Shakurus SC1 Art2.jpeg

This article concerns StarCraft II gameplay. You may be looking for:

"This ship strikes as the spear of justice!"

- Carrier(src)

Carriers return in StarCraft II. Carriers are less costly than the motherships and the battlecruisers but take longer to warp in. Compared to its StarCraft counterpart, the carrier starts with 4 interceptors when it's warped in and doesn't need the Interceptor Capacity upgrade, saving time and resources on enhancing interceptor numbers. As in SC1, interceptors self-destruct when their parent carrier is destroyed; they are not adopted by other carriers. Unlike in the original StarCraft, carriers can withstand a single nuclear missile strike. Carriers are strong against mutalisks, liberators, marines and phoenix and vulnerable to mass corruptors, vikings, tempests and void rays.

Game Unit[edit | edit source]

Versus[edit | edit source]

Upgrades and Abilities

The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Usage
Hotkey I
Cost 15 Minerals 9 seconds seconds
Notes

Carrier start with 4 interceptors. Launch 1 interceptor every 0.5 seconds with a range 8.

ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Twilight council
ve

Legacy of the Void[edit | edit source]

In the single-player campaign of Legacy of the Void, carriers are one of three capital ships the player can choose, along with the tempest and the mothership, and are unlocked upon playing the mission "Templar's Charge." The carrier lacks the Release Interceptors ability, but is followed by two invincible repair drones that will automatically heal nearby friendly mechanical units and structures. Compared to the tempest and mothership, this makes the carrier very useful in a mixed army, able to heal allies and themselves to massively improve longevity. When also combined with warp gate technology and warping-in pylons, a carrier group can become an extremely endurant anti-all fleet allowing for massive, continuous pushes into enemy territory with regular warped-in reinforcements for the few that get destroyed in the process. These ships work well alongside assault ships such as the void ray, as they can quickly repair any hull damage they take while staying alongside them.

Upgrades and Abilities

The carrier is produced with four interceptors. Carriers may produce up to eight interceptors as an auto-cast ability.

Usage
Hotkey I
Cost 15 Minerals 9 seconds seconds
Notes

Carrier start with 4 interceptors. Launch 1 interceptor every 0.5 seconds with a range 8.

ve
RepairDrones SC2-LotV Icon1.jpg
Repair Drones

Carriers are accompanied by two robotic drones that automatically repair nearby mechanical allied units.

Usage
Passive
ve

Launch interceptors faster. The first four interceptors are launched at a cooldown of 0.089, the last four at 0.18.

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals 150 Vespene gas 57seconds
ve

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Twilight council
ve

Co-op Missions[edit | edit source]

In Co-op Missions, Karax and Fenix can build carriers. Karax's carriers can repair nearby units. Fenix's carriers are cheaper and can be upgraded into Clolarion, gaining an anti-air attack, advanced stats and the ability to build interdictors. Fenix's carrier start with five interceptors.

Karax Upgrades and Abilities

Builds Interceptors that automatically attack the Carrier's target. Can be set to autocast.

Can attack ground and air units.

Usage
Hotkey I
Cost 15 seconds
Range 8
Notes

Carrier start with 4 Interceptors (maximum 8). Launch 1 Interceptor every 0.25 seconds (up to 0.125 seconds with Graviton Catapult).

ve

Carriers can launch interceptors faster (launch one interceptor every 0.125 seconds). Increases the interceptors attack speed by 25%.

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals 150 Vespene gas 80seconds
ve
RepairDrones SC2-LotV Icon1.jpg
Repair Drones

Carriers are accompanied by two robotic drones that automatically repair nearby mechanical allied units.

Usage
Passive
Campaign Acquisition
Unlock Reach Karax Level 14
Acquisition
Purchased from Fleet beacon
Hotkey D
Cost 100 Minerals 100 Vespene gas 90seconds
ve
SC2 ProAirWeap.gif
Protoss Air Weapons

Increases the attack damage of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Interceptors Damage: 6
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Interceptors Damage: 7
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Interceptors Damage: 8
ve
SC2 ProAirArm.gif
Protoss Air Armor

Increases the armor of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 3
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Armor: 4
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Armor: 5
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
Fenix Upgrades and Abilities

Builds Interceptors that automatically attack the Carrier's target. Can be set to autocast.

Can attack ground and air units.

Usage
Hotkey I
Cost 15 seconds
Range 8
Notes

Carrier start with 5 Interceptors (maximum 8). Launch 1 Interceptor every 0.25 seconds (up to 0.125 seconds with Graviton Catapult).

ve

Carriers can launch interceptors faster (launch one interceptor every 0.125 seconds).

Acquisition
Purchased from Fleet beacon
Cost 150 Minerals 150 Vespene gas 80seconds
ve
ClolarionIcon SC2 Game1.JPG
Download Clolarion's A.I. Personality

Ready Clolarion's A.I. Personality for download into any available Carrier shell.

Campaign Acquisition
Unlock Reach Fenix Level 8
Acquisition
Purchased from Purifier conclave
Hotkey V
Cost 100 Minerals 50 Vespene gas 60seconds
Required Fleet beacon
ve
SC2 ProAirWeap.gif
Protoss Air Weapons

Increases the attack damage of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Interceptors Damage
Basic: 6
With Network Administrator: 3
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Interceptors Damage
Basic: 7
With Network Administrator: 3.5
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Interceptors Damage
Basic: 8
With Network Administrator: 4
ve
SC2 ProAirArm.gif
Protoss Air Armor

Increases the armor of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 3
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Armor: 4
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Armor: 5
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Development[edit | edit source]

Quotations[edit | edit source]

See: StarCraft II Carrier Quotations

Trivia[edit | edit source]

  • A carrier serves as the boss of the protoss level of Lost Viking.

Images[edit | edit source]

Skins
Portraits

References[edit | edit source]

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