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|fgcolor={{Black}}
 
|fgcolor={{Black}}
 
|image=Colossus SC2 Cncpt1.jpg
 
|image=Colossus SC2 Cncpt1.jpg
|imgsize=250px
 
|imgdesc=
 
 
|create=
 
|create=
 
|comiss=
 
|comiss=
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|FTL=
 
|FTL=
 
|faction={{FlagDaelaam}} [[Daelaam]]
 
|faction={{FlagDaelaam}} [[Daelaam]]
:{{FlagPurifier}} [[Purifier]]
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:{{FlagPurifier}} [[Purifier]]s
 
|job=
 
|job=
 
|command=
 
|command=
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{{Quote|Wanna know where to shoot? Anywhere. Crack the shields and shoot anything. They're top-heavy. Once they're damaged, they tip over quick.|A [[Dominion]] [[marine]]|StarCraft Field Manual}}
 
{{Quote|Wanna know where to shoot? Anywhere. Crack the shields and shoot anything. They're top-heavy. Once they're damaged, they tip over quick.|A [[Dominion]] [[marine]]|StarCraft Field Manual}}
 
[[File:Colossus SC2-LotV Art3.jpg|thumb|A pair of colossi]]
 
[[File:Colossus SC2-LotV Art3.jpg|thumb|A pair of colossi]]
From a [[terran]] standpoint, the colossus is the ultimate terror weapon. Designed for pacification purposes,<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). [[Insight Editions]], November 17, 2015.</ref> the colossus is a towering construct, striding across the battlefield on four<ref name="SC2">2007-06-28. [http://www.starcraft2.com/features/protoss/colossus.xml Colossus.] ''StarCraft II Features at Blizzard Entertainment''. Accessed 2007-07-01.</ref> all-terrain<ref name="SC:FManual" /> tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.<ref name="SC2" /> The colossus's slender legs were designed to carry its massive weight with ease, while allowing for the traversal of rough terrain and steep elevations. Its towering four leg configuration has multiple gyro-stabilizers to keep the colossus stable while moving and firing, and also denies the enemy the advantage of higher ground.<ref name="ColossusScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/colossus#science Colossus Science]. ''Blizzard Entertainment'', accessed on 2015-02-11</ref> Most of the colossus's mass is located at the top of the construct; if sufficiently damaged, they can topple over quickly.<ref name="SC:FManual" />
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From a [[terran]] standpoint, the colossus is the ultimate terror weapon. Designed for pacification purposes,<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). [[Insight Editions]], November 17, 2015.</ref> the colossus is a towering construct, striding across the battlefield on four<ref name="SC2">2007-06-28. [http://www.starcraft2.com/features/protoss/colossus.xml Colossus.] ''StarCraft II Features at Blizzard Entertainment''. Accessed 2007-07-01.</ref> all-terrain<ref name="SC:FManual" /> tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.<ref name="SC2"/> The colossus's slender legs were designed to carry its massive weight with ease, while allowing for the traversal of rough terrain and steep elevations. Its towering four leg configuration has multiple gyro-stabilizers to keep the colossus stable while moving and firing, and also denies the enemy the advantage of higher ground.<ref name="ColossusScience">2015-02-05, [http://us.battle.net/sc2/en/game/unit/colossus#science Colossus Science]. ''Blizzard Entertainment'', accessed on 2015-02-11</ref> Most of the colossus's mass is located at the top of the construct; if sufficiently damaged, they can topple over quickly.<ref name="SC:FManual"/>
  +
  +
The [[Ihan-rii (protoss)|Ihan-rii]] created colossi made of stone components held together by [[void]] energies emanated from repurposed [[xel'naga]] dynamos.<ref name = "Collections"/>
   
 
===Armament===
 
===Armament===
 
{{Quote|The colossus is a war machine with no function except to destroy. I believe it can destroy the [[zerg]] utterly. And what then? What of the ongoing tension between the [[dark templar]] and the [[Khalai|Aiur protoss]]? Will we survive as the [[Daelaam]], one united people? Or will a thousand years of fear and hatred continue to separate us? How dangerous will this weapon be with those emotions running rampant?|Aldrion|Colossus (short story)}}
 
{{Quote|The colossus is a war machine with no function except to destroy. I believe it can destroy the [[zerg]] utterly. And what then? What of the ongoing tension between the [[dark templar]] and the [[Khalai|Aiur protoss]]? Will we survive as the [[Daelaam]], one united people? Or will a thousand years of fear and hatred continue to separate us? How dangerous will this weapon be with those emotions running rampant?|Aldrion|Colossus (short story)}}
 
[[Image:Colossus SC2 Cncpt3.jpg|thumb|left|Colossi in action]]
 
[[Image:Colossus SC2 Cncpt3.jpg|thumb|left|Colossi in action]]
The heavily armored hull of the colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency.<ref name="SC2" /> The targeting system uses an [[AI]], along with gravity-sensitive gyroscopes, to analyze target composition, and predict their movement patterns. This ensures the thermal lances' beams will sear a path of maximum destruction among enemy forces,<ref name="ColossusScience" /> cutting a fiery swathe of destruction through multiple enemies with each firing cycle.<ref name="SC2" /> The targeting system is so precise that the colossus can fire its weapons point blank without risk of damaging itself.
+
The heavily armored hull of the colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency.<ref name="SC2"/> The targeting system uses an [[AI]], along with gravity-sensitive gyroscopes, to analyze target composition, and predict their movement patterns. This ensures the thermal lances' beams will sear a path of maximum destruction among enemy forces,<ref name="ColossusScience" /> cutting a fiery swathe of destruction through multiple enemies with each firing cycle.<ref name="SC2" /> The targeting system is so precise that the colossus can fire its weapons point blank without risk of damaging itself.
   
 
The lances themselves fire beams of superheated plasma that quickly incinerate scores of enemy ground targets,<ref name="ColossusScience" /> able to reduce a group of [[marine]]s to ashes in an instant.<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. Blizzard Entertainment, accessed on 2010-08-07</ref> In essence, the colossus is the ultimate infantry killer.<ref name="SC:FManual" /> However, while powerful, colossi weapons present a design issue, as their range is somewhat limited. [[Khalai Caste|Khalai]] [[phase-smith]]s built an extended thermal lance with enhanced airflow that could operate at higher temperatures, increasing beam velocity and effective range without loss in power output.<ref name="ColossusScience" />
 
The lances themselves fire beams of superheated plasma that quickly incinerate scores of enemy ground targets,<ref name="ColossusScience" /> able to reduce a group of [[marine]]s to ashes in an instant.<ref name="SeaProtoss">[http://sea.battle.net/sc2/en/game/race/protoss/ Races: Protoss]. Blizzard Entertainment, accessed on 2010-08-07</ref> In essence, the colossus is the ultimate infantry killer.<ref name="SC:FManual" /> However, while powerful, colossi weapons present a design issue, as their range is somewhat limited. [[Khalai Caste|Khalai]] [[phase-smith]]s built an extended thermal lance with enhanced airflow that could operate at higher temperatures, increasing beam velocity and effective range without loss in power output.<ref name="ColossusScience" />
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===History===
 
===History===
 
{{Quote|Ah, I have heard tale of the mighty colossi-scaling cliffs, besieging enemies from afar.|[[Talandar|Fenix]]|Unsealing the Past}}
 
{{Quote|Ah, I have heard tale of the mighty colossi-scaling cliffs, besieging enemies from afar.|[[Talandar|Fenix]]|Unsealing the Past}}
The colossus is unique in that it was created purely as a war machine, in contrast to most protoss automatons which were mainly created for industrial and/or resource gathering purposes.<ref name="SC2" /> This trait made it a candidate for the arsenal of the [[Purifier]] program, and colossi developed for the Purifiers were considered the ultimate purification machines.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> Its full destructive power was demonstrated by the mass slaughter carried out against the [[kalathi]], appalling the protoss. As such, the [[Conclave]] outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away. Some were sent to distant asteroids and uninhabited moons.<ref name="SC2" /> Others were stored on [[Aiur]], some underwater, awaiting a reactivation signal.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], [[Echoes of the Future]] (in [[English]]). 2010-07-27.</ref> They weren't reactivated in time for the [[Great War|war]] on Aiur because it would take too long.<ref name="CreativeQA5">Blizzard Entertainment. 2012-11-05. [http://us.battle.net//sc2/en/blog/7778772 StarCraft II Creative Development Q&A - Part 5]. ''Blizzard Entertainment''. Accessed 2012-11-05.</ref>
+
The colossus is unique in that it was created purely as a war machine, in contrast to most protoss automatons which were mainly created for industrial and/or resource gathering purposes.<ref name="SC2" /> This trait made it a candidate for the arsenal of the [[Purifier]] program, and colossi developed for the Purifiers were considered the ultimate purification machines.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> Its full destructive power was demonstrated by the mass slaughter carried out against the [[kalathi]], appalling the protoss. As such, the [[Conclave]] outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away. Some were sent to distant asteroids and uninhabited moons.<ref name="SC2" /> Others were stored on [[Aiur]], some underwater, awaiting a reactivation signal.<ref name="WoL_EchoesFuture">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: ''[[Wings of Liberty]]'', [[Echoes of the Future]] (in [[English]]). 2010-07-27.</ref> They weren't reactivated in time for the [[Great War|war]] on Aiur because it would take too long.<ref name="CreativeQA5">Blizzard Entertainment. 2012-11-05. [http://us.battle.net//sc2/en/blog/7778772 StarCraft II Creative Development Q&A - Part 5]. ''Blizzard Entertainment''. Accessed 2012-11-05.</ref>
   
The war against the [[zerg]], however, prompted the return of the colossi to the protoss arsenal.<ref name="SC2" /> In [[2503]],<ref name="SC:G:STimeline">September 27, 2011. "Timeline." ''[[StarCraft: Ghost: Spectres]]''. [[Simon & Schuster]] (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.</ref> the protoss began collecting them using coordinates collected from a [[preserver]], despite misgivings.<ref name="SC:Colossus" />
+
The war against the [[zerg]], however, prompted the return of the colossi to the protoss arsenal.<ref name="SC2" /> In [[2503]],<ref name="SC:G:STimeline">September 27, 2011. "Timeline." ''[[StarCraft: Ghost: Spectres]]''. [[Simon & Schuster]] (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.</ref> the protoss began collecting them using coordinates collected from a [[preserver]], despite misgivings.<ref name="SC:Colossus" />
   
 
[[File:Colossus SC2-LotV Art2.jpg|thumb|A Wrathwalker (Tal'darim colossus)]]
 
[[File:Colossus SC2-LotV Art2.jpg|thumb|A Wrathwalker (Tal'darim colossus)]]
 
Over time, many colossi were found and unearthed by [[Tal'darim]] who sought superior firepower. Lower ranking [[ascendant]]s often dare one another to disable and commandeer an active colossus. If one succeeds, the Tal'darim gain a powerful war machine. If not, a rival ascendant has been eliminated.<ref name = "Collections">[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref><ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[War Council]] interface (in English). 2015-11-10.</ref>
 
Over time, many colossi were found and unearthed by [[Tal'darim]] who sought superior firepower. Lower ranking [[ascendant]]s often dare one another to disable and commandeer an active colossus. If one succeeds, the Tal'darim gain a powerful war machine. If not, a rival ascendant has been eliminated.<ref name = "Collections">[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref><ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. [[War Council]] interface (in English). 2015-11-10.</ref>
   
During the [[Second Great War]], the Tal'darim deployed colossi on worlds such as [[Xil]]<ref name="WoL_TheDig">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[The Dig]] (in English). 2010-07-27.</ref> and [[Atrias]].<ref name="SC2:LotV:WoO_GhostsFog">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Whispers of Oblivion]], [[Ghosts in the Fog]] (in English). 2015-07-15.</ref> Several of their colossi were refitted with charged pulse blasters to eliminate priority targets, and renamed as [[wrathwalker]]s.<ref name="LotV War Council" />
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During the [[Second Great War]], the Tal'darim deployed colossi on worlds such as [[Xil]]<ref name="WoL_TheDig">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[The Dig]] (in English). 2010-07-27.</ref> and [[Atrias]].<ref name="SC2:LotV:WoO_GhostsFog">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Whispers of Oblivion]], [[Ghosts in the Fog]] (in English). 2015-07-15.</ref> Several of their colossi were refitted with charged pulse blasters to eliminate priority targets, and renamed as [[wrathwalker]]s.<ref name="LotV War Council"/>
   
 
In [[2504]], [[Nerazim|Dark]] [[Prelate]] [[Zeratul]] traveled to Aiur and reactivated some colossi as part of a mission to study the body of the deceased [[Overmind]].<ref name="WoL_EchoesFuture" /> Later that year the [[Tal'darim]] used them as well in their defense of a [[xel'naga temple]] on Xil.<ref name="WoL_TheDig" />
 
In [[2504]], [[Nerazim|Dark]] [[Prelate]] [[Zeratul]] traveled to Aiur and reactivated some colossi as part of a mission to study the body of the deceased [[Overmind]].<ref name="WoL_EchoesFuture" /> Later that year the [[Tal'darim]] used them as well in their defense of a [[xel'naga temple]] on Xil.<ref name="WoL_TheDig" />
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In [[2506]] colossi were deployed in the [[Reclamation of Aiur]] to clear out the [[Warp conduit|warp conduits]] of zerg forces.<ref name="SC2:LotV:ForAiur!">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[For Aiur!]] (in English). 2015-11-10.</ref> Later in the [[End War]] they were used to aid in deactivating the shield around ''[[Cybros]]''.<ref name="SC2:LotV:UnsealingthePast">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Unsealing the Past]] (in English). 2015-11-10.</ref> Colossi developed by the [[Purifier]] program were later added to the [[Daelaam]] arsenal, employing more destructive incendiary weaponry than their [[Khalai]] counterparts.<ref name="LotV War Council" /> Purifiers continued to modify their colossi, streamlining its design while increasing its armaments.
 
In [[2506]] colossi were deployed in the [[Reclamation of Aiur]] to clear out the [[Warp conduit|warp conduits]] of zerg forces.<ref name="SC2:LotV:ForAiur!">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[For Aiur!]] (in English). 2015-11-10.</ref> Later in the [[End War]] they were used to aid in deactivating the shield around ''[[Cybros]]''.<ref name="SC2:LotV:UnsealingthePast">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. (Activision Blizzard). PC. Mission: [[Legacy of the Void]], [[Unsealing the Past]] (in English). 2015-11-10.</ref> Colossi developed by the [[Purifier]] program were later added to the [[Daelaam]] arsenal, employing more destructive incendiary weaponry than their [[Khalai]] counterparts.<ref name="LotV War Council" /> Purifiers continued to modify their colossi, streamlining its design while increasing its armaments.
   
In the aftermath of the [[End War]], selected colossi that served in the conflict were redesigned in a more traditionalist style to better resemble ancient protoss war machines as a sign of veneration.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref>
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In the aftermath of the [[End War]], selected colossi that served in the conflict were redesigned in a more traditionalist style to better resemble ancient protoss war machines as a sign of veneration.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. October 17, 2016</ref>
   
 
==Game Unit==
 
==Game Unit==
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|imgdesc2=
 
|imgdesc2=
 
|race=Protoss
 
|race=Protoss
|faction={{FlagPurifier}} [[Purifier]]<br>
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|faction={{FlagPurifier}} [[Purifier]]s<br>
{{FlagHybrid}} [[Amon's Forces]] (''[[Co-op Missions]]'')
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{{FlagHybrid}} [[Amon's Forces]] ([[Co-op Missions]])
 
|campname=
 
|campname=
 
|baseunit=
 
|baseunit=
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|req=[[Robotics bay]]
 
|req=[[Robotics bay]]
 
|hotkey=C
 
|hotkey=C
|speed=3.15
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|speed=3.15 (Versus)<br>
  +
2.25 (Co-op)
 
|accel=1000
 
|accel=1000
 
|lataccel=46.0625
 
|lataccel=46.0625
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|creepmultiplier=
 
|creepmultiplier=
 
|collision=1
 
|collision=1
|shield=150
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|shield=150<br>
  +
'''Mastery:''' +1.5 per Combat Unit Life and Shield mastery point. Up to a maximum 195 (Co-op Karax)
 
|shieldregen=2
 
|shieldregen=2
|hp=200
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|hp=200<br>
  +
300 (Co-op Karax)<br>
  +
'''Mastery:''' +3 per Combat Unit Life and Shield mastery point. Up to a maximum 390 (Co-op Karax)
 
|hpregen=
 
|hpregen=
 
|armor=1 {{SC2GroundArmorIcon}}
 
|armor=1 {{SC2GroundArmorIcon}}
 
|gun1name=Thermal Lances
 
|gun1name=Thermal Lances
|gun1strength=10 (+5 vs light){{s}}
+
|gun1strength=10 (+5 vs light) {{s}}(range 1.25 on left and right of target)<br>
  +
15 (20 with Fire Beam) {{s}}(range 1.25 on left and right of target) (Co-op [[Karax (Co-op Missions)|Karax]])<br>
  +
15 {{s}}(range 1.25 on left and right of target) (Co-op [[Fenix (Co-op Missions)|Fenix]])
 
|gun1attacks=2
 
|gun1attacks=2
 
|gun1ground=x
 
|gun1ground=x
 
|gun1air=
 
|gun1air=
|gun1cool=1.07
+
|gun1cool=1.07 (Versus)<br>
  +
1.65 (2.2 with Fire Beam) (Co-op [[Karax (Co-op Missions)|Karax]])<br>
|gun1range=7 (9 with Extended Thermal Lance) [[File:SC2ProtExtendThermalLance.png|22px]]
 
  +
1.65 (Co-op [[Fenix (Co-op Missions)|Fenix]])
|gun1upgrd=+1 (+1 vs light) {{SC2GroundWeaponsIcon}}
 
 
|gun1range=7 (9 with Extended Thermal Lance) [[File:SC2ProtExtendThermalLance.png|25px]] (Versus)<br>
  +
6 (9 with Extended Thermal Lance) [[File:SC2ProtExtendThermalLance.png|22px]] (Co-op)
 
|gun1upgrd=+1 (+1 vs light) {{SC2GroundWeaponsIcon}}<br>
  +
+2 (Co-op)
 
|gun2name=
 
|gun2name=
 
|gun2strength=
 
|gun2strength=
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|makescore=800
 
|makescore=800
 
|lostscore=
 
|lostscore=
|notes=Targeted as both an air and ground unit<br>
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|notes=Can step up and down elevations
Can step up and down elevations
 
 
|structure=
 
|structure=
 
|hero=
 
|hero=
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}}
 
}}
 
[[Image:Colossus SC2 Game3.jpg|thumb|left|[[Protoss]] colossus]]
 
[[Image:Colossus SC2 Game3.jpg|thumb|left|[[Protoss]] colossus]]
Colossi are siege units relatively weak for their cost; necessitating the protection of front line ground and air support.<ref name="IgroMir1">imba.Adolf [RA]. 2009-11-08. [http://sclegacy.com/feature/3-events/531-we-played-starcraft-2-a-report-from-igromir-day-1 We played Starcraft 2: A Report From IgroMir, Day 1]. ''StarCraft Legacy''. Accessed 2009-11-09.</ref> They are designed for an anti-light armor role,<ref name = "MajorDesign">2017-08-17, [http://us.battle.net/sc2/en/blog/20975163/starcraft-ii-multiplayer-major-design-changes-8-17-2017 StarCraft II Multiplayer - Major Design Changes]. ''Blizzard Entertainment'', accessed on 2017-08-20</ref> strong against {{link|marine|SC2}}s, {{link|zealot|SC2}}s, [[hydralisk (StarCraft II)|hydralisk]]s and {{link|zergling|SC2}}s; weak against [[thor]]s, [[immortal]]s, {{link|ultralisk|SC2}}s; and extremely vulnerable to anti-air [[viking]], [[phoenix]], and [[corruptor]].
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Colossi are siege units relatively weak for their cost; necessitating the protection of front line ground and air support.<ref name="IgroMir1">imba.Adolf [RA]. 2009-11-08. [http://sclegacy.com/feature/3-events/531-we-played-starcraft-2-a-report-from-igromir-day-1 We played Starcraft 2: A Report From IgroMir, Day 1]. ''StarCraft Legacy''. Accessed 2009-11-09.</ref> They are designed for an anti-light armor role,<ref name="MajorDesign">2017-08-17, [http://us.battle.net/sc2/en/blog/20975163/starcraft-ii-multiplayer-major-design-changes-8-17-2017 StarCraft II Multiplayer - Major Design Changes]. ''Blizzard Entertainment'', accessed on 2017-08-20</ref> strong against {{link|marine|SC2}}s, {{link|zealot|SC2}}s, [[hydralisk (StarCraft II)|hydralisk]]s and {{link|zergling|SC2}}s; weak against [[thor]]s, [[immortal]]s, {{link|ultralisk|SC2}}s; and extremely vulnerable to anti-air [[viking]], [[phoenix]], and [[corruptor]].
   
 
=====Height and Climbing=====
 
=====Height and Climbing=====
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The original attack is not coming back. The old beam was just "more damage." Simple, but not fun. The current Colossus weapon encourages micro since it really matters who you shoot and the angle you shoot them from. Fortunately since the Colossus can step up and down cliffs and over friendly units he can move to the optimal position if you are fast enough. The biggest problem he has right now is with Neural Parasite on the Infestor. It's really giving the Colossus a hard time. We are working on that today. </font>Cavez. 2009-05-15. [http://forums.battle.net/thread.html?topicId=17163477514&sid=3000#4 Regarding the most honourable Colossus]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-05-16.</ref>
 
The original attack is not coming back. The old beam was just "more damage." Simple, but not fun. The current Colossus weapon encourages micro since it really matters who you shoot and the angle you shoot them from. Fortunately since the Colossus can step up and down cliffs and over friendly units he can move to the optimal position if you are fast enough. The biggest problem he has right now is with Neural Parasite on the Infestor. It's really giving the Colossus a hard time. We are working on that today. </font>Cavez. 2009-05-15. [http://forums.battle.net/thread.html?topicId=17163477514&sid=3000#4 Regarding the most honourable Colossus]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-05-16.</ref>
   
The attack does linear splash damage which is very effective against groups of units such as {{link|marine|SC2}}s and {{link|zealot|SC2}}s.<ref name="QA29">[[Karune#Batch 29|Karune]]. 2008-02-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=428054&p=1&#post428054 StarCraft II Q&A - Batch 29]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-02-08.</ref> It is safer to use colossi against terrans rather than [[psionic storm]]s, since {{link|ghost|SC2}}s counter {{link|high templar|SC2}}. Against zerg, colossi are very effective against {{link|hydralisk|SC2}}s which have become more dangerous with [[roach]] support.<ref name="ColossusKillList" />
+
The attack does linear splash damage which is very effective against groups of units such as {{link|marine|SC2}}s and {{link|zealot|SC2}}s.<ref name="QA29">[[Karune#Batch 29|Karune]]. 2008-02-08. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=428054&p=1&#post428054 StarCraft II Q&A - Batch 29]. ''Battle.net StarCraft II General Discussion Forum''. Accessed 2008-02-08.</ref> It is safer to use colossi against terrans rather than [[psionic storm]]s, since {{link|ghost|SC2}}s counter {{link|high templar|SC2}}. Against zerg, colossi are very effective against {{link|hydralisk|SC2}}s which have become more dangerous with [[roach]] support.<ref name="ColossusKillList"/>
   
 
The beams do not have a "blind spot" and can strike enemies right next to the colossus.<ref name="BlindSpot"><font color="blue">It does not currently have any blind spots. On a side note, we are working to buff up the Colossus a bit more to have more burst attack (more attack damage but slower attack speed). Previously, in order for the Colossus to be very effective, a Protoss player would need several of them on the field attacking at the same time. This change should make the Colossus more effective with smaller numbers. </font> Karune. 2009-02-03. [http://forums.battle.net/thread.html?topicId=14697496270&sid=3000#8 Does the Colossus have a blind spot?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-02-03.</ref>
 
The beams do not have a "blind spot" and can strike enemies right next to the colossus.<ref name="BlindSpot"><font color="blue">It does not currently have any blind spots. On a side note, we are working to buff up the Colossus a bit more to have more burst attack (more attack damage but slower attack speed). Previously, in order for the Colossus to be very effective, a Protoss player would need several of them on the field attacking at the same time. This change should make the Colossus more effective with smaller numbers. </font> Karune. 2009-02-03. [http://forums.battle.net/thread.html?topicId=14697496270&sid=3000#8 Does the Colossus have a blind spot?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2009-02-03.</ref>
Line 213: Line 222:
   
 
===Legacy of the Void===
 
===Legacy of the Void===
In the single-player campaign of ''[[Legacy of the Void]]'', the colossus is one of three robotic siege units the player may use, the others being the [[reaver]] and [[wrathwalker]]. The colossus has the passive ability Fire Beam, which sets the ground hit by its attacks on fire, dealing 100 damage over 5 seconds to enemies nearby. This makes the colossus more potent than ever against masses of enemies. They deal heavy damage over time with this ability, in contrast to the reaver and wrathwalker having higher base damage but lower attack speed.
+
In the single-player campaign of ''[[Legacy of the Void]]'', the colossus is avaiable after the mission "[[Unsealing the Past]]," and is one of three robotic siege units the player may use, the others being the [[reaver]] and [[wrathwalker]]. The colossus has the passive ability Fire Beam, which sets the ground hit by its attacks on fire, dealing 100 damage over 5 seconds to enemies nearby. This makes the colossus more potent than ever against masses of enemies. They deal heavy damage over time with this ability, in contrast to the reaver and wrathwalker having higher base damage but lower attack speed.
   
 
===Co-op Missions===
 
===Co-op Missions===
 
[[Karax (Co-op Missions)|Karax]] and [[Fenix (Co-op Missions)|Fenix]] can build colossi in ''[[Co-op Missions]]''. Additional upgrades for them are unlocked when Karax reaches Level 9.
 
[[Karax (Co-op Missions)|Karax]] and [[Fenix (Co-op Missions)|Fenix]] can build colossi in ''[[Co-op Missions]]''. Additional upgrades for them are unlocked when Karax reaches Level 9.
   
;Karax Upgrades
+
;Karax Upgrades and Abilities
 
{{CliffWalk|karax}}
 
{{CliffWalk|karax}}
 
{{CoopExtendedThermalLance|karax}}
 
{{CoopExtendedThermalLance|karax}}
 
{{CoopFireLance}}
 
{{CoopFireLance}}
  +
{{CoopProtossGroundWeapons|karax
{{clear|left}}
 
  +
|effect1='''Damage:''' 17 (basic)<br>22 (with Fire Beam)
;Fenix Upgrades
 
  +
|effect2='''Damage:''' 19 (basic)<br>24 (with Fire Beam)
  +
|effect3='''Damage:''' 21 (basic)<br>26 (with Fire Beam)
  +
}}
  +
{{CoopProtossGroundArmor|karax
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|karax
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
  +
 
;Fenix Upgrades and Abilities
 
{{CliffWalk|fenix}}
 
{{CliffWalk|fenix}}
 
{{CoopExtendedThermalLance|fenix}}
 
{{CoopExtendedThermalLance|fenix}}
 
{{CoopDownloadWarbringer}}
 
{{CoopDownloadWarbringer}}
  +
{{CoopProtossGroundWeapons|fenix
{{Clear|left}}
 
  +
|effect1='''Damage:''' 17
  +
|effect2='''Damage:''' 19
  +
|effect3='''Damage:''' 21
  +
}}
  +
{{CoopProtossGroundArmor|fenix
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|fenix
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
   
 
===Development===
 
===Development===
Line 253: Line 291:
   
 
==Images==
 
==Images==
  +
;Skins
 
<gallery>
 
<gallery>
 
File:Colossus SC2-HotS Game1.jpg|Early [[Tal'darim]] colossus (Heart of the Swarm single-player campaign)
 
File:Colossus SC2-HotS Game1.jpg|Early [[Tal'darim]] colossus (Heart of the Swarm single-player campaign)
 
File:Taldarim Colossus SC2 Rend.jpg|[[Tal'darim]] colossus
 
File:Colossus SC2-LotV Game4.jpg|[[Tal'darim|Forged]] colossus skin
 
File:Colossus SC2-LotV Game4.jpg|[[Tal'darim|Forged]] colossus skin
File:Wrathwalker SC2-LotV Portrait.jpg|[[Tal'darim]] colossus skin portrait
 
 
File:Purifier Colossus SC2-LotV Rend1.jpg|[[Purifier]] colossus skin (multiplayer and ''Legacy of the Void'' single-player campaign) and Collectors Edition colossus
 
File:Purifier Colossus SC2-LotV Rend1.jpg|[[Purifier]] colossus skin (multiplayer and ''Legacy of the Void'' single-player campaign) and Collectors Edition colossus
 
File:Colossus SC2-LotV Game3.jpg|[[Purifier]] colossus ([[Co-op Missions]])
 
File:Colossus SC2-LotV Game3.jpg|[[Purifier]] colossus ([[Co-op Missions]])
File:Colossus SC2-LotV Head3.jpg|[[Purifier]] colossus portrait (Co-op Missions)
 
 
File:PurifierColossus SC2SkinImage.jpg|[[Purifier]] colossus (Versus)
 
File:PurifierColossus SC2SkinImage.jpg|[[Purifier]] colossus (Versus)
File:CollectorCollossus SC2SkinPortrait.jpg|[[Purifier]] colossus portrait ([[War chest]])
 
 
File:GoldenColossus Skin Game1.jpg|[[Golden Age]] colossus
 
File:GoldenColossus Skin Game1.jpg|[[Golden Age]] colossus
  +
File:IhanriiColossus SC2SkinImage.JPG|[[Ihan-rii]] colossus
  +
</gallery>
  +
;Portraits
  +
<gallery>
  +
File:Wrathwalker SC2-LotV Portrait.jpg|[[Tal'darim]] colossus skin portrait
 
File:Colossus SC2-LotV Head3.jpg|[[Purifier]] colossus portrait (Co-op Missions)
 
File:CollectorCollossus SC2SkinPortrait.jpg|[[Purifier]] colossus portrait (Campaign and [[War chest]])
 
File:Colossus SC2-LotV Head4.jpg|[[Golden Age]] colossus portrait
 
File:Colossus SC2-LotV Head4.jpg|[[Golden Age]] colossus portrait
  +
File:IhanriiColossusPortrait SC2SkinImage.JPG|[[Ihan-rii]] colossus portrait
 
</gallery>
 
</gallery>
   
Line 272: Line 317:
 
{{PurifierConcepts}}
 
{{PurifierConcepts}}
 
[[es:Coloso]]
 
[[es:Coloso]]
  +
[[Category:Khalai technology]]
 
[[Category:Protoss robot classes]]
 
[[Category:Protoss robot classes]]
 
[[Category:Protoss walkers]]
 
[[Category:Protoss walkers]]

Revision as of 19:09, 19 February 2020

Shakurus SC1 Art2
This article is about the StarCraft II unit. You may be looking for:
"There’s a terror I don’t need to tell you about however. It needs no introduction. It’s been slapped on every billboard and leaflet you've ever seen pertaining to the Protoss, and it is truly one of the most fearsome sights you could ever behold. The Colossus, standing at over 17 stories tall, is a skyscraper of destruction. We've gone and compiled a full report on all the data we've managed to gather on this fearsome tower of death, but honestly, all I feel after reading it is more afraid. Still, it is essential to understand our enemy, overcome any hesitation, and press forward."

The colossus is a massive protoss robotic walker. It is designed to destroy large numbers of weaker ground targets.

The plural of colossus is colossi.[1]

Overview

Colossus SC2-LotV Cine1

A colossus

The colossus is an antiquated protoss construct dating back to the Kalath Intercession.[2] It is feared for being a war machine, and some protoss believe they cannot be controlled and could turn against them.[3]

Design

"Wanna know where to shoot? Anywhere. Crack the shields and shoot anything. They're top-heavy. Once they're damaged, they tip over quick."
Colossus SC2-LotV Art3

A pair of colossi

From a terran standpoint, the colossus is the ultimate terror weapon. Designed for pacification purposes,[4] the colossus is a towering construct, striding across the battlefield on four[5] all-terrain[4] tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.[5] The colossus's slender legs were designed to carry its massive weight with ease, while allowing for the traversal of rough terrain and steep elevations. Its towering four leg configuration has multiple gyro-stabilizers to keep the colossus stable while moving and firing, and also denies the enemy the advantage of higher ground.[6] Most of the colossus's mass is located at the top of the construct; if sufficiently damaged, they can topple over quickly.[4]

The Ihan-rii created colossi made of stone components held together by void energies emanated from repurposed xel'naga dynamos.[7]

Armament

"The colossus is a war machine with no function except to destroy. I believe it can destroy the zerg utterly. And what then? What of the ongoing tension between the dark templar and the Aiur protoss? Will we survive as the Daelaam, one united people? Or will a thousand years of fear and hatred continue to separate us? How dangerous will this weapon be with those emotions running rampant?"

- Aldrion(src)

Colossus SC2 Cncpt3

Colossi in action

The heavily armored hull of the colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency.[5] The targeting system uses an AI, along with gravity-sensitive gyroscopes, to analyze target composition, and predict their movement patterns. This ensures the thermal lances' beams will sear a path of maximum destruction among enemy forces,[6] cutting a fiery swathe of destruction through multiple enemies with each firing cycle.[5] The targeting system is so precise that the colossus can fire its weapons point blank without risk of damaging itself.

The lances themselves fire beams of superheated plasma that quickly incinerate scores of enemy ground targets,[6] able to reduce a group of marines to ashes in an instant.[8] In essence, the colossus is the ultimate infantry killer.[4] However, while powerful, colossi weapons present a design issue, as their range is somewhat limited. Khalai phase-smiths built an extended thermal lance with enhanced airflow that could operate at higher temperatures, increasing beam velocity and effective range without loss in power output.[6]

VikingColossus SC2 Art1

Colossus and Viking in combat

The Dominion advises marines to find bunkers and call in air support when confronted by colossi. Alternately, it has suggested that soldiers could try rushing the colossus to get underneath its legs in order to evade its firing angles, but has conceded that even in such cases, soldiers may be crushed underneath the walker's legs.[4]

Tal'darim Colossi

Tal'darim have unearthed a number of colossi, and sometimes even dare each other to disable an active colossus and commandeer it, which can result in greater firepower or a dead rival.[7] Changes to their weapon systems resulted in the wrathwalker.[9]

History

"Ah, I have heard tale of the mighty colossi-scaling cliffs, besieging enemies from afar."

- Fenix(src)

The colossus is unique in that it was created purely as a war machine, in contrast to most protoss automatons which were mainly created for industrial and/or resource gathering purposes.[5] This trait made it a candidate for the arsenal of the Purifier program, and colossi developed for the Purifiers were considered the ultimate purification machines.[7] Its full destructive power was demonstrated by the mass slaughter carried out against the kalathi, appalling the protoss. As such, the Conclave outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away. Some were sent to distant asteroids and uninhabited moons.[5] Others were stored on Aiur, some underwater, awaiting a reactivation signal.[10] They weren't reactivated in time for the war on Aiur because it would take too long.[11]

The war against the zerg, however, prompted the return of the colossi to the protoss arsenal.[5] In 2503,[12] the protoss began collecting them using coordinates collected from a preserver, despite misgivings.[3]

Colossus SC2-LotV Art2

A Wrathwalker (Tal'darim colossus)

Over time, many colossi were found and unearthed by Tal'darim who sought superior firepower. Lower ranking ascendants often dare one another to disable and commandeer an active colossus. If one succeeds, the Tal'darim gain a powerful war machine. If not, a rival ascendant has been eliminated.[7][9]

During the Second Great War, the Tal'darim deployed colossi on worlds such as Xil[13] and Atrias.[14] Several of their colossi were refitted with charged pulse blasters to eliminate priority targets, and renamed as wrathwalkers.[9]

In 2504, Dark Prelate Zeratul traveled to Aiur and reactivated some colossi as part of a mission to study the body of the deceased Overmind.[10] Later that year the Tal'darim used them as well in their defense of a xel'naga temple on Xil.[13]

By 2505, the Terran Dominion was aware of the colossi's use by the Daelaam. Field reports referred to the colossus as "a walking skyscraper of destruction" and "the tower of death."[4] The colossus has since become synonymous with the protoss by the citizens of the Terran Dominion.[15]

In 2506 colossi were deployed in the Reclamation of Aiur to clear out the warp conduits of zerg forces.[16] Later in the End War they were used to aid in deactivating the shield around Cybros.[17] Colossi developed by the Purifier program were later added to the Daelaam arsenal, employing more destructive incendiary weaponry than their Khalai counterparts.[9] Purifiers continued to modify their colossi, streamlining its design while increasing its armaments.

In the aftermath of the End War, selected colossi that served in the conflict were redesigned in a more traditionalist style to better resemble ancient protoss war machines as a sign of veneration.[7]

Game Unit

Colossus SC2 Game3

Protoss colossus

Colossi are siege units relatively weak for their cost; necessitating the protection of front line ground and air support.[18] They are designed for an anti-light armor role,[19] strong against marines, zealots, hydralisks and zerglings; weak against thors, immortals, ultralisks; and extremely vulnerable to anti-air viking, phoenix, and corruptor.

Height and Climbing

The colossus appears to step over ledges due to StarCraft II's inverse kinematics (IK) system.[20] It can climb ledges only one level at a time and is blocked by taller cliffs.[21] It can also step over smaller friendly units, but not other colossi or obstacles. Like other massive units, the colossus can collapse a Force Field simply by being ordered to move through it.

A colossus is tall enough to see the tops of cliffs, enabling it to climb them[21][22] and fire upon the high ground without a spotter.

The colossus' height enables anti-air attacks, such as those of the missile turret, to strike it (even though it is a ground unit).[23] Blizzard has confirmed that this is because the colossus is so tall that it counts as both a ground and air unit for the purpose of what attacks are able to hit it.[24] If an attacking enemy unit (such as the thor) which can attack both ground and air units attacks a colossus, it will use whichever attack is stronger against the colossus.[25]

Attacks

The colossus attacks only ground units.[26]

The attack animation is a sweeping beam, with the animation taking about a second to complete. All targets continue to take damage simultaneously.[27][28] The attack always strikes a linear area perpendicular to the direction the colossus is facing. This allows for a fine degree of control.[29][30][31]

The attack does linear splash damage which is very effective against groups of units such as marines and zealots.[32] It is safer to use colossi against terrans rather than psionic storms, since ghosts counter high templar. Against zerg, colossi are very effective against hydralisks which have become more dangerous with roach support.[31]

The beams do not have a "blind spot" and can strike enemies right next to the colossus.[33]

Versus

Upgrades and Abilities

Cliffwalk SC2 Icon1
Cliff Walk

The Colossus can walk up and down cliffs.

Usage
Passive
ve
SC2ProtExtendThermalLance
Extended Thermal Lance

Increases the range of the colossus' attack from 7 to 9.

Acquisition
Purchased from Robotics bay
Hotkey E
Cost 150 Minerals 150 Vespene gas 100seconds
ve
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve

Increases the armor of protoss ground units.

Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 121.6seconds
Level 2
Cost 150 Minerals 150 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 200 Minerals 200 Vespene gas 167.9seconds
Required Twilight council
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve

Wings of Liberty

Colossi are usable in the StarCraft II: Wings of Liberty protoss mini-campaign, available after the "Echoes of the Future" mission, Zeratul finding some on Aiur.[10]

Legacy of the Void

In the single-player campaign of Legacy of the Void, the colossus is avaiable after the mission "Unsealing the Past," and is one of three robotic siege units the player may use, the others being the reaver and wrathwalker. The colossus has the passive ability Fire Beam, which sets the ground hit by its attacks on fire, dealing 100 damage over 5 seconds to enemies nearby. This makes the colossus more potent than ever against masses of enemies. They deal heavy damage over time with this ability, in contrast to the reaver and wrathwalker having higher base damage but lower attack speed.

Co-op Missions

Karax and Fenix can build colossi in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 9.

Karax Upgrades and Abilities
Cliffwalk SC2 Icon1
Cliff Walk

The Colossus can walk up and down cliffs.

Usage
Passive
ve
SC2ProtExtendThermalLance
Extended Thermal Lance

Increases the attack range of the colossus by 3.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Robotics bay
Hotkey E
Cost 100 Minerals 100 Vespene gas 90seconds
ve
FireLance SC2-LotV Icon1
Fire Beam

The colossus attacks set fire to the ground, dealing 150 damage to enemy units that touch the flames over 5 seconds.

Passive: Increases the attack damage from 15 to 20.

Usage
Passive
Campaign Acquisition
Unlock Reach Karax Level 9
Acquisition
Purchased from Robotics bay
Hotkey A
Cost 100 Minerals 100 Vespene gas 120seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 17 (basic)
22 (with Fire Beam)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 19 (basic)
24 (with Fire Beam)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 21 (basic)
26 (with Fire Beam)
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve
Fenix Upgrades and Abilities
Cliffwalk SC2 Icon1
Cliff Walk

The Colossus can walk up and down cliffs.

Usage
Passive
ve
SC2ProtExtendThermalLance
Extended Thermal Lance

Increases the attack range of the colossus by 3.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Robotics bay
Hotkey E
Cost 100 Minerals 100 Vespene gas 90seconds
ve
WarbringerIcon SC2 Game1
Download Warbringer's A.I. Personality

Ready Warbringer's A.I. Personality for download into any available Colossus shell.

Campaign Acquisition
Unlock Reach Fenix Level 8
Acquisition
Purchased from Purifier conclave
Hotkey C
Cost 100 Minerals 50 Vespene gas 60seconds
Required Robotics bay
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 17
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 19
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 21
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Development

Main article: Colossus/Development

Known Colossi

Variants

Notes

  • When colossi attack from a cliff, they can still be targeted by ranged units below them, unlike other ranged attackers such as the stalker.[34]
  • Air units have been noted to fly through colossi, their height being ignored by game mechanics in this sense. Blizzard does not intend to change this, as shrinking the air unit would look bad and shrinking the colossus would make its ability to walk up cliffs less believable.[35]
  • A Tal'darim skin for the colossus can be unlocked by winning two games in StarCraft II in any of the following modes: Training, Versus A.I., Unranked, Ranked, or Tournaments.[37]
  • A skater dress prominently featuring a colossus is available for purchase on the Battle.net store.[39]

Images

Skins
Portraits

References

  1. Colossi? Colossus's? Colossice?

    I want to know so that when I crush you with my Coloss___ I can laugh ahahhahahaha.

    Colossi, officially ;) Karune, Ylleks. 2009-01-28. What's the plural of Colossus? Battle.net StarCraft II General Discussion. Accessed 2009-01-28.
  2. Kindregan, Brian T. "Mothership." (January 15, 2010). Blizzard Entertainment. Mothership Accessed 2010-01-15.
  3. 3.0 3.1 Watrous, Valerie. "Colossus." (Apr. 07, 2011). Blizzard Entertainment. Colossus Accessed 2011-04-11.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 2007-06-28. Colossus. StarCraft II Features at Blizzard Entertainment. Accessed 2007-07-01.
  6. 6.0 6.1 6.2 6.3 2015-02-05, Colossus Science. Blizzard Entertainment, accessed on 2015-02-11
  7. 7.0 7.1 7.2 7.3 7.4 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. August 10, 2018 Cite error: Invalid <ref> tag; name "Collections" defined multiple times with different content Cite error: Invalid <ref> tag; name "Collections" defined multiple times with different content Cite error: Invalid <ref> tag; name "Collections" defined multiple times with different content
  8. Races: Protoss. Blizzard Entertainment, accessed on 2010-08-07
  9. 9.0 9.1 9.2 9.3 Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10. Cite error: Invalid <ref> tag; name "LotV War Council" defined multiple times with different content
  10. 10.0 10.1 10.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Echoes of the Future (in English). 2010-07-27.
  11. Blizzard Entertainment. 2012-11-05. StarCraft II Creative Development Q&A - Part 5. Blizzard Entertainment. Accessed 2012-11-05.
  12. September 27, 2011. "Timeline." StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). pp. 393-416. ISBN 978-1439-10938-0.
  13. 13.0 13.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  14. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Whispers of Oblivion, Ghosts in the Fog (in English). 2015-07-15.
  15. 2015-02-05, Death from Above: Protoss. Blizzard Entertainment, accessed on 2015-02-08
  16. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, For Aiur! (in English). 2015-11-10.
  17. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Legacy of the Void, Unsealing the Past (in English). 2015-11-10.
  18. imba.Adolf [RA]. 2009-11-08. We played Starcraft 2: A Report From IgroMir, Day 1. StarCraft Legacy. Accessed 2009-11-09.
  19. 2017-08-17, StarCraft II Multiplayer - Major Design Changes. Blizzard Entertainment, accessed on 2017-08-20
  20. Stapleton, Dan. "StarCraft II." PC Gamer Magazine 164 (August 2007): 20-30.
  21. 21.0 21.1 What he said. ;)

    Colossus can have a vision of the upper ground just like the air units, while Reaper can't as a ground unit.

    Colossi and Reapers can't climb up a cliff of 2 level at one time.
    Cydra. 2009-02-17. Cliff Climber Vision. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  22. The Colossus will be able to see on top of cliffs, allowing it to climb up without a 'spotter.' Karune. 2008-02-13. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forums. Accessed 2008-02-13.
  23. 2007-05-19. Cinematic Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  24. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  25. Karune, StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy StarCraft II Exclusive Q&A with Karune. StarCraft Legacy. Accessed 2009-05-18.
  26. 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  27. Phreak. 2008-07-07. StarCraft II - Blizzard Worldwide Invitational Version. Blogspot (Blog). Accessed 2008-07-09.
  28. The artists are still working with what would look best on the Colossus. In the latest build, many have seen that there is a beam sweeping from one side to another as the current visual.

    Please also note that this is temporary art still, and even though that beam does seem to sweep randomly, it is actually doing instant damage to the whole line rather than what the visual implies, which is doing damage from one side to the other.
    Karune. 2008-09-09. Is the Colossus's dual-beam back? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-09.
  29. The Colossus always attacks in a linear area horizontal to where the Colossus is facing. This does take a little more coordination than a Hellion or Lurker, but will no doubt still be possible at a high skill level of play. Karune. 2009-04-28. Has the Colossus changed in recent builds? (post 7) Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-28.
  30. Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus. Karune. 2008-10-20. Karune: Colossus. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
  31. 31.0 31.1 Colossus is Tier 3. He has a very powerful attack that strikes in a line relative to his position. He is a vital weapon against Terran infantry and Hydralisks which have become more of a threat when being protected by Roaches. Against Terrans you can go High Templar to deal with infantry, but Ghosts can really ruin that. Colossus is a safer choice.

    The original attack is not coming back. The old beam was just "more damage." Simple, but not fun. The current Colossus weapon encourages micro since it really matters who you shoot and the angle you shoot them from. Fortunately since the Colossus can step up and down cliffs and over friendly units he can move to the optimal position if you are fast enough. The biggest problem he has right now is with Neural Parasite on the Infestor. It's really giving the Colossus a hard time. We are working on that today.
    Cavez. 2009-05-15. Regarding the most honourable Colossus. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-16.
  32. Karune. 2008-02-08. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  33. It does not currently have any blind spots. On a side note, we are working to buff up the Colossus a bit more to have more burst attack (more attack damage but slower attack speed). Previously, in order for the Colossus to be very effective, a Protoss player would need several of them on the field attacking at the same time. This change should make the Colossus more effective with smaller numbers. Karune. 2009-02-03. Does the Colossus have a blind spot? Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-03.
  34. PerfectionistEmblem. 2009-09-22. Starcraft 2 - Skyhigh vs Nada at Blizzcon. YouTube. Accessed 2009-10-17.
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  37. 2016-02-02, New Unlockable Skin: Tal’darim Colossus. Blizzard Entertainment, accessed on 2016-02-03
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  39. 2017-07-08, StarCraft II Skater Dress. Battle.net, accessed on 2017-07-08