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'''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''. |
'''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''. |
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− | + | Each challenge is 5 to 10 minutes long and teaches an aspect of ''StarCraft II'' gameplay.<ref name = "IGNChallenge">Cam Shea. 2009-07-10. [http://pc.ign.com/articles/100/1002570p1.html StarCraft II's Design Philosophies]. ''IGN.'' Accessed 2009-07-11.</ref> |
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− | The player |
+ | The player gets a score.<ref>Dustin Browder, Nick Breckon. 2009-07-01. [http://www.shacknews.com/featuredarticle.x?id=1158&page=2 StarCraft 2 Interview: Reaction and Reflection]. ''Shacknews.'' Accessed 2009-07-02.</ref> In addition, players receive help on why they won or lost a game.<ref name = "G4Browder">Dustin Browder. 2009-06-29. [http://www.blizzplanet.com/blog/comments/g4tv_interviews_dustin_browder_nearing_beta/ G4TV Interviews Dustin Browder nearing Beta]. ''Blizzplanet.'' Accessed 2009-06-29.</ref> |
Challenges are available through [[battle.net]].<ref name = "BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref> |
Challenges are available through [[battle.net]].<ref name = "BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref> |
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− | For playing a challenge, the winner |
+ | For playing a challenge, the winner win [[achievement]]s.<ref name = "IGNChallenge"/> |
Two examples of [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]]. |
Two examples of [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]]. |
Revision as of 11:09, 13 May 2011
Challenges are a tutorial mechanic in StarCraft II.
Each challenge is 5 to 10 minutes long and teaches an aspect of StarCraft II gameplay.[1]
The player gets a score.[2] In addition, players receive help on why they won or lost a game.[3]
Challenges are available through battle.net.[4]
For playing a challenge, the winner win achievements.[1]
Two examples of micromanagement challenges are Psionic Assault and Harbinger of Death.
References
- ↑ 1.0 1.1 Cam Shea. 2009-07-10. StarCraft II's Design Philosophies. IGN. Accessed 2009-07-11.
- ↑ Dustin Browder, Nick Breckon. 2009-07-01. StarCraft 2 Interview: Reaction and Reflection. Shacknews. Accessed 2009-07-02.
- ↑ Dustin Browder. 2009-06-29. G4TV Interviews Dustin Browder nearing Beta. Blizzplanet. Accessed 2009-06-29.
- ↑ Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Battle.net Preview. Blizzard Entertainment. Accessed 2010-02-09.