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SC2ConcussiveShells

A concussive shell

Concussive shells are a type of explosive projectile that can be fired by the Quad K12 grenade launcher, and are a variant of the punisher grenade.[1] On detonation, these shells generate a temporary gravitational warp that disrupts the gravity field surrounding a target or, in certain models, a group of targets.

The warp is not powerful enough to affect anything of massive scale, but Dominion engineers remain optimistic about finding a way to correct this flaw. Concussive shells are a solid, tactical addition to any arsenal,[2] and their effect makes marauders strong tactical support units against infantry surges, in addition to armor.[1]

Game EffectEdit

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 43Time SC2 Game1
ve

VariantsEdit

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% in target area.

Usage
Passive
Duration 2Time SC2 Game1
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 (basic) Minerals Terran SC1
20 (with full Mastery) Minerals Terran SC1
50 (basic) TerranVespene SC2 Game1
20 (with full Mastery) TerranVespene SC2 Game1
60Time SC2 Game1
ve
SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

ve

ReferencesEdit

  1. 1.0 1.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2014-08-28, Marauder Science. Blizzard Entertainment, accessed on 2014-09-09
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