StarCraft Wiki
Advertisement
StarCraft Wiki

Brothers in Arms is a mission in the campaign of Legacy of the Void, and the second mission in the Moebius Corps storyline.

History[]

Background[]

While Hierarch Artanis and Commander Raynor were occupied stabilizing Sky Shield, Moebius Corps raided the Imperial Palace and stole the Keystone. They retreated to an entrenched position at Bennet Port, where they were preparing to take the artifact off world. Raynor, Artanis and Emperor Valerian Mengsk sent forces to intercept them.[1]

Mission[]

Raynor and Artanis arrived and set up their bases, with Valerian's forces getting delayed. Several hybrid dominators began channeling void energy into the Keystone, stunning all terran forces on the field but leaving the protoss and the hybrids unaffected. In order to combat the hybrid Artanis deployed immortals to provide heavy assault support. Valerian noted that there were research stations with personnel that were unable to evacuate. If Artanis helped them, Valerian would return any protoss technology within, including some solarite.

The combined Daelaam/Dominion force broke through the Moebius Corps and hybrid position, destroying the containment unit housing the Keystone. Artanis warped the artifact aboard the Spear of Adun.[1]

Warriors[]

"Damn, look at this place... Even the zerg didn't tear into the city like this."

- Commander Jim Raynor on the ruins of Bennet Port(src)

Moebius Corps and the hybrid were driven off of the planet, but at great cost to the Dominion. Augustgrad was in ruins, with countless terrans dead. Valerian and Admiral Matt Horner surveyed the dead and aided the wounded. Artanis and Raynor looked upon the destruction, and Raynor said that if Zeratul believed he could make a difference, then the fight had just begun. Raynor and Artanis shook hands, and Artanis was warped aboard the Spear of Adun.[2]

Walkthrough[]

The player spawns on the west side of the map, with Raynor and Valerian's bases to the north and south respectively. The player must push with the allied Dominion forces to the artifact in the far east. At certain intervals the Keystone will stun all terrans on the map and a wave of hybrids will push. This opportunity can be used either to defend the terran bases or to push into the Moebius bases and destroy their structures, though there are hybrids defending Moebius bases. If possible, clear out the attackers at the research facilities as bonus objectives. Clearing out the research facility in the center allows field response thetas to aid allied forces, the Northern one gives Science Vessels, and the Southern one gives Medivacs dropships. As the Moebius bases are destroyed, allied Dominion forces will set up outposts, letting them push in further and gain access to more powerful units. Once enough outposts are set on a lane, thors (in Raynor's base) and battlecruisers (in Valerian's base) will be trained. Make good use of the terrans scvs, medics, science vessels and medivac dropships to help repair and heal your damaged units during the pushes.

The heavier units required for this mission require a significant amount of resources, but thankfully there is the location for a second base east of the starting position. Securing this allows the player to fund the units needed to push through the Moebius defenses. Chrono Surge can also help boost out immortals and dragoons to replace losses.

A force of immortals and dragoons can break through the Moebius lines, as they excel at destroying the heavily armored hybrid and take down buildings fast, especially with the energizers buffing their attack speed or the sentries helping your units surviving longer. Dragoons are recommended as they are the strongest at taking down the heavily armored hybrids. As the allied terrans will usually be outgunned, it is recommended that the terrans be defended from the hybrid wave during the global stun, and whatever time is left can be used to destroy the Moebius bases. Dark templars (if available) in this case can be extremely useful, as their shadow fury attacks can decimate the hybrids relatively quickly, even on brutal difficulty.[1]

During the stun engage the hybrid within the terran bases, as it will allow units to automatically go to work on the terran defenses after the hybrid have been cleared. However, if destroying Moebius defenses, be careful not to be caught in the defenses once the stun has ended, as the defenses are formidable. It is probably most efficient to go on the offense during a stun and build up your troops while your allies are active, as during the stun time Moebius cannot defend itself and you are also preserving terran allied units by destroying hybrid. Of course, once you have built up your forces, you can also assist your allies while they're active.

The three hybrid dominators guarding the Keystone must be killed or else the mission will not end even if you destroy the containment field.

With proper use of Solar Lance, the player can solo the mission with only dark templars for The Unit Less Warped achivement. For Disruption Junction achivement, the player should endure the first few Disruption waves to amass a large number of dark templars (ideally around 50 or more) without destroying any enemy buildings, then split them equally into two forces standby on each lane. When the next Disruption start, simultaneously push two groups toward the objective, if done correctly this single push will help the player reach the final objective, or outright win the mission on lower difficulties, earning the achivement along the way.

Videos[]

Achievements[]

BrothersInArms SC2-LotV AchieveIcon1 Brothers in Arms
Points

10 Achievement SC2 Game1

Criteria

Complete the “Brothers in Arms” mission in the Legacy of the Void campaign.

Edit
BrothersInArms SC2-LotV AchieveIcon3 Mental Breakdown
Points

10 Achievement SC2 Game1

Criteria

Destroy 80 or more enemies affected by the disruption on the “Brothers in Arms” mission.

Edit
BrothersInArms SC2-LotV AchieveIcon2 For the Alliance
Points

10 Achievement SC2 Game1

Criteria

Do not let your allies lose more than 5 base structures in “Brothers in Arms” on Normal difficulty.

Notes

The achievement name is a reference to the Alliance from the Warcraft series.

Edit
BrothersInArms SC2-LotV MasteryAchieveIcon Disruption Junction
Points

10 Achievement SC2 Game1

Criteria

Destroy 55 enemy structures during a single Disruption in “Brothers in Arms” on Hard difficulty.

Notes

The achievement name is a reference to the Schoolhouse Rock! song Conjunction Junction.

Edit
Legacy10 SC2AchiveImage The Units Less Warped
Points

10 Achievement SC2 Game1

Criteria

Complete the "Brothers in Arms" mission without constructing additional Immortals on Normal difficulty.

Edit

Trivia[]

  • Data in the map editor suggests that the Bucephalus was supposed to appear near Valerian Mensgk's base during the mission. However, it is not present in the final version.[1]
  • In the southeast corner of the map there is a Mohican ATV labeled "Shiny New Car." If destroyed, a marine will come out of a nearby building and say "Oh man! My car! Why does this keep happening?" This is a reference to the Torrasque evolution mission in Heart of the Swarm, which contained a similar easter egg.

References[]

  1. 1.0 1.1 1.2 1.3 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Brothers in Arms (in English). 2015-11-10. Cite error: Invalid <ref> tag; name "SC2:LotV:BrothersinArms" defined multiple times with different content
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cinematic: Warriors. (in English). 2015.
Advertisement