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'''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''.
 
'''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''.
   
Blizzard plans on about 10 challenge maps.<ref name = "GameInformer1">Dustin Browder, Adam Biessener. 2010-04-08. [http://gameinformer.com/b/features/archive/2010/04/08/an-extensive-interview-with-starcraft-ii-design-director.aspx An Extensive Interview With StarCraft II's Design Director]. ''Game Informer.'' Accessed 2010-04-09.</ref> Each challenge is 5 to 10 minutes long and teaches an aspect of ''StarCraft II'' gameplay.<ref name = "IGNChallenge">Cam Shea. 2009-07-10. [http://pc.ign.com/articles/100/1002570p1.html StarCraft II's Design Philosophies]. ''IGN.'' Accessed 2009-07-11.</ref>
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Each challenge is 5 to 10 minutes long and teaches an aspect of ''StarCraft II'' gameplay.<ref name = "IGNChallenge">Cam Shea. 2009-07-10. [http://pc.ign.com/articles/100/1002570p1.html StarCraft II's Design Philosophies]. ''IGN.'' Accessed 2009-07-11.</ref>
   
The player would get a score.<ref>Dustin Browder, Nick Breckon. 2009-07-01. [http://www.shacknews.com/featuredarticle.x?id=1158&page=2 StarCraft 2 Interview: Reaction and Reflection]. ''Shacknews.'' Accessed 2009-07-02.</ref> In addition, players will receive help on why they won or lost a game.<ref name = "G4Browder">Dustin Browder. 2009-06-29. [http://www.blizzplanet.com/blog/comments/g4tv_interviews_dustin_browder_nearing_beta/ G4TV Interviews Dustin Browder nearing Beta]. ''Blizzplanet.'' Accessed 2009-06-29.</ref>
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The player gets a score.<ref>Dustin Browder, Nick Breckon. 2009-07-01. [http://www.shacknews.com/featuredarticle.x?id=1158&page=2 StarCraft 2 Interview: Reaction and Reflection]. ''Shacknews.'' Accessed 2009-07-02.</ref> In addition, players receive help on why they won or lost a game.<ref name = "G4Browder">Dustin Browder. 2009-06-29. [http://www.blizzplanet.com/blog/comments/g4tv_interviews_dustin_browder_nearing_beta/ G4TV Interviews Dustin Browder nearing Beta]. ''Blizzplanet.'' Accessed 2009-06-29.</ref>
   
 
Challenges are available through [[battle.net]].<ref name = "BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref>
 
Challenges are available through [[battle.net]].<ref name = "BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref>
   
For playing a challenge, the winner may win [[achievement]]s.<ref name = "IGNChallenge"/>
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For playing a challenge, the winner win [[achievement]]s.<ref name = "IGNChallenge"/>
   
 
Two examples of [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]].
 
Two examples of [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]].

Revision as of 11:09, 13 May 2011

Challenges SC2 Game1

Challenges screen

Challenges are a tutorial mechanic in StarCraft II.

Each challenge is 5 to 10 minutes long and teaches an aspect of StarCraft II gameplay.[1]

The player gets a score.[2] In addition, players receive help on why they won or lost a game.[3]

Challenges are available through battle.net.[4]

For playing a challenge, the winner win achievements.[1]

Two examples of micromanagement challenges are Psionic Assault and Harbinger of Death.

References

  1. 1.0 1.1 Cam Shea. 2009-07-10. StarCraft II's Design Philosophies. IGN. Accessed 2009-07-11.
  2. Dustin Browder, Nick Breckon. 2009-07-01. StarCraft 2 Interview: Reaction and Reflection. Shacknews. Accessed 2009-07-02.
  3. Dustin Browder. 2009-06-29. G4TV Interviews Dustin Browder nearing Beta. Blizzplanet. Accessed 2009-06-29.
  4. Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Battle.net Preview. Blizzard Entertainment. Accessed 2010-02-09.