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SC2ConcussiveShells

A concussive shell

Concussive shells are a type of explosive projectile that can be fired by the Quad K12 grenade launcher, and are a variant of the punisher grenade.[1] On detonation, these shells generate a temporary gravitational warp that disrupts the gravity field surrounding a target or, in certain models, a group of targets.

The warp is not powerful enough to affect anything of massive scale, but Dominion engineers remain optimistic about finding a way to correct this flaw. Concussive shells are a solid, tactical addition to any arsenal,[2] and their effect makes marauders strong tactical support units against infantry surges, in addition to armor.[1]

Game Effect[]

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Duration 1.07 seconds
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 Vespene gas 43seconds
ve

Variants[]

SC2ConcussiveShells
Concussive Shells

Marauder attacks slow the movement speed of non-massive enemy units by 50% within a radius of 1.

Usage
Passive
Duration 1.5 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab attached to barracks
Hotkey G
Cost 50 Minerals 50 TerranVespene SC2 Game1
Mastery: -1 Minerals -1 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 20 Minerals 20 Vespene gas
60seconds
ve

Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.

Usage
Passive
ve

References[]

  1. 1.0 1.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2014-08-28, Marauder Science. Blizzard Entertainment, accessed on 2014-09-09
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