The following section contains information from a previous version of StarCraft II which is no longer valid.

Corruptor SC2 Cncpt2

Concept art of the corruptor on land

Corruptors have changed many times over the course of their development. However, they have always been an example of an anti-air unit.[1]

Development historyEdit


Corruptor SCII Dev1

The corruptor as a ground unit.

In the first phases of development the Corruptor were ground units.[2]

Corruption SC2 Icon2

The corruptor disables a building, which becomes covered in slime.[3]

Hotkey C[3]
Cost 75[3] Energy Terran SC1
Duration 30[3]Time SC2 Game1

Corruptors used to convert enemy air units into turrets.[4] The attack was technically a debuff, which lasted for about two seconds. If that unit was destroyed during this time, it became corrupted, regardless of which unit landed the final blow.[5] A corrupted unit became a stationary turret on the side of the zerg player.[4]

Corrupted UnitsEdit

Corrupted units could attack ground and air units as well as structures. The player can control them, forcing them to attack certain targets.[8]

Corrupted units had a limited life span and would eventually die on their own. A ground unit affected by Anti-Gravity will return to the ground.[7]

If the corruptor corrupted a transport, such as a medivac dropship, the units inside perish.[10]

When corruptors attacked an enemy force, the opposing player must decide whether to destroy any corrupted units, whether to try to kill the corruptors, or whether to retreat.[11]

EnduringCorruption SC2 Game1
Enduring Corruption
Purchased from Hive[12]
Hotkey E[12]
Cost 150[12] Minerals Terran SC1 150[12] Gas Terran SC1 80[12]Time SC2 Game1


Version 2.0Edit

In Heart of the Swarm development, corruptors had a siphon ability, letting them attach to a building and suck out resources.[13] They will lose their Corruption ability.[14]

Version 3.0Edit

In Legacy of the Void, corruptors gain Caustic Spray, an ability that targets structures and deals damage over time. The damage increases, making it nastier against high hit point buildings.[15] This is a channeled ability.[16]


  1. 2010-04-30, BlizzChat Developer Chat on Twitter 4/30. forums, accessed on 2010-05-06
  2. Phill Gonzo. 5-11-07.[1] Deviantart. Accessed 2013-03-30.
  3. 3.0 3.1 3.2 3.3 Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  4. 4.0 4.1 Zetaras Xal'Kurat. 2008-03-11. Blizzard’s Rush: 36 Hours of Zerg. SC2 Blog. Accessed 2008-03-20.
  5. Karune. 2008-07-16. StarCraft II Q&A - Batch 41. StarCraft II General Discussion Forum. Accessed 2008-07-16.
  6. SC2 Exhibition Match. Blizzard Entertainment. Accessed 2009-09-27.
  7. 7.0 7.1 Karune. 2008-04-08. StarCraft II Q&A - Batch 34. StarCraft II General Discussion Forum. Accessed 2008-04-08
  8. 8.0 8.1 8.2 8.3 8.4 Browder, Dustin and Shadowie. 2009-05-01. Fan Site Q&A #3 - SC2Pod. SC2pod. Accessed 2009-05-01.
  9. 9.0 9.1 Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A . StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
  10. Karune. 2008-06-11. StarCraft II Q&A - Batch 40. StarCraft II General Discussion Forum. Accessed 2008-06-11.
  11. Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  13. StarCraft Legacy staff. 2011-10-22. BlizzCon 2011 StarCraft II Multiplayer Panel. StarCraft Legacy. Accessed 2011-10-23.
  14. The Rusher. 2011-10-26.​A complete list of all multiplayer HOTS changes/additions, now that Blizzcon is over. Reddit. Accessed 2011-10-29.
  15. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Zerg. Blizzard Entertainment. Accessed 2014-11-09.
  16. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
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