{Ref}}
 
 
{{Wings of Liberty}}
 
{{Wings of Liberty}}
 
{{GhostSeries}}
 
{{GhostSeries}}

Revision as of 03:37, 28 February 2020

GabrielToshMissons SC2 Icon1
This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.
Shakurus SC1 Art2
You may be looking for:

Breakout is a StarCraft II: Wings of Liberty mission. It is an alternate to Ghost of a Chance and is the A canon branch.[1]

History

Background

New Folsom Prison was a notorious facility used to hold prisoners too valuable or popular to liquidate. The Terran Dominion inherited the prison from the Terran Confederacy and continued to hold political opponents and other critics there.[2]

Mission Briefing

As the Hyperion approached New Folsom, Gabriel Tosh slipped away early while a heavily encrypted transmission was picked up by Matt Horner. It was Nova, whom Jim Raynor recognized as a Dominion ghost. Nova told him that Tosh was lying, while Tosh (who was still in communication) claimed that Nova "just couldn't handle it". Nova went on to claim that any ghost that became a spectre went on a psychotic killing spree, and Tosh or any freed spectre would do the same thing. Tosh, meanwhile, tried to convince Raynor to cooperate with him, so he could use the spectres against the Dominion.

Although Raynor was disappointed that Tosh had not told him his real plans from the start, he was still willing to trust Tosh over a Dominion agent, and the Raiders decided to free the prisoners of New Folsom. Nova tipped off the prison, which enhanced its security.[3]

The Jailbreak

Tosh used his abilities to sneak into the prison to kill the guards and liberate the prisoners, all the while Raynor's Raiders distracted them with a frontal assault. In the confusion, the Raiders secured some nuclear warheads that Tosh used to destroy the guard's forces.

A Better Tomorrow

ABetterTomorrow_SC2-WoL_VCine1

ABetterTomorrow SC2-WoL VCine1

Raynor, Horner, and Tosh confer after the mission

Matt Horner saw the freeing of the dissidents as another step toward securing an equitable future for all terrans. However, Gabriel Tosh thought it foolish to have such lofty goals; tyranny could only be succeeded by tyranny, and one could only fight the present enemy. Jim Raynor believed Horner's future would come, but opined that those in the struggle purely for their hatred of Mengsk and Dominion would have no place in it.[4]

After Mission

Main article: campaign quotations

Aftermath

Though they helped with their release, the Raiders were generally distrustful of the spectres.

Plot option : Raynor's Raiders rescue the Agria colonists but have not yet followed them to Haven.

Doctor Ariel Hanson research suggested that, contrary to Nova's claims, the spectres were not monsters.[5]

Plot option ends here

Walkthrough

StarCraft_2-_Wings_of_Liberty_-_Mission_(Optional)_-_Breakout_Walkthrough_-_Hard_Difficulty

StarCraft 2- Wings of Liberty - Mission (Optional) - Breakout Walkthrough - Hard Difficulty

The mission has as an Aeon of Strife-like format with two teams, Raynor's Raiders and the Dominion. The only controllable unit is the Raider's hero, Tosh. Both sides regularly spawn non-controllable units which automatically attack across the map toward the opposing base. The Raiders' attack needs Tosh's help to break through Dominion defenses. On Brutal difficulty, the Dominion's units will overpower the Raiders without Tosh's intervention.

Tosh is permanently cloaked and has three abilities. Psi shield provides a plasma shield-like barrier that absorbs damage until it runs out of HP or time runs out. Mind Blast inflicts damage and stuns enemy units in a small area of effect. Consumption allows Tosh to regain energy by damaging an allied unit, draining half their HP to instantly recovery two points of energy for each point of life drained. Allied medics also heal Tosh.

Destroying detectors (missile turrets, ravens) is a high priority. The range of detectors is marked as a circle when Tosh is close by. Kite enemy units that cannot be destroyed from standing outside the circle.

The first areas introduce Tosh's abilities. At the first bunkers, use the high ground to the west to destroy the western bunker and siege tank first. Destroy the eastern bunker and missile turret with allied units. North through the fence is an enemy outpost with a factory, missile turret, and hellions. Once cleared, an allied outpost with bunkers and barracks will be built here. On higher difficulties, at least on Brutal, no bunkers will be placed at all.

Continuing south-west a ghost will use EMP to temporarily reveal Tosh. On higher difficulties, enemy units may be close enough to attack. Use the parallel path to the south to get behind the next fortified roadblock; destroy the siege tanks in the rear then the bunkers and missile turret in front. The first cell block is north-west of the roadblock; watch for the enemy siege tank in the eastern corner. Clearing the cellblock adds diamondbacks to allied spawns.

South of the roadblock is the next enemy outpost. A patrolling raven may be present. Reduce the entrance defenses from the western high-ground to soften the defenses, and then push through and destroy the outpost with allied help. Another allied outpost with bunkers and barracks will be set up. The second cell block is west of the second outpost, and has a patrolling raven; the south and east corners are detection blind spots. Clearing the cell block adds siege tanks to friendly spawns.

Approaching the enemy base's gate to the north unlocks nukes. The number of nukes depends on the difficulty. Use one nuke to clear the defenses in front of the gate, a second on the thors inside, and a third to clear the defenses atop the ramp further on. There is high ground to the north and south of the base. Destroy all enemy structures to complete the mission.

Achievements

Brekout SC2 Icon1 Breakout
Points

15 (Covert Mission) Achievement SC2 Game1

Criteria

Complete all mission objectives

Edit
CoolHandTosh SC2 Icon1 Cool Hand Tosh
Points

10 (Covert Mission) Achievement SC2 Game1

Criteria

Complete the mission without Tosh going below 100 life on Normal difficulty

Notes

The achievement is a reference to the film Cool Hand Luke

Edit
JailhouseRock SC2 Icon1 Jailhouse Rock
Points

10 (Covert Mission) Achievement SC2 Game1

Criteria

Complete the mission on Hard difficulty in less than 25 minutes

Notes

The achievement is a reference to the film and song Jailhouse Rock.

Edit

Notes

  • This mission is considered A canon by Blizzard, and thus is the canonical mission path.[6]

References

  1. (July 27, 2010) Blizzard Entertainment. StarCraft II: Wings of Liberty: Behind the Scenes bonus DVD (in English).
  2. Blizzard Entertainment. 2010-07-24. Koprulu Sector Systems: New Folsom. Blizzard Entertainment. Accessed 2010-07-24.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Breakout (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: A Better Tomorrow. (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Ariel Hanson (in English). 2010.
  6. SoMuchMass. 2011-10-22. BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full). Youtube. Accessed 2011-10-22.