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"Carrier has arrived!"

- Carrier(src)

The carrier is a protoss air unit in StarCraft, serving as the race's capital ship. It is voiced by Glenn Stafford.[1]


Carriers in numbers can raze entire armies and bases if the enemy is unprepared. The carrier is slightly less durable than the battlecruiser overall, but is much faster. Forcibly recalling its interceptors and releasing them again may extend interceptor life and save resources since interceptors are automatically repaired upon returning. Interceptors self-destruct if their parent carrier is destroyed. If a carrier is disabled (for example, through Lockdown), its interceptors will return to the carrier and only resume attacking once the carrier becomes active again.[2]

Terrans may disable carriers using the ghost's Lockdown. Two battlecruisers with Yamato Gun can destroy a carrier. Valkyries may clear out interceptors with their splash damage attack. When managed correctly, the high damage of goliaths and wraiths can also take down carriers.

Zerg have a wider range of anti-carrier abilities. The defiler's Plague and Dark Swarm are useful as carriers and interceptors tend to bunch up; Plague-affected interceptors return to carriers for repairs and remain docked until Plague wears off. The queen's Ensnare radically reduces interceptor rate of fire, and hampers the withdrawal of both interceptors and carriers. Scourge may be used against small groups of carriers, but are countered by corsairs.

Protoss may use the high templar's Psionic Storm to counter carriers. When managed correctly, the high damage of dragoons and scouts can also take down carriers.

Carriers may use terrain to kite; this may reduce vulnerability to anti-air structures and units.

Carriers become available to the player in the campaign with the mission "The Trial of Tassadar" in Episode III and "Return to Char" in Episode IV.


The carrier can create up to four interceptors (eight with the Carrier Capacity upgrade).

Hotkey I
Cost 25 Minerals 18 seconds


Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 266seconds
Level 2
Cost 225 Minerals 225 Vespene gas 298seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 330seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 266seconds
Level 2
Cost 300 Minerals 300 Vespene gas 298seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 330seconds
Required Cybernetics core
CarrierCapacity SC1 Upgrd1.png
Carrier Capacity
  • Increases the number of interceptors carriers can hold at once by 4 (to 8).
Purchased from Fleet beacon
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds

Carrier heroes[]


Selected Confirming order
Repeatedly selected
Other lines


  • A StarCraft II "Classic" skin modeled after the StarCraft carrier is available for purchasing a BlizzCon 2019 physical or virtual ticket, and will be available for purchase at a later date.



  1. Glenn Stafford, Behind the Voice Actors. Accessed on 2015-04-22
  2. Carrier. StarCraft Compendium Protoss Strategy. Accessed 2007-09-10.