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⚫ | '''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''. They are available through [[battle.net]]<ref name="BnetPreview">Blizzard Entertainment staff, Greg Canessa. 2010-02-009. [http://www.starcraft2.com/features/misc/battlenet.xml Battle.net Preview]. ''Blizzard Entertainment.'' Accessed 2010-02-09.</ref>, under the ''Wings of Liberty'' campaign tab. They use ''Wings of Liberty''<nowiki/>'s gameplay settings. |
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− | '''Challenges''' are a tutorial mechanic in ''[[StarCraft II]]''. |
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− | Each challenge is 5 to 10 minutes long and teaches an aspect of ''StarCraft II'' gameplay.<ref name |
+ | Each challenge is roughly 5 to 10 minutes long and teaches an aspect of ''StarCraft II'' gameplay.<ref name="IGNChallenge">Cam Shea. 2009-07-10. [http://pc.ign.com/articles/100/1002570p1.html StarCraft II's Design Philosophies]. ''IGN.'' Accessed 2009-07-11.</ref> For instance, two examples of original [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]]. |
+ | [[File:SC2 Updated Challenges Screen.png|thumb|Updated challenges screen]] |
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⚫ | The player gets a score<ref>Dustin Browder, Nick Breckon. 2009-07-01. [http://www.shacknews.com/featuredarticle.x?id=1158&page=2 StarCraft 2 Interview: Reaction and Reflection]. ''Shacknews.'' Accessed 2009-07-02.</ref>, and will receive help on why they won or lost a game.<ref name="G4Browder">Dustin Browder. 2009-06-29. [http://www.blizzplanet.com/blog/comments/g4tv_interviews_dustin_browder_nearing_beta/ G4TV Interviews Dustin Browder nearing Beta]. ''Blizzplanet.'' Accessed 2009-06-29.</ref> The player can unlock three different [[achievement]]s per challenge depending on the final score's grade.<ref name="IGNChallenge"/> |
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+ | In March 2012, Blizzard introduced [[StarCraft Master]], a new series of 30 micromanagement challenges, available through custom games.<ref>Blizzard Entertainment. 2012-03-01. [http://us.battle.net/sc2/en/blog/4544189/New_Blizzard_Custom_Game_StarCraft_Master-3_1_2012#blog New Blizzard Custom Game: StarCraft Master]. ''Blizzard Entertainment.'' Accessed 2012-03-11.</ref> |
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⚫ | The player gets a score |
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− | For playing a challenge, the winner win [[achievement]]s.<ref name = "IGNChallenge"/> |
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− | Two examples of [[micromanagement]] challenges are [[Psionic Assault]] and [[Harbinger of Death]]. |
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==References== |
==References== |
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+ | {{Ref}} |
{{Challenges}} |
{{Challenges}} |
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+ | [[es:Desafíos]] |
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− | Halaska4 is OP |
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+ | [[Category:Challenges| ]] |
− | [[Category:Challenges| Challenges]] |
Revision as of 20:46, 30 November 2019
Challenges are a tutorial mechanic in StarCraft II. They are available through battle.net[1], under the Wings of Liberty campaign tab. They use Wings of Liberty's gameplay settings.
Each challenge is roughly 5 to 10 minutes long and teaches an aspect of StarCraft II gameplay.[2] For instance, two examples of original micromanagement challenges are Psionic Assault and Harbinger of Death.
The player gets a score[3], and will receive help on why they won or lost a game.[4] The player can unlock three different achievements per challenge depending on the final score's grade.[2]
In March 2012, Blizzard introduced StarCraft Master, a new series of 30 micromanagement challenges, available through custom games.[5]
References
- ↑ Blizzard Entertainment staff, Greg Canessa. 2010-02-009. Battle.net Preview. Blizzard Entertainment. Accessed 2010-02-09.
- ↑ 2.0 2.1 Cam Shea. 2009-07-10. StarCraft II's Design Philosophies. IGN. Accessed 2009-07-11.
- ↑ Dustin Browder, Nick Breckon. 2009-07-01. StarCraft 2 Interview: Reaction and Reflection. Shacknews. Accessed 2009-07-02.
- ↑ Dustin Browder. 2009-06-29. G4TV Interviews Dustin Browder nearing Beta. Blizzplanet. Accessed 2009-06-29.
- ↑ Blizzard Entertainment. 2012-03-01. New Blizzard Custom Game: StarCraft Master. Blizzard Entertainment. Accessed 2012-03-11.