Left 2 DieEdit
The choker appears in the map "Left 2 Die" as a zerg NPC unit. It is more offensive-based than the infestor, capable of engaging enemies directly. It has a tentacle attack that shoots up to 2 tentacles that drag targets towards it, doing damage over time.
The choker's tentacle ability makes it highly dangerous against lone units. The units are first hooked by a tentacle similar to the Neural Parasite which drags them toward the choker whilst incapacitating and damaging them. The unit is only released if the choker or its prey are killed.
While the choker's tentacle attack makes it dangerous toward lone units, and its attack out-ranges both bunkers and planetary fortresses, a simple counter is to place a marine or SCV behind a bunker with a medic or two. The choker will move to grab the unit with its tentacle, opening it up to fire from the bunker.
It is important to note that the choker's tentacle attack stuns (and eventually kills) heroic and massive units as well. Thus, hero units that are capable of fighting the infested alone, like Nova and Kerrigan, are easy targets for the choker if caught with no immediate support. Chokers were changed so that can only stun one heroic unit at a time.
- ↑ 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Left 2 Die (in English). 2011-04-06.
- ↑ 2.0 2.1 2017-03-01. Preview: Dead of Night. Youtube. Accessed 2017-03-01.
- ↑ 2018-26-08, StarCraft 2: THE FUTURE OF CO-OP! (Developer Interview). YouTube, accessed on 2018-26-08