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"I am Executor Clolarion. I address the leader of the Firstborn."

- Clolarion to Hierarch Artanis(src)

Clolarion is a Purifier.

Biography[]

Rebellion[]

Clolarion was an ancient Purifier, based on the template of the brain scan of Executor Clolarion, considered to be one of the greatest protoss warriors. The purifier retained the rank of executor, and lead the purifiers in the Purifier Rebellion, fighting against its Conclave masters. The Clolarion purifier was sealed in Cybros along with the rest of the purifiers.[1]

End War[]

In 2506, during the End War, the Daelaam under the command of Hierarch Artanis came to Cybros to reactivate the purifiers. Clolarion once again acted as their spokesman and leader during the mission, and ordered the Purifiers to engage the zerg on the station, and then purified the surface of Endion, the forest moon Cybros orbited.[2]

With the battle over, Artanis asked the purifiers to join the Daelaam in the war against Amon. Clolarion questioned his sincerity and how the purifiers would be treated, but agreed to consult with the other purifier commanders. They accepted the offer and joined forces with the Daelaam.[3]

AlliedCommanders SC2-LotV Art1
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

Clolarion later fought alongside Talandar, housing his consciousness within a Purifier carrier.[4]

Reconstruction of Aiur[]

"We prefer to keep to ourselves. While we trust the word of Artanis that we will not be slaves again, there is little crossover between our societies. We have different needs. No reason for our paths to cross, beyond when one might ask a favor of us in the effort of reconstruction."

- Clolarion(src)

After the Daelaam reclaimed Aiur, Clolarion and the Purifiers remained loyal to Artanis, aiding in the reconstruction of the planet when they were called upon, but he and the majority of the Purifiers largely kept themselves in self-isolation in their network. When Talandar was investigating a series of mysterious deaths, Clolarion stated that due to their isolation, the Purifiers had little knowledge of their biotic kin.[5]

Game Unit[]

"Glory to Clolarion! Glory to the Purifiers!"

Clolarion appears in Co-op Missions as a hero fielded by Fenix. He possesses the ability to inhabit Fenix's carriers. It is equipped with a solar beam weapon, which allows it to increase in damage the longer it stays on a single target. If Clolarion's carrier is destroyed, he will instantly inhabit a nearby carrier. Clolarion's carrier is able to build interdictors that can drop area of effect bombs, however, these do not track their targets, so they can miss against moving objectives[6]

Clorarion is especially recommended against heavy air compositions, due to Solar Beam, which offers exceptional damage against aircraft. His interceptors are not different in any way from a Carrier's regulars ones, meaning that his damage is unremarkable unless Solar Beam is utilized. Interdictors are rather unreliable due to the fact that their damage is delayed and does not have tracking, albeit they are still fairly effective against bases or clustered infantry.

Clorarion is also exceptionally durable, sporting almost 1500 vitals with fully invested mastery points into health and shields, on top of a hefty 4 base armor, making him far more durable than even most of hero units. As such, he's ideal to lead charges, especially if the player is fielding fragile Scouts or vulnerable Colossi. Due to this durability its usually not necesary to keep more than one or two Carrier shells available for him (unless the player is investing on a Carrier army).

Due to the considerable cost and long building time of Carriers, on top of Clorarions unremarkable DPS, its not recommended to rush him against the majority of compositions, even heavy air ones are best first answered by Mojo. Like all of Fenix's hero units however, its strongly recommended to eventually field all 6 personalities. Clorarion is typically left for last against ground compositions, and around second or fourth for air, albeit he can be warped in earlier in scenarios with heavy attrition, like in the presence of the Double Edged or Just Die (against air) mutators.

Upgrades and Abilities[]

Builds Interceptors that automatically attack Clolarion's target. Can be set to autocast.

Can attack ground and air units.

Usage
Hotkey I
Cost 15 seconds
Range 8
Notes

Clolarion start with 8 Interceptors (maximum 8). Launch Interceptors every 0.25 seconds in the following sequence:
Basic:

  • 1st launch – 1 Interceptor
  • 2nd launch – 2 Interceptors
  • 3rd launch – 3 Interceptors
  • 4th launch – 2 Interceptors

With Interdictors:

  • 1st launch – 1 Interdictor
  • 2nd launch – 1 Interdictor and 1 Interceptor
  • 3rd launch – 3 Interceptors
  • 4th launch – 4 Interceptors
ve
SolarBeam SC2 Game1
Solar Beam

The damage of Clolarion's Solar Beam increases the longer Clolarion remains on a single target.

Usage
Passive
Cost 2.5 (per attack charge) seconds
Duration 5 (when is not attacking) seconds
ve

Builds Interdictors that automatically bomb enemy ground units for 12 (+X) damage. Can be set to autocast.

Can attack ground units.

Tactical Data Web: Interdictor damage is increased by 3 for each networked Carrier (up to 10 damage, summary 22).

Network Administrator: Increases the Interdictor damage per each networked Carrier from 3 to 9 (up from 10 damage to 30 damage, summary from 22 to 42).

Usage
Hotkey B
Cost 15 seconds
Range 8
Notes

Clolarion start with 0 Interdictors (maximum 2). Launch 1 Interdictor every 0.25 seconds.

Campaign Acquisition
Unlock Reach Fenix Level 14
Acquisition
Purchased from Fleet beacon
Hotkey A
Cost 75 Minerals 75 Vespene gas 90seconds
Required Download Clolarion A.I. Personality upgrade
ve
AvengingProtocol SC2 Button1
Avenging Protocol

Clolarion gains +30% movement and +60% attack speed per each destroyed Carrier, or gains +25% movement and +50% attack speed when he transfers into a new Carrier host. Can stack up to +100% movement and +200% attack speed and lasts 20 seconds.

Unconquered Spirit: Doubles the Avenging Protocol bonuses. Refund 210 minerals and 150 vespene gas when Clolarion get destroyed.

Usage
Passive
Duration 20 seconds
Notes

Max movement speed: 4.24 (6.36 with Unconquered Spirit)
Max attack speed
Interceptors and Interdictors: 1 (0.6 with Unconquered Spirit)
Mastery: +1% per Champion A.I. Attack Speed mastery point. Up to a maximum 0.77 (0.46 with Unconquered Spirit)
Solar Beam: 0.17 (0.1 with Unconquered Spirit)
Mastery: +1% per Champion A.I. Attack Speed mastery point. Up to a maximum 0.13 (0.08 with Unconquered Spirit)

Campaign Acquisition
Unlock Reach Fenix Level 11
ve
SC2 ProAirWeap
Protoss Air Weapons

Increases the attack damage of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Weapon Damage: 11 (+7 vs Armored)
14 (+10 vs Armored) at half charge
19 (+13 vs Armored) at full charge
Interceptors Damage: 6
Interdictors Damage: 13
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Weapon Damage: 12 (+8 vs Armored)
16 (+12 vs Armored) at half charge
22 (+16 vs Armored) at full charge
Interceptors Damage: 7
Interdictors Damage: 14
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Weapon Damage: 13 (+9 vs Armored)
18 (+14 vs Armored) at half charge
25 (+19 vs Armored) at full charge
Interceptors Damage: 8
Interdictors Damage: 15
ve
SC2 ProAirArm
Protoss Air Armor

Increases the armor of protoss air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Cybernetics core
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 5
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Fleet beacon
Effect Armor: 6
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Fleet beacon
Effect Armor: 7
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 2
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 3
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 4
ve

References[]

  1. 2017-04-24, New Co-op Commander Preview: Fenix . Youtube.com, accessed on 2017-04-26
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Purification (in English). 2015-11-10.
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Cutscene after Purification (in English). 2015-11-10.
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard) (in English). November 10, 2015
  5. Acks, Alex. "One People, One Purpose." (July 28, 2020). Blizzard Entertainment. One People, One Purpose Accessed 2020-07-28.
  6. 2017-04-24, StarCraft II Co-op Commander Reveal. Twitch.com, accessed on 2017-04-24
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