The centurion's stats are identical to the base zealot, making them function as powerful melee attackers. Their key difference over the Aiur zealot and sentinel is their abilities, Shadow Charge and Darkcoil. Shadow Charge allows them to phase through enemies when charging, while Darkcoil stuns enemies around them when they attack. This makes the centurion an effective supporter in larger armies, rushing forward to stun enemies while the rest of the player's forces engage. They also benefit from being able to phase through other units to reach their targets, allowing them to quickly engage enemies even if initially caught up in a crowd.
Intercepts enemy ground units and increases movement speed. Briefly cloaks the centurion and allows it to move through other units. Can be set to autocast.
Intercepts enemy ground units and increases movement speed by 3. Briefly cloaks the Centurion and allows it to move through other units. Can be set to autocast. Passive: Also increases the movement speed of Centurions from 2.75 to 3.