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"Carrier has arrived."

- A carrier commander(src)

The carrier is a protoss heavy air unit.

Overview

"These magnificent capital ships are known to inspire hope in the hearts of templar—or fear in their enemies. Armed with swift interceptors, they are a formidable force on the battlefield."

- Craft description(src)

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A fleet of carriers

Carriers are among the most powerful warships in the protoss arsenal,[2] and frequently take point in fleet maneuvers.[1] In use prior to the Discord,[3] they serve as command centers for fleet commanders,[4] though some terrans think this position will be taken by the void ray.[5] Carriers made their way into the Tal'darim arsenal after their engineers re-purposed Khalai designs, and make up the majority of the Death Fleet's ships.[6]

Carriers have forward mounted energy weapons used for purification[7][8], they lack other armament beyond interceptors.[4] Carriers may make warp space jumps,[8] carry psychic boosters for communication, and can operate in both atmospheric and deep space conditions,[9] easily descending into a planet's atmosphere if the need arises.[1]

Design

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Early carrier design

Carriers are large, heavily armored, and are protected by plasma shields,[4] When constructing these ships, Khalai craftsmen meticulously shape high-density alloys into thick curved plates, using extreme temperatures to remove any structural imperfections which could compromise their strength. Afterwards, the alloy is subject to a complex surface treatment that involves different gasses and substances. The resulting hull plates are not easily breached, be it through kinetic, thermal, or biological means.[10] The carrier is powered by a central crystal matrix, an advanced khaydarin crystal that has its powered channeled through the ship via a crystal relay matrix. These crystals discharge spent ions, requiring the Khalai Caste engineers who maintain them to wear radiation suits. Carriers utilize vespene gas as a fuel source.[11]

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A carrier during the Great War

Carrier commanders have private quarters.[9] Carriers are further equipped with a bridge[12] and teleportation platform.[13] The carrier's hangar is capable of housing craft such as scouts, arbiters,[9] and phoenixes.[13] Connected to the hangar is an automated manufacturing plant that produces interceptors. Khalai engineers work in the plant, where they see to the interceptors' maintenance and launch operations. After the Great War, the protoss sought to improve carrier efficiency, which led to the installation of the graviton catapult.[10]

Tal'darim carriers differ from the Daelaam/Khalai design; they are warships through and through.

Purifier carriers are more streamlined for automation, and possess an arsenal of deadly drone weapons.[6]

History

Carriers are an ancient craft that were created in the Second Age of the Protoss Empire.[6]

Around the time of the Great War, carriers had smooth curved hulls and a bulbous design. However, by the end of the Brood War the carrier was considered to be slow, bulbous and dangerous as their weaknesses were known and exploited by the zerg, with some Templar speculating that they were only maintained in the Great Fleet as a relic of the past, opting in favor of the more efficient void ray. However, the legend and reverence of carriers such as the Koramund prevented the retirement of the carrier.[11] By 2502, many carriers had undergone a redesign, with a more pointed and jagged hull.[14]

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A carrier under Amon's corruption

In 2506, during the End War, phase-smith Karax was able to miniaturize the Spear of Adun's reconstruction beam technology that allowed it to remotely repair mechanical units and structures. This allowed the Daelaam to arm their carriers with automated drones that could do the same types of repairs, greatly enhancing the longevity of their carriers.[15] Meanwhile, carriers under the control of Amon began to change in appearance due to their exposure to Void energies, with crystal structures jutting from the sides.[6]

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A carrier redesigned to invoke the Second Age

After the End War, a small number of Khalai carriers were redesigned using ancient methods to resemble carriers from the Second Age. These carriers were often used for diplomatic visits.[6]

Game Unit

StarCraft

For StarCraft gameplay information see: Carrier (StarCraft).
For StarCraft in-game quotations see: StarCraft Carrier Quotations.

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Carrier SC-G Game1

A carrier in Ghost

Carriers were to appear in StarCraft: Ghost.[16]

StarCraft II

For StarCraft II gameplay information see: Carrier (StarCraft II).
For StarCraft II in-game quotations see: StarCraft II Carrier Quotations.

Known Carriers

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A carrier

Variants

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A Purifier carrier

Known Commanders

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A carrier commander

Notes

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Carrier schematics

According to a Diablo III post, carriers are equipped with plasma charges, allowing them to punch through enemy formations.[17] This stands in contrast to information which states that carriers are bereft of ship-based weaponry bar interceptors and the purifier beam.[4][7] The interceptors themselves are fitted with two small plasma cannons.[10]

References

  1. 1.0 1.1 1.2 1.3 1.4 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2015-04-09, A Time for Templars: Protoss. Blizzard Entertainment, accessed on 2015-04-10
  3. 2015-9-25, StarCraft II: Legacy of the Void - Reclamation. Battle.net, accessed on 2015-9-25
  4. 4.0 4.1 4.2 4.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. Blizzard Entertainment Staff. 2010-07-24. Void Ray. Blizzard Entertainment. Accessed 2010-07-24.
  6. 6.0 6.1 6.2 6.3 6.4 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  7. 7.0 7.1 Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
  8. 8.0 8.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  9. 9.0 9.1 9.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  10. 10.0 10.1 10.2 Carrier Science, Blizzard Entertainment. Accessed on 2015-06-05
  11. 11.0 11.1 Kogge, Michael. "Carrier." (May 09, 2013). Blizzard Entertainment. StarCraft Lore: Carrier Accessed 2013-05-09.
  12. Watrous, Valerie (w), Manual, Garcia (i) and Sandra Molina (c). (July 19th, 2017). StarCraft II: Shadow Wars: Part 1. Blizzard Entertainment. StarCraft II: Shadow Wars: Part 1 Accessed 2017-07-19.
  13. 13.0 13.1 Watrous, Valerie (w), Manual, Garcia (i) and Sandra Molina (c). (September 13th, 2017). StarCraft II: Shadow Wars: Part 3. Blizzard Entertainment. StarCraft II: Shadow Wars: Part 3 Accessed 2017-08-13.
  14. Furman, Simon (w), Federico Dallocchio, Carlos D'Anda (p, i). "StarCraft #7" StarCraft 1 (7) (January 20, 2009) DC Comics (Wildstorm).
  15. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  16. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  17. 2016-08-18, PLAY YOUR WAY THURSDAY – GROND'S "PROTOSS CARRIER" CRUSADER. Blizzard Entertainment, accessed on 2016-09-05
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